
#HappyBirthdayMario
Special Thank to Crediar for ripped those file :
HCS Forum – xxx.joshw.info Music Archive thread of awesome (http://www.hcs64.com/mboard/forum.php?showthread=26929)
Index of / (http://3sf.joshw.info/)
All music was ripped directly from the game Itself 😀 and convert with foobar with this plugins foobar2000: Components Repository – vgmstream decoder (http://www.foobar2000.org/components/view/foo_input_vgmstream)
Use wizard to convert the multi channel https://drive.google.com/file/d/0B9ETxoIujjPFLTJOY2pIZ3RfRms/view
I’m currently working to separete as possible the multi-channel…
Download link [320KBPS]
Don’t use itune please thank !
https://mega.nz/#F!B5MmVQIR!fyDdFoQrydE0E7Vn5YRgEQ
Download only the 14 channel edit and the only music with 10 channel here : https://mega.nz/#F!Qw8l2ZqY!2uxTzJEOkpwjigYDoHPdYA
Multi-channel MP3 : https://mega.nz/#F!tNIC0C6I!qOpAKu9RpK6t8v7sDJqhEQ
Using itune yes it’s a problem You should try to play the music with a other player like VLC
let’s see if they found new things for a change, mario got a lot of recycling, lately.
Give a award to mario maker for using 14 channel and you can understand why I can’t add the rest
Alternatively, I suggest installing GoldWave and then use the Batch Processing option to re-convert them to MP3. That way, it won’t sound as garbled in iTunes.
I’ll see what I can do with the files, I’ll post if I can fix.
I’ll see what I can do with the files, I’ll post if I can fix.
That will be great but 14 channel…whoa…just whoa
Maybe this link can work : http://185.100.84.71/Wii%20U/SuperMarioMaker.rar
Otherwise…i will upload the file temporaly on my mega account
Otherwise…i will upload the file temporaly on my mega account
I downloaded two times from this address, a 602,403 kb rar file that won’t extract. How did you open it? If you could upload it on your mega that would be nice! ^^
I wonder how crediar does all these rips so fast!
I wonder how crediar does all these rips so fast!
https://mega.nz/#F!Qw8l2ZqY!2uxTzJEOkpwjigYDoHPdYA
But as usual you have to wait 1 h 30 Min !
Yes I love been stupid ;D
The folder has been edit and contain only the multi channel (10 & 14)
https://gitlab.kode54.net/kode54/vgmstream/issues/1
That means we cannot get the wav files Vector… Normally foobar won’t work with multiple channels so I used test.exe included in vgmstream releases to make multichannel wav files before I edit them in Audacity and finally downmix to stereo and convert back to flac and tag before release.
Since we cannot get the multiple channel wav files via test.exe and foobar can’t read them we are at a loss concerning a Super Mario Maker filerip until vgmstream updates.
🙁
https://gitlab.kode54.net/kode54/vgmstream/issues/1
That means we cannot get the wav files Vector… Normally foobar won’t work with multiple channels so I used test.exe included in vgmstream releases to make multichannel wav files before I edit them in Audacity and finally downmix to stereo and convert back to flac and tag before release.
Since we cannot get the multiple channel wav files via test.exe and foobar can’t read them we are at a loss concerning a Super Mario Maker filerip until vgmstream updates.
🙁
Well the only solution is this but I hate using Winamp
I don’t like this idea but do we have the choice..?
When you 2 people can’t convert multiple channel I don’t really think so 😛
This is the error I get when attempting to play the level edit files. Shouldn’t make any difference because 1. I’m using vgmstream and 2. all of the files are .bfstm codecs.
Could the 14 channels be to blame?
Step 2: Convert bfstm files to WAV.
Step 3: Import WAV into Audacity.
Step 4: Click on "Mix and Render."
Step 5: Profit.
Step 2: Convert bfstm files to WAV.
Step 3: Import WAV into Audacity.
Step 4: Click on "Mix and Render."
Step 5: Profit.
Thank you so much !
Channels 1 and 2, Channels 3 and 4, Channels 5 and 6, Channels 7 and 8, Channels 9 and 10, Channels 11 and 12, Channels 13 and 14.
The idea of how they work in game, is actually random. They randomly play, and mute, while you are editing. So you will never actually hear the exact same mix twice in a row, if at all.
