MP3 LINK: https://mega.nz/#!BR0TiTJZ!qSuCEEoszfwIuT_oXzPRA2oYm3cz83mFuyaz1X3F71w
FLAC LINK: https://mega.nz/#!UMkkmQzZ!JFW-QuSrcIW2sTzOQ_5jqaC0QPo6Jzm3yY-c_lzG4_E
UPDATE 5!: At the request of turtle09, I’ve gone ahead an uploaded a FLAC version of the Soundtrack, which also contains the Pre-Console Mixes in MP3 (since they are after all sourced from Soundcloud). As well, the Pre-Console mixes of Tomb Time, Mystery Caves, Toxic Waste and Bear It have been added!
Previous Updates:
UPDATE 4!: Two tracks I had missed from CTR have now been added. These are "Bounce Victory", for when Ripper Roo, Papu Papu or Penta Penguin win a Cup, and "Suave Victory", for when Pinstripe Pottoroo or Komodo Joe win a Cup. As before they have been recorded optically from my PS2 using an original copy of the game, as the Victory music stutters on PS3 due to slowdown during the podium cutscenes. The tracks have been placed after the Battle arena tracks and just before the Scrapbook track. Huge thanks to DaveMan1000 for pointing them out!
UPDATE 3!:
Four new Pre-Console Mixes have been added from Josh Mancell’s Soundcloud! They include "Crash Bandicoot theme w. Beach Intro (Pre-Console Mix)", "Temple Ruins (Pre-Console Mix)", "The Lab (Pre-Console Mix)" and "Future Frenzy – Bonus Round (Pre-Console Mix)".
"Crash Bandicoot Theme (Demo #1)" has been re-numbered from 01a to 01b, to make room for "Crash Bandicoot Theme w. Beach Intro (Pre-Console Mix)". This works well as the Demo would become the track labelled "Into the Jungle".
"Sunset Vista" has been renamed to the more in-style "The Lost City". This is because Sunset Vista is actually the name of the second stone city ruins-themed level.
"Dr. Nitrus Brio (Pre-Console Mix)" has been renamed to "Brio Hologram (Pre-Console Mix)".
"The Komodo Bros. (Pre-Console Mix)" has been renamed to "The Komodo Brothers (Pre-Console Mix)".
UPDATE 2!:Thanks to the help of CabooseMiller101 and S.P.D. Gold Ranger, I was able to find out that the "Dr. Neo Cortex" track from Crash 3 actually has an entire instrument layer mute itself when the volume is turned up past 87%. Since both versions can be heard in the game, the first half of this track is the full version with all instrument layers at 87%, after which the track loops with the 100% volume version where the instrument track is missing.
UPDATE 1!: At the suggestion of 3DMan, I went in and recorded the five track variants exclusive to the Japanese version of the original Crash Bandicoot, which are new versions of "Tawna Bonus Round", "Koala Kong", "Pinstripe Pottoroo", "Dr. Nitrus Brio" and "Dr. Neo Cortex". These were recorded by playing the Japanese version of the game on ePSXe and recording the music via Stereo Mix, and as with the rest of Crash 1, these tracks are in mono.
The names for all of Josh Mancell’s pre-console mixes and demos now have better capitalization, so for example "Tawna Bonus Round (pre-console mix)" is now "Tawna Bonus Round (Pre-Console Mix)".
I decided to move "Komodo Joe (Cut, Pre-Console Mix)" from Crash 2 to Crash 1, considering that it was composed for Crash Bandicoot and not Cortex Strikes Back.
"Coco Bandicoot (pre-console mix)" has been renamed to "Coco Hologram (Pre-Console Mix)".
There is now a numerical space between "Tournament Winner" and "Credits" in Crash Bash to open a slot for the "Uka Uka Banished" cutscene track.
Track List:
If a track is listed in red, that means that the track isn’t in the Soundtrack, but has a spot open for it if I figure out how to rip cutscene music.
