
LEGO Racers 2 – Original Soundtrack
The full soundtrack for the Windows PC and PlayStation 2 releases of LEGO Racers 2
Published by LEGO Software, released September 27th 2001 (PS2) & October 4th 2001 (PC)
Composed by:
John Hancock (1, 2, 4, 7, 10, 14-19)
Stafford Bawler (8, 9, 11-13)
Steven Gow (3, 5, 6)
Track List:
Menu
composed by John Hancock
Sandy Bay
composed by John Hancock
Bonus Game
composed by Steve Maloney
Fanfare: Car Bonus
composed by Stafford Bawler
Dino Island
composed by Steve Maloney
Sam Sanister’s Slammer
composed by Steve Maloney
Fanfare: Final Lap
composed by Stafford Bawler
Mars
composed by Stafford Bawler
Riegel’s Racetrack
composed by Stafford Bawler
Fanfare: Unlucky!
composed by Stafford Bawler
The Arctic (PC ver.)
composed by Stafford Bawler
The Arctic (PS2 ver.)
composed by Stafford Bawler
The Berg’s Royal Rumble
composed by Stafford Bawler
Fanfare: Golden Brick
composed by Stafford Bawler
Xalax
composed by John Hancock
The Grand Finale
composed by John Hancock
Fanfare: Congratulations!
composed by Stafford Bawler
Exploring Sandy Bay (unused)
composed by John Hancock
Fanfare (unused)
composed by Stafford Bawler
File Info:
19 tracks
Duration: 1:22:51.441 (219,240,535 samples)
Sample rate: 44100 Hz (22050 Hz upscaled for tracks 4, 7, 10, 1,1, 14, 17, 19)
Average bitrate: 911 kbps (FLAC), 320 kbps (MP3)
Size: 546.4 MB (FLAC), 190.8 MB (MP3)
Full Album on YouTube:
https://www.youtube.com/watch?v=NdRXbsityVg
If you’re not sure, take a listen to the full soundtrack on YouTube and see if you like it!
DOWNLOAD LINKS:
FLAC: https://mega.nz/#!W8t2RKpK!6Gek29gSDmzMs-nJ5bG0S7MuyU4fQErbMJpxsd080sI
MP3 CBR-320: https://mega.nz/#!Wt8EnIxL!6Sx06zGOUp78Dd9uYQuSQFl28_UU5Ac_QYLipOOC_6A
If you want me to upload to a different site (eg. Mediafire) or in a different format (eg. .OGG) let me know and I’ll see what I can do.
https://www.youtube.com/watch?v=NdRXbsityVg
pls fix video tag
Glad you’re happy!
Awesome. You can rip Lego Racers 1?
Can’t rip it, the best method I know of for extracting the files leads to them being audible, but full of static too. It’s weird because you can use those same codecs to export and replace the vanilla music, and hear the new music in-game just fine, so I have no idea where all that static comes from or how the game ignores it. But if/when I record that, I’m gonna have to record it in-game with sound effects muted I guess.
Can’t rip it, the best method I know of for extracting the files leads to them being audible, but full of static too. It’s weird because you can use those same codecs to export and replace the vanilla music, and hear the new music in-game just fine, so I have no idea where all that static comes from or how the game ignores it. But if/when I record that, I’m gonna have to record it in-game with sound effects muted I guess.
Ok I can wait and maybe you can rip this 🙂 Greetings 😉