If they were made so that every possible combination of channels, including only having 2, 4, 6, 8, 10, or 12 channels playing, was used, then that would be a total of 7 possible combinations of 1 pair, 21 possible combinations of 2 pairs, 35 possible combinations of 3 pairs, 35 possible combinations of 4 pairs, 21 possible combinations of 5 pairs, 7 possible combination of 6 pairs, and 1 possible combination of all 7 pairs, thus, 127 possible variations of different layers of audio being played. For example… noting each pair has two channels:
One variation may have the 3rd, 5th and 6th variations (i.e. channels 5, 6, 9, 10, 11, and 12)
Another may only have the 5th and 6th, but have the 1st layer instead of the 3rd.
Therefore, there is no official way to mix them, other than to just make custom medleys of your own choosing…. such as I did for fun here: http://www.brawlcustommusic.com/62241
You may have to set it to loop a lot more than 2 times if you wish to create medleys in the same way that !!!!! does with his rips (e.g. his Music Park rip contains about 10 or so loops, hence why it’s over 7 minutes long).
If you were to create a medley of every single possible combination…. when well, as I said, that’s 127 loops of the original BFSTM, for just one loop, thus the length of this would be within the realm of 7 hours per track…. which I’m sure you don’t want. How the game does it, is that it removes tracks every few measures or bars (assuming you know what a bar or measure is).
Well I did make a few edited versions of the "Edit" themes, as extended medleys.
An example of one is this: http://www.brawlcustommusic.com/62277?autoplay
I do also have them as non-looped MP3s/FLACs/whatever.
What it actually sounds like with all the parts played at the same time, is this: http://www.brawlcustommusic.com/62057?autoplay
Seconded. I really like those arrangements!
I REALLY love the SMB3 Airship edit!!
https://mega.nz/#F!tNIC0C6I!qOpAKu9RpK6t8v7sDJqhEQ
Thanks but it’s missing most of SMW and all of the NSMBU tracks. It cuts off at SMW Castle channel 4.
EDIT: On further inspection, there is something… wrong with these. It’s very weird. I intended to use Audacity to blend these together in various combinations for my own use but… they don’t sync up right. So far I’ve only checked the SMB1 Ground channels. Channel 4 has a weird tempo problem just 3 or 4 seconds in. Channel 3 actually rushes the 7th note of the song in Audacity and doesn’t in iTunes which makes zero sense to me. Regardless of the specifics, you can tell something is not right with these when you put them in a program like Audacity so you can actually see that the ends of the sound waves in each channel do not align even though the tracks are each the same length and are meant to layer one atop the other.
More strangeness: converting these mp3s to wav files in iTunes changes the lengths of the tracks by two or three whole seconds! I don’t get it.
EDIT: On further inspection, there is something… wrong with these. It’s very weird. I intended to use Audacity to blend these together in various combinations for my own use but… they don’t sync up right. So far I’ve only checked the SMB1 Ground channels. Channel 4 has a weird tempo problem just 3 or 4 seconds in. Channel 3 actually rushes the 7th note of the song in Audacity and doesn’t in iTunes which makes zero sense to me. Regardless of the specifics, you can tell something is not right with these when you put them in a program like Audacity so you can actually see that the ends of the sound waves in each channel do not align even though the tracks are each the same length and are meant to layer one atop the other.
More strangeness: converting these mp3s to wav files in iTunes changes the lengths of the tracks by two or three whole seconds! I don’t get it.
Dat post !
The edit themes have 7 pairs of stereo channels. Each pair is the left and right channel for each layer.
Channels 1 and 2, Channels 3 and 4, Channels 5 and 6, Channels 7 and 8, Channels 9 and 10, Channels 11 and 12, Channels 13 and 14.
The idea of how they work in game, is actually random. They randomly play, and mute, while you are editing. So you will never actually hear the exact same mix twice in a row, if at all.
