This time, I am doing another one of my personal favorite games, The Legend of Zelda: Ocarina of Time!
The original recording was too sharp and quite in my opinion as a studio producer who has had experience in mastering and mixing over 120 albums now. Only being 17, I have a very open ear to tone, and because I play viola professionally and currently in 2 symphonies, I have a great ear for tone, overtones, and balance in frequencies which helps tremendously in this part of my field of expertise. š
It always bothered be when I was exercising when I would be listening to, say Jazz at the Pawnshop, then Zelda would come on, and I would have to add a equalizer, and turn up the volume. After about 3 times of this album appearing in shuffle and giving all my other commercial recordings hell, I decided to finally end the battle!
I present you, The Legend of Zelda: Ocarina of Time Original Soundtrack, Remastered!!!11
This remaster completely changed the way you have ever listened to a album made completely from samples. I brought the instruments much closer to the listener, which makes it seem much louder, but it actually doesnāt change the volume at all, so I maximized it as close and in-your-face as possible, which brings out much quality that the original album was greatly missing. I ran a analog exciter through it to add the shine and polish it was missing before, and EQād it so it had a extremely flat response so it sounds good in any system being played in. It is now flat all the way from 10 Hz to 21KHz rathe then having a loudness curve added instead of flattening it. I āSharpenedā the instruments, so to say, they are extremely clear and distinct. You can hear much more than you used to. This, like all my other remasters, is gonna BLOW YOU AWAY!
This is how the album should have sounded when the CD came out.
For the audiophiles out there, I ripped with EAC, got 100% on all tracks, up-converted to 96/24, processed, and when all complete, dithered down to redbook with iZotope Ozone, compressed with MAX on my Mac with AAC VBR at highest quality and maximum processing power for maximum quality and portability. =)
I also made my own album art that I included and I think you will enjoy it very much!
(http://img38.imageshack.us/i/thelegendofzeldaocarinaj.jpg/)
Download Links:
Part 1:
Part 2: Happy iPod-ing!!!! š
This download is for personal use only. DO NOT BY ANY MEANS DISTRIBUTE FOR PROFIT! This is for you and you only! If you want to share it with a friend, give them a link to this thread!
I do not own any part of the Zelda franchise, nor do I own any rights to anything related to Zelda or Pony Canyon. I just own the CD and wish to share my experience in the field of audio engineering.
This would not be possible without Koji Kondoās excelent compositions, and Pony Canyon for distributing the album!
If any of the links die, or you have any comments, questions, or just want to drop by and say hi, e-mail me at [emailĀ protected]! I am at my computer throughout the day, so I will get back very quickly! =)
My only gripe with this is that, as a die hard OoT fan, I have yet to listen to a complete āsounds of OoTā kind of album that includes every song, and just as important: all ambience songs that were in the game (Cave, Near Ganonās Castle, Nighttime on Hyrule Field, Inside Death Mountain etc.) Iā m still dying for that!
One more thing, the N64 and USF versions have a certain reverb that is not on any of the sountracks of the game. Itās close to a dual choris kind of sound, and it adds a LOT of magic to the soundtrack. The USF version has it though, so you can preview it.
Okay, ANOTHER thing then :p Most, if not all songs in the game play at a lower BPM than in the official soundtrack.
I know Iām a pin-pointing jack4ss, but nevertheless I think you did a great job on this and hope you keep up your good work!
Uh⦠not to denigrate your efforts, but audiophiles are going to cringe when reading this. You upconverted and then downconverted using a lossy (VBR) technique. Audiophiles prefer a 100% accurate encode of the original source material in a lossless format, such as FLAC. You actually committed several cardinal sins of audio quality by following the process youāve outlined.
That said, Iāll download and give this a listen just out of curiosity.
I converted them to hi-fidelity before i processed so i would have space to process the audio. Then I dithered and lowered the quality to redbook. I donāt see your point in arguing, but your argument is not validā¦
āāā- Post added at 08:14 AM āāā- Previous post was at 08:12 AM āāā-
You did a fine job, this might very well be the best version of the OoT soundtrack. Overall quality is high and some songs, like Fire Temple and Chamber of Sages, sound completely new!
