About Extending Music Tracks



Chronos X
01-07-2017, 01:01 AM
I’m currently working on an extended version of the official soundtrack release for Castlevania: Portrait of Ruin. I’ve managed to extend all of Disc 01 and most of Disc 02 with little difficulty, but there’re a couple of tracks that are giving me trouble, namely 2-11 ("Jail of Jewel") and 2-15 ("Chaotic Play Ground"). These specific tracks don’t loop at all (most of them do so at least once), so it’s impossible for me to loop them if I don’t have any audio to splice to create a loop.

Does anyone out there know how to correct this problem? I’ve almost completed this project, and it’d be a shame to have to scrap it because I couldn’t rework two damn songs thanks to some lazy bunglers over at Konami. The tracks in question are below: any help you guys can provide will be most appreciated.

http://www.mediafire.com/file/oa3ujbekm6a96ab/211_Jail.mp3

http://www.mediafire.com/file/yun1f91iygo85rf/215_Chaotic.mp3


Leon Scott Kennedy
01-07-2017, 10:56 AM
1) Wrong section, but I’m wasting my time typing this;

2) Can’t you wrap your head around the "not-so-out-of-this-world" notion that maybe some tracks are not meant to loop?

I haven’t played that Castlevania game, sadly, so I don’t know how they play in it, but you may always include them in their original form.


Chronos X
01-08-2017, 12:19 AM
1) Wrong section, but I’m wasting my time typing this;

2) Can’t you wrap your head around the "not-so-out-of-this-world" notion that maybe some tracks are not meant to loop?

I haven’t played that Castlevania game, sadly, so I don’t know how they play in it, but you may always include them in their original form.

1) Wrong section, but I’m wasting my time typing this;

2) Can’t you wrap your head around the "not-so-out-of-this-world" notion that maybe some tracks are not meant to loop?

I haven’t played that Castlevania game, sadly, so I don’t know how they play in it, but you may always include them in their original form.

1) For future reference, where do threads like this one go?

2) Yes, I’m well aware of the fact that some songs aren’t meant to loop, but this doesn’t apply to the soundtrack of PoR. Most if not all of those songs can loop twice and fadeout without problem (I know this because I made the splicings and extensions myself), but these two specific tracks don’t even loop halfway like most of the others do, so it’s impossible for me to do the job properly. Ordinarily thiz wouldn’t bother me all that much, but 1) This is freaking Castlevania we’re talking about; I don’t expect Konami to make a masterpiece every time they release a game, but I do expect a product of halfway decent quality at the very least, and that includes a soundtrack that loops as needed, and 2) While there are plenty of game rips for the in-game music score, I’ve yet to find a rip of Original Sound found in Disc 2, hence my anger and frustration at the fact that Konami couldn’t be bothered to put those songs at the same level as the rest of the score. That kind of laziness and slipshod piss me off to no end… and people wonder why once-revered companies like Konami are in dire straits.


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