Velvet Assassin (2015) File cases Soundtrack (gamerip)



byblo
01-28-2015, 07:32 AM
* Here are 2 soundtracks from this touching game. One of my favorite games of all time. Many thanks to the developers for making such unforgettable game! (it just needed a higher level of difficulty, but well… up to the player to do not use the morphine and other helpers from the maps)

* Genre is mainly dark music and drone ambiance (WW2 background)

* The album ‘File case #173’ contain the WHOLE selection of interesting tracks (173 tracks, 3h 21m 32s)

File case #173 tracklist:

001 – {lvl00-start} {MnD} briefings.fsb — intro.wav.(fades0.2-2.0).mp3
002 – {lvl00-start} {MnD} menu.fsb — menutheme.wav.(fades2.0-4.0).mp3
003 – {lvl00-start} {MnD} loadingmusic.fsb — 30_ss_military_neutral.wav.(fades0.3-4.0).mp3
004 – {lvl00-start} {MnD} logos.fsb — replay_logo1.wav.(fades0.2-0.4).mp3
005 – {lvl00-start} {MnD} logos.fsb — Southpeak.wav.(fades0.2-0.4).mp3
006 – {lvl01-TL_1} {Sce} briefings.fsb — violette_briefing_the_lost_1.(fades0.2-0.4).mp3
007 – {lvl01-RND} {MnD} streamingbank.fsb — SS788_DYN_DBA_van_dyke.wav.(fades0.3-4.0).mp3
008 – {lvl01-RND} {MnD} streamingbank.fsb — 01_luren_relaxmax.wav.(fades0.3-4.0).mp3
009 – {lvl01-TL_1} {AnE} streamingbank_6ch.fsb — windy_ambience_lost1_part1.(fades0.3-4.0).mp3
010 – {lvl01-TL_1} {AnE} norm_Lost1.fsb — Stukas.wav.(fades0.2-0.4).mp3
011 – {lvl01-TL_1} {MnD} streamingbank.fsb — edit_SS774_DYN_MRO_rising_drum.(fades0.3-4.0).mp3
012 – {lvl01-RND} {MnD} streamingbank_6ch.fsb — morphine_mode.wav.(fades0.2-2.0).mp3
013 – {lvl01-RND} {AnE} streamingbank.fsb — outside_fighting_mono.wav.(fades0.3-4.0).mp3
014 – {lvl01-RND} {MnD} interface.fsb — SE_TARGET_NEW.wav.(fades0.2-0.4).mp3
015 – {lvl01-TL_1} {MnD} sounds_TL1.fsb — violettes_sickbed.wav.(fades0.2-2.0).mp3
016 – {lvl01-RND} {MnD} streamingbank.fsb — music_startup.wav.(fades0.2-2.0).mp3
017 – {lvl02-TL_2} {Sce} briefings.fsb — violette_briefing_the_lost2.(fades0.2-0.4).mp3
018 – {lvl02-TL_2} {MnD} sounds_TL2.fsb — vision_corridor2.wav.(fades0.2-0.4).mp3
019 – {lvl02-TL_2} {MnD} streamingbank.fsb — edit_29_ss_military_suspense.(fades0.2-2.0).mp3
020 – {lvl02-TL_2} {AnE} norm_Lost2.fsb — bunker_ambient_with_lamps.wav.(fades0.2-2.0).mp3
021 – {lvl02-RND} {MnD} streamingbank.fsb — firstfloor.wav.(fades0.2-2.0).mp3
022 – {lvl02-RND} {MnD} visions.fsb — vision_violettes_flash2.wav.(fades0.2-0.4).mp3
023 – {lvl02-RND} {MnD} streamingbank.fsb — riders_of_the_dark.(fades0.2-2.0).mp3
024 – {lvl02-RND} {MnD} general_ambient.fsb — item_radio_standard1.wav.(fades0.3-4.0).mp3
025 – {lvl02-RND} {AnE} streamingbank_6ch.fsb — openroom.wav.(fades0.3-4.0).mp3
026 – {lvl03-DOTB_1} {Sce} briefings.fsb — violette_briefing_death_of_the.(fades0.2-0.4).mp3
027 – {lvl03-DOTB_1} {AnE} norm_BT1.fsb — DOTB1_Bf109.wav.(fades0.2-0.4).mp3
028 – {lvl03-DOTB_1} {MnD} sounds_DOTB1.fsb — vision_church_outside.wav.(fades0.2-2.0).mp3
029 – {lvl03-DOTB_1} {AnE} streamingbank_6ch.fsb — dotb1_ambience_up.wav.(fades0.3-4.0).mp3
030 – {lvl03-RND} {MnD} streamingbank.fsb — edit_C365_knife_deep.wav.(fades0.3-4.0).mp3
031 – {lvl03-RND} {MnD} streamingbank.fsb — kueche.wav.(fades0.3-4.0).mp3
032 – {lvl03-RND} {MnD} streamingbank.fsb — atmosfear_03_MOS_TSI_dark_awak.(fades0.2-2.0).mp3
033 – {lvl03-DOTB_1} {Sce} sounds_DOTB1.fsb — butchers_death1_cutscene_a.(fades0.2-0.4).mp3
034 – {lvl03-DOTB_1} {MnD} streamingbank.fsb — edit_VEN06_MKS_Clone.wav.(fades0.2-2.0).mp3
035 – {lvl03-DOTB_1} {MnD} norm_BT1.fsb — DOTB1_bell.wav.(fades0.2-0.4).mp3
036 – {lvl03-RND} {MnD} streamingbank_6ch.fsb — sewer5.wav.(fades0.2-2.0).mp3
037 – {lvl03-RND} {MnD} interface.fsb — item_pickup_full.wav.(fades0.2-0.4).mp3
038 – {lvl03-DOTB_1} {Sce} sounds_DOTB1.fsb — butchers_death1_cutscene_b.(fades0.2-0.4).mp3
039 – {lvl03-RND} {AnE} waterfx.fsb — seawave3_wall.wav.(fades0.3-4.0).mp3
