Generally, whenever I do any soundtracks I always have them loop twice, with some fadeout. However, because Oblivion seems to have multiple loop points that don’t match up, i.e. one channel may have a completely different loop point to another channel (this is also the same with the Super Smash Bros Menu, for example), it’s hard to actually find an actual loop point. I can assure you that I’ve gone as far as 5 hours into the song, and I still couldn’t find a loop, let alone 2. Same with intro to the hive.
So far, the lengths I have for this are (after 2 loops and some fade out):
Intro (0:32)
Title (1:46)
Port of Adia (10:16)
Totem 1 (5:20)
River of Souls (9:37)
Totem 2 (2:47)
Adon Hub (2:05)
Save Game (1:14)
Death Marshes (19:00)
Sacred Feather (0:57)
Lair of the Blind Ones (19:10)
Blind One Boss (4:03)
Intro to the Hive (2:10?)
Hive of the Mantids (17:30)
Mantid/Primagen Boss (3:12)
Oblivion Lair (1:06)
Primagen’s Lightship (10:49)
Mother Boss (2:24)
Oblivion (19:29?)
Note the times in red… I’m sure Intro to the Hive is a little longer than a minute roughly, and I don’t think I have enough space for a 50 hour FLAC or Oblivion.
Does anyone have any idea what times I should set Oblivion so that it’s roughly 2 loops?
That soundtrack is not complete (and not the actual N64 music), so your project is probably worth the time and effort. I am intrigued by anything Turok 2, so I had to chime in. Unfortunately, I can’t help with the looping problem. The last time I played the game was over a decade ago.
Any way, though I may not be able to tell you correct length with two loops, I do however know how long the songs’ actual midis are thanks to SubDrag’s N64midi tool. Goldeneye Vault – File Information (http://www.goldeneyevault.com/viewfile.php?id=211)
Hive Intro: 0:42.20
Oblivion: 8:27.16
I hope that helps in some way.