The main theme was playing on the Demo’s Menu.
I just kept waiting for the music to end while i ripped it. Fairly easy.
And yeah maybe, there are a small ambiance drop-ins in the action themes, i guess i was going a bit to fast.
Oh well.
I guess i haven’t come around to try it yet, but will do soon!
Any tips?
I just kept waiting for the music to end while i ripped it. Fairly easy.
Oh, I see. I thought you actually ripped the soundnodewave files out of the demo package and converted the XMA files. But you just recorded them with some dxaudio recording tool. No wonder you didn’t catch the "missing" tunes that way 🙂 Ah well, one of these days I’ll figure out what format the main theme is in.
Hope there will be a real OST when the game ships.
I guess i haven’t come around to try it yet, but will do soon!
Any tips?
Start looking into unreal engine file formats and keep going until you eventually end up on a handfull of sites that have devs and tools who do nothing but rip apart gamedata for "inspection". It’s an interesting journey and you’ll have to take it to understand what half the tools do or won’t do and why they fail sometimes. There is (unfortunately) no 1click general purpose gameaudio-ripper 🙁
Hope there will be a real OST when the game ships.
There will be a release of the Soundtrack, it’s confirmed by "People Can Fly" One of the Company’s that was involved in the production 😀
but yeah.
but yeah.
http://www.gildor.org/down/14/umodel/extract.zip
Use this for unreal engine xxx files.
then your gonna need to learn hex to convert xbox360’s XMA codec, i would try hex workshop.
After that you need to research on adding XMA headers for towav to convert.
http://aluigi.altervista.org/papers/quickbms.zip
Once xentax forums goes backup again i will post the bms script to add xma headers.
anyway here is towav which to decode XMA files with the proper header.
CTPAX-X – Files archive (http://www.ctpax-x.ru/index.php?goto=files&show=24&lang=en)
Ok thank you for proving me a complete noob lol 🙂
But i will look into it, thanks for the links.
Great score composed by Krzysztof Wierzynkiewicz & Michał Cielecki.
Thank you !!!
Those work for all the soundfiles in the demo EXCEPT for the main theme which is why I asked in the first place 🙂 That beeing said, you don’t really need to worry about adding xma headers manually unless it’s xma2 or something non-standard. There’s a bms script for that (I believe it was called soundnodewave to xma or something).
Great score composed by Krzysztof Wierzynkiewicz & Michał Cielecki.
Thank you !!!
Really? Kryzstof was in on it?
As in Kryzstof, The Shining Kryzstof?
Didn’t know he did games.
found it here Bulletstorm – Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/Bulletstorm)
Wow.. Thank you for the info 😀