『まもって騎士』SOUND COLLECTION
[ FLAC ✓ | TAG ✓ ]
₪ PERSONNAL GAMERIP ₪
2 CD ~ 57 MB
Release Date : 2010
■ Website ■ (http://www.ancient.co.jp/~game/mamotte_knight/index.html)
⥀ DOWNLOAD ⥁
CLICK HERE (pass: Schm�rtZ) (https://mega.nz/#!pqxhQa5Y!kkeTl5enGqWdW6PS5F784bgRGXO1z8ssPZSGvInAuP4)
You will find in this thread the gamerips of the PC TRIAL & Xbox Live Indie versions of Mamotte KNIGHT by
https://www.mirari.fr/qYTX
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Why offering both ? Because the rendering of the sound from the TRIAL version is different from the XBLI version, and
because there is also two tracks that were unused in the latter that I’ve found when digging the PC demo’s BGMs.
I’ve also added the fictitious Japanese and American boxes of the game, some animated gifs and other pics.
And as a bonus, you will find a karaoke video of the ending "Song" -Yaritai Houdai!- sung by Hatsune Miku and subtitled by me.
~Hope you’ll enjoy it as I do~
NOW ADDED AS PART OF THIS COLLECTION THE ORIGINAL XBLI SOUND VERSION
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PICS
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~VIDEO KARAOKE OF THE ENDING "SONG" OF THE GAME~
it is also an odd sample rate, 44101hz instead of 44100, won’t play on the portable player i use
UPDATED THE COLLECTION WITH SAMPLE RATE CONSISTENT FLACs
@Bobadabuilder
Indeed I didn’t saw that, for the XBLI version, the sample rate wasn’t the same for all the files… strange.
Though, if you decode the FLAC you already have, you will get the original WAVs as I’ve just encoded them in FLAC directly, and so you will need to encode them.
Also there is no Replaygain added to these FLAC files. I never add this option, for whatever format, actually.
So if you’re talking about the difference in how loud or not the sound seems, it’s from the source. The trial version is way more louder than the final version for sure.
Well, for what it’s worth, I’ve re-uploaded a stable version this time so you can grab it~
thought that was how it sounded but am not certain, maybe it’s something similar, if the files were streamed (?) it could be mastered like that
But that’s still only a problem just for the listening part.
The wav were originally untouched from the source, and I didn’t encoded them in flac files with foobar but used FLAC Frontend without replaygain.
So, if your Foobar settings are set to not having RG activated, I can’t tell you much more than "they were mastered as they are", and yes they were streamed to be looped too =]
Also thanks to offer a looped version.
The thing is, apart from "track 09" that I’m not sure (can’t remember and won’t redo the game now), "track 2" doesn’t contain the intro when looping originally~
it reminds me a bit of the cassette release of the Psycho Soldier Famicom music