Bomberman 64: Original Sound Version [Remastered](!!!!!’s Nexus)



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!!!!!
01-31-2017, 11:41 PM

Composed by: Akifumi Tada

Arranged by: Hironobu Yahata

Special thanks to SubDrag for creating the N64SoundTool

Tracklist:

01 Advertise
02 Opening
03 Stage Select
04 Stage Intro
05 Green Garden
06 Stage Clear
07 Sirius 1
08 Blue Resort
09 Boss Intro 1
10 Masker
11 Red Mountain
12 White Ice
13 Boss Intro 2
14 Boss Battle
15 Boss Clear
16 Black City
17 Boss Intro 3
18 Altair 1
19 Altair 2
20 Fanfare
21 Terror
22 Rainbow Palace
23 Sirius 2
24 Sirius 3
25 Staff Roll
26 Continue
27 Battle Select
28 Battle
29 Battle – Hurry
30 Time Up
31 Draw
32 Winner
33 Victory
Total Time: 43:52

This was originally going to come before the DK64 remastered OSV as a test for the N64SoundTool. This one is similar to that remaster all tracks have been reassembled with added effects.

Here’s a comparison between USF playback and this rip.
bm64comparison.mp3 (https://app.box.com/s/dayfxr5tpnudtl3oxw33jln4z5v2fg8a)

Enjoy!

!!!!!’s Nexus of Music Thread 2.0 (An Updated Thread) (Thread 119192)


Chrono Meridian
02-01-2017, 12:25 AM
Oh nice, Bomberman 64 ^^
I love the Green Garden Theme!

…wait…will/can you make this with the 2 Ganbare Goemon 64 Soundtracks? 😀


OrangeC
02-01-2017, 01:09 AM
Hey can i request you do Goldeneye 007?

Thanks.


Twilight One
02-01-2017, 07:07 AM
So, you extracted the midi sequence, and the samples and played them back in an editor with added effects? Did you find the samples without compression somewhere? This is very interesting, I am curious of your process. ^^

I’d love to see you tackle Goldeneye and Perfect Dark, too! 😀

Thank you!


radorn
04-04-2017, 12:36 AM
Thank You!

Now, a couple of suggestions:

Add tracks from PAL version.
Not many people seem to be aware that some PAL N64 games contain changed music tracks, oftentimes, I would say, they improve over the NTSC originals.
In Bomberman 64’s case, the timing differences between 50 and 60 hz versions cause sequences to play longer.
At least the Advertise theme and the story intro are longer compared to NTSC versions of the game. I don’t know about other sequences in the game because I never got arround to finish it.
Now, the intro story sequence is not an improvement musically speaking, as it just repeats a couple of measures to adjust the lenght. In this case, there’s no improvement, but rather a deterioraration of the composition. BUT!!! in the case of the Advertise theme, it is actually made better. In fact, it would seem to me as if the PAL version of this theme is really how the composer intended it to be, and the NTSC version is a compromised subproduct, with one, in my opinion, vital measure MISSING.
Just judge for yourself. You’ll immediatelly see the difference.
PAL https://www.youtube.com/watch?v=4LTH11s3CTI
NTSC https://www.youtube.com/watch?v=0ahHnTtn00w
Sadly, no USFs of this 🙁

A similar case occurs in Wave Race 64, where one or two themes (the "metal" ones) have a different arrangement in PAL. In this case, it’s more of a style change, but I prefer the PAL version.

I think there are other examples, but I can’t remember now.


1337haXXor
05-31-2018, 12:35 AM
I had only just today read about differences between PAL and NTSC soundtracks (with the Spyro games) and here it is again! That’s crazy, I never would have thought of that. I wonder if there’s a list somewhere of all games with PAL/NTSC soundtrack differences… And while I agree that the PAL one in this case sounds better than the NTSC, with the game being Japanese, wouldn’t the NTSC version be the "original," so to speak, and they just pitched up and repeated those two measures to make the track longer for PAL?

radorn
09-23-2018, 09:08 AM
… with the game being Japanese, wouldn’t the NTSC version be the "original," so to speak, and they just pitched up and repeated those two measures to make the track longer for PAL?

Well, my reasoning is that, the NTSC version sounds to me like it prematurely cuts off that increcendo, while the PAL version feels complete, and I think that overrides the traditional logic that NTSC comes first and then PAL, which is true in most cases, but in this one, I think they planned ahead and made this. I think that, had they done it the other way arround, that is, in the traditional order of precedence, the NTSC version would have sounded better and the PAL version would have some strange repetition somewhere sticking out like a sore thumb.
Further proof of this theory of mine is that there are four in-game action screens with zoom out, which match the 4 measures in the PAL version music, while there are only 2 measures on the NTSC version. Still, neither version, PAL or NTSC, has full synchronization between the musical highlights and the on-screen action, which suggest my idea of trying to plan ahead for the timing differences and make something that would work for both with some modification.
Had they made the NTSC as the "true original", they would have synchronized the NTSC version perfectly and just kludged something togheter for PAL.

Maybe I’m wrong. Maybe it’s like you say and it’s just a happy result that the PAL came out that way. I guess we would have to ask the composer to be sure about which way it is, whether PAL being extended or NTSC being cut down.

Anyway, glad to have a reply to this thing after more than a year 🙂


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