If they were made so that every possible combination of channels, including only having 2, 4, 6, 8, 10, or 12 channels playing, was used, then that would be a total of 7 possible combinations of 1 pair, 21 possible combinations of 2 pairs, 35 possible combinations of 3 pairs, 35 possible combinations of 4 pairs, 21 possible combinations of 5 pairs, 7 possible combination of 6 pairs, and 1 possible combination of all 7 pairs, thus, 127 possible variations of different layers of audio being played. For example… noting each pair has two channels:
One variation may have the 3rd, 5th and 6th variations (i.e. channels 5, 6, 9, 10, 11, and 12)
Another may only have the 5th and 6th, but have the 1st layer instead of the 3rd.
Therefore, there is no official way to mix them, other than to just make custom medleys of your own choosing…. such as I did for fun here: http://www.brawlcustommusic.com/62241
You may have to set it to loop a lot more than 2 times if you wish to create medleys in the same way that !!!!! does with his rips (e.g. his Music Park rip contains about 10 or so loops, hence why it’s over 7 minutes long).
If you were to create a medley of every single possible combination…. when well, as I said, that’s 127 loops of the original BFSTM, for just one loop, thus the length of this would be within the realm of 7 hours per track…. which I’m sure you don’t want. How the game does it, is that it removes tracks every few measures or bars (assuming you know what a bar or measure is).
You can have the wav format by using wizard and download the multi-channel folder
Also like I said, your multi channel folder is missing most of SMW and all of NSMBU. The folder cuts off after exactly 100 files.
Also like I said, your multi channel folder is missing most of SMW and all of NSMBU. The folder cuts off after exactly 100 files.
The folder contains only what foobar cannot convert that all plus you said that you convert the mp3 into Wav not vice versa
Yeah, someone else is gonna need to make these available…
Yeah, someone else is gonna need to make these available…
Sorry it was my fault but I drag the entiere folder but only 100 / 173 music was on the folder now it’s should be fine
For example, just looking at the M1_BGM_Ground_Edit channels… When I put them into iTunes, it shows a running time of 3:05.544 for all 7 of them. But in Audacity, only channels 1, 2, 5, 6 and 7 are 3:05.544. Channel 3 is only 3:02.736 and channel 4 is only 3:02.520! As a result, channels 3 and 4 do not sync with each other or any of the other 5 channels in Audacity so it is impossible to incorporate them into a proper mix.
You don’t suppose you could humor me and re-encode these at 320 kbps to see if that fixes the problem? Please?
EDIT: I am going group by group to look for more discrepancies. So far in the SMB1 groups, I have found that in Audacity:
M1_BGM_Castle_Edit: channel 5 is 1:24.780 and the rest are all 1:24.816.
M1_BGM_UnderGround_Edit: channel 6 is 3:29.736 and the rest are all 3:31.680.
M1_BGM_Airship, M1_BGM_HauntedHouse and M1_BGM_Water groups are all perfectly uniform.
I’ll continue checking tomorrow (unless you re-encode at constant bit rate first and that fixes the problem).
– Convert into Wav and use audacity to separate manually (Hard way)
– Or just use foobar to change directly into 320kbps (Easy Way)
Choose the way !
ADDED !
https://mega.nz/#!oo0CRZhb!DsrXx23ZqVFmlZ3A6v1cVsWP58b5CCcvns_UPyj9MHY
So don’t forget if the music on a wii u game have multi-channel use wizard !
The problem was resolved ! but you said that I miss some edit song…? that impossible I re-try 3 time and I got the same number….
https://translate.google.com/#en/fr
And Vector used this?:
https://translate.google.com/#fr/en
The above post, by Marigio300 translated in French is:
Il semble y avoir un malentendu: je jamais dit les chansons EDIT n’y �taient pas. Je disais que certaines des chansons du jeu (surtout des chansons NSMBU) n’y �taient pas.
Oh sorry…But have you check out the multi channel…? yeah i know that i already talk about that but those multi-channel CAN be converted into WAV format because they contains 4 channel
I wonder if it would be slightly easier if we used this?:
https://translate.google.com/#en/fr
And Vector used this?:
https://translate.google.com/#fr/en
The above post, by Marigio300 translated in French is:
Il semble y avoir un malentendu: je jamais dit les chansons EDIT n’y �taient pas. Je disais que certaines des chansons du jeu (surtout des chansons NSMBU) n’y �taient pas.
No i don’t use a translator I got my own english lesson
You know…that thing
For now no updated has been uploaded but if by chance i found one yes i will added as well
okay. Then keep us updated on your findings.