My only gripe with this is that, as a die hard OoT fan, I have yet to listen to a complete āsounds of OoTā kind of album that includes every song, and just as important: all ambience songs that were in the game (Cave, Near Ganonās Castle, Nighttime on Hyrule Field, Inside Death Mountain etc.) Iā m still dying for that!
One more thing, the N64 and USF versions have a certain reverb that is not on any of the sountracks of the game. Itās close to a dual choris kind of sound, and it adds a LOT of magic to the soundtrack. The USF version has it though, so you can preview it.
Okay, ANOTHER thing then :p Most, if not all songs in the game play at a lower BPM than in the official soundtrack.
I know Iām a pin-pointing jack4ss, but nevertheless I think you did a great job on this and hope you keep up your good work!
Hmm, I see your point! =D As being a die hard Zelda fan mashelf (Thank you, thank you very much š ) I also noticed these small but huge errors in the soundtrack. I can re-release the soundtrack with the same reverb, or at least close to the original if you send me a link so I hear it. =)
Thanks!
EDIT: Nvm, I found it ^^ Am checking out ^^
Ahhh, I see what you mean, Itās like a plate reverb, but without the highsā¦. Hmmmmā¦.. Iām pretty sure I can emulate that exactlyā¦
You can especially hear it on the potion shopā¦ā¦
I shall remaster yet again, and upload soon!! =)
Well, looks like the only rip i found from the game were very very low quality, I only work with lossless⦠Plus, this is a CD remaster hahaā¦.
Nintendo 64 USF Music ā Zopharās Domain (http://www.zophar.net/music/usf.html)
I converted them to hi-fidelity before i processed so i would have space to process the audio. Then I dithered and lowered the quality to redbook. I donāt see your point in arguing, but your argument is not validā¦
Pointing out that you published in a lossy format is a valid point.
EDIT: Part 2 appears to not be a Zip file. Redownloading to see if it was just a error.
EDIT 2: Yup. I would like a reupload of Part 2.
Legend of Zelda Ocarina of Time OST Remastered.zip.001: The archive is either in unknown format or damaged
In short, donāt EVER split zip files. By all means, create 2 seperate zip files, but not 2 parts of ONE zip file. I donāt want to have to freaking mess around trying to find out how to extract zip.### files.
Legend of Zelda Ocarina of Time OST Remastered.zip.001: The archive is either in unknown format or damaged
In short, donāt EVER split zip files. By all means, create 2 seperate zip files, but not 2 parts of ONE zip file. I donāt want to have to freaking mess around trying to find out how to extract zip.### files.
Alright Haha, itās just that Iām on a mac, rar compressors are hard to come by⦠=/
Do you want me to re-upload it as a rar?
Also, just try removing the .zip.### part and leave it with .zip and see if that works with WinRar, if not, I shall .rar them =D
Oh, and try to chill the fuck out dude, itās not that big of a deal.. no need for cussingā¦
Legend of Zelda Ocarina of Time OST Remastered.zip.001: The archive is either in unknown format or damaged
In short, donāt EVER split zip files. By all means, create 2 seperate zip files, but not 2 parts of ONE zip file. I donāt want to have to freaking mess around trying to find out how to extract zip.### files.
Damn, dude⦠rage much?
Err⦠Thereās no need to RAR them, ".001/.002/etc." splitted files can be joined with a little software called HJSplitā¦. Then you should be able to unzip the single archive without problems.
Who the fuck doesnāt Google?
š
7zip gets the job done
As a composer, sound mixer and sound editor, this is a utterly pointless. Upconverting a redbook CD to 96/24 just leaves you with a huge black void above 22khz containing no audio information whatsoever. Even converting the USFs to WAV and doint it would yield no difference at all. If you wanted to make the best sound, all you had to do is rip the audio, upconvert it to 32-bit float, do all your mastering, then dither to 16-bit with the correct settings and your sound would have been fine.
Iāve been working with sound and music for around 10 years and (and Im a lot older than 17 ā how did you master 120 albums in that time?) and what you did there wasnt needed.
Still, nice idea ā just could have saved yourself a lot of bother!
Iāve been working with sound and music for around 10 years and (and Im a lot older than 17 ā how did you master 120 albums in that time?) and what you did there wasnt needed.