040 – {lvl03-RND} {MnD} streamingbank_6ch.fsb — sewer6.wav.(fades0.2-2.0).mp3
041 – {lvl04-DOTB_2} {Sce} briefings.fsb — violette_briefing_death_of_the_1.(fades0.2-0.4).mp3
042 – {lvl04-RND} {MnD} streamingbank.fsb — big_scene.ogg.(fades0.2-2.0).mp3
043 – {lvl04-RND} {MnD} streamingbank.fsb — vorhalle.wav.(fades0.3-4.0).mp3
044 – {lvl04-DOTB_2} {AnE} sounds_DOTB2.fsb — cross_coat.wav.(fades0.2-2.0).mp3
045 – {lvl04-RND} {MnD} interface.fsb — SE_HUD_TUTORIAL_MESSAGE.wav.(fades0.2-0.4).mp3
046 – {lvl04-RND} {AnE} streamingbank_6ch.fsb — SwitchOffElectrics_SUR.wav.(fades0.2-0.4).mp3
047 – {lvl04-RND} {AnE} streamingbank_6ch.fsb — in_mill_low_SUR.wav.(fades0.3-4.0).mp3
048 – {lvl04-DOTB_2} {Sce} sounds_DOTB2.fsb — butchers_death2_cutscene.wav.(fades0.2-0.4).mp3
049 – {lvl04-DOTB_2} {MnD} streamingbank_6ch.fsb — dotb2_ambience.wav.(fades0.3-4.0).mp3
050 – {lvl04-RND} {MnD} streamingbank_6ch.fsb — b_machines_drips.wav.(fades0.3-4.0).mp3
051 – {lvl04-DOTB_2} {Sce} sounds_DOTB2.fsb — vision_violettes_room_1.wav.(fades0.2-0.4).mp3
052 – {lvl04-DOTB_2} {AnE} streamingbank_6ch.fsb — DOTB2_Inside_Bell_Tower.wav.(fades0.3-4.0).mp3
053 – {lvl04-RND} {MnD} streamingbank.fsb — choir dark verbation.wav.(fades0.3-4.0).mp3
054 – {lvl05-LALO_1} {Sce} briefings.fsb — violette_briefing_Leave_A_Ligh_1.(fades0.2-0.4).mp3
055 – {lvl05-RND} {AnE} streamingbank_6ch.fsb — in_house_SUR.wav.(fades0.3-4.0).mp3
056 – {lvl05-RND} {MnD} interface.fsb — closekill_loop.wav.(-9db).(fades0.2-2.0).mp3
057 – {lvl05-LALO_1} {MnD} streamingbank.fsb — edit_28_ss_military_aggressive.(fades0.3-4.0).mp3
058 – {lvl05-LALO_1} {AnE} norm_LALO1.fsb — BF110.wav.(fades0.2-0.4).mp3
059 – {lvl05-LALO_1} {Sce} sounds_LALO1.fsb — leave_a_light_on1_cutscene.(fades0.2-0.4).mp3
060 – {lvl05-RND} {MnD} streamingbank.fsb — evil_spheres_01_OC_overrated.(fades0.2-2.0).mp3
061 – {lvl05-RND} {AnE} foley.fsb — mono_wave001.wav.(fades0.3-4.0).mp3
062 – {lvl05-RND} {AnE} streamingbank_6ch.fsb — on_street_SUR.wav.(fades0.3-4.0).mp3
063 – {lvl05-RND} {AnE} streamingbank_6ch.fsb — in_forest_SUR.wav.(fades0.3-4.0).mp3
064 – {lvl05-LALO_1} {AnE} [X360] Snd — interchange_001.fsb — LALO1_harbour_area_6CH.wav_1.(3995s.vbr0.q0).(fade s0.3-4.0).mp3
065 – {lvl05-RND} {MnD} streamingbank_6ch.fsb — b_ambient_machines_drips.wav.(fades0.3-4.0).mp3
066 – {lvl06-LALO_2} {Sce} briefings.fsb — violette_briefing_Leave_A_Ligh.(fades0.2-0.4).mp3
067 – {lvl06-RND} {AnE} general_ambient.fsb — water_trickle.wav.(fades0.3-4.0).mp3
068 – {lvl06-RND} {AnE} foley.fsb — Explo_Deep.ogg.(fades0.2-0.4).mp3
069 – {lvl06-RND} {MnD} streamingbank.fsb — darkscenes_10_MOS_the_dark_sid.(fades0.3-4.0).mp3
070 – {lvlXX-RND} {AnE} norm_special.fsb — tank_leaves_reverb_stereo.wav.(fades0.2-0.4).mp3
071 – {lvlXX-RND} {AnE} streamingbank_6ch.fsb — loop_night_nur_leichter_win_6C.(fades0.3-4.0).mp3
072 – {lvl06-LALO_2} {MnD} streamingbank_6ch.fsb — LALO2_Hall_ManySounds_6CH.wav.(fades0.3-4.0).mp3
073 – {lvl06-RND} {MnD} streamingbank.fsb — atmo_crypt_edited.wav.(fades0.3-4.0).mp3
074 – {lvl06-RND} {MnD} streamingbank_6ch.fsb — b_pure_drips.wav.(fades0.3-4.0).mp3
075 – {lvl06-LALO_2} {MnD} streamingbank_6ch.fsb — LALO2_EndAmbienceBombers.wav.(fades0.2-2.0).mp3
076 – {lvl06-LALO_2} {Sce} sounds_LALO2.fsb — leave_a_light_on2_cutscene.(fades0.2-0.4).mp3
077 – {lvl06-RND} {MnD} interface.fsb — is_visible.wav.(fades0.2-0.4).mp3
078 – {lvlXX-RND} {MnD} general_ambient.fsb — amb_alarm_wide.wav.(-9db).(fades0.2-2.0).mp3
079 – {lvl06-RND} {MnD} streamingbank_6ch.fsb — bunker_atmo.wav.(fades0.2-2.0).mp3
080 – {lvl06-LALO_2} {MnD} sounds_LALO2.fsb — vision_maurices_desk.wav.(fades0.2-2.0).mp3
081 – {lvl07-TTM_1} {Sce} briefings.fsb — violette_briefing_the_third_ma_1.(fades0.2-0.4).mp3
082 – {lvl07-TTM_1} {AnE} norm_TM1.fsb — staub_steine_mittel_reverb_ste.(fades0.3-4.0).mp3
083 – {lvl07-TTM_1} {AnE} norm_TM1.fsb — fluss_mini_reverb_stereo.wav.(fades0.3-4.0).mp3
