I thought it would be neat to expand vgm legacy to this thread and post lossless ps3 rips since the ps3’s audio files are XVAG and Atrac3 both appear to be lossless. So stay tune for the uncoming ps3 rips that we have been waiting for a long time 🙂
Several Guidelines:
———————-
1. We only post in Ogg or mp3 if the game is SOURCED in mp3.
2. No requests, its already tedious downloading and ripping ps3 games as it is, any requests will be ignored.
3. Western Non-japanese composer rips not allowed – Same rule as my other thread.
PS3 Rip list
————–
001 – Uncharted 2 – Among Thieves (Greg Edmonson)
002 – Warhawk (Christopher Lennertz)
003 – Wipeout HD (Various Artists)
004 – Uncharted -Drakes Fortune
005 – Haze – (Christian Marcussen,Graeme Norgate,Sascha Dikicyan Cris velasco)
006 – M.A.G. – Apocalyptica,Tree Adams,Cris Velasco
007 – Socom – Confrontation – (Justin Burnette)
Composer: Greg Edmonson
Tracks: 347
Here is the first ps3 exclusive rip!! huge score with a runtime of 12hrs, Great quality 48hz Lossless XVAG ADPCM 🙂 first direct rip so no need for line in rips now 😉
barnaby is doing the first part also 🙂
OGG
http://www.megaupload.com/?d=SV83HK0U
http://www.megaupload.com/?d=GFW07VMP
http://www.megaupload.com/?d=4R71JPWH
http://www.megaupload.com/?d=L9WKE25V
http://www.megaupload.com/?d=OHH20D1H
http://www.megaupload.com/?d=3WG0XJB2
http://www.megaupload.com/?d=06NYPFD3
http://www.megaupload.com/?d=T3JE70AG
http://www.megaupload.com/?d=VK9TQG8S
http://www.megaupload.com/?d=P4GSJLD0
http://www.megaupload.com/?d=DJ0AVRVJ
http://www.megaupload.com/?d=7E8N5OEH
http://www.megaupload.com/?d=6RL2R8BJ
http://www.megaupload.com/?d=IECCS5E7
COMPLETED!
Thanks to hcs forums for vgmstream.
😀
This post is a GOD!!!!!!!!!!!!
Guauu!!!! Uncharted gamerip now please!!!
Thanks!!!!!!!!
nope, they have sfx and the rip is huge as it is, have included every score cue from the bigfile mixed some layers.
You misunderstood me, I meant the cues from the OST (the commercial album) that included some cutscene tracks. Cutscenes like Cornered, the prologue, "Tunnel-Vision"…
Nevermind, you answered my question anyway 😉
But another thing. Some tracks in the game are redundant. For example there is an IceCaveExplore_ORCHNONLOOP and IceCaveExplore_ORCHLOOP. Both feature the same music and mix, but ORCHNONLOOP is complete. Did you still include the other one?
However, I think you did a great job – and very fast. But I guess I will stick to my version.
If anybody finds a backup image of Alone In The Dark: Inferno, I’m all ears. The one I found had dead links.
rip is 4.22gigs
You see now that your passion for lossless can make releasing PS3 rips a bit inconvenient for you. For example that Quest for booty rip in XVAG is 118 MB and you and Pistastesgood came to conclusion that it`s lossless (Alpha didn`t agree with that but since it seems to be very high quality for you two I chose this game to give your an example) but I am fearful to think how much space it`s going to take in FLAC! So why not accept new Alpha`s confession 😉 and to upload source files which FFS public can listen to even without convertion (since XVAG support has been added to vgmstream)? I`m making this suggestion just to try to make things easier for you because it`s obvious that "source files + vgmstream even with extrenal libraries" << "FLAC rip".
But of course it`s up to you and I can give you a promise that I won`t complain about your rips in this thread that interest me and are smaller than the whole game (talking about 4,83 GB PS3 version of Red dead redemption, with so much music it`s possible that FLAC rip may be even bigger than the game dump itself)!