N. Sanity Beach
Into the Jungle
Aku Aku Invincibility
Jungle Rollers
Tawna Bonus Round
Tawna Bonus Round (Japanese Version)
The Great Gate
Boulders
Upstream
Papu Papu
Hog Wild
Ripper Roo
The Lost City
Temple Ruins
Road to Nowhere
Koala Kong
Koala Kong (Japanese Version)
Heavy Machinery
Cortex Power
Generator Room
Toxic Waste
Pinstripe Pottoroo
Pinstripe Pottoroo (Japanese Version)
Slippery Climb
Lights Out
Dr. Nitrus Brio
Dr. Nitrus Brio (Japanese Version)
The Lab
Dr. Neo Cortex
Dr. Neo Cortex (Japanese Version)
The Great Escape
Title Screen
Turtle Woods
Cortex Hologram
Warp Room
Turtle Woods – Death Trap
Turtle Woods – Bonus Round
Aku Aku Invincibility
Snow Go
Snow Go – Bonus Round
Brio Hologram
Hang Eight
Hang Eight – Bonus Round
Hang Eight – Death Trap
Crash Dash
Crash Dash Bonus Round
Ripper Roo
Coco Hologram
Snow Go – Death Trap
Bear It
The Eel Deal
The Eel Deal – Death Trap
The Eel Deal – Bonus Round
The Komodo Brothers
Road to Ruin
Road to Ruin – Death Trap
Road to Ruin – Bonus Round
Crash Dash – Death Trap
Tiny Tiger
Diggin’ It
Diggin’ It – Bonus Round
Diggin’ It – Death Trap
Dr. N. Gin
Piston It Away
Piston It Away – Bonus Round
Piston It Away – Death Trap
Rock It
Dr. Neo Cortex
Title Screen
Uka Uka Confrontation
Aku Aku Exposition
Warp Room
Toad Village
Toad Village – Bonus Round
Under Pressure
Orient Express
Bone Yard
Bone Yard – Bonus Round
Makin’ Waves
Tiny Tiger
Hang’em High
Hang’em High – Bonus Round
Hog Ride
Tomb Time
Tomb Time – Bonus Round
Dingodile
Hang’em High – Death Trap
Bone Yard – Death Trap
Dr. Nefarious Tropy
Bye Bye Blimps
Future Frenzy
Future Frenzy – Bonus Round
Tomb Time – Death Trap
Dr. N. Gin
Future Frenzy – Death Trap
Mad Bombers
Dr. Neo Cortex
Rings of Power
Opening Titles
Main Menu
Nitrous Oxide’s Challenge
Race Preperations
N. Sanity Beach
Race Begin
Crash Cove
Aku Aku Invincibility
Uka Uka Invincibility
Final Lap
Loser
Winner
Bandicoot Victory
Doctor Victory
Beast Victory
Kawaii Victory
Roo’s Tubes
Mystery Caves
Sewer Speedway
Boss Challenge
Skull Rock
Gem Stone Valley
The Lost Ruins
Coco Park
Tiger Temple
Papu’s Pyramid
Dingo Canyon
Rampage Ruins
Glacier Park
Blizzard Bluff
Dragon Mines
Polar Pass
Tiny Arena
Rocky Road
Citadel City
N. Gin Labs
Cortex Castle
Hot Air Skyway
Oxide Station
Nitro Court
Parking Lot
The North Bowl
Lab Basement
Bounce Victory
Suave Victory
Scrapbook
Opening Titles
Main Menu
Let The Games Begin
Loading
Warp Room
Crashball
Battle Winner
Polar Panic
Pogo Painter
Jungle Bash
Pre-Boss Pep Talk
Papu Pummel
Beach Ball
Tilt Panic
Pogo-a-Gogo
Space Bash
Desert Fox
Bearminator
Melt Panic
El Pogo Logo
Snow Bash
Metal Fox
Dot Dash
Sky Balls
Manic Panic
Pogo Padlock
Jungle Fox
Toxic Dash
Dragon Drop
Mallet Mash
Tournament Winner
Uka Uka Banished
Credits
Loading (Beta)