084 – {lvl07-RND} {MnD} interface.fsb — Player killed.wav.(fades0.2-0.4).mp3
085 – {lvl07-RND} {AnE} streamingbank_6ch.fsb — gasroom_ambience.wav.(fades0.3-4.0).mp3
086 – {lvl07-TTM_1} {MnD} streamingbank.fsb — mona05.wav.(-9db).(fades0.3-4.0).mp3
087 – {lvl07-RND} {MnD} general_ambient.fsb — bunker_ambient.wav.(fades0.2-2.0).mp3
088 – {lvl07-RND} {AnE} streamingbank_6ch.fsb — explosion_gasstorage.wav.(fades0.2-0.4).mp3
089 – {lvl07-RND} {MnD} streamingbank.fsb — darkscenes_02_OC_pentagon.(fades0.2-2.0).mp3
090 – {lvl07-RND} {MnD} streamingbank.fsb — generatorraum.wav.(fades0.3-4.0).mp3
091 – {lvl07-TTM_1} {Sce} sounds_TM1.fsb — third_man_1_cutscene1.wav.(fades0.2-0.4).mp3
092 – {lvl07-TTM_1} {AnE} norm_TM1.fsb — fluss_klein_dry.wav.(fades0.3-4.0).mp3
093 – {lvl07-RND} {MnD} general_ambient.fsb — item_radio_standard3.wav.(fades0.2-2.0).mp3
094 – {lvl07-TTM_1} {Sce} sounds_TM1.fsb — third_man_1_cutscene2.wav.(fades0.2-0.4).mp3
095 – {lvl07-TTM_1} {AnE} norm_TM1.fsb — staub_steine_reverb_stereo.(fades0.3-4.0).mp3
096 – {lvl07-TTM_1} {Sce} sounds_TM1.fsb — third_man1_cutscene3.wav.(fades0.2-0.4).mp3
097 – {lvl07-TTM_1} {AnE} norm_TM1.fsb — water_smallspace_001_mono.wav.(fades0.2-2.0).mp3
098 – {lvl08-TTM_2} {Sce} briefings.fsb — violette_briefing_the_third_ma_2.(fades0.2-0.4).mp3
099 – {lvl08-RND} {MnD} interface.fsb — SE_HUD_SECRET_GOAL_ACHIEVED.(fades0.2-0.4).mp3
100 – {lvl08-TTM_2} {MnD} streamingbank.fsb — prison_haupthalle.wav.(-9db).(fades0.3-4.0).mp3
101 – {lvl08-TTM_2} {Sce} sounds_TM2.fsb — third_man2_cutscene1.wav.(fades0.2-0.4).mp3
102 – {lvl08-RND} {MnD} streamingbank.fsb — gas_storage.wav.(fades0.2-2.0).mp3
103 – {lvl08-RND} {MnD} streamingbank_6ch.fsb — track03_6CH.wav.(-9db).(fades0.2-2.0).mp3
104 – {lvl08-RND} {MnD} streamingbank.fsb — antimatter_reverb.wav.(fades0.3-4.0).mp3
105 – {lvl08-TTM_2} {MnD} interface.fsb — ss-uniform erkannt.wav.(fades0.2-0.4).mp3
106 – {lvl08-RND} {MnD} testsounds.fsb — sound2.wav.(-9db).(fades0.2-2.0).mp3
107 – {lvl08-TTM_2} {AnE} streamingbank_6ch.fsb — TM2_outside.wav.(-9db).(fades0.3-4.0).mp3
108 – {lvl08-TTM_2} {AnE} norm_TM2.fsb — incoming_cars.wav.(fades0.3-4.0).mp3
109 – {lvl08-TTM_2} {AnE} norm_TM2.fsb — Stuka_TTM2.wav.(fades0.2-0.4).mp3
110 – {lvl08-TTM_2} {MnD} streamingbank.fsb — TM2suspense.wav.(fades0.2-2.0).mp3
111 – {lvl08-RND} {AnE} animals.fsb — frogs.wav.(fades0.3-4.0).mp3
112 – {lvl08-TTM_2} {MnD} streamingbank.fsb — prison_preview_loop.wav.(fades0.3-4.0).mp3
113 – {lvl08-RND} {MnD} streamingbank.fsb — tention1.ogg.(fades0.2-2.0).mp3
114 – {lvl08-TTM_2} {MnD} interface.fsb — ss_aproach.wav.(fades0.2-2.0).mp3
115 – {lvl08-TTM_2} {MnD} streamingbank_6ch.fsb — TM2_bunker_6CH.wav.(fades0.3-4.0).mp3
116 – {lvl08-TTM_2} {MnD} streamingbank_6ch.fsb — TM2_prison_preview_6CH.wav.(fades0.3-4.0).mp3
117 – {lvl09-TTM_3} {Sce} briefings.fsb — violette_briefing_the_third_ma.(fades0.2-0.4).mp3
118 – {lvl09-RND} {MnD} general_ambient.fsb — item_radio_standard2.wav.(fades0.2-2.0).mp3
119 – {lvl09-TTM_3} {MnD} [X360] Snd — level_thirdman3.fsb — offz_vorraum.wav.(3995s.vbr0.q0).(fades0.3-4.0).mp3
120 – {lvl09-RND} {MnD} streamingbank.fsb — atmosfear_01_MOS_PLA_muted_fea.(fades0.3-4.0).mp3
121 – {lvl09-TTM_3} {Sce} sounds_TM3.fsb — vision_violettes_room_4.wav.(fades0.2-0.4).mp3
122 – {lvl09-RND} {MnD} streamingbank_6ch.fsb — sewer2.wav.(fades0.2-2.0).mp3
123 – {lvl09-RND} {MnD} streamingbank.fsb — the breath of evil.wav.(fades0.2-2.0).mp3
124 – {lvl09-RND} {MnD} visions.fsb — vision_violettes_flash3.wav.(fades0.2-0.4).mp3
125 – {lvl09-RND} {MnD} streamingbank_6ch.fsb — sewer3.wav.(fades0.2-2.0).mp3
126 – {lvl09-TTM_3} {Sce} sounds_TM3.fsb — third_man3_cutscene.wav.(fades0.2-0.4).mp3
127 – {lvl09-RND} {MnD} streamingbank_6ch.fsb — sewer1.wav.(fades0.3-4.0).mp3
128 – {lvl09-TTM_3} {MnD} sounds_TM3.fsb — vision_church_inside.wav.(fades0.2-0.4).mp3