But of course it`s up to you and I can give you a promise that I won`t complain about your rips in this thread that interest me and are smaller than the whole game (talking about 4,83 GB PS3 version of Red dead redemption, with so much music it`s possible that FLAC rip may be even bigger than the game dump itself)!
Speaking of RDR: did anybody take a look on that file structure?
That was actually a bad example because no one has exported that game dump yet because there`re files bigger than 4 GB in it. I just couldn`t remember any other PS3 game that`s smaller than 4,83 GB so I named RDR like the smallest PS3 game known.
Shank
Planet Minigolf
Penny Adventures Chapters 1 and 2
??
Shank
Planet Minigolf
Penny Adventures Chapters 1 and 2
??
RULES!
1. We only post in FLAC, no ogg/mp3/wma or other lossy codecs
2. No requests, its already tedious downloading and ripping ps3 games as it is, any requests will be ignored.
3. Western Non-japanese composer rips not allowed – Same rule as my other thread.
Converting ogg files to mp3 doesn’t cause too much quality loss does it?
You’d be surprised how much of the music on PS3 is lossy. So far, out of ~44 games that have been ripped, 1 of them has been lossless
Converting ogg files to mp3 doesn’t cause too much quality loss does it?
Of course it does, OGG is the least lossy of the codecs i like to use.
Yeah technically, but you won’t hear that with your fucking ears that is for sure.
Ok, sorry, i�m sorry.
Let’s not start the OGG/MP3 argument again. 😉
Music by: Various Artists
Platform: PlayStation 3
Tracks: 10
WipEout HD (http://www.megaupload.com/?d=I368KTJG)
The music is electronic, and though it was by various artists, the music is all instrumental. 😉 Enjoy!
WARHAWK
Music by: Christopher Lennertz and Timothy Wynn
Platform: PlayStation 3
Tracks: 29
Warhawk (http://www.megaupload.com/?d=SJ5K5BO8)
The music is orchestral, similar to Lennertz’s Medal of Honor, up to a certain extent. Have fun!
Alright, those are my two rips for now. Enjoy!
Whaaaa? I don’t know man, I guess some people "hear" things. Sucks to be me I guess, I’m only blaming myself 😉
EDIT: Man, these new smilies are, how do kids say it in these days? … So gay! Oh right, there we go.
And seconded on the smilies.
Although you could say I could play mp3 and ogg files with Winamp… don’t prefer to have multiple media players on my machine… Was hoping for the FLAC versions to convert to mp3, but it’s certainly not worth wasting Orange’s bandwidth and upload speed for 4gb.
I guess it’s just my problem. Oh wells…
DDDRRRRR!!!! CAN I REQUEST A HAM SANDWICH????
Composer: Greg Edmonson
Tracks: 347
Here is the first ps3 exclusive rip!! huge score with a runtime of 12hrs, Great quality 48hz Lossless XVAG ADPCM 🙂 first direct rip so no need for line in rips now 😉
barnaby is doing the first part also 🙂
OGG
http://www.megaupload.com/?d=SV83HK0U
http://www.megaupload.com/?d=GFW07VMP
http://www.megaupload.com/?d=4R71JPWH
http://www.megaupload.com/?d=L9WKE25V
http://www.megaupload.com/?d=OHH20D1H
http://www.megaupload.com/?d=3WG0XJB2
http://www.megaupload.com/?d=06NYPFD3
http://www.megaupload.com/?d=T3JE70AG
http://www.megaupload.com/?d=VK9TQG8S
http://www.megaupload.com/?d=P4GSJLD0
http://www.megaupload.com/?d=DJ0AVRVJ
http://www.megaupload.com/?d=7E8N5OEH
http://www.megaupload.com/?d=6RL2R8BJ
http://www.megaupload.com/?d=IECCS5E7
COMPLETED!
zOMFG!!!!!!!!!!!!!!!!!
EEEEEEEEEEEKKKK!!!
I can not overdo my excitement well enough. Thank you so much!
Thanks!
VGM [email protected] .::. Index (http://bt.hcs64.com/index.php)
Go to Index of /files/vgmstream (http://hcs64.com/files/vgmstream/)
download this and extract to your players (winamp/xmplay etc) plugin folder. Open players options and make sure all the supported formats are associated with your player. Then extract downloaded files from first site double click and play..