Still, nice idea ā just could have saved yourself a lot of bother!
Okay, first of all, do some research and time in a professional studio environment before stating outrageous claims.
1. How it up-converting "utterly pointless"? When you up-convert, you add space for high frequencies, and more samples to be in the recording. When run filters, and processes, they generate data in the part of the hi-fi file space, that a normal 32-bit float does not. If you left it at 44.1/16 then some data that the hardware I used, and the processes and filters generated, would not show up. Converting to 32-bit float is about just as fail as processing in RedBook standards. It does not add space for extra samples, but does add bit-depth, but just having extended bit-depth does not do much without a extremely high frequency response that 96/24 has. Google and Wikipedia are your best friend when it comes to this. Research before you post idiot.
2. If you have been working in audio for around 10 years, you would obviously know about this and unless you live in a hole in desert, you should know all about this.
3. What I did was completely needed, as may hardware I used to remaster, and my filters all process in 196khz sample rate, and 64-bit depth, I get TONS of extra data that a simple 32-bit float file would not pick up.
4. It is not a nice idea, it is what EVERY PROFESSIONAL AUDIO ENGINEER does when recording and creating a album.
5. I work at a studio, I do not own it, my friend, who has a masters in audio engineering, owns it, and lets me do the mastering while he tweaks the separate instruments. I have been working there for years. I think I know what I am talking about.
The black dead space contains no sound data. No frequencies, nothing. You cannot magically generate new frequencies from the existing material below the black space (unless you used something like AnyTime, which takes many hours and doesnt work in realtime). No amount of EQ done on that waveform there is going to make it sound as good as a true 98/24 recording taken from a non-redbook source. Its pointless.
Now if you mean you took original samples and put them into a synth and made some kind of re-recording, then thats a different matter. Or you made a vinyl recording at 98/24 and downsampled to 44.1khz, great. That would sound awesome, because the source is so good.
But taking a 44/16 signal, and upsampling it to 96/48 for mastering before downsampling back to 44/16 is pointless.
Iām just trying to understand what you did here. If you can prove me wrong fine, but as I read it now it doesnt make sense. And it wasnt a personal attack, so, you know, no need to cop an attitude š
The black dead space contains no sound data. No frequencies, nothing. You cannot magically generate new frequencies from the existing material below the black space (unless you used something like AnyTime, which takes many hours and doesnt work in realtime). No amount of EQ done on that waveform there is going to make it sound as good as a true 98/24 recording taken from a non-redbook source. Its pointless.
Now if you mean you took original samples and put them into a synth and made some kind of re-recording, then thats a different matter. Or you made a vinyl recording at 98/24 and downsampled to 44.1khz, great. That would sound awesome, because the source is so good.
But taking a 44/16 signal, and upsampling it to 96/48 for mastering before downsampling back to 44/16 is pointless.
Iām just trying to understand what you did here. If you can prove me wrong fine, but as I read it now it doesnt make sense. And it wasnt a personal attack, so, you know, no need to cop an attitude š
OMFGā¦.. How do you not understand dude??? I up-converted after ripping, THEN, I ran my processes which add data which a 44.1/16 does not pick up, THEN after I was all done, I dithered, so all the extra info that my remastering process added, it was dithered ectā¦. So, the order that I do this in, adds quality and informationā¦.
Iām not an idiot, I understood everything you posted beforeā¦.
1. rip audio at 44.1/16
2. Up-convert to 96/24. Now I have all the extra space I need including dynamic range, Hi-frequency response ectā¦. Iām not adding data, Iām just adding the space I need to process.
3. Run through A analog exciter, analog EQ, still recording through the 96/24.
4. Then I ran it through many other programs that process the audio. Still processing those 96/24. What happens is because Iām processing the 96/24, data that the remastering process is adding to the original audio, is being picked up by the 96/24. If I used the normal 44.1/16, say, my exciter generated a 44khz wave. If I was using Redbook standards, it would not show up on the file because 44.1/16 has a limit of 22050 hz. Make sense? Hahaā¦
5. After I was all finished my audio would have data in the high frequencies still there because I recorded it all in 96/24. After I was finished, I dithered so the quality is higher than the original.
