
Special Thanks go to Tur0k: without his WAD extractions I would never have gotten off my lazy ass to redo this in the first place :p
This is the complete video game soundtrack to The Matrix: Path of Neo. What sets it out from the previous versions is this: quite a bit of the music was incorrectly put together in the PON extractor: several tracks that are separate are put together (Welcome Back is two tracks, for instance). I myself managed to find a point to split "Dodge This Overkill Mix" into three – yes, three – separate tracks. There’s also a spare at the end of that WAD file that has never been used (I believe it’s used when Neo makes the rush for the helicopter but I haven’t played the game in that long so I couldn’t swear to it). Another one is Multiple Smiths. It really is amazing how much music is there. Another fault of the extractor is the fact that any song coming out of it is off-key. With the raw stuff that problem was eliminated. So sit back, plug in some headphones and enjoy!
01 Shiny Logo (0:09)
02 THX Logo (0:18)
03 The Matrix – Path Of Neo Main Titles (1:23)
04 The Blue Pill (0:41)
05 The Red Pill (0:34)
06 Ever Had A Dream, Neo (3:38)
07 Enter Agent Brown (0:19)
08 Enter Agent Smith (0:22)
09 Ever Had A Dream, Neo-Smith (2:15)
10 End Of The Dream (0:24)
11 The Cubicle (0:12)
12 They’re Coming For You, Neo (2:58)
13 Jump! (0:43)
14 Dizzying Heights (0:16)
15 Escaping MetaCortex (3:01)
16 Chased To The Street (1:06)
17 Kung Fu Training (3:38)
18 Weapon Training Intro (0:45)
19 Weapon Training (4:00)
20 Sword Training (6:34)
21 Winter Garden (0:44)
22 Winter Training (3:51)
23 Axe Training Intro (0:35)
24 Axe Army (4:20)
25 Axe Training Complete (0:10)
26 Dojo Training (3:04)
27 Escape The Hotel (2:12)
28 Storming The Drain (0:57)
29 Agent Jones Drops By (0:22)
30 Hanging Around With Jones (1:01)
31 Escaping The Sewers (3:05)
32 SWAT Ambush (0:55)
33 The SWAT Team (0:57)
34 Lobby Shootout (1:08)
35 Rooftop Assault (0:30)
36 Dodge This! (3:11)
37 Agent On The Roof (3:32)
38 Dodge This! (Overkill Mix) (6:14)
39 Bullet Time (1:13)
40 Helicopter Rush (0:26)
41 Taking The Helicopter (0:29)
42 Helicopter Rescue (2:29)
43 Subway Showdown (2:04)
44 Neo Challenges Agent Smith (0:21)
45 Incoming Train (0:30)
46 He’s Back (0:42)
47 Stuck In The Loop (1:51)
48 Train Music (Source) (2:11)
49 Station Ambush (0:31)
50 Station Battle (1:55)
51 Free Your Mind Up (Instrumental) (4:42)
52 He Is The One (2:15)
53 Smith Returns (0:29)
54 He Is The One-Smith (2:18)
55 Neo Deletes Smith (0:31)
56 Searching For Red Pills (1:12)
57 The Security Guard (1:13)
58 Church Fight (2:05)
59 Agent White Orders The Guard (0:47)
60 Agent White (2:01)
61 The Key (2:00)
62 Club Hel Lobby (0:32)
63 Exiled (1:57)
64 Every Book In Its Place (0:59)
65 In The Library (1:01)
66 Facing The Agents (2:01)
67 Fighting The SWAT Team (1:06)
68 Chang Tzu (0:51)
69 The Agents Interrupt (1:32)
70 Hiya Fellas (0:20)
71 Fighting The Upgrades (4:17)
72 Agents Chasing Captains (0:50)
73 Captain’s Rescue (0:29)
74 Neo Enters The Restaurant (0:16)
75 Finding Niobe (0:33)
76 Punch, Kick, Reload (6:45)
77 Crane Launcher (3:08)
78 Getting Roland Out (0:21)
79 Seraph (0:13)
80 Seraph’s Apology-Teahouse Stage (2:04)
81 Seraph’s Apology-Outside Stage (2:59)
82 Seraph’s Apology-Theatre Stage (2:03)
83 Multiple Smiths (2:04)
84 Multiple Smiths-More (2:04)
85 Multiple Smiths-Smith Baseball (2:12)