They guys at hcs are the real gods
I SO want the music…
———- Post added at 08:55 AM ———- Previous post was at 08:55 AM ———-
Anyone doing a MotoGP 09/10 rip?
I SO want the music…
VGM [email protected] .::. Index (http://bt.hcs64.com/index.php)
Go to Index of /files/vgmstream (http://hcs64.com/files/vgmstream/)
download this and extract to your players (winamp/xmplay etc) plugin folder. Open players options and make sure all the supported formats are associated with your player. Then extract downloaded files from first site double click and play..
They guys at hcs are the real gods
What are you posting this for? OrangeC worked hard on this rip and did not take it from hcs.
VGM [email protected] .::. Index (http://bt.hcs64.com/index.php)
Go to Index of /files/vgmstream (http://hcs64.com/files/vgmstream/)
download this and extract to your players (winamp/xmplay etc) plugin folder. Open players options and make sure all the supported formats are associated with your player. Then extract downloaded files from first site double click and play..
They guys at hcs are the real gods
What are you implying by the guys at hcs are the real gods? if you mean that i took them from the tracker then your wrong, i extracted these files muyself and converted them from the disc.
Seeing how frequently the completion of your rips is dependent on whether or not hcs et all does the reverse engineering work for you, that would be a sensible conclusion.
Yea, sure, that’s why you know the rips (http://forums.ffshrine.org/f72/littlebigplanet-ps3-game-rip-160cbr-79654/#post1535248), but seemingly don’t have an account on hcs tracker.
I wonder why that is? Couldn’t be that you’re trying to conceal your identity there in the case that people got pissed that you simply used their tools and rips, and redistributed transcodes of them now could it?
I don’t need to, it’s quite obvious that you use an alternate account there so as to leech rips and propagate them here.
FDM64 = Douche
Full of shit? Yea, you’re the one that says AT3/AT3+/ADPCM is lossless, simply because you say it is, and I’m full of shit.
I can see why you’re only capable of using other peoples’ tools to do your rips.
Deny it all you like, plenty of people already know you’re a big hotshot on ffshrine, but you can’t rip your way out of a paper bag without a 10 page instruction manual guiding you through it.
To refute your "bullshit" argument, however, you don’t need two accounts to have an alt, an account to conceal ones identity for various purposes, in this instance, to get away with leeching without "dirtying" your oh-so-highly regarded name.
I will see what I can do about having the admin ban you though 😉
———- Post added at 09:05 PM ———- Previous post was at 09:01 PM ———-
FDM64 = Douche
Wow, nice argument there, I’m a douche because I’m pointing out how OrangeC has been ripping other peoples work for years.
I take it I’m also a douche because I point out that he’s an ass to noobs who in reality are no worse than himself?
Try and stay out of arguments you know little about, it’d do you well.
EDIT: other peoples works? you fail once again to understand i take nothing from the tracker, and i have to use the vgmstream tools because guess what? thats what they are there for for people to use to make there own rips. now if you would like me to credit the tool maker in my posts im okay with that, but to accuse me of plagiarism is just downright idiotic.
now leave please.
I take it I’m also a douche because I point out that he’s an ass to noobs who in reality are no worse than himself?
Try and stay out of arguments you know little about, it’d do you well.
FDM64 = Douche
Hey Orange,
Credit the tool maker so princess here can stop bitching. 😉
Credit the tool maker so princess here can stop bitching. 😉
I wonder why you don’t call OrangeC a princess, when he’s the one that first started bitching about not getting thanks.
I’m guessing it’s because you’ve run out of a coherent argument you’re having to resort to ad hominem because you’ve got nothing else.
Nice.
I’m guessing it’s because you’ve run out of a coherent argument you’re having to resort to ad hominem because you’ve got nothing else.
Nice.