Make sense? Thatās about as simple as it getsā¦. its in stupid people words hahaā¦.
If you still for some reason, donāt understand, just agree with me that what I did was very usefulā¦.
EDIT: I think you are getting mixed up somewhere. Just because the frequencies donāt exist, frequencies can still be added and generated by the remastering process which adds to the process of making it better quality. You CAN add data, but you wonāt have replicas of the originals, will have other data that the EQ, Exciter, ect add from the process they run through.
I hope that answers your questionā¦.
Oh, and Iām really sorry for getting so angryā¦. =/ I have a BAD temper if you havnt noticed.. =)
āāā- Post added at 12:16 AM āāā- Previous post was at 12:11 AM āāā-
Yeah, please re-upload as one fileā¦why did you split it anyway? itās not that largeā¦
Hmmm, use 7-zip or combine them with HJSplitā¦. mediafire has a limit on size, I had to split them , and I use better zip for mac, so it was just easier to split them like thatā¦
And, for the record, I used Google, and didnāt find anything.
If you use something that is not Windows, Iām sure there are commands that do the same:
1. Rename the two files to something easy to type (For example a.001, and a.002)
2. Create a new text file.
3. Type this in the text file: copy /b a.001 + a.002 a.zip
4. Rename it to "something.bat"
5. Double click it.
6. There will be now a file called a.zip that will be fully funcional.
Tadļæ½!
Thanks in advance for the upload, will listen to it later.
Also, I posted in lossy because thatās what most people listen to, though I regret uploading in the very unused format AAC, I will upload in mp3 when I do a new remaster.
I am still tweaking the ambient echo for the songs to add that original feel.
Also, this is a remaster of the CD, not the game music, so I am trying to stick with the original Cd audio as much as possible, but I am working on a remaster of the actual game music and will release sometime this summer. =)
Enjoy!!
-Kris
But if I do, it will be on here first..
720p would be enough.
As of May 2011, 720p and 1080p youtube videos both get their audio converted to approximately 152 kbps AAC, which is the best youtube does at the moment.
Update: Never mind, I figured it out. So Iām gonna eq all the instruments and master and everything. Gonna be a actual re-mix and re-master.
Update: Dang, the instruments are such crap quality, alot have a ton of distortion⦠Iām not sure if I want to continue this projectā¦
Yah, I lost the files to all my realeased work, but for my new releases, FLAC and Mp3 will both be uploaded⦠=)
Hmmm.. sounds good! Iāll do as many as I can =D
2. Up-convert to 96/24. Now I have all the extra space I need including dynamic range, Hi-frequency response ectā¦. Iām not adding data, Iām just adding the space I need to process.
3. Run through A analog exciter, analog EQ, still recording through the 96/24.
4. Then I ran it through many other programs that process the audio. [ā¦] After I was finished, I dithered so the quality is higher than the original.
Though i have no complaints about the rest of your process, resampling audio from 44.1 to 96 KHz will cause a loss of data (audible or not, itās there).
This is because the samples no longer line up: Large image (

Iām terrible at explaining this kind of thing, but it causes something called "rounding errors." You would need to upsample to a multiple of the original sample rate to avoid them. 88.2, would be an example for this case.
Since youāre switching to analog immediately after, though, it would be useless, anyway.
It would only be useful if you were applying digital effects before the switch.
As you switch to analog, youāre, in a sense, upsampling to an infinite sample rate, so all your effects will work just fine.
On your switch back to digital, thatās where you use 96KHz, preserving everything your analog equipment did.
This is because the samples no longer line up: Large image (

Iām terrible at explaining this kind of thing, but it causes something called "rounding errors." You would need to upsample to a multiple of the original sample rate to avoid them. 88.2, would be an example for this case.
Since youāre switching to analog immediately after, though, it would be useless, anyway.
It would only be useful if you were applying digital effects before the switch.
As you switch to analog, youāre, in a sense, upsampling to an infinite sample rate, so all your effects will work just fine.
On your switch back to digital, thatās where you use 96KHz, preserving everything your analog equipment did.
Hmmm, I seeā¦. well⦠I shall keep that in mind for the next projects I do! Thanks so much for the tip! I never knew that⦠>.<
Iāll be watching for your next releases for sure š
Well done! This sounds really good. Iām downloading your master tape remaster of the Morrowind score now too, and canāt wait to hear it.