Crash Bandicoot Theme w. Beach Intro
Crash Bandicoot Theme (Demo #1)
Tawna Bonus Round (Pre-Console Mix)
Boulders (Demo #2)
Upstream (Pre-Console Mix)
Hog Wild (Pre-Console Mix)
Temple Ruins (Pre-Console Mix)
Heavy Machinery (Pre-Console Mix)
Toxic Waste (Pre-Console Mix)
Slippery Climb (Pre-Console Mix)
Dr. Nitrus Brio (Pre-Console Mix, Japanese Version)
The Lab (Pre-Console Mix)
Komodo Joe (Cut, Pre-Console Mix)
Crash Bandicoot 2 Theme (Pre-Console Mix)
Turtle Woods (Pre-Console Mix)
Warp Room (Pre-Console Mix)
Brio Hologram (Pre-Console Mix)
Ripper Roo (Pre-Console Mix)
Coco Hologram (Pre-Console Mix)
Bear It (Pre-Console Mix)
Sewer or Later (Pre-Console Mix)
The Komodo Brothers (Pre-Console Mix)
Tiny Tiger (Pre-Console Mix)
Piston it Away – Death Trap (Pre-Console Mix)
Rock It (Pre-Console Mix)
Dr. Neo Cortex (Pre-Console Mix)
Crash Bandicoot Warped Theme (Pre-Console Mix)
Under Pressure (Pre-Console Mix)
Under Pressure (Demo)
Midnight Run (Pre-Console Mix)
Makin’ Waves (Pre-Console Mix)
High Time (Pre-Console Mix)
Tomb Time (Pre-Console Mix)
Dingodile (Pre-Console Mix)
Dr. Nefarious Tropy (Pre-Console Mix)
Future Frenzy (Pre-Console Mix)
Future Frenzy – Bonus Round (Pre-Console Mix)
Dr. N. Gin (Pre-Console Mix)
Dr. Neo Cortex (Pre-Console Mix)
Crash Team Racing Theme (Pre-Console Mix)
Mystery Caves (Pre-Console Mix)
Tiny Arena (Pre-Console Mix)
N. Gin Labs (Pre-Console Mix)
Hot Air Skyway (Pre-Console Mix)
Process of making it within:
In all games the majority of the music has been taken from .psf rips available from http://psf.joshw.info/. While the creator of the Crash Bandicoot rip is unknown, the Crash 2, 3 and CTR rips were done by Matrixz in 2006, and the Crash Bash rip was done by manako of the demo version (which conveniently had all the tracks found in the full version). The .psfs were converted to .wav by foobar2000, edited in Sony Vegas and output into .flac, and were then converted to .mp3 by foobar. As well, all of the tracks are appropriately named (so "Snow Go – Death Trap" rather than "Ice (Special)") and ordered to match playing through the games (so the Death Trap tracks tend to appear later than their debut level theme tracks).
All Crash 1 tracks are in mono, with the exception of its only stereo track, "The Great Gate". The Crash 1 portion also contains the five tracks composed exclusively for the Japanese version of the game.
Several tracks were missing from the provided rips, but were able to be manually recorded from the games by playing them on a PS2 with the SFX turned to 0% and recorded via an optical cable. The exception is "Scrapbook", which was recorded via an emulator for the extended NTSC version, and edited so that the "Gem Stone Valley" music for the CTR portion only plays once instead of thrice.