129 – {lvl09-TTM_3} {MnD} sounds_TM3.fsb — dead_civilians.wav.(fades0.2-0.4).mp3
130 – {lvl10-LB_1} {Sce} briefings.fsb — violette_briefing_leboeuf.wav.(fades0.2-0.4).mp3
131 – {lvl10-RND} {MnD} streamingbank.fsb — atmosfear_07_RA_PLA_never_look.(fades0.3-4.0).mp3
132 – {lvl10-RND} {AnE} streamingbank_6ch.fsb — in_mill_up_SUR.wav.(fades0.3-4.0).mp3
133 – {lvl10-LB_1} {MnD} norm_LB.fsb — item_radio_female_french.wav.(fades0.2-2.0).mp3
134 – {lvl10-RND} {MnD} streamingbank_6ch.fsb — lower_sistern.wav.(fades0.3-4.0).mp3
135 – {lvl10-LB_1} {Sce} sounds_LB.fsb — le_boeuf_cutscene1.wav.(fades0.2-0.4).mp3
136 – {lvl10-LB_1} {MnD} streamingbank.fsb — edit_SS780_DYN_MRO_lonely_outb.(fades0.3-4.0).mp3
137 – {lvl10-RND} {MnD} streamingbank.fsb — vor_generatorraum.wav.(fades0.2-2.0).mp3
138 – {lvl10-LB_1} {Sce} sounds_LB.fsb — le_boeuf_cutscene2.wav.(fades0.2-0.4).mp3
139 – {lvl10-RND} {MnD} streamingbank.fsb — darkscenes_07_OC_guns_ready.(fades0.2-2.0).mp3
140 – {lvl10-RND} {MnD} interface.fsb — se_explosive_cant_place.wav.(fades0.2-0.4).mp3
141 – {lvl10-LB_1} {Sce} sounds_LB.fsb — vision_violettes_room_5.wav.(fades0.2-0.4).mp3
142 – {lvl10-LB_1} {MnD} norm_LB.fsb — item_radio_female_french2.wav.(fades0.2-2.0).mp3
143 – {lvl10-LB_1} {Sce} sounds_LB.fsb — le_boeuf_cutscene3.wav.(fades0.2-0.4).mp3
144 – {lvl10-RND} {MnD} streamingbank_6ch.fsb — hall.wav.(fades0.3-4.0).mp3
145 – {lvl11-FTG_1} {Sce} briefings.fsb — violette_briefing_fade_to_grey_1.(fades0.2-0.4).mp3
146 – {lvl11-FTG_1} {MnD} norm_FTG1.fsb — glass_room.wav.(fades0.2-2.0).mp3
147 – {lvl11-RND} {MnD} streamingbank.fsb — evil_spheres_03_OC_small_blind.(fades0.2-2.0).mp3
148 – {lvl11-FTG_1} {Sce} sounds_FTG1.fsb — fade_to_grey_1_cutscene.wav.(fades0.2-0.4).mp3
149 – {lvl11-FTG_1} {AnE} streamingbank_6ch.fsb — summer_ambience_ftg1_SUR.wav.(-9db).(fades0.3-4.0).mp3
150 – {lvl11-FTG_1} {MnD} norm_FTG1.fsb — sub_vibes.wav.(fades0.2-2.0).mp3
151 – {lvl11-RND} {MnD} streamingbank.fsb — thriller_05_MOS_passed_away.(fades0.2-2.0).mp3
152 – {lvl11-RND} {MnD} streamingbank.fsb — suspense_layer_001.wav.(fades0.3-4.0).mp3
153 – {lvl11-RND} {MnD} interface.fsb — SE_TARGET_COMPLETE.wav.(fades0.2-2.0).mp3
154 – {lvl11-RND} {MnD} streamingbank_6ch.fsb — staircase.wav.(fades0.3-4.0).mp3
155 – {lvl12-FTG_2} {Sce} briefings.fsb — violette_briefing_fade_to_grey.(fades0.2-0.4).mp3
156 – {lvl12-RND} {MnD} interface.fsb — is_hidden.wav.(fades0.2-0.4).mp3
157 – {lvl12-FTG_2} {MnD} streamingbank.fsb — mona03.wav.(fades0.2-2.0).mp3
158 – {lvl12-RND} {MnD} streamingbank.fsb — luren_alarm2_loop.wav.(fades0.3-4.0).mp3
159 – {lvl12-FTG_2} {MnD} streamingbank.fsb — drum_barking.ogg.(fades0.2-2.0).mp3
160 – {lvl12-RND} {MnD} streamingbank.fsb — piano_romartic_EQ.wav.(fades0.2-2.0).mp3
161 – {lvl12-FTG_2} {Sce} sounds_FTG2.fsb — fade_to_grey_2_cutscene1.wav.(fades0.2-0.4).mp3
162 – {lvl12-FTG_2} {MnD} streamingbank.fsb — mona01.wav.(fades0.3-4.0).mp3
163 – {lvl12-FTG_2} {MnD} streamingbank.fsb — mona02.wav.(fades0.2-2.0).mp3
164 – {lvl12-RND} {MnD} streamingbank.fsb — folterbereich1.wav.(fades0.2-2.0).mp3
165 – {lvl12-RND} {MnD} streamingbank.fsb — Plattenspieler_Hall.wav.(fades0.3-4.0).mp3
166 – {lvl12-RND} {MnD} streamingbank_6ch.fsb — bunker_6CH.wav.(fades0.3-4.0).mp3
167 – {lvl12-RND} {MnD} streamingbank_6ch.fsb — alienskin.wav.(fades0.3-4.0).mp3
168 – {lvl12-RND} {MnD} streamingbank_6ch.fsb — sewer4.wav.(fades0.3-4.0).mp3
169 – {lvl12-FTG_2} {MnD} streamingbank.fsb — drum_fast.ogg.(fades0.3-4.0).mp3
170 – {lvl12-FTG_2} {Sce} sounds_FTG2.fsb — fade_to_grey_2_cutscene2.wav.(fades0.2-2.0).mp3
171 – {lvl99-end} {MnD} outro.fsb — outro.wav.(part1-2).(fades0.2-2.0).mp3
172 – {lvl99-end} {MnD} outro.fsb — outro.wav.(part2-2).(-9db).(fades0.2-2.0).mp3
173 – {lvl11-RND} {MnD} [X360] Snd — music.fsb — 3m9_10_Full_Silence_Cut.wav.(3995s.vbr0.q0).(fades 0.3-4.0).mp3

