EDIT: Never mind. I found out I can just turn my antivirus off while I do this. Sorry ’bout that!!
It wasn’t that simple. Just using that trick would make the comparison track above sound like this: https://app.box.com/s/gbnitpo9fotatybztzv4
I could have done the whole thing in an hour if that was the case lol.
Thanks man! Very good quality!
Great work with this. Thanks for posting.
The cover’s temporary though.
Nice job cleaning up the soundtracks, though some instrument samples sound a tad muffled and/or weaker compared to others. That, or it might be my speaker EQ settings.
Is it the bass?
Small typo in one of the tags: Track 1-53 Neo Green Hill Zone – Act 2 [from Sonic Spinball Party] should actually be Sonic Pinball Party.
Great work with this. Thanks for posting.
I’ll fix that typo.
EDIT: Re-Uploaded Sonic Battle MP3 & FLAC with fixed volume.
I don’t really know that much about music stuff, so I don’t know the exact terms, lol. But yeah, that might be it.
EDIT: I wonder if I could try remastering some GBA game music as well like a few PPG game ones or maybe the Mario & Luigi Superstar Saga music like you did.
Thanks once again, !!!!!.
Edit: Can we have the rest of the album covers by themselves?
You should be called the "Golden Member" 😀
UPDATE 10/27/03:
-Neo Green Hill Zone – Act 2 [from Sonic Pinball Party] mixed similarily to Neo Green Hill Zone – Act 2
-Toy Kingdom Zone – Acts 1, 2, & 3 have been mixed similarly
-Random artist tag changes
EDIT: I wonder if I could try remastering some GBA game music as well like a few PPG game ones or maybe the Mario & Luigi Superstar Saga music like you did.
Unfortunately Mario & Luigi Superstar Saga doesn’t use the same audio drivers the Advance series does so I can’t rip the sequences and samples out of the game cleanly.
Edit: Can we have the rest of the album covers by themselves?
The Sonic Advance 1~3 covers are from Jay Mysterio here: Thread 115896
A good example is with Neo Green Hill Act 2. The chord part actually gets completely out of tune at the beginning, and in some cases, parts of the melody is actually missing, in, for example Crescent Moon Village from Wario Land 4, and other times, there’s some special pitch bend command, such as in Toy Block Tower from the same game, that doesn’t play properly, and is limited to a -2/+2 semitone difference, e.g. a C can only bend up to a D pitch, or down to a B-flat (Bb) pitch. But I’m going to download this to hear it anyway.
On an unrelated note, I always liked how the Sonic Pinball Party was actually slightly different to the original Sonic Advance version. So much so, that I did this:
Neo Green Hill Zone Act 2 (Full Version) – Sonic Advance Music Extended – YouTube (http://www.youtube.com/watch?v=mcl5aRMvOK0)
I’m not actually "BrawlBRSTMs3", but I looped the BRSTM.
Awesome work btw!
A good example is with Neo Green Hill Act 2. The chord part actually gets completely out of tune at the beginning, and in some cases, parts of the melody is actually missing, in, for example Crescent Moon Village from Wario Land 4, and other times, there’s some special pitch bend command, such as in Toy Block Tower from the same game, that doesn’t play properly, and is limited to a -2/+2 semitone difference, e.g. a C can only bend up to a D pitch, or down to a B-flat (Bb) pitch. But I’m going to download this to hear it anyway.
Yes in some cases the developers of a GBA made music to work with the limitations of the hardware so certain samples by themselves may not sound correct ripped the GBAMusRiper way. With Golden Sun, they created their own sound engine to work with the sappy engine to allow for more music channels and synthesized effects.
I did not simply rip the audio with GBAMusRiper. Though I did need it to extract the MIDI sequences so I could re-mix the tracks since for the Sonic Advance games (1 & 2 mostly), pretty much all of the tracks are mono aside from a channel or two in a few tracks panned to the left or right. Even the Sonic Advance 3 songs which are mostly mixed (this goes mostly for Kenichi Tokoi & Hideaki Kobayashi songs) but I tweaked them anyway. I had to output separate streams(not through foobar) of the same track in order to apply the necessary effect to each. It was a massively tedious effort but in return I’ve gained somewhat of a tolerance towards mixing audio channels.
If you can remaster Sonic Advance GBA sound files, how difficult would it be to remaster other games, for example Mother 3?
Awesome work btw!
I’m not even sure I can rip Mother 3. I don’t think it uses the sappy engine.