Either way, today I bring you the full soundtracks for Banjo Kazooie, Donkey Kong 64 & Banjo Tooie. Grab yourself a copy here or look at the track-lists below:
Banjo-Kazooie, 164 tracks, 520mb: https://www.dropbox.com/sh/x4d4msevn2neblh/AACvuM-j03hSPECxuK2v50Joa?dl=0
Banjo-Tooie, 139 tracks, 618mb: https://www.dropbox.com/sh/ad20q2gogh21qyl/AABebBy_Hr_ChdDxgtddKJl0a?dl=0
Donkey Kong 64, 159 tracks, 489mb: https://www.dropbox.com/sh/rz5p7eokqfe7j1x/AAALBaP7EA2epygI22lvuK7ua?dl=0
Would you consider also adding a flac download option please? I would absolutely be thankful for that. Have a nice day!
I painstakingly got individual samples out of the rom file and recreated the tracks bit by bit in a DAW. In some cases I was able to get sequences for reference (through a tool I made similar to VGMTrans), the N64 is not the easiest system to work with and it was uncommon. Often I’d have to use the USF tracks for reference as to instrument pitch and placement, which is probably where the issues you’re mentioning come in. I could work on fixing this though, I’m a perfectionist too and now that it’s been brought to my attention I’d be happy to put the extra work in. I also used the USF track names for both Donkey Kong 64 and Banjo Kazooie, as the only game I recall having a jukebox was Banjo Tooie, so I’d have to make up or guess names for 100+ tracks in those cases.
The Banjo Kazooie is exactly the same release as the "Everything and the Kitchen Sink" version, these were the files I sent to Grant prior to it’s release.
Edit: The only reason I didn’t do this in FLAC (I considered this) is that I’m from Australia. The internet here is awful, especially when you’re talking about upload speeds – it’s a nightmare. The samples themselves were compressed heavily in the rom though, so there’s not much more you’ll get in the quality department. I’d love to release FLACs in the future though.
I’m mostly just a musician with an OCD for classifying music and particularly video game soundtracks.
As for the samples themselves, you’ve been in contact with Grant Kirkhope, haven’t you? He said once what was his sythesizer at the time, maybe you could get a better version of the samples to put on those sequences! That would be the best thing to happen to those files! 😀
Also, I’m all for the flac release, the reason I asked other than I like my flacs is that when I downloaded "Everything and the Kitchen Sink" there was a wav and flac option. So I didn’t know these were not truly lossless flacs…
I’d love to help anyway I can though! 😀
Edit: Could the Official CD from Donkey Kong 64 (from which the album art is taken) and Kazooie/Tooie be used as benchmark for adjusting the pitch? Also if all the corresponding songs have the same pitch alteration, could a good heuristic be used by considering every song to have the same difference?
Or, is your DAW able to show you how many cents you are from the note? Or is the sequence you extracted able to tell you the corresponding note for an input like "A4"?
Also, how have you been able to apply all the modifiers to the pitch exactly like the N64 does at runtime? Because all the soundfonts I’ve seen have the sample but no loop points or reverb adjustments and such saved with them… Thank you for taking the time to answer my questions. 😉 Once again, good job, all of that is very impressive!
A FLAC copy with the original samples would be a dream come true for me. I’m in a similar perspective to you, I’m a musician and I’m really picky about all these things. Maybe if I manage to sort this out I’ll document how I do the first track in the hopes that you or others can help me complete the soundtrack quicker. 100 tracks split over 4-5 people would be so much easier than doing them all individually. Or if I end up doing it all myself I could mail a hard copy for you to upload, save this tedious upload speed. Though at the moment this is just a pipe dream, it’s not an easy task and I’m not sure if I still have the project files or if I’d have to re-create this.
Dropbox only accepts lossless files for uploading, so I think they’d have to have been converted first.
Haha, I’m American, but my ancestors were French!
I used one of the existing USF rips and then foobar plus the plugin found on USF Central (http://hcs64.com/usf/) to play/convert the tracks. I previously used the USF plugin found on foobar’s official site (foobar2000: Components Repository – USF Decoder (http://www.foobar2000.org/components/view/foo_input_usf)) but discovered that playback for DK64 was at a lower pitch. When I found the new plugin, the pitch played perfectly!