File case #173 details and download:

Velvet Assassin (2015) File case #173 (gamerip) [byblo]
——————————————————-

Programs used for this game extraction and procedure:
—————————————————-

* fsb_mpeg 0.12 (by hcs) to extract files (MP3) from the 6 channels FSB file: streamingbank_6ch.fsb

* fsbext (FSB files extractor 0.3.2a) for the others FSB files.

Detail:
animals.fsb – 1 subfile(s)\
briefings.fsb – 13 subfile(s)\
bunker_machines.fsb – 7 subfile(s)\
closekills.fsb – 44 subfile(s)\
cutscenes.fsb – 4 subfile(s)\
electricity.fsb – 5 subfile(s)\
fastmedia.fsb – 34 subfile(s)\
fires.fsb – 5 subfile(s)\
foley.fsb – 135 subfile(s)\
footsteps.fsb – 309 subfile(s)\
footsteps_boots.fsb – 101 subfile(s)\
general_ambient.fsb – 8 subfile(s)\
generics_officer.fsb – 152 subfile(s)\
generics_schuentzel.fsb – 8 subfile(s)\
generics_type1.fsb – 175 subfile(s)\
generics_type2.fsb – 183 subfile(s)\
generics_type3.fsb – 173 subfile(s)\
generics_type4.fsb – 174 subfile(s)\
interface.fsb – 102 subfile(s)\
loadingmusic.fsb – 1 subfile(s)\
loadingmusic_single.fsb – 1 subfile(s)\
logos.fsb – 7 subfile(s)\
menu.fsb – 4 subfile(s)\
menumusic_single.fsb – 1 subfile(s)\
norm_BT1.fsb – 10 subfile(s)\
norm_FTG1.fsb – 3 subfile(s)\
norm_FTG2.fsb – 12 subfile(s)\
norm_LALO1.fsb – 5 subfile(s)\
norm_LB.fsb – 3 subfile(s)\
norm_Lost1.fsb – 1 subfile(s)\
norm_Lost2.fsb – 5 subfile(s)\
norm_special.fsb – 6 subfile(s)\
norm_TM1.fsb – 23 subfile(s)\
norm_TM2.fsb – 7 subfile(s)\
norm_TM3.fsb – 18 subfile(s)\
operational_machines.fsb – 3 subfile(s)\
outro.fsb – 1 subfile(s)\
pipes.fsb – 15 subfile(s)\
sounds_DOTB1.fsb – 33 subfile(s)\
sounds_DOTB2.fsb – 35 subfile(s)\
sounds_FTG1.fsb – 60 subfile(s)\
sounds_FTG2.fsb – 23 subfile(s)\
sounds_LALO1.fsb – 42 subfile(s)\
sounds_LALO2.fsb – 21 subfile(s)\
sounds_LB.fsb – 64 subfile(s)\
sounds_player.fsb – 63 subfile(s)\
sounds_TL1.fsb – 21 subfile(s)\
sounds_TL2.fsb – 50 subfile(s)\
sounds_TM1.fsb – 61 subfile(s)\
sounds_TM2.fsb – 50 subfile(s)\
sounds_TM3.fsb – 67 subfile(s)\
sounds_type1.fsb – 55 subfile(s)\
streaming_frontletters.fsb – 8 subfile(s)\
streaming_tips.fsb – 12 subfile(s)\
streamingbank.fsb – 56 subfile(s)\
streamingbank_6ch.fsb – 56 subfile(s)\
streamingvox.fsb – 427 subfile(s)\
submarineguy.fsb – 6 subfile(s)\
testsounds.fsb – 5 subfile(s)\
visions.fsb – 4 subfile(s)\
waterfx.fsb – 10 subfile(s)\
windfx.fsb – 1 subfile(s)\

* xbadpdec to convert the WAV files from the bunker_machines.fsb\ previously extracted folder.

* renamed files from the streamingbank_6ch.fsb to match the filenames template from fsbext.

* Note that some tracks seems to be different between the X360/PC versions:

Velvet Assassin (2009) [X360] Snd — interchange_001.fsb — LALO1_harbour_area_6CH.wav_1.wav (PC had edited version?)
Velvet Assassin (2009) [X360] Snd — interchange_001.fsb — LALO1_harbour_area_6CH.wav_2.wav
Velvet Assassin (2009) [X360] Snd — interchange_001.fsb — LALO1_harbour_area_6CH.wav_3.wav
Velvet Assassin (2009) [X360] Snd — level_thirdman3.fsb — offz_vorraum.wav.wav (curiously, PC had very low volume level)
Velvet Assassin (2009) [X360] Snd — music.fsb — 3m9_10_Full_Silence_Cut.wav.wav (seems exclusive)

– Maybe there are more difference, specially about the volume levels, but not sure.

* XMA tracks were suffering poor encoding quality, some tracks were at a lower rate. Hence the PC selection as main game rip instead of the X360 version.

* removed from selection the 3 following tracks as duplicates:
interface.fsb — hud_armour_lost.wav.mp3 (interface.fsb — item_pickup_full.wav.mp3)
loadingmusic_single.fsb — 30_ss_military_neutral.wav.mp3 (loadingmusic.fsb — 30_ss_military_neutral.wav.mp3)
menumusic_single.fsb — menutheme.wav.mp3 (menu.fsb — menutheme.wav.mp3)

* selected the most interesting tracks (musical, drone, ambient and cutscenes) and removed the others

* added fades to all tracks using mp3DirectCut

* Ripped from the PC version, with some exclusive tracks from the x360 version.

* Tracks are a selection of +3100

* The �File case #173� album contains the whole selection of interesting tracks (musical, drone, ambiant, events and cutscenes. get the ‘File case #086’ for musical selection only)

* Total: 173 tracks, 3h 21m 32s

* Many thanks to the developers for making such unforgettable game!

* Enjoy and cheers to the ffshrine�s forum people 🙂

download 2 parts RAR archive:
part1 of 2: vafc173gb.001 (http://www34.zippyshare.com/v/VuyKaqje/file.html) (covers are included)
part2 of 2: vafc173gb.002 (http://www34.zippyshare.com/v/v0HafF0m/file.html)

pass: fallintonothing

* The album ‘File case #086’ contain ONLY the musical and drone tracks plus the intro track (ambiant, radio, events and cutscenes were ignored) (86 tracks, 1h 58m 55s)

File case #086 tracklist:

01 – {lvl00-start} {MnD} briefings.fsb — intro.wav.(fades0.2-2.0).mp3
02 – {lvl00-start} {MnD} menu.fsb — menutheme.wav.(fades2.0-4.0).mp3
03 – {lvl00-start} {MnD} loadingmusic.fsb — 30_ss_military_neutral.wav.(fades0.3-4.0).mp3
04 – {lvl01-RND} {MnD} streamingbank.fsb — SS788_DYN_DBA_van_dyke.wav.(fades0.3-4.0).mp3
05 – {lvl01-RND} {MnD} streamingbank.fsb — 01_luren_relaxmax.wav.(fades0.3-4.0).mp3
06 – {lvl01-TL_1} {MnD} streamingbank.fsb — edit_SS774_DYN_MRO_rising_drum.(fades0.3-4.0).mp3
07 – {lvl01-RND} {MnD} streamingbank_6ch.fsb — morphine_mode.wav.(fades0.2-2.0).mp3
08 – {lvl01-TL_1} {MnD} sounds_TL1.fsb — violettes_sickbed.wav.(fades0.2-2.0).mp3
09 – {lvl01-RND} {MnD} streamingbank.fsb — music_startup.wav.(fades0.2-2.0).mp3
10 – {lvl02-TL_2} {MnD} sounds_TL2.fsb — vision_corridor2.wav.(fades0.2-0.4).mp3
11 – {lvl02-TL_2} {MnD} streamingbank.fsb — edit_29_ss_military_suspense.(fades0.2-2.0).mp3
12 – {lvl02-RND} {MnD} streamingbank.fsb — firstfloor.wav.(fades0.2-2.0).mp3
13 – {lvl02-RND} {MnD} visions.fsb — vision_violettes_flash2.wav.(fades0.2-0.4).mp3
14 – {lvl02-RND} {MnD} streamingbank.fsb — riders_of_the_dark.(fades0.2-2.0).mp3
15 – {lvl03-DOTB_1} {MnD} sounds_DOTB1.fsb — vision_church_outside.wav.(fades0.2-2.0).mp3
16 – {lvl03-RND} {MnD} streamingbank.fsb — edit_C365_knife_deep.wav.(fades0.3-4.0).mp3
17 – {lvl03-RND} {MnD} streamingbank.fsb — kueche.wav.(fades0.3-4.0).mp3
18 – {lvl03-RND} {MnD} streamingbank.fsb — atmosfear_03_MOS_TSI_dark_awak.(fades0.2-2.0).mp3
19 – {lvl03-DOTB_1} {MnD} streamingbank.fsb — edit_VEN06_MKS_Clone.wav.(fades0.2-2.0).mp3
20 – {lvl03-DOTB_1} {MnD} norm_BT1.fsb — DOTB1_bell.wav.(fades0.2-0.4).mp3
21 – {lvl03-RND} {MnD} streamingbank_6ch.fsb — sewer5.wav.(fades0.2-2.0).mp3
22 – {lvl03-RND} {MnD} streamingbank_6ch.fsb — sewer6.wav.(fades0.2-2.0).mp3
23 – {lvl04-RND} {MnD} streamingbank.fsb — big_scene.ogg.(fades0.2-2.0).mp3
24 – {lvl04-RND} {MnD} streamingbank.fsb — vorhalle.wav.(fades0.3-4.0).mp3
25 – {lvl04-DOTB_2} {MnD} streamingbank_6ch.fsb — dotb2_ambience.wav.(fades0.3-4.0).mp3
26 – {lvl04-RND} {MnD} streamingbank_6ch.fsb — b_machines_drips.wav.(fades0.3-4.0).mp3
27 – {lvl04-RND} {MnD} streamingbank.fsb — choir dark verbation.wav.(fades0.3-4.0).mp3
28 – {lvl05-RND} {MnD} interface.fsb — closekill_loop.wav.(-9db).(fades0.2-2.0).mp3
29 – {lvl05-LALO_1} {MnD} streamingbank.fsb — edit_28_ss_military_aggressive.(fades0.3-4.0).mp3
30 – {lvl05-RND} {MnD} streamingbank.fsb — evil_spheres_01_OC_overrated.(fades0.2-2.0).mp3
31 – {lvl05-RND} {MnD} streamingbank_6ch.fsb — b_ambient_machines_drips.wav.(fades0.3-4.0).mp3
32 – {lvl06-RND} {MnD} streamingbank.fsb — darkscenes_10_MOS_the_dark_sid.(fades0.3-4.0).mp3
33 – {lvl06-LALO_2} {MnD} streamingbank_6ch.fsb — LALO2_Hall_ManySounds_6CH.wav.(fades0.3-4.0).mp3
34 – {lvl06-RND} {MnD} streamingbank.fsb — atmo_crypt_edited.wav.(fades0.3-4.0).mp3
35 – {lvl06-RND} {MnD} streamingbank_6ch.fsb — b_pure_drips.wav.(fades0.3-4.0).mp3
36 – {lvl06-LALO_2} {MnD} streamingbank_6ch.fsb — LALO2_EndAmbienceBombers.wav.(fades0.2-2.0).mp3
37 – {lvl06-RND} {MnD} streamingbank_6ch.fsb — bunker_atmo.wav.(fades0.2-2.0).mp3
38 – {lvl06-LALO_2} {MnD} sounds_LALO2.fsb — vision_maurices_desk.wav.(fades0.2-2.0).mp3
39 – {lvl07-TTM_1} {MnD} streamingbank.fsb — mona05.wav.(-9db).(fades0.3-4.0).mp3
40 – {lvl07-RND} {MnD} general_ambient.fsb — bunker_ambient.wav.(fades0.2-2.0).mp3
41 – {lvl07-RND} {MnD} streamingbank.fsb — darkscenes_02_OC_pentagon.(fades0.2-2.0).mp3
42 – {lvl07-RND} {MnD} streamingbank.fsb — generatorraum.wav.(fades0.3-4.0).mp3
43 – {lvl08-TTM_2} {MnD} streamingbank.fsb — prison_haupthalle.wav.(-9db).(fades0.3-4.0).mp3
