Iāll only be making reviews of games that I have beaten (maybe not exactly 100% with side-quests but start to finish with storyline). Thereās plenty of games I havenāt beaten, but I donāt think itās fair for me to judge games I havenāt completed with saying that theyāre horrible in every aspect. Iāll try to give as thorough an opinion as I can, but seeing as Iāve beaten quite a few games yeeeears ago I may not remember everything about itā¦ā¦ā¦. who knows, I just may pop the game back in to refresh my memory of it :p Iāll make a new post reviewing a single game and link to that post in this post. I have my reviews in alphabetical order, but I think Iāll post them in no particular order š Friendly discussion is welcome š
edit-
My reviews will be basically my own experience with the games. Iām not going to go into serious details of story or character details because I donāt want to ruin it for anyone who hasnāt played them yet. š I will give the games an overall rating on a 1.0-10 scale. I will also give a recommendation comment and āmy faceā.
Newest
Arc Rise Fantasia (http://forums.ffshrine.org/f17/chocolate-misus-game-reviews-84429/#post1636817)
Up Next
Reviews
Arc Rise Fantasia (http://forums.ffshrine.org/f17/chocolate-misus-game-reviews-84429/#post1636817)
Silent Hill 2 (http://forums.ffshrine.org/f17/chocolate-misus-game-reviews-84429/#post1604753)
Platform ā PS2
Date started ā June ā09
Date completed ā June ā09
Overall Score ā 6.7
Recommendation ā Ya. If you can handle clunky controls, stare at dark/hazy graphics, and sit through some subpar voice acting, then youāll find a good story. š
(http://img29.imageshack.us/i/250pxsilenthill2.jpg/)
(http://img442.imageshack.us/i/silenthill2k.jpg/)
(http://img831.imageshack.us/i/sh2004640w.jpg/)
(http://img834.imageshack.us/i/silenthill23.jpg/)
(http://img823.imageshack.us/i/sh2k.jpg/)
(http://img713.imageshack.us/i/silent20hill2022020pyra.jpg/)
(http://img23.imageshack.us/i/6007v.jpg/)
(http://img190.imageshack.us/i/a978.jpg/)
(http://img221.imageshack.us/i/silenthill20816screen01.jpg/)
Iām not really into the horror genre of games so I didnāt enjoy this game too much. Itās not that horror games scare me, I see the scary parts as a game trigger and thatās just how it clicks in my head :/ This game didnāt scare me but I donāt know if it was supposed to. There were some things that did get me creeped out thought so I will give the game props for that :p Ok, maybe the sound of the great knife scraping scared me, but not really anything else.
The game was in itās own sense enjoyable, but annoying to play. The story wasnāt given the right feeling until the very end of the game. I understand being lost and confused like James but he just made me laugh instead of worrying what was going on :p I blame most of the VA work for that. It was just annoying to listen to, except for Maryās part, she was convincing and even made me cry. I could feel emotion in her voice, everybody elseā¦ā¦. not so much.
The gameplay was a little clunky, especially the 2d and 3d control scheme both of which didnāt make much sense. I remember getting stuck in small rooms because the axis changed or something like that. I would try to head for the door but end up hitting the wall. I played on easy, I didnāt really want the challenge I just wanted to know the whole story since my bf said it was good. Going through the game and reading some backstory, I agree that it is a great story but I would have preferred an in depth book or movie over the game though⦠Aw who am I kidding, that would come out worse š The fact that the game was really dark mentally didnāt bug me, but I think I was squinting a lot to see better XD Of course that didnāt help at all!
Creatures in the game are interesting to say the least. I want to know how mannequinsā¦ā¦.. wait never mind, I donāt wanna knowā¦ā¦. I do find it odd though how creatures affect your radioā¦ā¦. How do they even do that in the first place? And why is it a good thing that when they get closer your radio gets louder? They can hear that too right? When they attack you are they just really trying to say "Turn down that damn hippie music!"? Wouldnāt that noise make anything aggressive?
