One feature I really like is sidequests. I LOVE me a good, long, tedious, rewarding sidequest! Especially if it has a really good and helpful reward in the end. But I don’t like when after you do a sidequest, as great as the reward is, you won’t really need it anymore. Still, it makes the game seem longer and it’s nice for people like me who want to get the full experience out of the game.
Another feature I like, is when a game has Dolby Pro Logic II Surround Sound. Especially if it has deep bass. Like in The Legend of Zelda: The WInd Waker for example, when you’re in Dragon Roost Island when the volcano erupts, the ground literally shakes. It was so awesome the first time I tried it on my surround sound system I have now. So I like Earth shaking bass and nice environment sounds in a game too, like waterfalls and stuff.
Changing difficulties is another one that’s good to me. Then it wouldn’t be the same as each time you play the game, it will be more difficult the next time. Like in the Resident Evil series when the harder difficulties have less ammo, health, can’t take as much damage etc. Then you have to use ammo more wisely and just makes it more suspenseful.
What are your favorite features?
Other things like acting, cut scenes, graphics, music are all good too. As well as the ability to free roam.
I also love when a game has replayability which is one reason why I enjoy Hotel Dusk: Room 215 so much. When you play through a second time the conversations (and certain events) are different. There’s also an extra side-quest which adds to the ending.
sadly, some of my favorite games have close to 0 replayability
Yea I like minigames too…if you count the Blitzball thing as a minigame…and the gummi ship missions. (I like the blitzball thing the most since it taught me how to reflect a ball like attack or ability from an enemy)