Motion Blur in Games



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Azetlor
09-09-2015, 07:27 PM
I personally think that Motion Blur makes games look brilliant and much more smoothe. If there’s an option for it, I’ll turn it on as I love Motion Blur.
But what do you think?
The community I have seen so far is split into a 60-40 split – 60 being the people who dislike MB, the rest who do.

Link006
09-09-2015, 08:21 PM
Totally depends on the implementation. It can add to a game, but if done poorly it can ruin it.

tangotreats
09-09-2015, 08:23 PM
Totally depends on the implementation. It can add to a game, but if done poorly it can ruin it.

Quoted for absolute truth. Motion blur is a good thing – your eyes need it to perceive motion as realistic. The problem is, it is frequently done badly and hogs resources. I am 100% behind motion blur on the understanding that it’s employed properly.


Azetlor
09-09-2015, 11:58 PM
What must it be like to be done "correctly"? Motion Blur, to me, is the same thing in every game.
Some games may have a much higher intensity, which I personally will dislike if it’s rediculous (ARK: Survival Evolved as an example), but most games have really nice Motion Blur which I really like. (Source Engine Games) Which are not too intense, but is still noticeable.

I do, however change the Source Engine Games’ motion blur intensity myself as I can hardly see it. I like Motion Blur to be reasonably intense, but not to the point where you can’t see fuck all when you turn around.


Link006
09-10-2015, 04:04 AM
It cannot under any circumstances cause a drop in performance, especially in multiplayer shooters. It cannot look bad – you need to still be able to clearly see what’s going on (NOT like some Michael Bay movies). It should look like a blur… not a liquid mess of colors.

Just a few things to start.

But, I do think this is off topic – this is a MUSIC discussion forum.

Just saying.


Azetlor
09-10-2015, 04:12 AM
Hm… Yes, I think I should have put this in General Gaming. Apologies.
Motion blur is supposed to make games which run at a poor FPS smoother, so the last thing it should do is drop performance.

tangotreats
09-10-2015, 10:05 AM
Motion blur that’s generated according to a proper, real-world visual model generally works. It’s not just a low FPS compensator – though a bit of judicious and restrained motion blur can fool the eye into seeing more FPS than there actually are. It provides visual clues as to what happened "between the frames" – it’s an aid to realism. Done right, you don’t notice it’s there and it’s resource light – but it’s rarely done right… 🙂

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