Other than bad lag at times during battles (a result of poor emulation), I don’t remember there being too much difference with the SNES original – the GBA version had more radical changes if anything.
The main problem is the huge delay to opening the menu. I would hope to all that is holy that they fixed that shit.
Life3, bitches.
Alright, you got me there. I’ll punish myself in retribution by playing FFII NES version. 😛
I also really like numbered spells instead of faux-latin, etc.
Never listened to Fenix TX? Fenix Tx – All my fault – YouTube (http://youtu.be/NyO_EGnb1FU)
You get a new opening menu where you can see CG cutscenes, look at enemy profiles, listen to the OST, etc.
Along with that a new opening scene.
Thats pretty much it.
I’ve played only the SNES and PSX version, havent played the GBA version, but from what I hear its a direct port of the PSX version rather than the enhanced GBA version.
But I’m not 100% sure on that so it would be best to check yourself once PSN comes back online.
Afaik, all PS Classics downloads work for both PS3 and PSP. Although how well you can play it on a PSP due to the lack of L2 and R2 buttons are a different question altogether. Though, unless Square added something to the game, R2 and L2 should be unnecessary.
Unfortunately the Playstation Network is currently down for maintenance as I type this, so I can’t log into the PSN Store to check, but I’m pretty sure that the PSN version of FFVI is compatible with both the PS3 and PSP. I don’t see why SE would only make what is still a SNES title at heart PS3 compatible only.
But I’m not 100% sure on that so it would be best to check yourself once PSN comes back online.
That would be because of the silly little name change to SEN (Sony Entertainment Network).