44 – {lvl08-RND} {MnD} streamingbank.fsb — gas_storage.wav.(fades0.2-2.0).mp3
45 – {lvl08-RND} {MnD} streamingbank_6ch.fsb — track03_6CH.wav.(-9db).(fades0.2-2.0).mp3
46 – {lvl08-RND} {MnD} streamingbank.fsb — antimatter_reverb.wav.(fades0.3-4.0).mp3
47 – {lvl08-TTM_2} {MnD} streamingbank.fsb — TM2suspense.wav.(fades0.2-2.0).mp3
48 – {lvl08-TTM_2} {MnD} streamingbank.fsb — prison_preview_loop.wav.(fades0.3-4.0).mp3
49 – {lvl08-RND} {MnD} streamingbank.fsb — tention1.ogg.(fades0.2-2.0).mp3
50 – {lvl08-TTM_2} {MnD} streamingbank_6ch.fsb — TM2_bunker_6CH.wav.(fades0.3-4.0).mp3
51 – {lvl08-TTM_2} {MnD} streamingbank_6ch.fsb — TM2_prison_preview_6CH.wav.(fades0.3-4.0).mp3
52 – {lvl09-TTM_3} {MnD} [X360] Snd — level_thirdman3.fsb — offz_vorraum.wav.(3995s.vbr0.q0).(fades0.3-4.0).mp3
53 – {lvl09-RND} {MnD} streamingbank.fsb — atmosfear_01_MOS_PLA_muted_fea.(fades0.3-4.0).mp3
54 – {lvl09-RND} {MnD} streamingbank_6ch.fsb — sewer2.wav.(fades0.2-2.0).mp3
55 – {lvl09-RND} {MnD} streamingbank.fsb — the breath of evil.wav.(fades0.2-2.0).mp3
56 – {lvl09-RND} {MnD} visions.fsb — vision_violettes_flash3.wav.(fades0.2-0.4).mp3
57 – {lvl09-RND} {MnD} streamingbank_6ch.fsb — sewer3.wav.(fades0.2-2.0).mp3
58 – {lvl09-RND} {MnD} streamingbank_6ch.fsb — sewer1.wav.(fades0.3-4.0).mp3
59 – {lvl09-TTM_3} {MnD} sounds_TM3.fsb — vision_church_inside.wav.(fades0.2-0.4).mp3
60 – {lvl09-TTM_3} {MnD} sounds_TM3.fsb — dead_civilians.wav.(fades0.2-0.4).mp3
61 – {lvl10-RND} {MnD} streamingbank.fsb — atmosfear_07_RA_PLA_never_look.(fades0.3-4.0).mp3
62 – {lvl10-RND} {MnD} streamingbank_6ch.fsb — lower_sistern.wav.(fades0.3-4.0).mp3
63 – {lvl10-LB_1} {MnD} streamingbank.fsb — edit_SS780_DYN_MRO_lonely_outb.(fades0.3-4.0).mp3
64 – {lvl10-RND} {MnD} streamingbank.fsb — vor_generatorraum.wav.(fades0.2-2.0).mp3
65 – {lvl10-RND} {MnD} streamingbank.fsb — darkscenes_07_OC_guns_ready.(fades0.2-2.0).mp3
66 – {lvl10-RND} {MnD} streamingbank_6ch.fsb — hall.wav.(fades0.3-4.0).mp3
67 – {lvl11-FTG_1} {MnD} norm_FTG1.fsb — glass_room.wav.(fades0.2-2.0).mp3
68 – {lvl11-RND} {MnD} streamingbank.fsb — evil_spheres_03_OC_small_blind.(fades0.2-2.0).mp3
69 – {lvl11-FTG_1} {MnD} norm_FTG1.fsb — sub_vibes.wav.(fades0.2-2.0).mp3
70 – {lvl11-RND} {MnD} streamingbank.fsb — thriller_05_MOS_passed_away.(fades0.2-2.0).mp3
71 – {lvl11-RND} {MnD} streamingbank.fsb — suspense_layer_001.wav.(fades0.3-4.0).mp3
72 – {lvl11-RND} {MnD} streamingbank_6ch.fsb — staircase.wav.(fades0.3-4.0).mp3
73 – {lvl12-FTG_2} {MnD} streamingbank.fsb — mona03.wav.(fades0.2-2.0).mp3
74 – {lvl12-RND} {MnD} streamingbank.fsb — luren_alarm2_loop.wav.(fades0.3-4.0).mp3
75 – {lvl12-FTG_2} {MnD} streamingbank.fsb — drum_barking.ogg.(fades0.2-2.0).mp3
76 – {lvl12-RND} {MnD} streamingbank.fsb — piano_romartic_EQ.wav.(fades0.2-2.0).mp3
77 – {lvl12-FTG_2} {MnD} streamingbank.fsb — mona01.wav.(fades0.3-4.0).mp3
78 – {lvl12-FTG_2} {MnD} streamingbank.fsb — mona02.wav.(fades0.2-2.0).mp3
79 – {lvl12-RND} {MnD} streamingbank.fsb — folterbereich1.wav.(fades0.2-2.0).mp3
80 – {lvl12-RND} {MnD} streamingbank_6ch.fsb — bunker_6CH.wav.(fades0.3-4.0).mp3
81 – {lvl12-RND} {MnD} streamingbank_6ch.fsb — alienskin.wav.(fades0.3-4.0).mp3
82 – {lvl12-RND} {MnD} streamingbank_6ch.fsb — sewer4.wav.(fades0.3-4.0).mp3
83 – {lvl12-FTG_2} {MnD} streamingbank.fsb — drum_fast.ogg.(fades0.3-4.0).mp3
84 – {lvl99-end} {MnD} outro.fsb — outro.wav.(part1-2).(fades0.2-2.0).mp3
85 – {lvl99-end} {MnD} outro.fsb — outro.wav.(part2-2).(-9db).(fades0.2-2.0).mp3
86 – {lvl11-RND} {MnD} [X360] Snd — music.fsb — 3m9_10_Full_Silence_Cut.wav.(3995s.vbr0.q0).(fades 0.3-4.0).mp3

