
Platform: Microsoft Windows
Type: Streamed Rip, Heavily layered.
Tracks: 348
Composers: Michael McCann, Sacha Dikiciyan
Fresh off the steamboat!! heh get it, Steamboat? Bah w/e. š Anyway it is finally here!! McCann greatness all over again since human revolution six years ago. This score is heavily layered so have phun mixing. hopefully someone makes a custom album before september 30th when the soundtrack will be out.
Links
āāāā
Part 1
https://mega.nz/#!5Eh2zYQL!BbdQ1WG7STl4NPc8xiGGWlHoP69WNSgbQZIPu6zZzR8
Part 2
https://mega.nz/#!hRRynLRK!41sTjcdgUtg-31UVWVk6y22ccg6Ds8byOp5cdadlAVY
Part 3
https://mega.nz/#!9J5hSZyS!fm9xg78RCZoM1wSDIJuyxe4Pf_MclI1wwuRLyc07NNU
You have an luck finding, or know someone that can find, the rips to :
Destiny: The Dark Below
Destiny: House of Wolves
Destiny: The Taken King
(and eventually)
Destiny: The Rise of Iron
All roads (links i have found) have led me to the vanilla game! despite them stating they contain the expansions!
TIA
Personally, I received WAV converted to OGG q5.0. At about the same size to the original FSB. I was just the fact that Flac is a lie, the music in game is not in lossless.
This score is heavily layered so have phun mixing. hopefully someone makes a custom album before september 30th when the soundtrack will be out.
Iām on it.
These are only the music used as background ingame, I assume? Then, we are missing the opening theme, menu theme, and a lot of cinematic music ā thinking back to HR, there should be some music missing still ā right?
https://mega.nz/#!XdQFTCLZ!fiQKZXJnv0CKnsxSxL9yr72BT-oGdWTIXx34BKDSFs4
I know a few others are gonna compile there own, but if you like the sound of this one, Iāll add the others once done!
Iām on it.
Wait for your work very much, and thanx for the DE:HR full soundtrack as well))
Iāve looked through the rip⦠any signs of the Main Menu and Opening Credits music, or are the cutscenes unrippable?
Yes, in rip this music is not there and there is no facility to extract them.
So that means they have shifted to a new type of music system for Mankind Divided?
Thatās interesting ā but who makes these extractors then? Can one be made for these main banks?
believe someone requested help.
https://mega.nz/#!EQZz1CgD!rKw0Krd_JMjS4BeeeoXWxUm2LiOgOkdR3N2jsSrHXug
https://mega.nz/#!EQZz1CgD!rKw0Krd_JMjS4BeeeoXWxUm2LiOgOkdR3N2jsSrHXug
that flac format on that is a joke, isnt it ?
In fact, it should be Vorbis format.
ost sample >> https://www.instagram.com/p/BKPUV-ggt_C/
And shame about the OST being delayed, was really hyped up for it! :/
And shame about the OST being delayed, was really hyped up for it! :/
System Rift contains some new tracks (ambient/tension/action themes), but totally generic
Also expanded score delayed again, new release date ā 12/02/2016
⦠and latest news about expanded edition for Human Revolution ā 404 error š http://www.behaviormusic.com/projects/dxhr-extended-soundtrack/
āāā- Post added at 12:07 PM āāā- Previous post was at 11:57 AM āāā-
btw, the LP edition of Human Revolution contains 2 bonus tracks: theme from Deus Ex: The Fall and SARIF VS. UNATCO. And here is cover art: (https://twitter.com/GameOST/status/792427021951467522)
Also expanded score delayed again, new release date ā 12/02/2016
⦠and latest news about expanded edition for Human Revolution ā 404 error š http://www.behaviormusic.com/projects/dxhr-extended-soundtrack/
āāā- Post added at 12:07 PM āāā- Previous post was at 11:57 AM āāā-
btw, the LP edition of Human Revolution contains 2 bonus tracks: theme from Deus Ex: The Fall and SARIF VS. UNATCO. And here is cover art: (https://twitter.com/GameOST/status/792427021951467522)
Alright, shame about System Rift and the Extended Edition delayed again⦠Is DXHR get re-released with two new tracks? McCannās page was working when I checked last week so this must be news.
Oh, and sorry about my own version of the soundtrack taking so long. It turns out that some of the tracks are very hard to arrange into a decent song structure (especially Ed Harrisonās stuff).
Oh, and sorry about my own version of the soundtrack taking so long. It turns out that some of the tracks are very hard to arrange into a decent song structure (especially Ed Harrisonās stuff).