86 Chataeu Fight (2:48)
87 Chataeu Fight-Final Stage (1:24)
88 Distorted Dimensions (4:00)
89 Distorted Dimensions-Stingers (0:43)
90 The Witch (4:59)
91 Ambushed In The Corridor (0:26)
92 Tuned Out (3:16)
93 A Door (0:35)
94 Ministry Of Smiths (2:12)
95 Ministry Of Smiths-Church Bells (1:03)
96 The Great Hall (2:32)
97 The Great Hall-Smith Ambush (2:04)
98 The Great Hall-Grenade Launcher (2:07)
99 Bane Fights Neo (0:25)
100 I Can See You (0:28)
101 We Missed You (0:44)
102 Welcome Back (1:58)
103 Welcome Back-Aerial Fight (2:43)
104 Transition To Building Battle (0:21)
105 Building Battle (2:07)
106 Aerial Battle (1:52)
107 Smith Falls (0:26)
108 Smith Defeated (0:19)
109 Smith Transforms (2:03)
110 Megasmith (2:34)
111 We Are The Champions (3:03)
112 Free Your Mind Up (4:45)
113 Main Menu (0:34)
114 Multiple Smiths (Behind The Scenes Mix) (2:43)
115 City Of The Sinful (4:46)
116 Immaculate Crucifixion (7:40)
Total Time: 03:33:38
Download it here: PathOfNeo – Download – 4shared (http://www.4shared.com/rar/fThxYkg6/PathOfNeo.html)
Memory might fail me, but I believe I have a pretty old game-rip of Path of Neo, done by OrangeC, totalling 128 tracks (with a few ones at the end being unknown). Can I delete that without a second thought… And replace it with yours? In short, is this the Definitive Edition of the "Path of Neo" score… Or is an upgraded version coming? [edit: this mainly refers to the message from pataphysics, which states there’s a missing electric humming in the background]
Again, thanks and sorry to bother.
So, thanks for both sharing and using a reliable service.
Memory might fail me, but I believe I have a pretty old game-rip of Path of Neo, done by OrangeC, totalling 128 tracks (with a few ones at the end being unknown). Can I delete that without a second thought… And replace it with yours? In short, is this the Definitive Edition of the "Path of Neo" score… Or is an upgraded version coming? [edit: this mainly refers to the message from pataphysics, which states there’s a missing electric humming in the background]
Again, thanks and sorry to bother.
The old rip had some inconsistencies that I found out while making this one. At the time, I discovered where the cutscene music was hiding but not where all the cutscene music went. I also found a lot of music in the WAD files that wasn’t being used by the definition files in the ripper, and the ripper actually incorrectly assembled quite a few cues anyway. So, pretty much, this is the most complete version out there so far.
Sidenote: You can here elements from the "Free your Mind up" track in the other tracks where The Crystal Method are contributors: Subway Showdown, He’s Back, and Station Battle. ^_^
Sidenote: You can here elements from the "Free your Mind up" track in the other tracks where The Crystal Method are contributors: Subway Showdown, He’s Back, and Station Battle. ^_^
The original rippers found out who did what song (they attributed Cyrtsal Method to the in-game instrumental version), and the original listing for the cancelled soundtrack listed Crystal Method as the artists behind Free Your Mind Up.
Thank you, LSK! 🙂
But, please… could you provide flac-version? Or just extracter+converter from wad-s to wav-s of this tracks…
P.S.
The last time I also found a bug in the decoders of PME and vgmstream: they add some noise above 6kHz in some places of tracks.