I’m calling you "princess" because you’re bringing up a topic that is old and irrelevant now. Yeah, he did show some frustration with being unappreciated in the past, but I’m sure he’s gotten over that now because it just comes with the territory. You and two other guys were the ones who brought up the topic of supposedly plagiarizing and all you guys have are just accusations. Unless you can produce some undeniable proof that he actually did rip off hcs or whatever the heck you’re referring to, all you’re doing is trolling.
Seeing as you seem to have forgotten my argument:
You’re a dick about getting thanks, because you put *so* much work into *your* rips which are based off of others’ work, namely the composers, in addition to the coders and crackers who reverse engineer the audio formats, VFS’, and encryption methods, without their work, you wouldn’t have jack-shit, you’ve even admitted that you don’t know what you’re doing as you’re not a coder/cracker/hacker.
You think you’re a real big shit here, as you know how to use other peoples tools’ to transcode native audio formats to more consumer conventional audio formats, which is a joke, seeing as pretty much anyone on this forum could pick up on ripping games in a very short amount of time, and funnily enough, you’re chickenshit everywhere else because of this lack of knowledge and skills.
You’re a hypocritical leech of information, yet you think it’s wrong if anyone ever leeches anything from you.
You act as if you know what you are talking about regarding quantization, lossiness, variants of audio compression schemes, infallible even, when in fact you know very little.
You try and get Megaupload points from your uploads, trying to profit from sharing. (not even factoring in that you’re trying to profit from the respective composers/coders/crackers/hackers original work – but I doubt you’ll see what’s wrong in that as you couldn’t figure it out last time.
You’re a run of the mill cocky asshole that thinks they’re gods gift to the world.
Learn the art of modesty, it will do you well.
Keep arguing back, and I will continue in suit, until my claims are no longer accurate.
What is my gain though? Revealing you for who you actually are, way too many people are on your nuts unjustly.
I’m calling you "princess" because you’re bringing up a topic that is old and irrelevant now. Yeah, he did show some frustration with being unappreciated in the past, but I’m sure he’s gotten over that now because it just comes with the territory.
Yea, 2 days old. Ancient really. He’s nothing like that now of course.
You and two other guys were the ones who brought up the topic of supposedly plagiarizing and all you guys have are just accusations.
Actually, I didn’t bring it up again, I corrected the assertions that OrangeC made. Prove me wrong.
Unless you can produce some undeniable proof that he actually did rip off hcs or whatever the heck you’re referring to, all you’re doing is trolling.
It’s not just that, that’s just a minor part of the rest of the argument that you seem to have missed. See the above points, and prove them wrong.
If you think that using tools that were made for the rips and getting help with rips, only to take full credit on ffshrine, isn’t ripping anothers’ work off, then what is, in your opinion?
2) *You* per se, didn’t bring it up. However, this post (http://forums.ffshrine.org/f72/ps3-rips-thread-vgm-legacy-80045/3.html#post1545313) brought it up and you responded to one of Orange’s replies to it and instigated this whole mess even further.
3) I’m a total advocate for giving credit where it’s due. However, the last page of responses to this whole topic has been nothing but accusations. You still haven’t been able to produce anything that shows Orange ripped off someone else’s work. I don’t know how he’s gone about doing his rips. You are forgetting that this is the internets and it’s highly known for stealing others’ work and passing it as your own. Is Orange doing that here? I don’t know. Besides, he said he was going to credit the person or persons who came up with the tool… so why are you still crying about this?
You’re a dick about getting thanks, because you put *so* much work into *your* rips which are based off of others’ work, namely the composers, in addition to the coders and crackers who reverse engineer the audio formats, VFS’, and encryption methods, without their work, you wouldn’t have jack-shit, you’ve even admitted that you don’t know what you’re doing as you’re not a coder/cracker/hacker.
You think you’re a real big shit here, as you know how to use other peoples tools’ to transcode native audio formats to more consumer conventional audio formats, which is a joke, seeing as pretty much anyone on this forum could pick up on ripping games in a very short amount of time, and funnily enough, you’re chickenshit everywhere else because of this lack of knowledge and skills.
You’re a hypocritical leech of information, yet you think it’s wrong if anyone ever leeches anything from you.