File case #086 details and download:

Velvet Assassin (2015) File case #086 (gamerip) [byblo]
——————————————————-

Programs used for this game extraction and procedure:
—————————————————-

* fsb_mpeg 0.12 (by hcs) to extract files (MP3) from the 6 channels FSB file: streamingbank_6ch.fsb

* fsbext (FSB files extractor 0.3.2a) for the others FSB files.

Detail:
animals.fsb – 1 subfile(s)\
briefings.fsb – 13 subfile(s)\
bunker_machines.fsb – 7 subfile(s)\
closekills.fsb – 44 subfile(s)\
cutscenes.fsb – 4 subfile(s)\
electricity.fsb – 5 subfile(s)\
fastmedia.fsb – 34 subfile(s)\
fires.fsb – 5 subfile(s)\
foley.fsb – 135 subfile(s)\
footsteps.fsb – 309 subfile(s)\
footsteps_boots.fsb – 101 subfile(s)\
general_ambient.fsb – 8 subfile(s)\
generics_officer.fsb – 152 subfile(s)\
generics_schuentzel.fsb – 8 subfile(s)\
generics_type1.fsb – 175 subfile(s)\
generics_type2.fsb – 183 subfile(s)\
generics_type3.fsb – 173 subfile(s)\
generics_type4.fsb – 174 subfile(s)\
interface.fsb – 102 subfile(s)\
loadingmusic.fsb – 1 subfile(s)\
loadingmusic_single.fsb – 1 subfile(s)\
logos.fsb – 7 subfile(s)\
menu.fsb – 4 subfile(s)\
menumusic_single.fsb – 1 subfile(s)\
norm_BT1.fsb – 10 subfile(s)\
norm_FTG1.fsb – 3 subfile(s)\
norm_FTG2.fsb – 12 subfile(s)\
norm_LALO1.fsb – 5 subfile(s)\
norm_LB.fsb – 3 subfile(s)\
norm_Lost1.fsb – 1 subfile(s)\
norm_Lost2.fsb – 5 subfile(s)\
norm_special.fsb – 6 subfile(s)\
norm_TM1.fsb – 23 subfile(s)\
norm_TM2.fsb – 7 subfile(s)\
norm_TM3.fsb – 18 subfile(s)\
operational_machines.fsb – 3 subfile(s)\
outro.fsb – 1 subfile(s)\
pipes.fsb – 15 subfile(s)\
sounds_DOTB1.fsb – 33 subfile(s)\
sounds_DOTB2.fsb – 35 subfile(s)\
sounds_FTG1.fsb – 60 subfile(s)\
sounds_FTG2.fsb – 23 subfile(s)\
sounds_LALO1.fsb – 42 subfile(s)\
sounds_LALO2.fsb – 21 subfile(s)\
sounds_LB.fsb – 64 subfile(s)\
sounds_player.fsb – 63 subfile(s)\
sounds_TL1.fsb – 21 subfile(s)\
sounds_TL2.fsb – 50 subfile(s)\
sounds_TM1.fsb – 61 subfile(s)\
sounds_TM2.fsb – 50 subfile(s)\
sounds_TM3.fsb – 67 subfile(s)\
sounds_type1.fsb – 55 subfile(s)\
streaming_frontletters.fsb – 8 subfile(s)\
streaming_tips.fsb – 12 subfile(s)\
streamingbank.fsb – 56 subfile(s)\
streamingbank_6ch.fsb – 56 subfile(s)\
streamingvox.fsb – 427 subfile(s)\
submarineguy.fsb – 6 subfile(s)\
testsounds.fsb – 5 subfile(s)\
visions.fsb – 4 subfile(s)\
waterfx.fsb – 10 subfile(s)\
windfx.fsb – 1 subfile(s)\

* xbadpdec to convert the WAV files from the bunker_machines.fsb\ previously extracted folder.

* renamed files from the streamingbank_6ch.fsb to match the filenames template from fsbext.

* Note that some tracks seems to be different between the X360/PC versions:

Velvet Assassin (2009) [X360] Snd — interchange_001.fsb — LALO1_harbour_area_6CH.wav_1.wav (PC had edited version?)
Velvet Assassin (2009) [X360] Snd — interchange_001.fsb — LALO1_harbour_area_6CH.wav_2.wav
Velvet Assassin (2009) [X360] Snd — interchange_001.fsb — LALO1_harbour_area_6CH.wav_3.wav
Velvet Assassin (2009) [X360] Snd — level_thirdman3.fsb — offz_vorraum.wav.wav (curiously, PC had very low volume level)
Velvet Assassin (2009) [X360] Snd — music.fsb — 3m9_10_Full_Silence_Cut.wav.wav (seems exclusive)

– Maybe there are more difference, specially about the volume levels, but not sure.

* XMA tracks were suffering poor encoding quality, some tracks were at a lower rate. Hence the PC selection as main game rip instead of the X360 version.

* removed from selection the 3 following tracks as duplicates:
interface.fsb — hud_armour_lost.wav.mp3 (interface.fsb — item_pickup_full.wav.mp3)
loadingmusic_single.fsb — 30_ss_military_neutral.wav.mp3 (loadingmusic.fsb — 30_ss_military_neutral.wav.mp3)
menumusic_single.fsb — menutheme.wav.mp3 (menu.fsb — menutheme.wav.mp3)

* selected the most interesting tracks (musical, drone, ambient and cutscenes) and removed the others

* added fades to all tracks using mp3DirectCut

* Ripped from the PC version, with some exclusive tracks from the x360 version.

* Tracks are a selection of +3100

* The �File case #086� album contains ONLY the selection of interesting musical and drone tracks plus the intro track (ambiant, radio, events and cutscenes were ignored. get the album ‘File case #173’ for full selection)

* Total: 86 tracks, 1h 58m 55s

* Many thanks to the developers for making such unforgettable game!

* Enjoy and cheers to the ffshrine�s forum people 🙂

download: vafc086gb.rar (http://www34.zippyshare.com/v/igUaEJr6/file.html) (covers are included)
pass: fallintonothing

* Been a lot of work. Enjoy 🙂


Romio
01-28-2015, 08:28 AM
Thank you 🙂

byblo
03-15-2015, 07:15 PM
@Romio: thanks 🙂

No more fans around of this great game ? 😐


hailstrum
03-16-2015, 04:03 AM
Great job on all this! I never understood why this game wasn’t more popular. I actually never finished it due to my x360 failing, so I think I’ll pick this up on PC. Again, thanks for this; I’ve been wanting a good soundtrack rip for a long time.

byblo
03-16-2015, 04:49 AM
@hailstrum: Thank you for the comment. BTW,I got a copy of VA to gift on Steam for free. PM me if you want it. Same offer to Romio 🙂

Read our new section

Online Casino South Africa

Best Online Casino South Africa Sites 2025 Whether you’re new to gambling or a seasoned player, this page highlights the ...

Online Casino New Zealand

Best Online Casino NZ in Overview Our team has reviewed and selected the best online casino NZ based on their ...

Online Casino India

Best Online Casino in India 2025 Still searching for the best online casino in India? We’ve reviewed and ranked the ...

Online Casino Australia

Best Online Casino Australia 2025 We've selected the top online casino Australia for generous bonuses, real money games and fast ...

Online Casino UK

Best Online Casino UK 2025 Here you wil find a list of the best online casinos UK, from those with ...

Online Casino Canada

Find the Best Online Casino in Canada for 2025 Our team of independent reviewers has tested over 50 online casinos ...
best online casino

Online Casinos

Online Casinos - Your Trusted Guide 2025 We aim to make your online gaming experience easy, safe, and enjoyable. With ...