I had 2 samples: from "Axe Army" (used in "Outtakes" video clip in game) and from "Multiple Smiths (Behind The Scenes Mix)" (used in "Extra_BLUR_makingof" clip). I can upload its later. So I compared with recording by Total Recorder of running game (you can adjust Sounds and Voice volumes to 0 to get music only), and extracted+decoded versions sound not so clearly like in game/recorded from game. I think it’s bug in decoder.
So, firstly I checked this noise. It was very quiet, so it is most noticeable during quiet parts. However it’s distasteful. And that’s what I’ve heard in this version:
"3-29 Multiple Smiths (Behind The Scenes Mix)" have not this noise (same track from old PME/vgmstream extraction have)! It’s a very nice news.
But it seems like "1-23 Axe Army" have same noise 🙁 And maybe more quiet than in PME version… I need to check more accurately, and I provide samples and timecodes some later.
P.P.S Anyway thanks a lot and please please share flac/wav/extraction way!
So that one can try extracting separate tracks in XWAV out of PC ver. WADs (or getting HCS64 team rip (http://xbox.joshw.info/m/Matrix,%20The%20-%20Path%20of%20Neo%20(2005-11-07)(Shiny)(Atari).7z) from other platform) and converting with towav.
I will try to get a FLAC version up. No promises, though, but I will definitely try.
Yes, that is true, WADs from PC version are absolutely identical to Xbox .matx files (Xbox IMA ADPCM). Thanks for info! Sad but we will try some ways
(or getting HCS64 team rip (http://xbox.joshw.info/m/Matrix,%20The%20-%20Path%20of%20Neo%20(2005-11-07)(Shiny)(Atari).7z) from other platform)Yep, all right, these guys! Are the same to PC’s WADs.
ggctuk2005
Ok, thanks for explanation! It seems that this method really brings less distortion/noise.
Will waiting for…
But how did you play this WADs/matx in Cube Media Player? I tried scan and raw open, but with no success… scan was infinite (it seems like a buffer overflow in MPEG2 checking: at first there are positive numbers, then suddenly negative and then it’s looping), and open raw bring nothing except noise (decoding failure), no matter what settings (in "Properties") I choose…
But how did you play this WADs/matx in Cube Media Player? I tried scan and raw open, but with no success… scan was infinite (it seems like a buffer overflow in MPEG2 checking: at first there are positive numbers, then suddenly negative and then it’s looping), and open raw bring nothing except noise (decoding failure), no matter what settings (in "Properties") I choose…
I used the PS2 version.
OMG sorry, I was a bit stupid 😐
Of course it requires PS2 version, because Cube is designed exactly for PS 🙂 And don’t know anything about xbox.
So you just manually gathered hundreds of these pieces? %) Because cue-playlists in PME is slightly wrong and incomplete…
OMG sorry, I was a bit stupid 😐
Of course it requires PS2 version, because Cube is designed exactly for PS 🙂 And don’t know anything about xbox.
So you just manually gathered hundreds of these pieces? %) Because cue-playlists in PME is slightly wrong and incomplete…
Exactly. It was very time-consuming to get them all matched up correctly and remove as many of the glitches as I could (the small gaps between track fragments). The PME is woefully incomplete and they never went beyond those cue lists, even though it enables complete WAD file dumping (although that too is flawed as it won’t read the last fragments in any of the WAD files), and clearly Reason4life never went through the WADs thoroughly and extensively. One example is Multiple Smiths: the Music Extractor makes one track, while mine is three, one each for each phase of the fight.