The characters were pretty interesting too. I didnāt really care for Maria thoughā¦. Plot device was veryā¦ā¦. deviceyā¦.. I just wanted her to stay dead and stop following me -___- "Hey you look like my wife! Aw you died! Hey there you are again! Wuhā¦. Okā¦ā¦ Iām gonna help you! Aw dead again!ā¦ā¦. Should I even care about you?ā¦ā¦.". I understand her integral part of the story but I just didnāt like her as a character. Same with Lauraā¦.. little brat. I did like Eddie though. Wanderinā around in a town thatās completely filthy and heās just gonna eat some pizza he foundā¦ā¦ after already being sick⦠sounds like a good idea! Where did that pizza even come from?! And why wasnāt anyone else like "Hey gimme some of that!"?ā¦ā¦ā¦ Oh ya, cuz you donāt take pizza from the fat guyā¦ā¦. Angela was a nut! She was a funny nut! It was like "hey youāre niceā¦ā¦.. umā¦ā¦.. youāre crazyā¦ā¦ā¦ oooooooookayā¦ā¦ā¦..".
The end of the game was good, at least for the one ending I got (water ending). Thatās the vocal part from Mary that made me cry.
Looking back, there were definitely some lulzy things. I gotta say that Pyramid Head has become one of my favorite gaming memories. The first time you see him behind the gate had me rolling! He just stands there! Staring! Oh if I could have made James talk or make gestures at himā¦ā¦. Oh dear! I found that hilarious! James would be like "YA! Wutup boi?! Huh?! You think you gonā get me all scared?! You think you gonā be my metaphorical punisher?! Huh?! HUH?! Oh wait. Wut? You say somethinā? Naw? I didnāt think so!" And Pyramid head would just be likeā¦ā¦ā¦. "I rape thingsā¦ā¦.."
So many funny thingsā¦. Like that part where James hides in the closetā¦. but FAILS to turn off his flashlight! Or just standing there waiting for Pyramid Head to catch up to youā¦ā¦. someday. I can appreciate parodies now too š I have to say that >> THIS (http://www.youtube.com/watch?v=8-OLi4mnSho#t=4m08s) << is my absolute favorite one.
Clunky controls, weak acting, good story, plenty of stuff to make fun of (I like that in a game), and messed up craziness. So even though I didnāt quite care for the game while I was playing itā¦ā¦.. its memory has grown on me and Iāve become fond of it š I guess I like it but I donāt like playing it. If that makes sense. I kinda wish I hadnāt traded it nowā¦
Ok so thatās my first reviewā¦ā¦ā¦. I guess we can call it that š Not really reviewing any technicals but trying not to get too long winded either. And not trying to spoil too much for those who havenāt played. These reviews are mostly just my experience with the game. Ah well. More to come š
You should check out the other endings. The way you achieve them are the most organic in the series and all are viable outcomes (save the joke ending, and the implausibility of success regarding one of them).
You want the suicide ending (which you got) you can look at Angelaās knife a lot, and take a long time to heal yourself.
You want the āLeaveā ending, generally you have to take care of yourself by healing right away and being careful.
If you want the ending where he ends up with Maria, go back into the room in the Labyrinth where she died after you walk out, and visit her repeatedly while sheās resting in Brookhaven.
You want the Resurrection ending you have to find the 4 items throughout the game that relate to the ritual.
You want the Joke endings you have to do the usual UFO shenanigans or find the Dog house key on a subsequent playthrough.
The other Silent Hill games (and the Siren games, which are also by Team Silent) have their moments, but they have plenty of silly moments that donāt really work as well. SH2 hits the right note every time IMO.
Content of story, art style, characters, sound, atmosphere ā it all works in harmony (or glorious disharmony) to make for a sustained feeling of terror and tension that you just canāt get anywhere else.
well, there goes my heart, and two drops of blood and a drop of sweat.
Sorry. Not everybody can be the nice guy š
CCās taken over the role.
Platform ā Wii
Date Started ā January 1 2011
Date Completed ā February 10 2011
Overall Score ā 7.9
Recommendation ā Yes! Itās clunky and the voice acting is intolerable, but if you turn the voice volume off itās highly enjoyable. Itās probably not to everyoneās taste for an rpg but do give it a try.
