NOCTURNE
GAME RIP
composed by Shoji Meguro, Kenichi Tsuchiya, Toshiko Tasaki, Tsukasa Masuko
rip by Dag, hamhock, Snakemeat, DanteLectro
http://i.imgur.com/zYFKs.jpghttp://i.imgur.com/MnP4F.jpg
Music: 212 x AAC (VBR ~256k), 694 MB (https://docs.google.com/uc?id=0BwH7Qu2j8yoBMVpzNjlUUUZ1eVE&export=download)
RAR pass: nOS6QqvptvQKgdbl30vpkHLq3zxohpEx
Bonus tracks from sonymusic.co.jp, 2 x mp3 (128k), 6 MB (https://docs.google.com/uc?id=0BwH7Qu2j8yoBSWpFUmFaeWRvejA&export=download)
RAR pass: mLTMGPAVJmOAhemp131z3Qg1NFf5Y92
Sound Effects: 187 x WAV, 11 MB (https://docs.google.com/uc?id=0BwH7Qu2j8yoBNlpQQ2JNMmFLWDQ&export=download)
RAR pass: ceXaRY5VcZA6OEvLrhioQX7uqbjcWrq
Recovery record included.
Drop a Like to thank. Let me know if there’s something wrong.
e: mother of god.. it does!
thanks for the hard work!
Also, I and a few friends would slay for those extra demon and battle SFX!
Congratulations on a job well done and thanks to everyone involved.
Battle tracks have incorrect reverb and parts are missing form them, but you can get those tracks on the soundtrack. Many sound effects sound like they end prematurely.
I can make the source files, the tools, Dag’s instructions and a manifest of the files available, if anyone wants to have a crack at it.
Demon- and battle sounds are coming (need to fix the pitch of some of the 1,255).
Demons and battle sounds also interest me!
Shin Megami Tensei III: Nocturne Music- Fierce Battle – YouTube (http://www.youtube.com/watch?v=qO6LWQhvzRw)
Do you plan on tackling Digital Devil Saga sometime? Alot of missing tracks i’d like to get my mits on, on that one :3
Beacuse I want to try and find some missing tracks from Devil Summoner 2 Vs King Abbadon, and I was wondering that IF all atlus ps2 games are all compressed the same way how i’d go about doing it as well as you’ve done here?
A bit to complicated for this thread, DanteElectro probably still has the instructions.
Mind that this rip, as well other PSF rips you’ll find in the wild, AFAIK have wrong reverb settings thus sound a bit worse than the game (not trying to criticize or anything).
The method does work with DDS1/2 and Raidou games (IIRC) since they share the same engine as SMT3, but some music is in Atrac3 format which are a bit harder to rip.
I always wondered why no one used a more authentic reverb setting when ripping.
I would kill for a Digital Devil Saga 1 and 2 rip done this way
Are there any really good tracks that were not included on the soundtracks? I can’t remember any. If possible, please give me samples i can listen to.
I already found the sounds for the "mamudoon", "tarukaja", and the drain life / MP spells.
Some of the tracks are too short, though. I wish I knew how to extend them 🙁
Edit: Beelzebub’s boss theme is missing the "fly" sounds too. Or is it a problem with my PC not playing the track properly?
Some of the tracks are too short, though. I wish I knew how to extend them 🙁
Edit: Beelzebub’s boss theme is missing the "fly" sounds too. Or is it a problem with my PC not playing the track properly?
I’ve extended quite a few tracks on Shin Megami Tensei III: Nocturne Music (http://brawlcustommusic.com/game/1010). BRSTM is supported by vgmstream so you can easily play them on loop. If you want a specific song looped don’t hesitate to ask.
You should really just use the OST for the battle tracks, the game rips for them are quite broken.
Some of the tracks are too short, though. I wish I knew how to extend them 🙁
Edit: Beelzebub’s boss theme is missing the "fly" sounds too. Or is it a problem with my PC not playing the track properly?
Mille Fantomes and I have discussed this in private, to not bore anyone. 🙂
BRSTM is supported by vgmstream so you can easily play them on loop. If you want a specific song looped don’t hesitate to ask.
The most convenient way to do that IMHO is to make the desired loops in an audio editor, then convert to FLAC or ALAC, so that you can loop-play them perfectly on almost any recent device without the need for special software.
The best way to do that IMHO is to convert those to WAV or FLAC or ALAC, so that you can loop-play them perfectly on almost any recent device without the need for special software.
