
I meant to upload this yesterday but it got kinda late when I finally finished rendering out all of the variations, 65 tracks in total! They’re all completely tagged, even with artwork (outside of the artist/composer, which I just labeled Nintendo for the time being) but let me know if the my numbering didn’t transfer over; from what I see, it’s not present in the filenames but it is on iTunes so I’m assuming it did.
Enjoy!
Download (Google Drive) (https://drive.google.com/file/d/0B4ujiTGzARkdVElReFNCWTZTS28/view?usp=sharing)
Big thanks to 54634564 on HCS for ripping the files!
Though I noticed that the tracks where you bounce the ball isn’t present. Are they not kept with the rest of the files? Or just un-rippable?
Though I noticed that the tracks where you bounce the ball isn’t present. Are they not kept with the rest of the files? Or just un-rippable?
They’re probably sequenced.
Use foobar and convert to wav format and use audacity !
the lobby ball music is maybe in the Alice.bcsar….
I never use it but according to a574045075 you have to use vgmtoolbox
I haven’t used it in years… I’ll see what I can do.
BTW if anyone wants to do it themselves, it’s in the 3DS – Music thread, iI found it in the main thread, though. I’m also seeing that I could have read this thread instead of asking… I also, should’ve known about converting to wav, as that’s what i used to do with brstms with games like Skyward Sword.
Otherwise, I will work on it.
Not sure where in vgmtoolbox to look, but I’ll figure it out.
———- Post added at 04:00 PM ———- Previous post was at 03:55 PM ———-
I found the 3DSUSoundArchiveTool, but do not know how to use it, and don’t understand its format. Is it linux or something? And now I also don’t know what to do on VGMtoolbox
———- Post added at 04:08 PM ———- Previous post was at 04:00 PM ———-
I guess I am supposed to learn how to compile source…?