Well Iām eagerly awaiting both yours and savagEās custom versions⦠hope to see them once the OSTs are both out, only 6 days left!! š
"These tracks contains SFX, which I decided to muffle, but doesnāt contain voices. Fully remove SFX can only audio enginner, I muffled them with equalizer and compressor. Some tracks doesnāt contain SFX, because they were rippable from game files (4,16,17). To get music from other tracks I used Hex Editor, pc_binkvid files in game directory. So I deleted first 24 bytes in Hex Editor, reached from KNIB to KB2, saved the changes, and renamed file extension from pc_binkvid to kb2 : and then played these files with RADVideoTools. Here are percentages how much i could remove sfx (individual for each track, bigger value of percentage for each track provoked sound distortion and unpleasant sounding of the track). Used Adobe Audition CC2017, Fabfilter Q2, Fabfilter MB, Fabfilter Saturn."
https://soundcloud.com/eidosmontreal/sets/deus-ex-breach-original-soundtrack
http://forum.xentax.com/viewtopic.php?f=17&t=17671
Try trimming the header up to āFSB5ā and see if that works
http://forum.xentax.com/viewtopic.php?f=17&t=17671
Tried that before, doesnāt work.
Thatās why I wanted to know how OrangeC (the main game only) and VladlenCry (for his amateur-mix with the DLC) managed to rip the music for their rips.
https://yadi.sk/d/bAdLgn4o3Si7gx
tās been a little more than a week since the game was released, and gamerips are already present on the internet. OranceC was the first one to publish a DEMD gamerip. He was also the first one to notice that the game used multiple musical layers. People who uploaded the gamerip to YouTube probably didnāt even bother to go through with the extraction process themselves. Personally, I finished my own gamerip on the second day of release (due to downloading the pirate version of the game since I couldnāt afford buying the licensed one).Here are the tools I used for the extaction:QuickBMS, FSB Scanner script, FSB Audio Extract.First you have to load the script using QuickBMS. Then select the files with the .PC_FSB and .PC_FSBM extensions. Next choose an output folder for the ācleanā FSB files. You can now easily unpack these archives using the audio extractor I previously mentioned.Now run the same script again, but this time use quickbms_4gb_files instead. Select the Game.layer.0.all.archive and Game.layer.1.all.archive files. Pick an output folder once again. There is a risk of getting a critical error when extracting these, so itās better if you do one file at a time. As a result youāll end up with a bunch of FSB files. Youāll notice that some of them have huge file sizes. And unfortunately you canāt extract the audio out of them. They ended up like that because the script I used had found the beginning of the FSB file, but not the proper end. It found a false positive end way ahead into the archive, resulting in a huge file size.As of now, there are no known workarounds or scripts to handle the ARCHIVE files. And itās unknown whether weāre getting one any time soon. Take āEvolveā for instance, there are still no working extractors for that game to date. So weāre stuck with the tools that are working. Itās likely that not all audio files were extracted, but hey, I bet itās most of them.FSB Audio Extract is the only working tool there is. But the downside is that it extracts the files as .WAVs. When the game is actually using .OGGs. Furthermore, converting the WAVs to OGG q5.0 results in a lossy gamerip, and not a flawless lossless one.I havenāt had a chance to play the game itself yet. And since its using layers to create itās musical background I tried mixing them, creating my own amateur tracks. I had to rely solely on my hearing for that, and itās not all that perfect. I had listened to every single layer, and then decided where exactly it would fit in the track. I didnāt just randomly glued them all together, but instead I tried to mix and match them seamlessly. If you would just piece them all together with no consideration for the rhythm, pattern or design it would sound completely wrong and unappealing. Although donāt expect any miracles from me either on this one. Some tracks had suggestive names that were helluva helpful. Making it easier to understand certain things like looping, joining and mixing tracks. Speaking of mixes, some of them are pretty long with a duration of more than 10 minutes.I have also added the full tracks (not layers, but actual uncut music like the Main Menu, Credits, and one Cutscene track) to this mix album.The total duration of Disc 01 is 08:43:14. And yes, there is a Disc 02 too. Which contains all the full tracks used in the game. But I have decided not to upload this one to the web. Thereās one simple reason really.. As soon as Iāll post it on the internet, everyone will upload it to YouTube, claiming that they are the authors of said rip.After Iām done with this game, Iāll get back to working on my Batman: Arkham Knight project. I started working on it a while ago, but it got burried under all the new releases.
Hey would you be willing to post the cutscene music?
Hey would you be willing to post the cutscene music?
Thereās a lot, I have to sift through everything because most of the binkvidās donāt have audio or it just has SFX. Iāll do my best to have it up soon but it wonāt be on MEGA because Iāve reached my space limit apparently :/
I see. They never make it easy, do they?
Nope! :/