Well done! This sounds really good. Iām downloading your master tape remaster of the Morrowind score now too, and canāt wait to hear it.
Haha thanks!! Iām glad you enjoy it! Also, check out my new Metroid Prime Remaster; Thread 91364
LoZ:OoT OST was my first CD ever!
LoZ:OoT OST was my first CD ever!
Haha, well then I hope you enjoy it. =)
A really good stuff, although will always be open for comparisons, fair or notā¦
I speak from a listener perspective, I donāt judge your methods to accomplish it even liking the results.
Keep up the good work, man!
My only gripe with this is that, as a die hard OoT fan, I have yet to listen to a complete āsounds of OoTā kind of album that includes every song, and just as important: all ambience songs that were in the game (Cave, Near Ganonās Castle, Nighttime on Hyrule Field, Inside Death Mountain etc.) Iā m still dying for that!
One more thing, the N64 and USF versions have a certain reverb that is not on any of the sountracks of the game. Itās close to a dual choris kind of sound, and it adds a LOT of magic to the soundtrack. The USF version has it though, so you can preview it.
Okay, ANOTHER thing then :p Most, if not all songs in the game play at a lower BPM than in the official soundtrack.
I know Iām a pin-pointing jack4ss, but nevertheless I think you did a great job on this and hope you keep up your good work!
The slowness is a USF thing I think.
I have my own personal OoT set where I took the longest-timed version of each track in the soundtrack from all of the releases Nintendoās done over the years (US, Europe, Japan, compilations, etc.) and compiled it all together. I added the Menu Music and the original Fire Temple ripped from the USFs and I had to fix the time on them to match.
With OoT3D out now, I want to download this and see how it compares
House.aif (http://www.mediafire.com/?staazbfnayn7cw8)
Tell me what you think!
itās 24-bit, but itās dithered to 16, stupid logic proā¦.
this is pretty much of the one of the best soundtracks from Legend of Zelda: Ocarina of time.
Iām working on actually the USF files from the game =)
Expect it in about the month.
Next on the list after it is Final Fantasy 7, 8, the 9! =)
Also, if I get a rip of Metroid Prime Corruption, that will be on the list too. =)
āāā- Post added at 11:30 AM āāā- Previous post was at 11:26 AM āāā-
Hi assett1,
Thanks a lot for this albumā¦Just one thing about your cover. For the logo, the fonts used for THE LEGEND OF and OCARINA OF TIME is Centurio.ttf.
Iāve modified your cover with the use of Centurio Font and ZELDA logo match the original size :
Best regards,
JacKc.
Thanks so much! It looks so much better like that!
=D
Awesome!
Some of my favourite music ever in such a crisp form.
Expect it in about the month.
Next on the list after it is Final Fantasy 7, 8, the 9! =)
Also, if I get a rip of Metroid Prime Corruption, that will be on the list too. =)
āāā- Post added at 11:30 AM āāā- Previous post was at 11:26 AM āāā-
Thanks so much! It looks so much better like that!
Looking forward to your USF release and the FF ones⦠awesome. Keep it up!
P.S. Iām a sucker for ambience tracks, any chance you can include any for the USF and FF remasters?
āāā- Post added at 01:15 PM āāā- Previous post was at 01:14 PM āāā-
Looking forward to your USF release and the FF ones⦠awesome. Keep it up!
P.S. Iām a sucker for ambience tracks, any chance you can include any for the USF and FF remasters?
Oh, I stopped the USF files from Ocarina because I just couldnāt get the quality to be good enough. My next project will be FF 7, 8 and 9!
Yah, seriously >.<
I try to keep evvybudy happeh =D Haha, yah, once Iām done with yours, final fantasy is next >.<
Hey! Have you done your homework? No, sir! WHY NOT! I was listening to music from video games and doing things with them. Hmm, somehow, I donāt think teachers would approve XD.
Hey! Have you done your homework? No, sir! WHY NOT! I was listening to music from video games and doing things with them. Hmm, somehow, I donāt think teachers would approve XD.