(http://img683.imageshack.us/i/arcrisefantasiaboxart.jpg/)
(http://img141.imageshack.us/i/arcrisefantasia.jpg/)
(http://img263.imageshack.us/i/arcrisefantasia8586.jpg/)
(http://img713.imageshack.us/i/arc01.jpg/)
(http://img402.imageshack.us/i/arf3.jpg/)
(http://img33.imageshack.us/i/arcrisefantasia20100616.jpg/)
(http://img692.imageshack.us/i/rogress20simmah20shinin.jpg/)
(http://img690.imageshack.us/i/21571arcrisefantasia.jpg/)
(http://img15.imageshack.us/i/arcrisefantasiascreen09.png/)
(http://img215.imageshack.us/i/arclb.jpg/)
(http://img156.imageshack.us/i/433838.jpg/)
(http://img96.imageshack.us/i/46616232.jpg/)
Alright letās begin by talking a little of the team that made this game. This is the first crack at a console rpg from people that made the Luminous Arc games for the DS. Now I FREAKINā LOVE me some Luminous Arc and I think I fit into the mob that really wants Luminous Arc 3 localized. So when I heard that Arc Rise Fantasia was from that same team and being localizedā¦ā¦.. well letās just say that THAT was the one game that broke me into wanting a wii. Well I wanted to play Tales of Symphonia 2 but Arc Rise took precedence. I pre-ordered this game and bought it before I even had the console. Thatās how bad I wanted it. :p Now the Luminous Arc games are SRPGs with character interaction being the āslide in and out of the frameā kind of thing. The stories were good, the battle systems were great, the characters and comedy were interesting, and the music being from Yasunori Mitsudaās Procyon Studio was a treat. I was happy to try something new from the team.
The art direction and graphics were the first thing I noticed when I started playing. Now I understand that the wii doesnāt have very good graphic output on a 720p tvā¦.. Well I didnāt know that before I started playing :p So playing through this, it felt like I was just playing a big DS game. And thatās alright. Going through this game felt veryā¦ā¦ā¦ā¦.. retro and nostalgic. It doesnāt need to be sharp and shiny looking. It reminded me of playing past games that were great but not so good looking. But who cares as long as itās fun right?
Now getting into the game I noticed that the character designs were different from what the LA team usually makes and Iām not sure if I entirely liked that. The character designs in ARF didnāt seem as original like the ones in LA did. I started sensing some Stella Deus qualities (gawd I hate that game but thatās for another review) and I started sensing some Kingdom Hearts qualities. Of course the game looking slightly childish on the wii didnāt make the Kingdom Hearts qualities look less noticeable. Now not everything had that look to it but it is most noticeable in a couple of the characters.
The look of the towns were great and I was highly pleased with how big the towns were. Instead of recent rpgs having small towns that are supposed to be big, Arc Rise actually has large towns. BUT, having good sized towns came at a costā¦ā¦. The world is kind of small. š Thereās still the basic areas though ā town in the snow, town in the desert, big castle town, big city-ish town, small rural townā¦ā¦ā¦ you get the idea. Basic rpg town formula. The strange thing is that if youāre in a large town and youāre running in certain areas, the screen will have a tendency to lag every time in the same areas. I donāt know if that happens in other wii titles, but it was definitely noticeable here.
Now letās get on to gameplay. I played the whole game with the gamecube controller and I am soooooooo grateful that this game has that option. Playing with the nunchukā¦ā¦.. It works, but the button setup that this game has on it is by no means comfortable to work with. The gc controller has an excellent setup on it though. It made this game that much more nostalgic to play with a controller. Now the control works alright. Movement is fine, battle selecting works fineā¦. Not much complaining in that department.
The biggest complaint that I have though is the lack of camera control. As far as I can tellā¦ā¦ā¦. you canāt control it, well you can control it a little on the overworld but other than that NO. Itās incredibly annoying in dungeons. You walk in and the camera is in a fixed position behind you, you run a little ways avoid an enemy, but āhey what was that? did you just miss something?ā, you turn around to run back to see what you missed and BAM!, you just ran into the enemy you avoided and it never showed up on the screen. The camera is not your friend in this game. Not at all. In the hallways it will always be in the fixed position. You can not get the camera to follow behind you the way you want. If you run back to the door, youāre watching yourself run at the screenā¦.. it gets old quick. Now the only time you can move it is on the overworld map, but even when you do try to move it itās incrediblyā¦.. stiff. Try to move it ever so slightly to the leftā¦ā¦.. doesnāt move. So you push harder and it does an insta jump 90 degrees⦠and that camera will be the biggest hindrance of one the sidequests in the game. So much so that you basically just have to look at the corner map as youāre going. Now hereās another thing that irked me, the map. The map takes up a very large portion of the corner of the screen and if you want it there it HAS to take up that much room. And in the menu area if you look at the map⦠you canāt zoom in on the thingā¦ā¦
Anyway moving on to the battle system, this gameā¦ā¦ā¦ā¦ā¦ā¦ it wantās so badly to be a Tales game (Tales of Symphonia, Abyss, Vesperia so on and so on). I mean it REALLY wants to be a Tales game. The battle system just screams Tales. BUT the system is a bit different.