The recorded tracks include:
N. Sanity Beach
Into the Jungle
Aku Aku Invincibility (Crash 1)
Tawna Bonus Round (Japanese Version)
Koala Kong (Japanese Version)
Pinstripe Pottoroo (Japanese Version)
Dr. Nitrus Brio (Japanese Version)
Dr. Neo Cortex (Japanese Version)
Aku Aku Invincibility (Crash 2/3)
Race Begin
Loser
Winner
Bandicoot Victory
Doctor Victory
Beast Victory
Kawaii Victory
Bounce Victory
Suave Victory
Scrapbook
Battle Winner
As well, "Dr. Neo Cortex" from Crash 3 is half a .psf rip and half a recording. This is because at 88% volume and above, one of the instrument layers for this track is muted. Since both versions can be heard in the game, the first half of this track is the full version at 87% with all instrument layers, after which the track loops with the 100% volume .psf version.
Several tracks however could not be recorded as almost all of them are part of cutscenes and were not included in the rips (although the track numbering intentionally has gaps in them so that the tracks can be added at a later date). These tracks are:
Cortex Hologram
Brio Hologram
Coco Hologram
Uka Uka Confrontation
Aku Aku Exposition
Final Lap
Opening Titles
Let the Games Begin
Pre-Boss Pep Talk
Uka Uka Banished
As a final extra bonus, the pre-console mixes and demo tracks released by Josh Mancell on his Soundcloud are also included, and such that, if you wish, they’ll be placed immediately after their equivalent tracks. The pre-console mixes are the versions made before the audio was mixed to what the PS1 was capable of, and several of them can be heard in CTR�s "Scrapbook" track.
Want something from the PS4 generation? Check out my Crash Bandicoot N. Sane Trilogy Complete Soundtrack (Thread 217667)!
-There’s no loop for the music?
-Is this only MP3? No FLAC version at all?
-Crash Bandicoot (1996) is missing those exclusive Japanese Version tunes.
-There’s no loop for the music?
-Is this only MP3? No FLAC version at all?
-Crash Bandicoot (1996) is missing those exclusive Japanese Version tunes.
:this: I’d love a complete FLAC version with all of this mixed in.
I welcome critique! Pokes holes in my work and I get to explain my methodology.
-There’s no loop for the music?
No, I generally don’t like that sort of thing as it takes up space I could use for something else, and only do it for the very short tracks that loop, like Crash Bash’s Main Menu. Personally, if I want to listen to a track again I hit the Previous button.
-Is this only MP3? No FLAC version at all?
I do have a FLAC version (I exported to FLAC before using foobar to create the MP3s), but I wasn’t sure if folks were interested considering that foobar can reduce the MIDI music of the games down to really tiny file sizes. Such that I wondered what the benefit was for Crash’s music, considering it is so basic from an instrument sound-complexity perspective. And from personal preference again, I prefer MP3 because anything can play that format.
-Crash Bandicoot (1996) is missing those exclusive Japanese Version tunes.
I know! I have the Brio pre-console mix from Mancell’s Soundcloud, but I don’t know if there’s a .psf rip of the Japanese version lying around.
:this: I’d love a complete FLAC version with all of this mixed in.
Well at the very least I do intend to do a revision of the Soundtrack with the Japanese Crash 1 tracks and the cutscene tracks from 3, CTR and Bash. I think I’ll need to do that thing where you can grab music that’s been "loaded in" via an emulator or something like that, but I have no idea how to do that sort of thing.
LINK: https://mega.nz/#!lNs1lLya!Mpm9YMR6q5YwJz1baZtEWu2vqSRMrVmXFun0CJ09IRk
Any thoughts about looping??
:chrishansen:
Hmm, since there’s demand for a FLAC version, maybe it’s something I could do for that one?
Thanks. In the Crash Bash music folder, I noticed that there are some missing tracks. And something is off with the Melt Panic tune.
There are gaps in all the Soundtracks except the original Crash to act as placeholders so that (hopefully, some day) I can put in the missing tracks. Almost all of them are cutscene tracks like Coco Hologram, although one is Final Lap from CTR which I didn’t want to include because the normal track music cuts in too soon so the edit would have been really sloppy.