Bahaha, well Iām home schooled. Also, first come, first serve. I think I will do one of your soundtracks, then FF 7, 8, and 9 like i promised 3 other people, then the rest of your collection. š Ummm, preview, hmmm, Iām not too busy tonight. If I find time, I will get a preview done for you. ^^
Likewise, if you hear something, you ālistenā, right? So⦠shouldnāt it be a "prelisten" <_< or a "prehear?" š
As Peter Griffin said: I am so stupid š
^ just to remind you of that weird piece of advertising: http://www.youtube.com/watch?v=6NvJs3KNdkw
Likewise, if you hear something, you ālistenā, right? So⦠shouldnāt it be a "prelisten" <_< or a "prehear?" š
As Peter Griffin said: I am so stupid š
Bahaha, okay, here is your "pre listen" then. š
04_04 Menu_01.wav (http://www.mediafire.com/?xtree50z59b6ysz)
Btw, sorry it took so long haha, I had some spare time, and I was like, omfg Black Ops. >.< But anyway, yes, here you go!
Tell me what you think.
Iām also coming up with more ideas, so consider this a beta pre listenā¦
Update: Hereās a bit closer to what the other tracks might sound like now⦠http://www.mediafire.com/?2y0e4s4clasyyze
EDIT: I just listened to them, and compared them to the original tracks š pretty awesome, so far. However, which version did you use? If you used the original lower quality rip I gave you, Iād strongly recommend using the better quality rip. The better quality rip is found in the shared folder with all them other soundtracks :P.
I.e.:
This is the (http://www.mediafire.com/download.php?5j2bcan44b678ua) lower quality rip (http://www.mediafire.com/download.php?eagnnyodda0b7ao), where as the better quality rip is found here:
VG Soundtracks (http://www.mediafire.com/myfiles.php#lbrp6c18bw9qn,1)
The only reason Iām asking, is simply because the first rip I sent you had no interpolation, which sounds pretty bad when you compare it to cubic, which is what every other GBA rip is, in that shared folder š
EDIT: I just listened to them, and compared them to the original tracks š pretty awesome, so far. However, which version did you use? If you used the original lower quality rip I gave you, Iād strongly recommend using the better quality rip. The better quality rip is found in the shared folder with all them other soundtracks :P.
I.e.:
This is the (http://www.mediafire.com/download.php?5j2bcan44b678ua) lower quality rip (http://www.mediafire.com/download.php?eagnnyodda0b7ao), where as the better quality rip is found here:
VG Soundtracks (http://www.mediafire.com/myfiles.php#lbrp6c18bw9qn,1)
The only reason Iām asking, is simply because the first rip I sent you had no interpolation, which sounds pretty bad when you compare it to cubic, which is what every other GBA rip is, in that shared folder š
Ah, yeh, I used the failz0rs one. I tried opening the good one, but canāt. other then that, what did you think?
Were you able to even download the better rip?
Mario Kart Super Circuit.part1.rar (http://www.mediafire.com/download.php?kt78yha80b0hy6g)
Mario Kart Super Circuit.part2.rar (http://www.mediafire.com/download.php?fkapb4niitpmunn)
Haha, yah, the link didnāt work for the good, one, but it does now. ^^
Will update you with the higher quality one.
Also, itās not impossible, but I could might actually make it sound quite good haha.
Hehe, I dunno what went wrong, but glad itās good š
Also "I could might actually make it sound quite good" ā QUITE GOOD? WHAT? I accept nothing less than perfect! YOUāRE FIRED! Hehe, just kidding. Iām looking forward to it.
Oh and just to annoy you (but just for fun <_<), "could might"? That donāt make sense. And if you have enough sense, you might get a dollar⦠get it? Sense? Cents? *tumbleweed, etc*
Hehe, I dunno what went wrong, but glad itās good š
Also "I could might actually make it sound quite good" ā QUITE GOOD? WHAT? I accept nothing less than perfect! YOUāRE FIRED! Hehe, just kidding. Iām looking forward to it.