First letās go through the character count. Now in any Tales game you usually get 4 characters on your team. They usually control themselves but you get 4. 4! Now in Arc Rise you get 3! 3!!! There is a constant space on the screen for a 4th character, BUT NO you have 3. Now every so often in the game a 4th character will come into the battle and be in your team as a GHOST player, but you canāt control them and they just do whatever the hell they want! That is usually counter productive to what your battle plans are. Oh no my guy is about to die in the next turn Iāll heal him up right nowā¦. ghost character decides āIāll heal you dying guy!ā right after you fully healed himā¦. -___- If I canāt control you then I want you outā¦ā¦ā¦. Get off the team!
Next is how the battle system actually works. Usually in the Tales series you run up to a monster whack it a few times wait half a second and whack some more in an active battleā¦ā¦.. Well Arc Rise is a turn-base version of that idea. Now the LA team does very well with SRPG formatsā¦ā¦ so this battle system came out clunkyā¦ā¦ you could already tell that by the strange ghost character idea. Now each character has an allotted number of Ability Points to use in battle, and all 3 characters points add up. The AP is basically the same idea as a mana pool. At the top left of the screen youāll see something like 11/14. Thatās your AP pool. When your turn starts you have an amount of usable AP for that turn, that would be the 11. Attacking, defending, magic⦠it all costs something. Attacking costs 2 points, letās say you want a character to strike an enemy 4 times so you choose Attack 4x costing you 8 points. Now if you stop right there and end your turn, that means that there were 3 points that you didnāt use that turn. When your next turn starts those 3 points that you saved are now added into your AP pool giving you 14/14. The AP pool is used for all of your characters, they have to share it.
The whole AP idea is fine with me and itās not unheard of, but some of the other things in the battles irks me. It took me a good few minutes to figure out how to move to another one of my characters to tell him what to do. If I place a character somewhere on the field for strategic purposes, I want them to stay thereā¦. if the enemy moves closer to them theyāll run away from it without me telling them to do thatā¦ā¦. so that group healing I just wanted to do aināt gonna work with my characters all split upā¦
But hereās an interesting thing they did in this game. The magic system. EVERYONE can use magic. No one is innate to any certain kind or anything like that. Everyone can use any kind of magic. That means everyone on your team can use the same healing magic. Now I found that to be amazingly helpful. The only real problem with the idea is that you still have character stat basics in play. Main character is your basic main thatās pretty much level in his stats. Magic girl character has better magic than anyone else. Other attacker guy has better attack than magicā¦. You see how the usual stats go. Now thereās not many items you can get to help balance that out. So if everyone can use the same things then why have the stats hindering that ability?
There are also a set of āsummonsā in this game, but theyāre called Rogress. My only complaint about them is that we donāt really get to see them or get to know them. Now these summon creatures are some of the strangest designs Iāve ever seen in my life⦠Ok the weirdest one is named Banchu. Now Iām gonna have you visualize this in your head with me here. Now I want you to picture a ābusā. Ya, a bus. Ok, now I want you to picture an airplane. Big olā aiplane with turbines on the wings. Alright, now put the bus and the airplane together in your headā¦. Got it? Big olā bus with airplane wingsā¦ā¦ā¦ Weāre not done yet⦠Now take your big olā airplane busā¦ā¦ā¦ā¦ and cross itā¦ā¦ā¦ā¦ā¦ with a whaleā¦ā¦ā¦.. Yes you read that right. A WHALEā¦ā¦..