As for Melt Panic, is there any particular example you can point to as to what it’s supposed to sound like? My suspicion is that there’s a slight difference between the US and EU versions (the .psf files I used were from the EU versions).
There are gaps in all the Soundtracks except the original Crash to act as placeholders so that (hopefully, some day) I can put in the missing tracks. Almost all of them are cutscene tracks like Coco Hologram, although one is Final Lap from CTR which I didn’t want to include because the normal track music cuts in too soon so the edit would have been really sloppy.
As for Melt Panic, is there any particular example you can point to as to what it’s supposed to sound like? My suspicion is that there’s a slight difference between the US and EU versions (the .psf files I used were from the EU versions).
In Melt Panic, the volume is inconsistent. It gets soft on some points.
Hmm, that’s odd. I just played the track just now and I couldn’t hear anything wrong with it.
Just tried this, didn’t work.
I’ve played the game at 75% before and I’ve never noticed that. You sure it isn’t because of mono/stereo options?
Okay, played though the track again and now I see what you mean. Looks like this is an error with the original .psf rip file I have of the track! I’m rather busy atm with work so I’ll try and record a new version of it from the game itself on Christmas Eve tomorrow.
Heh, so I totally edited the post afterwards when I realized that you were in fact correct. For the record, I previously asked what region his game was, thinking that it was a regional difference.
As it turns out, what I think is happening here is that Matrixz, who did these rips in 2006, must have forgotten one of the instrument layers here, thus resulting in the missing "Crash 2" boss notes, since .psf ripping asks you to include all of the instrument layers individually to make it happen.
Doing the research by playing the game itself, I was actually able to hear the Cortex Theme riffs as high as 87%. At 89%, the notes are barely audible, and at 90%, they’re muted. It isn’t isolated either; I got this when playing it on PS3 emulation as well as on PS2. So the version that’s in the soundtrack now up is the 87% volume music recorded from a PS2 that’s been amped up to the same volume as the .psf rip, to retain volume consistency.
EDIT: And now it’s uploaded! https://mega.nz/#!UIlG3R4b!NwdwPU4uIFK-yX3_rg1t1ZtsdraIe_9HKdVikP-f6Oc
Don’t think so, it still works for me. I’ve done a lot of updating in the past few days with the soundtrack, so it’s possible that the one you were downloading got replaced during the download.
Oh my bad didn’t see the full soundtrack had been updated with the complete Cortex theme. Many thanks for this collection!
You’re welcome! The newest version will also have the four new Pre-Console Mixes from Mancell’s Soundcloud as well as some minor name changes (see the patch notes in the original post for details).
No problem! I really appreciate it myself, and am sorry you have to put up with my stubbornness about it earlier. Hopefully soon I’ll be able to extract and record the cutscene tracks as well to make this 100% complete!
All five games are at maximum quality, nothing suffers from static or reduced volume and probably the only thing this one has that none of the many hundred do, a full Crash 3 Cortex theme in all it’s glory.
Thanks a bunch for this. I’ll be looking out for the cutscene music once it’s be ripped.
Also, there are 2 more tracks from CTR that have been missed:
– The Podium music used for Ripper Roo, Papu Papu & Penta Penguin
– The Podium music used for Komodo Joe & Pinstripe
Noticed while I was playing the game.
Look forward to it.
All five games are at maximum quality, nothing suffers from static or reduced volume and probably the only thing this one has that none of the many hundred do, a full Crash 3 Cortex theme in all it’s glory.
Thanks so much for the compliments! My goal was to make the best one so I’m glad you think I nailed it.
Also, there are 2 more tracks from CTR that have been missed:
– The Podium music used for Ripper Roo, Papu Papu & Penta Penguin
– The Podium music used for Komodo Joe & Pinstripe
Noticed while I was playing the game.
Huh, I didn’t even realize that! I’ll think about covering them over the weekend, thanks for pointing them out.