Oh and just to annoy you (but just for fun <_<), "could might"? That donāt make sense. And if you have enough sense, you might get a dollar⦠get it? Sense? Cents? *tumbleweed, etc*
Bahahaha, alright, I could make it sound very close to a commercial album, minus the quality. Happeh? š
Also, Iām testing out different sources for volume/tonal quality for the album. I ended up tweaking the tone and volume to compete with Smashing the Opponent by Infected Muchroom. I know, the name of the song⦠just ignore it. Anyway, iāll put my end product up on how the entire album will sound in a secā¦
Actually, maybe later than a sec, bout 20 mins or so, I gotta finish and uploadā¦
Yah, I got this sweet technique that only works on these GBA Tracks. I convert to Mono with a -2.5db center removal, and mix the track into 3D Stereo ^^
Itās a really cool, almost soundscape, effectā¦
Iām processing the demo at the momentā¦
Edit: -Yawn- Damn its lateā¦
Here ya go! Every track will be this volume, and this represents the levels of highs, mid lows etc.
http://www.mediafire.com/?d3p4f25lex8n36y
EDIT: The only thing that sounds off, is the converting to mono, because it removes what little stereo there is, like in the original Ribbon Road track, thereās a particular part at the beginning which normally switches left and right, while fading out a bit.
What would happen if you didnāt convert to mono? Would you be able to do much of this "sweet technique" without mono? As the other GBA soundtracks, like Wario Land 4, or Mario & Luigi: Superstar Saga, have a lot of stereo, so much that, IMO, Iād prefer the original panning for the individual channels/instruments/sounds kept. Other than that, the actual quality of the demo you just gave⦠thereās a bit of a tick near the beginning, but I can easily remove that ā the actual quality as I was saying, is awesome. Just the mono bit (i.e. removal of the original panning) that Iām not overly keen on. Iām hoping Iām not being too you know, fussy. I donāt want you to be like "Hmph! Why donāt you do it, if you donāt like it" or something ;P. I like the general thing, just not keen on the mono bit, as I said. Iām sure you understand what I mean right?
What exactly is you Focus at the Moment? I read about Majoraās mask, Final fantasy 7, 8 and 9 and Metroid Prime Corruptionā¦
So, on which one of these are you working right know? (I secretly hope itās Majorās Mask, i think its Koji Kondoās biggest Achievement together with Super Mario 64)
Also, nearly 2 months ago, you said we should expect Majoraās Mask in a month. Is that still to be done, or did I just miss the topic, if there was one?
Also, nearly 2 months ago, you said we should expect Majoraās Mask in a month. Is that still to be done, or did I just miss the topic, if there was one?
Ack, sorry, ummm, Majoraās Mask will come after FF. I wasnāt expecting to have such a big list haha. But, Expect Majoraās Mask when all else is complete.
Also, I have not updated Ocarina, so this is still the original. ^^
Now, go download the sample and tell me what you think. š
Edit: Ah sorry didnāt see the above.
And thatās OK about not seeing āthe aboveā.
EDIT: The only thing that sounds off, is the converting to mono, because it removes what little stereo there is, like in the original Ribbon Road track, thereās a particular part at the beginning which normally switches left and right, while fading out a bit.
What would happen if you didnāt convert to mono? Would you be able to do much of this "sweet technique" without mono? As the other GBA soundtracks, like Wario Land 4, or Mario & Luigi: Superstar Saga, have a lot of stereo, so much that, IMO, Iād prefer the original panning for the individual channels/instruments/sounds kept. Other than that, the actual quality of the demo you just gave⦠thereās a bit of a tick near the beginning, but I can easily remove that ā the actual quality as I was saying, is awesome. Just the mono bit (i.e. removal of the original panning) that Iām not overly keen on. Iām hoping Iām not being too you know, fussy. I donāt want you to be like "Hmph! Why donāt you do it, if you donāt like it" or something ;P. I like the general thing, just not keen on the mono bit, as I said. Iām sure you understand what I mean right?
Well, with the way I am rendering the "3D" Stereo, if I left the Stereo parts in it, it would be a mess, big time. But I will see what I can doā¦
Wait, I didnāt see the "Iāll see what I can do" part š
Wait, I didnāt see the "Iāll see what I can do" part š
Haha, there is, itās called mid-side stereo processing. Lemme try n upload a example.
HAha, good, cause i am too.. ill get a demo up tomorrowā¦
Haha, oh well, not like anybody looks at it anymore, anyway, Iām pretty busy the rest of the week. Iāll see what I can do in ma spare time.
