
Hyrule Warriors Gamerip (https://mega.co.nz/#!8gQH3TrQ!Ym_wCyLrhwsX3PyaI57KLzwKlF2uPXlTT7o2kO9 BwJw)
Recorded directly from the game. Contains every variant of each level theme as well as fanfares, so this is a very complete package. A really good soundtrack by Masato Koike and Yuki Matsumura. Please enjoy!
Since I’m the one pointing it out I thought I should at least give a list of songs that has a load screen version. There might be more but I have double-checked all songs and IF there are more then the loading screen version of those songs is indistinguishable from other versions, and since the LS version is already pretty hard to distinguish, that’s saying something ;).
Hyrule field:1st
Eclipse of the sun
Hammer of stones
Skyloft SS
Again, I really hate to be that guy but I thought I should point it out :). The rip is still excellent though, MUCH better than the youtube rips and I thank you once again for the hard work you put into it :).
@Baron Sengir I’m sure it’s possible for some of the songs to be raised up at a higher volume, but others are naturally louder which kind of messes up the audio a tad if raised too much. That caused some slight problems figuring out how to make them sound equal, so I just left it at that specific volume level. Admitedly, a little soft, but any higher could trigger the audio problem. =/
I made this to go with it ^^
(https://flic.kr/p/pjMz8F)
I made this to go with it ^^
(https://flic.kr/p/pjMz8F)
That looks pretty good. Nice work with it!
If you’re an audiophile and want the direct gamerips, you can go here:
http://www.smashcustommusic.com/game/2492
Now, if you want to download the entire soundtrack from that site (and any other game rip on that site), you can use my Linux/Unix/Mac script to do so.
#!/bin/bash
# If the parameters aren’t blank
if [[ $1 != "" ]]; then
# Save base name
BASE=`echo $1 | awk -F ‘/’ ‘{print $3}’`
# Ping URL
echo "Connecting to host…"
ping -c 1 -w 5 "$BASE" &>/dev/null
# If the URL is a real URL
if [[ $? -eq 0 ]]; then
# Grab links from URL
curl $1 > /tmp/testfile
# For each download in the file
for x in `cat /tmp/testfile | grep -E ‘a href=\"/[0-9]{1,5}’ | awk -F ‘"’ ‘{print $2}’`
do
# Download name
FILENAME=`cat /tmp/testfile | grep -m 1 "$x" | sed -n ‘s:.*<a href.*>\(.*\)</a>.*:\1:p’`
# Download file
wget $BASE/brstm$x -O ./"$FILENAME.brstm"
# Convert file names to safe file names (helps with conversion!)
mv "$FILENAME.brstm" $(echo "$FILENAME.brstm" | sed -e ‘s/[^A-Za-z0-9._-]/_/g’)
# Debug
#echo
#echo "Filename : $FILENAME"
#echo "BASE URL : $BASE"
#echo "FULL URL : $1"
#echo "CURR URL : $BASE/brstm$x"
done
else
# Display error
echo "ERROR! $BASE is unreachable."
fi
else
# No parameter was given
echo "Please input a URL"
fi
To use the script, all you have to do is type: ./scriptfile.sh http://www.smashcustommusic.com/game/2492
This script was designed specifically for smashcustommusic.com, and for it to work, you have to point the script to where the entire list of songs are located for whatever particular game you’re trying to get the soundtrack of.
I.E.
Hyrule Warriors OST = http://www.smashcustommusic.com/game/2492
Castlevania: Symphony of The Night OST = http://www.smashcustommusic.com/game/537
etc.
You can find the entire game list here:
http://www.smashcustommusic.com/gamelist
If you’re trying to convert the OST (BRSTM files) to FLAC, WAV, MP3, OGG, etc. Then I recommend you download LoopAudioConver. You can find that here:
http://www.lakora.us/brawl/loopingaudioconverter/
The Linux version of this program runs via Wine. It gives me problems, so I just run the converter through Windows. You’re free to fiddle with it and maybe get it to work on your Linux/Unix/Mac box.
There is another way to convert BRSTMs on Linux/Unix/Mac. You can compile vgmstream! When you compile it, it also creates a plugin for Audacious and you can just play the files directly!
Just go here to get the source:
http://sourceforge.net/projects/vgmstream/
Follow these directions to compile:
sudo apt-get install audacious-dev libmpg123-dev libvorbis-dev libglib2.0-dev libgtk2.0-dev libpango1.0-dev autoconf automake libtool gcc make
./bootstrap
./configure
make -f Makefile.unix
sudo make -f Makefile.unix install
If you don’t want to bother compiling, you can get the precompiled binaries here:
http://sourceforge.net/projects/vgmstream/
You can get the DLLs here:
http://hcs64.com/files/vgmstream_external_dlls.zip
Then all you have to do is type:
./test.exe -o soundfile.wav soundfile.brstm
To automate the process, you can do something like this:
~/home/qchan/Hyrule Warriors/~$>for x in `dir *.brstm`; do ../vgmstream-r1040-test/test.exe -o `echo $x | cut -d. -f1`.wav $x;done
This is assuming you’re using the precompiled vgmstream frontend linked above. It also assumes the folder is in your home directory. Edit the above as needed.
Does anyone know if this track is in it? Or if it has shown up in any other rips?
https://www.youtube.com/watch?v=Am04_DHf4ok
It plays (only) the first time you start up Adventure Mode. I don’t seem to see it anywhere in the stuff I have.
Does anyone know if this track is in it? Or if it has shown up in any other rips?
https://www.youtube.com/watch?v=Am04_DHf4ok
It plays (only) the first time you start up Adventure Mode. I don’t seem to see it anywhere in the stuff I have.
Sorry for the double post, but it seems none of the released rips here have this track. Does anyone have some insight on this?