Need for Speed: The Run [GameRip] [FLAC]



Nicknine
10-28-2015, 07:13 PM
Need for Speed: The Run

Description:
I’ve made this rip because of inferior quality of the official soundtrack release; all tracks sound muffled like a low bitrate MP3, some tracks are incomplete and some tracks are missing entirely.
This rip includes all race music, menu music and car select music, including two race tracks that were not officially released and unused menu music. Does not include cutscene music since each cutscene in the game has music, SFX and speech all in the same audio track. Race music segments are arranged in the exact same order they play in-game. Ripped from PC version.

Download: https://mega.nz/#!KEpx2ICZ!jjAfnAtOS3VTaPKo0bceuXiRK8QIajCu-gnFdJRP6Zo

YouTube playlist: https://www.youtube.com/playlist?list=PL9Csb0j-Ww0jVhAeMB51SfAZwGRvigpRR

Tracks: 37

Composer: Brian Tyler
Additional music: Mick Gordon


defeater
10-28-2015, 09:35 PM
Awesome thank you

Nicejob
10-29-2015, 03:28 AM
I can’t express my thanks in words but i hope you will have long life and happiness.God bless you!

juelz
10-29-2015, 04:56 PM
Great Work!
But is there any difference between this one and the one from OrangeC?
Sorry if this may be already answered in another thread!

Nicknine
10-29-2015, 05:08 PM
Great Work!
But is there any difference between this one and the one from OrangeC?
Sorry if this may be already answered in another thread!

In OrangeC’s Rip some segments are arranged in a wrong order, Post Race tracks are looped incorrectly (both "head" and "loop" parts are looped together), 5.1 surround audio is downmixed to stereo incorrectly and I think two of Car Select tracks are missing.


Nicejob
10-29-2015, 05:10 PM
In OrangeC’s Rip some segments are arranged in a wrong order, Post Race tracks are looped incorrectly (both "head" and "loop" parts are looped together), 5.1 surround audio is incorrectly downmixed to stereo and I think two of Car Select tracks are missing.

+ he changed sample rate 48000 hz to 44100.This is big mistake.


Nicknine
10-29-2015, 06:35 PM
As usual, I messed a few things up on my first attempt (some tracks were looped way more times than they should be). Link updated.

Nicejob
10-29-2015, 06:38 PM
As usual, I messed a few things up on my first attempt (some tracks were looped way more times than they should be). Link updated.

No problem i like that.
I think for loops(post races) is enogh 1:30 min max.


Roberto451
10-30-2015, 11:17 PM
Thank you for this! Been waiting for a good rip of this game.

Infernus Animositas
10-31-2015, 05:26 AM
How did you down mix this exactly from 5.1 to 2.0?

Nicknine
10-31-2015, 01:03 PM
How did you down mix this exactly from 5.1 to 2.0?

I’ve used Audacity. Channels in this game’s 5.1 files go in this order: Left, Center, Right, Back Left, Back Right, LFE. After aligning each channel to the correct side I had to reduce volumes of channels. First, -6 dB all channels to avoid clipping, then -3 dB Center, Back Left and Back Right. It’s also recommended to exclude LFE channel. I’ve did a bit of research, that’s approximately how Dolby Digital decoders downmix 5.1.


FunnyML
10-31-2015, 01:44 PM
Thanks a lot. Do you know, which tracks from the official release belong to which cutscene? Mick posted one cutscene cue on his website and soundcloud page, by the way.

Infernus Animositas
11-01-2015, 03:24 AM
Even with that -6db, some tracks are still clipping like crazy. I haven’t seen the source files to see how much compression the audio designers used on the music though.

FunnyML
11-01-2015, 06:32 AM
Even with that -6db, some tracks are still clipping like crazy. I haven’t seen the source files to see how much compression the audio designers used on the music though.

I can confirm the clipping, it’s heavy.


Nicejob
11-01-2015, 03:45 PM
I can confirm the clipping, it’s heavy.

Can you post wich tracks clipping?
Orange rips was not better than rips from Nick.


Infernus Animositas
11-01-2015, 04:03 PM
All of these tracks all go above the 0db mark.

03 E3 Chase
05 Regular Race 1
06 Regular Race 1 Post Race
07 Regular Race 2
08 Regular Race 3
09 Regular Race 3 Post Race
10 Rival Race 1
11 Rival Race 1 Post Race
12 Rival Race 2
13 Rival Race 2 Post Race
14 Rival Race 3
15 Rival Race 3 Post Race
16 Epic Race 1
17 Epic Race 1 Post Race
18 Epic Race 2
19 Epic Race 2 Post Race
20 Epic Race 3
21 Epic Race 3 Post Race
22 Dramatic Race
23 Dramatic Race Post Race
24 Timed Race 1
25 Timed Race 1 Post Race
26 Timed Race 2
27 Timed Race 2 Post Race
28 Fail
29 Car Select 1
34 Post Race Final

However, 30 Car Select 2 looks like a hard limiter was placed on it which is why I remain unsure as to whether the original source audio is just compressed like that or if it was all in the mixdown.


Tyler Bourbon
11-01-2015, 05:17 PM
Didn’t know Mick Gordon was involved. That’s good news.
Many thanks for this.

Nicknine
11-03-2015, 12:32 PM
Even with that -6db, some tracks are still clipping like crazy. I haven’t seen the source files to see how much compression the audio designers used on the music though.

The only tracks that were 5.1 surround are Front End ones and as you can see they’re not clipping. Car Select are just regular stereo so if there’s any clipping it’s an issue with original audio. Race music consists of two stereo tracks which are mixed together in-game and here’s where the problem is. I can’t attenuate those tracks to bring peak amplitude below 0 db because that would make the music too quiet. Any suggestions?


Nicejob
11-03-2015, 08:18 PM
I suggest keep download link and ignore any negative comment because your ingame rip is the best than any others:)
Respect you and others!

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