Unfortunately it doesn’t look like I’ll be able to do the cutscene music anytime soon, as it’ll require me to learn extraction skills that I just don’t have to time to learn right now.
This franchise deserved a rip like this as much as it deserved the upcoming N.Sane Trilogy. Thank you.
And take as much time as you need for the cutscene music. I’d rather you learn the necessary skills first, rather than have the music be riddled with SFX and muted voices that would still drown out the music.
As for the cutscene music, I would imagine that only by contacting Josh Mancell or Steve Duckworth would we be able to hear them unfettered with faint sounds or voices. It’s too bad; I like the cutscene music all throughout the Crash series. Still, it is what it is. This has been a lot of hard work for you and it is definitely appreciated.
Well, at least the japanese menu theme is different: https://www.youtube.com/watch?v=KklNW8sD0I0
Also, the japanese Crash Bash version has a Can Can Dance remix for it’s Dot Dash theme: https://www.youtube.com/watch?v=g_SQLrwW9qw
Well, at least the japanese menu theme is different: https://www.youtube.com/watch?v=KklNW8sD0I0
Also, the japanese Crash Bash version has a Can Can Dance remix for it’s Dot Dash theme: https://www.youtube.com/watch?v=g_SQLrwW9qw
Huh, interesting! I was curious about this, I think I’ll go back and manually play them on an emulator to fully cross-check any Japanese tracks (that is, 2, 3, CTR and Bash). At some point, I am busy with other things atm.
In other news, the Soundtrack now contains the Pre-Console Mixes for Toxic Waste and Bear It!
A+ for quality and organization! Do release a FLAC version if you can though.
You know I can’t remember why I didn’t! I still need to cover Crash 2 through Bash on the Japanese tracks, but screw it, I’m uploading the FLAC version! (I exported to FLAC before converting to MP3, so it was trivial to compile)
FLAC: https://mega.nz/#!FQsDEZTb!VHA7N1qrQtbQbN0IZ70Txh8a06R0NQ9_zu-TjmcRFvU
As a note, Josh Mancell’s Pre-Console Mixes are in MP3, as they are sourced from Soundcloud.
In other news, the Soundtrack now contains the Pre-Console Mixes for Toxic Waste and Bear It!
You know I can’t remember why I didn’t! I still need to cover Crash 2 through Bash on the Japanese tracks, but screw it, I’m uploading the FLAC version! (I exported to FLAC before converting to MP3, so it was trivial to compile)
FLAC: https://mega.nz/#!FQsDEZTb!VHA7N1qrQtbQbN0IZ70Txh8a06R0NQ9_zu-TjmcRFvU
As a note, Josh Mancell’s Pre-Console Mixes are in MP3, as they are sourced from Soundcloud.
Definitely looking forward to the N Sane Trilogy, only a week to go now!!
Same! I’m hoping to pick up a couple of new favourites.
Anyway, nice collection you’ve got here!
Anyway, nice collection you’ve got here!
Oops, adding that to the update notes and stuff now!
Yeah, those would be the cutscene tracks. Apparently it’s possible to extract them somehow, but I have no idea how to do that.
Thanks! I did a similar thing for R&C last year, plus I was a bit frustrated with the varying quality of Crash soundtracks out there.
I’m glad you took the initiative to make a great release of the OSTs cause I was also frustrated with the releases thus far
Yep. Often the names were bad (like "Ice (Bonus)"), the audio quality would vary greatly, one Soundtrack I found of Crash 2 cut the first half-second off, another had instruments missing from the Toad Village Bonus Round music, etc…
Here’s an example of what I’m talking about:
http://i.imgur.com/JJwsB6s.jpghttp://i.imgur.com/fVWLtJT.jpg
The updated version of the FLAC and MP3 soundtracks are still being uploaded, but for those of you who are already up to date (which you should be if you have the Tomb Time and Bear It Pre-Console Mixes), here are the images for you to apply yourselves!
http://i.imgur.com/vQEQy5D.jpghttp://i.imgur.com/VcKwsyj.jpghttp://i.imgur.com/JJwsB6s.jpghttp://i.imgur.com/Tec7oVu.jpg
It goes without saying that Bash’s album art remains the same, but that one was pretty good anyway.