The story of Arc Rise Fantasia is pretty much your basic RPG storyline to any game ever. Politics suck, religion is whack, the ecosystem is effed up, and lots of frenemies. See basic. BUT, the elements of this story are presented in a great way. There where several times when important big stuff was happening and somebody would say something completely out of left field. I mean giant pieces of info that I never suspected and just blew my mind! Kind of those situations where you just go āwhy didnāt you say this earlier?!ā.
The pacing of the story is great, but the pacing of the game needed some help. It was almost completely linear until 3/4 of the way through the story. Every time I was able to get on a boat or a lightship I kept thinking ādo I get to control it?ā and it kept turning out that the answer was NO. I was getting a little irritated watching them zip on by without me controlling itā¦ā¦.. but then I finally obtained a lightship of my very own and boy was I happy about that. I was starting to think I would never get one.
Thereās not a ton of sidequests but there are some. Thereās guild work to do which doesnāt prove to be too terribly helpful but itās not hard to do. There are extra bosses to beat which sometimes donāt give you any exp or money but they do drop good items. And a lot of those bosses are easy to miss.
The music in this game is from Yasunori Mitsuda himself! Itās by no means his best work, but the score is good and it really adds to that nostalgic factor. A lot of it made me think of other gamesā¦.
The characters were good for the most part and the comedy was good as well. There were some sad times that did make me shed a tear or two, but hey Iām girl so thatās not saying much :p A couple of the characters though really started to get on my nervesā¦. and wellā¦ā¦ I have to spoiler this part, if youāre reading this and you donāt want any part of the story ruined for you then donāt read itā¦.
One character that I hated the mostā¦ā¦. Heās just soooo useless. And he KNOWS that heās useless. He runs away from battles, gets the crap beat out of him, he whines all the timeā¦ā¦. And Iām not kidding when I say he runs away from battlesā¦. Big boss fight comes up and he runs away⦠not in your partyā¦.. just gone! Frikinā jerk. Fine go cry in the corner! I didnāt want you in my team anyways!ā¦ā¦ā¦.. So he actually does run awayā¦ā¦ā¦ā¦ He really does. This time I mean he just left. He felt bad for causing so much trouble so heās just gone leaving us to adventure around the world without him. We meet up with him again after a while, and he goes with us to a dungeon where he starts feeling bad about himself againā¦ā¦ā¦. And well he kills himself because he knows he sucksā¦ā¦. Well he kills himself in the exact same way as Russell hereā¦.
Thereās a strange thing in this game that tries once again to imitate a Tales game. Costumes. Now in a Tales game, if you change the costume your character is wearing, you see it in the gameplay. Well hereā¦ā¦ā¦ you donāt. You get costumes, but you only see them on the menu screen. They donāt really add anything special. The only thing the costumes do is activate conversations. Now you donāt have to have the costume on your characters, you just have to own them and the conversations will happen. I find that to be awkward since there are a lot of conversations you can miss this way.
Now before the game came out in English, there was a lot of talk about the voice acting. The rumors were that there would only be an English track and the original Japanese track would be cut, and from the trailers at the time we all cringed at the English voice actingā¦ā¦. Well the rumor proved true and the voices were still atrocious. I gave it a chance. I really did. But after 3 hours into the game, I just couldnāt take it anymore. I went into the menu and muted all the voicesā¦ā¦. PHEW! That was so much better! The only thing was that when you mute all the voices, you mute ALL the voices. That even means all the voices in the battles tooā¦. Oh well, the battle cries couldnāt have been that pleasant to listen to right?
All in all, even though this game has flaws, I found it incredibly enjoyable and I was absolutely glued to it for days. The story held me, the music was a treat and not once did I mute it to listen to something else, the graphics reminded me of simpler times, and some of the Luminous Arc cameos made me smile. It was really hard for me to give this game a score. Personally I loved it once I got used to all the flaws, but it was all those flaws that prevented me from scoring it higher. The flaws are annoying but the game is still highly playable. I do recommend it. You donāt have to know anything about Luminous Arc to play it. Well, I think Iāve gone on long enough. š
EDIT: Arc Rise Fantasia was scored by somekind of ensemble cast of composers, Yoko Shimomura did some songs & some other Unknown composers did 60% of the music.
Itās quite a good OST, but nothing special to me. Though I didnāt played the game, so the context of the music is pretty much lost in me. xD