(mirror for all files (http://www.solidfiles.com/folder/1739d402fc/))
Some music/musical tension in FLAC from NSGLOB~1.WAD: PON_FLAC_new.rar (http://www.solidfiles.com/d/fa5eac6021/) (183 MB, zippyshare mirror (http://www28.zippyshare.com/v/40950686/file.html))
(OLD flac here (http://www57.zippyshare.com/v/23884688/file.html), probably with some losses, see below)
FileList:
Identified:
Agent Jones Drops By.flac
Agents Chasing Captains.flac
Agent White Orders The Guard.flac
Axe Training Complete.flac
Axe Training Complete (2).flac
Axe Training Intro.flac
Club Hel Lobby.flac
End Of The Dream.flac
Enter Agent Brown.flac
Enter Agent Smith.flac
Every Book In Its Place.flac
Finding Niobe.flac
Getting Roland Out.flac
He’s Back.flac
Hiya Fellas.flac
Hiya Fellas (2).flac
I Can See You.flac
Incoming Train.flac
Jump!.flac
Main Menu.flac
Ministry Of Smiths-Church Bells.flac
Multiple Smiths (Behind The Scenes Mix) [36kHz].flac
Neo Challenges Agent Smith.flac
Neo Deletes Smith.flac
Neo Enters The Restaurant.flac
Rooftop Assault.flac
Seraph.flac
Smith Defeated.flac
Smith Falls.flac
Smith Returns.flac
Smith Transforms.flac
Station Ambush.flac
SWAT Ambush.flac
Taking The Helicopter.flac
The Blue Pill.flac
The Cubicle.flac
The Matrix – Path Of Neo Main Titles.flac
The Red Pill.flac
The Security Guard.flac
THX Logo.flac
THX Logo [36kHz].flac
Transition To Building Battle.flac
We Missed You.flac
We Missed You (2).flac
Winter Garden.flac
New:
End Credits.flac
Shiny Logo [36kHz].flac
Unknown:
Unknown-1.flac
Unknown-2.flac
Unknown-3.flac
Unknown-4.flac
Unknown-5.flac
Unknown-6.flac
Unknown-7.flac
Most of them have 44.1 kHz frequency, but couple of them have 36 kHz (I marked this in filename).
And I almost don’t know the difference between a (2)nd version and main version of some tracks – sometimes it’s just shape of noise, sometimes it’s volume lvl.
To get the correct FLAC without errors while playing/unpacking, had to:
OLD method: encode to flac twice. First time encode wav-s after Cube to flac, then decode this flac-s to the new wav-s, and at last encode these new wav-s to the final flac-s. In this way unsupported/unplayable chunks will be dropped.
NEW method: rebuild wav-s to the new wav-s by foobar, and then encode to flac.
The old method has lost totaly 1.646 seconds of sound chunks, but the new does not lose anything.
See P.S. below.
But 2 tracks I can’t properly decode to wav, here is ADPCM sources: cant decode.rar (http://www2.zippyshare.com/v/74411698/file.html) (850 KB)
1 (maybe wrong interleave).adpcm
2 (left channel decode error).adpcm
And small bonus example for the most devoted fans: OUTTAKES.mkv (http://www20.zippyshare.com/v/94820362/file.html) (56 MB) remuxed from original with FLAC (36 kHz) sound 🙂
ggctuk2005
Let me ask you few questions again…
1) Where did you get the names of the tracks? As I understand, only part of them was previously known. Some of them look incorrect, at least one I can confirm:
"1-01 Shiny Logo" is actually "WB Logo" ("Logo_WB" in NSGLOB~1.WAD, logo of Warner Bros. Interactive Entertainment), I’ve remuxed them in mkv to show with sound: Logos.rar (http://www20.zippyshare.com/v/85047307/file.html) (7.8 MB)
2) Why did you put 2 seconds of silence at the beginning of each track? Looks like they don’t have it in ADPCM sources…
3) Do you know what the file "COMMON\SOUND\NPGLOB~1.WAD" is? Looks like main playlist for our 14 WADs, cause it contain track names from them. If only we could understand its format, maybe it contain cue lists, and we could then extract all tracks correctly and without manually work with pieces…
P.S.
I tried another method of flac encoding to save most of the sound chunks. Firstly rebuild wav-s to the new wav-s by foobar (absolutely lossless operation), and then encode to flac. The old method has lost 1.646 seconds of sound chunks, but the new does not lose anything.
