Now, since I already know there is a way, the only question is
Does it run on Windows 8? Can it extract music from R&C2?
I used that on W7 x64 for Art of Fighting Anthology. Beyond that, got no clue.
You do realize that compressing something already compressed will make it sound worse, right?
Sure, but not by a noticeable margin. The thing with audio compression is that it’s very subjective.
quite questionable
Actually,there is a point to distribute to FLAC. I know that 99% of A LOT of games (not just PS2) are lossly. But if you convert them to a lossy format, your just recompressing them. When you convert them to FLAC, it preserves the quality.
Thank you for being smart. Smart people are awesome. You are awesome.
IMHO. it sounds like an idiotism to me. Why should I waste my HDD free space on the dummy space in files? More than that I highly doubt people will hear difference in files converted (just as an example) from ADX ~120kbps to AAC 256kbps with their ears (unless they are true audiophiles, which I accept, can happen but chances are very low). If you want to preserve quality – use the original files, do not transcode them into anything. I guess I share many rippers’ attitude towards it.
Peace.
The best you can do is convert to ogg q10 (~500 kbps) – fucking nobody will hear the difference.
Same with mp3 v0 if you do the more common route
And yeah, in the end you don’t really have to convert it at all… vgmstream foobar/winamp plugin etc.
and while flac does preserve the quality whatever the native format was, it’s kinda silly to do that. (5-10mb for something that sounded 192mp3 or less in the first place?) nobody can tell the difference from 320mp3 and flac anyway.
as Ares13 said, the best way to preserve the quality is to simply not convert to anything at all.
:this: I would much rather have the original files and play them back through a media player that can play them.
Foobar is my poison.
Index of / (http://psf2.joshw.info/)
and while flac does preserve the quality whatever the native format was, it’s kinda silly to do that. (5-10mb for something that sounded 192mp3 or less in the first place?) nobody can tell the difference from 320mp3 and flac anyway.
as Ares13 said, the best way to preserve the quality is to simply not convert to anything at all.
>nobody
I didn’t know I am a nobody >:(
Peace.
^ Completely true, files are lossy/lossy as hell sometimes, why would I convert them to flac – to preserve the lossiness? Waste hdd space? Hell no.
The best you can do is convert to ogg q10 (~500 kbps) – fucking nobody will hear the difference.
Same with mp3 v0 if you do the more common route
And yeah, in the end you don’t really have to convert it at all… vgmstream foobar/winamp plugin etc.
and while flac does preserve the quality whatever the native format was, it’s kinda silly to do that. (5-10mb for something that sounded 192mp3 or less in the first place?) nobody can tell the difference from 320mp3 and flac anyway.
as Ares13 said, the best way to preserve the quality is to simply not convert to anything at all.
I do keep all the original files, but not every single file type can be played in all players, even with plug-ins. Which is why I convert to flac in the first place.
For example, Whenever I ripped the music from The Haunted Mansion for PS2, the files had the extension of ".SVG". I could not find anything on that file while researching (Except for the image format, but that doesnt help when its for audio :P). So I tried every single possible plug-in and player. None of them would play the files. Not even Winamp, foobar, or anything that accepts VGM plugins like vgmstream. The only thing that worked was to spend HOURS figuring out the right interleave and hex values for the files, and converting them with MFAudio (which BTW, the only option for converting music from MFAudio is to convert to WAV!) So while not converting the files is indeed the best way to preserve the quality, its not always the best way to listen to the files.
And far as people saying you cant hear a difference, or that nobody can hear a difference, well I can! Not only does audio compression make a difference in sound quality, but also the hardware. If your using shitty speakers or headphones, then yes, you wont tell a fucking difference. But, if you’re like me and have invested a couple hundred dollars in quality stereo speakers, they yeah you can tell a difference. It also helps when you’ve worked with audio your whole life…
Now I will agree that it is hard to tell a difference between lossless and 320kbps mp3, but I CAN tell a slight difference sometimes.
For lossy VGM, I find it better to convert to FLAC. Sure it will still sound compressed, but there is no point to recompress something that is already compressed. Especially if the music is HIGHLY compress (Like most older VGM is). I know there are quite a few PS1 games, where the original files are equivalent to 128mp3 and at 32,000 or 36,000 khz, so recompressing is not going to do that music any good now is it?
Have a good system
Listen to only lossless to get your ears used to the clarity (hopefully)
Listen for some time (weeks, months, years, who knows)
Use music that uses the full range (i.e. piano may not be the best choice)
Listen to something you are very familiar with (favorite song/album)
Actually focus on the music while listening
Focus on highs or lows, which are usually cut in lower bitrates
Sometimes you can tell that a lossless copy sounds more "open," like the sound stage is less compressed; this probably only happens with stuff under 192
Don’t:
Try lossless for 10 minutes on $10 headphones and say you can’t hear the difference
Might not be the best idea to post that link, sites like these have been closed in the past due to downloading abuse.
Sorry, I meant to say they suggest they can tell the difference between 320/V0 and lossless, although people do sometimes say they can tell the difference between those two.
Lossless tracks that go up to 1300 kbps are most likely either 24 bit and/or higher sampling rate or they’re extremely loud and constantly require preserving all 16 bits. In either case, MP3 should be able to handle it transparently at high bitrates. Of course people who think they can hear above 20 kHz or that those frequencies affect the perception of lower ones (they don’t) won’t be happy about that lowpass filter. But ABX tests virtually invariably expose the placebo effect when you can’t see which is which.
I’ll keep bumping this once in a while.
I’ll keep bumping this once in a while.
there are a whole bunch of ways of doing this, so there won’t be one single answer. some games have the music in a folder, and all you do is copy that to your local drive and you’re done. others you have to hack/use hex editors/decrypt, etc to find the music.
Jak 1 and 2 have the music in that exact format. Is there ANY OTHER program that reads .mus files? Those games are a big deal, and so are their soundtracks, so plz halp!
I found that, since the PS2 emulator can easily play sequenced sound in any game, there IS a way to extract and compile the music form games like SIlent Hill 2 or Jak and Daxter. There is a way, although there is a chance no one here knows how.