That’s the placeholder for the Cortex Hologram music. Haven’t figured out how to extract the music yet so that’s why that’s there.
Yup, I do plan to cover that in the future! Maybe once I’m done with the N. Sane Trilogy.
You’re doing N. Sane Trilogy? Nice! Can’t wait for it.
Yeah! There’s an official but incomplete Soundtrack up on Spotify, which I’ll utilize since it has clean intros for some Bonus Rounds and Gem path tracks because those have fade ins.
Any chance you could also throw in the remastared noises and sound effects like Aku Aku’s apperance from the box?
Well I’m doing a recording, not a rip (those aren’t possible yet for PS4 games). What are you looking for?
The noise crash makes when he takes damage and loses Aku Aku,
His trademark "Whoa!" and Coco’s as well are just a couple to name….
Also Pinstripe Potoroo’s laugh when he’s shooting his tommy gun in the opeing scene for his boss battle
His trademark "Whoa!" and Coco’s as well are just a couple to name….
Also Pinstripe Potoroo’s laugh when he’s shooting his tommy gun in the opeing scene for his boss battle
Do you want to use these for a project? This is more than I was intending to do is all.
Yes please. Finding people who upload voice rips has become quite difficult overtime lol…[COLOR="Silver"]
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I didn’t do the rips themselves though, I just did some work on them so that they were presentable.
Oh, you don’t have to go the extra mile if that’s the case, I would gladly take them in any version of MP3 format if that’s alright.
Well as I said earlier, grabbing every sound effect is a hell of a lot of work. If it’s for a project, I’d prefer if you gave me a list of the ones you needed.
Apparently the cutscene music across all the PS1 games is rippable, but nobody anywhere has managed to figure out how to do it.
I was not aware of just how much the samples were compressed for Crash 1, but I guess Naughty Dog HAD to make some mistakes early on in SOME area (they were one of the few developers to deliver PAL ports that ran at same speed, so nearly flawless).
Also, there was 0 need to include the pre-console mixes, since one can just download them independently, with this site:
https://scdownloader.net/
(although I am not sure it allows for downloads of other, lossless formats people sometimes upload there)
https://scdownloader.net/
(although I am not sure it allows for downloads of other, lossless formats people sometimes upload there)
I decided to include the pre-console mixes for two reasons. First, preservation; there’s no guarantee that Josh will keep them up forever, and they’re an important part of Crash history. The second is presentation; in this OST you get proper tags and album art, and the tracks are numbered such that if you drop them into their original folders, they’ll appear right after the track from the final game, which is handy if you want to have a comparison, or replace the original with the pre-console mix outright.
Just in case one of them gets an update, we don’t have to re-download the whole thing to get the 1-3 tracks added in to a specific game.
Isn’t that just his boss theme or a shortened version of it? Great collection by the way.
I was just wondering if you could do the Wrath of Cortex soundtrack in high-quality FLAC too?
I’m a big fan of that music and I can’t find FLAC anywhere of it :/
https://soundcloud.com/joshmancell/tracks
Yeah I noticed that. They’re sorted and ready to go, but I’ll do an official upload when I get around to recording the Japanese-exclusive tracks in Crash 2, 3, CTR and Bash.
…whenever that is.
…whenever that is.
lol! Alright eagerly awaiting those and hopefully Mancell uploads more goodies in the meantime 🙂
Is it possible that you could do a high-quality FLAC rip of Crash Bandicoot: The Wrath of Cortex? It’s never been done to my knowledge and I think the music is just as strong as the originals.