PON_FLAC_new.rar (http://www.solidfiles.com/d/fa5eac6021/) (183 MB, zippyshare mirror (http://www28.zippyshare.com/v/40950686/file.html))
Let me ask you few questions again…
1) Where did you get the names of the tracks? As I understand, only part of them was previously known. Some of them look incorrect, at least one I can confirm:
"1-01 Shiny Logo" is actually "WB Logo" ("Logo_WB" in NSGLOB~1.WAD, logo of Warner Bros. Interactive Entertainment), I’ve remuxed them in mkv to show with sound: Logos.rar (http://www20.zippyshare.com/v/85047307/file.html) (7.8 MB)
For the most part, I think I watched gameplay videos to see what order they went in, and what to name them.
2) Why did you put 2 seconds of silence at the beginning of each track? Looks like they don’t have it in ADPCM sources…
That’s for compatibility for my MP3 player. I do it with all my edits. Otherwise I get a nasty fade in that lasts two seconds. Used to be half a second on my last MP3 player, and not even that on the one before it.
3) Do you know what the file "COMMON\SOUND\NPGLOB~1.WAD" is? Looks like main playlist for our 14 WADs, cause it contain track names from them. If only we could understand its format, maybe it contain cue lists, and we could then extract all tracks correctly and without manually work with pieces…
I’m not sure. I don’t think I ever looked at that file, and I have no idea how to open those files.
But is it right that some tracks still contain noise or did I missunderstood this?
When listening to the soundtrack I had the feeling that some tracks still had the very silent noise.
But could be imagination.
It was cancelled: The Matrix: Path of Neo – Music from the Video Game – VGMdb (http://vgmdb.net/album/13291)
But the quality would be better probably.
A shame that such an amazing game soundtrack is so hard to get.
What would I give if some Soundtrack Company would license it.
La-La Land Records for example. But they only do movie soundtracks and beside of that Atari is dead right?
So who has the right actually anyway for the music.
Really pity.
Thanks brother.So shame.I really like this but quallity is bad on gamerip.
Especially compared to the first rips of the game.
But yeah, I think if someone would improve the ripping tool it would be perfect.
Those silent noise is annoying even though its very quite and just on a few tracks.
From what I gathered none of the rips were perfect and had a noise or something like that?
Not sure though. Either way, reup would be great.
But what were those guys up there talking about? The release is flawed due to noise?
Didnt got that part. Might have to listen to it to understand.
EDIT: Oh, I actually think I know what they mean. The frequencies are all extremely low quality and its noticeable while listening to it.
I just put some into Spek and directly noticed it. Bah, guess this PON Extractor is not perfect? Shame really. Such a great music but not really a way to have it lossless. Unless the ripper made a mistake? Why would he.
Tur0k up there said something about lossless wav but I dont know why anybody would want that since the frequency quality would stay the same? Not even worth it. Also I cant find that PON Extractor anywhere anymore.
Actually you are probably even getting better results just ripping the soundstream while playing the game. Kinda sad.
Unless someone is able to find a better way to rip the game but I goes not. Why the fuck is this in WAD files anyway? I actually thought Doom or HL2s engine uses it as data files, like for textures.
Isnt there another tool which might be able to rip the music properly without frequency loss?
Any experts here? Would love doing a clean re-rip of it but hardly possible with the tools available.
https://workupload.com/file/UbbyzevN
?
I already have an old copy of this in MP3 on my drive
Or is a lossless version non existing- because the music files in the game are lossy? And of both version- Windows and Xbox edition?
This version here is still the old MP3 version done with a faulty PON extractor I think. First, its not lossless, and second some tracks had some white noise stuff going in them.
I do wait for a new properly tagged lossless version for a long time. Maybe one day we will get it. I still can’t believe they scrapped the original soundtrack for the game. Real shame.
WOAH! You are doing gods work! Damn. That must be a massive and tedious undertaking. Really appreciating it! Thanks!