* This rip comes with proper tags (sourced from the XM file comments)
* The tracks are in chronological order (based on the order of the SP campaign)
* Pre-calculated replay gain.
* Proper song tails / fade-outs on looping songs (with one or two exceptions)
* Rendered at a slightly wider stereo separation to imitate the Unreal implementation of tracker playback
FLAC: http://music.maxofs2d.net/UnrealTournament_flac.zip
AAC (200kbps VBR): http://music.maxofs2d.net/UnrealTournament_aac.zip
do you plan to do more with the games that havent oficial sountrack ?
An example of what I mean is track 06. Mechanism Eight, at the tail end of it 6:19~ mark just doesn’t sound right to me, a loud clash with long silence, I cut that part off personally, maybe this is how it is though. /shrug
An example of what I mean is track 06. Mechanism Eight, at the tail end of it 6:19~ mark just doesn’t sound right to me, a loud clash with long silence, I cut that part off personally, maybe this is how it is though. /shrug
Heya,
good to know, I noticed that error too. Were there any other ones that you fixed? Let me know because I am going to cut of that clash and the silence as well!
Thank you 🙂