It’s definitely M rated, if that sort of thing matters to any of you: (hopefully) disturbing violence and some language, a few prostitutes for good measure.
I do have one suggestion, though. I had a little trouble with the room full of green slimes. No big deal. I’m up for a challenge. But the end result was I got through that room not by puzzle-solving with the transporters, which is what I tried to do for about 20 minutes, but by blindly barreling through. And I’m not really sure if I’m supposed to run like a madman and hope I don’t get into to many fights or if there is a successful strategy. All of which is to say I was glad when that part of the game was behind me. It felt like I got through out of luck. Then I got to the security camera maze. I might be a moron and just not getting it, but the strides I made there felt random and sometimes unrepeatable. First time up, I immediately get caught by security. That taught me to look out for those guys–they can see me through the fence. Second time I hustled behind the buildings, went into the shed, nothing inside, snuck around the side and got caught by the cameras. So I learned to be very attentive to where the cameras were. That’s what you want. Let the player learn from their mistakes. Third time I went to the other side of the shed and got caught by the camera even though I couldn’t see it. Fourth time I tried the dog, security walked up, I got in the shed, I exited the shed as security was going in, so our bodies literally passed through each other, and then I had some safe zones to run around. I went into the warehouse, I turned the power off, I came out, I played with the car, security came over, I tried to sneak around them and got caught. So up until that point I was making progress with each attempt. But then I couldn’t get past the security by the dog anymore, or I’d pass by a camera I couldn’t see. The more I tried to repeat my initial steps, the more I seemed to be at the mercy of things I couldn’t see and therefore couldn’t avoid. And that’s when I stopped having fun. Once other people have gotten a chance to play this game (and they should), I’d be interested if they had a similar experience. That feedback will be more helpful to show whether there’s a game design issue there. But here’s at least one response and some encouragement to keep going with it.