Contact NDS Game Rip



Dag
04-15-2012, 12:01 PM
Contact (NDS) Game Rip
Jun Fukuda & Masafumi Takada
(line in recording / mp3 v0)

MEGA (ver.2) (https://mega.nz/#!7dIgWQST!MmARMUGlALactIjsZLQp3MaAVZPoMVxn4_vwYo2_BZw)

Line in recording I did some time ago. It features music from Grasshopper Manufacture’s Contact, a quirky 2006 DS RPG scored by Masafumi Takada and Jun Fukuda. Enjoy!
Some tracks hardly play in the game (for example track 69 is 9 min long yet plays in a tiny minute long area…), enjoy the full length now.

Don’t forget to check Space*Agency (http://www.youtube.com/watch?v=QBRq1GS-jzY), the sequel that will never be!

Version 2 changes:
– composer tags, kindly provided by Jun Fukuda. He is the main composer, actually.
– renamed and repositioned some tracks with more context (track names are based on the original file names btw)
– start and fadeout times are now more consistent
– now encoded in lame3.99 V0 (old was lame3.97 V2)


dekamaster2
04-15-2012, 08:53 PM
Thanks !

TaJ Man
04-16-2012, 02:28 PM
Been waiting for awhile for a quality rip! Much appreciated

Shadoshi
04-16-2012, 05:52 PM
No really– thanks a lot. This is my favorite work by Takada, thus far. I love how eerie and mysterious this soundtrack is.
Anyway, much appreciated.

Shadoshi
04-16-2012, 07:20 PM
Okay, I’ve been listening, and loving.

But here’s a question:
About the track ‘Ft. Eagle’… Does that track ever properly loop at any point, or does it just keep modulating up in key forever? And if so– what does it end up sounding like later after 6 minutes on? Haha. That’s probably my favorite track in the game, and I’ve always been sort of curious as to when that track is supposed to properly end. I had a 4 minute loop of it on my old copy of the OST, and it just blantantly cut off at the end rather than fading out or what not. But on this version, the song just seems to continue going on forever without a loop-point that brings the song back to its original key. What’s up with that?


Dag
05-11-2012, 10:34 PM
Whoops, sorry I missed that.

I ripped the files by recording them for a while, then trimmed the excess data in a WAV editor to make a 2-loop rip, then for the looong tracks made them 1 loop.

Since I was looking at the wave display I’m pretty sure I got the loop points correctly (you get to see the repeating patters quite easily), but as you can see Ft. Eagle was real though. The thing definitely loops (the "slow" parts are easier to see) though.

The 4 min version you have is probably because at ~3:55 the there is a slow part that is *very* similar to the beginning, but in a different key. My version ends at ~5:55 because that’s when the song really repeats a previous part, same key and all. The two minutes in between is repeating but slightly differently so I left it (or so I think… it’s been a while).

Maybe you can pinpoint the loop better. Here is the 9min, 2-looped thing: http://www.mediafire.com/?9hv2oksidd1ux1y
But yeah weird track, the thing drove me nuts while playing. My fav is 69, if only for the audacity of the "1 min area 9 min song", but there is plenty of great tracks.


Stefan_L
05-16-2012, 07:21 PM
Thank you for the Contact recordings.. really great stuff 🙂

Shadoshi
05-17-2012, 06:02 AM
Since I was looking at the wave display I’m pretty sure I got the loop points correctly (you get to see the repeating patters quite easily), but as you can see Ft. Eagle was real though. The thing definitely loops (the "slow" parts are easier to see) though.
The 4 min version you have is probably because at ~3:55 the there is a slow part that is *very* similar to the beginning, but in a different key. My version ends at ~5:55 because that’s when the song really repeats a previous part, same key and all. The two minutes in between is repeating but slightly differently so I left it (or so I think… it’s been a while).
Maybe you can pinpoint the loop better.

Okay, yes! After taking a look at it, I finally get it.

The intro section which uses a G to C trade off on the bass rhythm (I assume this means the song starts in F minor)– does not ever repeat anywhere else in the song. Instead it always come back to the half-step up, G# to C# and continues playing off of the A to D section that starts at 2:04 and carries onward.

Wow.
Confusing.

That’s a really creative loop-point, and one that’s hard to notice! The song has a very endless feel to it.


lindalovefoxx
08-23-2015, 08:49 PM
Please can you reup?

ladatree
09-20-2016, 06:56 AM
I second that

Dag
10-03-2016, 10:05 PM
Updated the first post with an improved rip, see first post for changes.

Now with composer tags and better encoding.


Brazil_Zeromus
11-12-2017, 02:01 AM
Updated the first post with an improved rip, see first post for changes.

Now with composer tags and better encoding.

Let me thank you for this. Man, i love this soundtrack since i have the first CONTACT with this game back in 2008. Even today i listen to this soundtrack, its so exotic and brillant!! One of the best DS soundtracks ever made, even in the game with bad use. The full length tracks are awesome and with tags give me a sensation of a ‘mission’ complete for me. Again, thanks for this.


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