You do know most of them don’t loop from start to finish right? There are reasons as to why these formats are used outside of games.
VGMStream isn’t even software, it’s only a plugin for foobar/winamp. Unless you want to use it as a command prompt application that is.
But if you want to convert them to LWAV, LOGG, FLAC or whathaveyou, feel free to do it yourself.
I don’t want to dissuade you from using BRSTM or refute its merits, but for most people (including myself), I think it’s much more convenient when one person or a few people first fully do the tedious ripping work (including looping, splicing, converting to a platform-agnostic format) and then we can just "play mp3s on our iPods".
I just have one question, though. I see that there are many track numbers missing between the tracks(exactly 77 it seems). Are these tracks located somewhere else, and do you have a list of all 291(or more) tracks that you could post? Thanks again for all the hard work!
I took all tracks and tried my best to put them in chrolonological order; currently I have 292 total:
game rip: 212 tracks
bonus from sonymusic.co.jp: 2
+ not included in the first post are the official releases:
Original Soundtrack SVWC-7173~4 (http://vgmdb.net/album/1584): 49 + 3 edits by me
Maniax Soundtrack Extra Version SVWC-7185 (http://vgmdb.net/album/2483): 21
Deluxe Pack Incense Disc SLPM-65241 (http://vgmdb.net/album/6541): 5
Sometimes I make changes to the tags or make new excerpts, which I usually don’t update here each time. The version I first shared, deliberately had no track numbers, as far as I remember.
Sorry to be a pest, but I’m wondering what the +3 edits are. Are they the 3 tracks mentioned in the link, namely the "re-arranged version of Terminal" and the 2 tracks from sonymusic.co.jp, because I thought the "Terminal" track is already in the game rip? Could you please tell me what those 3 are so I could complete the 292 tracks? Thanks again!
The chronological tracklist is just my subjective thing, it’s not perfect. You can check it out here (https://drive.google.com/folderview?id=0BwH7Qu2j8yoBT283cHlHN0RZQUU) and you can always reorder the tracks in your copy to your liking.
The 3 additional tracks from the Original Soundtrack (SVWC-7173~4) are 2.12 – God Aradia’s Advent split into two (first half, second half), and an excerpt from 2.23 – Staff Roll which is basically the same as MENU.IPS (Main Menu) from the game rip. It’s nothing new.
The original Terminal is in SMT2, the arranged version is in the game rip as N0389_MIDI0002_01.
The 2 bonus tracks from sonymusic.co.jp are in the first post.
I want to know if you will extract the voices of demons? I really need them for a project
but if you not… can you teach me how extract ? where i find the demons voices inside of ISO i have already tried find but not worked…
(sorry for english)
I want to know if you will extract the voices of demons? I really need them for a project
but if you not… can you teach me how extract ? where i find the demons voices inside of ISO i have already tried find but not worked…
(sorry for english)
Nocturne Sounds and Music (http://www.mediafire.com/?bnqjag3qv6o23xa)
Old rip
DanteLectro: RPG maker it’s about demons of SMT!
thegameexplorer: Thank you so much i love it
I was looking for Mifunashiro tracks.
Quite the bump, but I’d like to note the version of Hunting Field -Second Movement- on the OST/Integral is missing a prominent instrument that the in-game version has (https://www.youtube.com/watch?v=6Anp9_Kx9O4), and the cutscene transformation theme from DDS2 (https://youtu.be/58ehdVzzK7Q?t=295) is missing completely as well.
It’s not much, but these still haven’t been ripped.
Well, yeah, it’s a slightly different arrangement. The melody is the same, two instruments playing it in the game, the higher-pitched one is missing on the soundtrack album. I’ve seen this frequently in PS1, PS2 era games and soundtracks. Recently, I watched a PC-emulated HD version of Final Fantasy XII, and only after years of not listening to the in-game music, but listening to the soundtrack album and becoming very familiar with it, did I realize how different the two versions are. The game version may be MIDI, a bit less refined and sometimes a bit clumsy, some instruments are rendered differently. Limitations of the console doing the music in tandem with the rest of the game.
the cutscene transformation theme from DDS2 (https://youtu.be/58ehdVzzK7Q?t=295) is missing completely as well.
I understand. There’s just so many other things to do that are higher on my priority list. I’ve been wanting to do a rip of Zone Of The Enders 2, where in-game versions also sound different than the soundtrack album.