Limit Break example:
Archer-
Attacks start off with 3 shots.
Barrage- Shoot multiple shots at multiple targets. Shots = 3x(1D4)
Vitals- Shot causes random status ailment. Shots = 3+(1D4)
Sonic Boom- Shot hits radius of 3 squares. Damage = Add 10x(1D4)
Sidewinder- Shot causes 2 times the damage. Shots = 3+(1D4)
*If rolled 4 for Barrage, Vitals, Sonic Boom; add Sidewinder damage.
*If rolled 4 for Sidewinder; multiply by 3 for Ultima Shot damage.
Gameplay example:
Fire has 1 space.
Fira has 1 space surrounded by 8 spaces of Fire.
Firaga has 1 space surrounded by 8 spaces Fira, and 16 spaces of Fire.
And
Treatment- Removes status ailments except for KO. Must be 2 squares away from ally. Takes 3 turns.
Recover – Restores health completely. Must be 2 squares away from ally. Takes 3 turns.
Revive – Removes KO from ally. Must be 1 square away. Takes 6 turns.
I really hope I get a reply. I hope this brings new hope to FFVIII, such as an interest in making a sequel or even simply a board-game with SquareEnix input in making the maps and figurines.
In turn of replying to me that you want this, I will release the rest of what I have worked on.
I still need help with: Other Limit-Break Job-Classes, KISS (Keep it simple stupid), and power levels for Limit Breaks.
There has to be a way to make a point system. Points for all their abilities and yet negative points for their faults like randomness and limitations.