So, whatās your occupation? Oh Iām a collector of waste products and other debris in containers of thin, flexible film, nonwoven fabric, or plastic textile". Come again? *Ahem*, Iām a trash man :p
Seriously, though, what does mid-side stereo processing involve?
So, whatās your occupation? Oh Iām a collector of waste products and other debris in containers of thin, flexible film, nonwoven fabric, or plastic textile". Come again? *Ahem*, Iām a trash man :p
Seriously, though, what does mid-side stereo processing involve?
Bahaha, Iām 17, I got no occupation >.<
Umm, extract the center channels and process just those frequencies ^^
Umm, extract the center channels and process just those frequencies ^^
I wasnāt actually asking you what your occupation was, I was role playing, kind of. I was pretending to ask someone "Whatās your occupation", and that part after it, where I said "Oh Iām a collector of⦠etc", was me pretending to answer that question. I was basically being 2 people at once⦠because Iām magic *snort snort*.
Magic *snort* *snort* A.K.A. The Answer to Every Question in the Universe ā YouTube (http://www.youtube.com/watch?v=RSf9aEETnvE)
Iām glad you like it. Iām actually going to release an ocarina of time and majoras mask remaster duo along with metroid prime trilogy remasters later this spring!
I would love to do the minish cap if you or somebody could supply a rip of the soundtrack to me in flac at well as a 2x loop and 5-10 sec fade out. š
Also, assuming the GSF rip is 2 loops + 5-10 sec fade out, this can JUST BARELY fit on an actual single CD.
The general total length that an audio CD can store is usually 1:19:57 (i.e 79:57, which is generally simply rounded up to ā80 minutesā). The total length of the GSF rip is 1:19:51. Therefore, it literally fills up an Audio CD, leaving merely 6 seconds left⦠there are 67 tracks in total, therefore, you could add an average of about 0.09 seconds per track, and you might have just gone over by a fraction of a second š
Anyway, Iāll send the GSF->WAV->FLAC to you⦠š
Also, if you donāt mind me asking, has the flu gone?
Anyway⦠here:
http://www.mediafire.com/?oz3m33hls91wtee
Also, assuming the GSF rip is 2 loops + 5-10 sec fade out, this can JUST BARELY fit on an actual single CD.
The general total length that an audio CD can store is usually 1:19:57 (i.e 79:57, which is generally simply rounded up to ā80 minutesā). The total length of the GSF rip is 1:19:51. Therefore, it literally fills up an Audio CD, leaving merely 6 seconds left⦠there are 67 tracks in total, therefore, you could add an average of about 0.09 seconds per track, and you might have just gone over by a fraction of a second š
Anyway, Iāll send the GSF->WAV->FLAC to you⦠š
Also, if you donāt mind me asking, has the flu gone?
Anyway⦠here:
Free File Sharing Made Simple ā MediaFire (http://www.mediafire.com/?oz3m33hls91wtee)
omg, im sorry, itās maybe not your fault, but that flac quality is really BAD!!!
You are correct sir! Trilogy will be out soon enough, and this album will be receiving a complete make-over very soon!
Assett1 has simply left the entire forum and website because he felt he had committed so much that he was simply unable to work up to his expectations he had created.
I, his mentor in audio has retired in the studio environment and Kris asked me to drop by, give the news to the forums and ask if I could finish his huge project for him. Kris is now working full time in the studio with a band a week. Not only that but he is pursuing a double major in school and has found that he has little to no time to work on side projects. He said, with a small tear in his eye, that he misses you all and would like me to take his place.
I agreed that I would slowly but surly finish up his project with the Metroid Prime Trilogy and his list of other projects.
I hope you all forgive him and start looking forward again to these releases: Majoraās Mask, some Pokemon Games (Fire Red, Leaf Green, and Emerald), as well as Final Fantasy VII, VIII and IX.
The releases will be slow but will be done.
Thanks!
-Mr.Assett2
It was such a good thing that it gave me energy and inspiration to pursue my projects! thank you for this man, really I mean it.
Will you ever consider doing the Majoras Mask too? out of curiosity that is.
Thank you for this awesome gift.