You act as if you know what you are talking about regarding quantization, lossiness, variants of audio compression schemes, infallible even, when in fact you know very little.
You try and get Megaupload points from your uploads, trying to profit from sharing. (not even factoring in that you’re trying to profit from the respective composers/coders/crackers/hackers original work – but I doubt you’ll see what’s wrong in that as you couldn’t figure it out last time.
You’re a run of the mill cocky asshole that thinks they’re gods gift to the world.
Learn the art of modesty, it will do you well.
Keep arguing back, and I will continue in suit, until my claims are no longer accurate.
What is my gain though? Revealing you for who you actually are, way too many people are on your nuts unjustly.
Yea, 2 days old. Ancient really. He’s nothing like that now of course.
Actually, I didn’t bring it up again, I corrected the assertions that OrangeC made. Prove me wrong.
It’s not just that, that’s just a minor part of the rest of the argument that you seem to have missed. See the above points, and prove them wrong.
If you think that using tools that were made for the rips and getting help with rips, only to take full credit on ffshrine, isn’t ripping anothers’ work off, then what is, in your opinion?
okay this is getting old, im just going to stop responding to you. get a fucking life and stop criticizing my rips, your taking everything to technical and it seems you just don’t know when to stop arguing about this stupid shit.
So guess what im just gonna keep posting my rips here, if you don’t like it, fuck off.
End of story
Thread 77500
If that isn’t bitching, then what exactly is bitching? It’s bitching if I point out that the rips he puts *some* work into were derivative works based on work that others have done, which he doesn’t necessarily accredit, but it isn’t if he’s wanting thanks for putting said *some* work into whatever rip.
2) *You* per se, didn’t bring it up. However, this post (http://forums.ffshrine.org/f72/ps3-rips-thread-vgm-legacy-80045/3.html#post1545313) brought it up and you responded to one of Orange’s replies to it and instigated this whole mess even further.
Yes, I didn’t bring it up. I could have chosen not to.
3) I’m a total advocate for giving credit where it’s due. However, the last page of responses to this whole topic has been nothing but accusations.
See the arguments in the previous topic.
And if you feel like it, search up his name here: hcs forum search (http://hcs64.com/mboard/forum.php?searchmode) and count how many times he asks for help. Then count how many times he says thanks.
You still haven’t been able to produce anything that shows Orange ripped off someone else’s work. I don’t know how he’s gone about doing his rips. You are forgetting that this is the internets and it’s highly known for stealing others’ work and passing it as your own. Is Orange doing that here? I don’t know.
Actually, I can. Find any program, any program at all that will decode XVAG ADPCM and the other slew of codecs that VGMStream supports. That’s the easiest thing to point out though, just look at his posts on hcs’ forum. A fair portion of the rips hinge on whether or not someone there helps him with the format. That alone should be enough to see he’s ripping off others’ work.
Besides, he said he was going to credit the person or persons who came up with the tool… so why are you still crying about this?
I’m not, I’m counter arguing, you slur me, I counter argue. Why are you crying about it? If you stop replying, then what I have to repeatedly disprove? It takes 2 to argue.
okay this is getting old, im just going to stop responding to you. get a fucking life and stop criticizing my rips, your taking everything to technical and it seems you just don’t know when to stop arguing about this stupid shit.
So guess what im just gonna keep posting my rips here, if you don’t like it, fuck off.
End of story
Fair enough, if you’re going to devolve into ignorance, then I can’t argue it. I’d like to point out though, I have no life because of what? Because I’m pointing out how the rip isn’t *your* work? Because I’ve thoroughly proven each of your points wrong, barring that you specifically steal rips from the tracker and transcode them for distribution here? If you can’t argue, then don’t.
Hey bud dont you want to go to sleep or find something else to spend your time, it became a little bit disturbing to see this kind of mess for nothing. dont worry your message is clear, promise everybody here understand your point of view, but exept if you have the right or come from SONY,MICROSOFT,NINTENDO….. Please stop with this overmouth of unfinishing posts, Thanks in advance!
Seeing as MFAudio is dated by about 10 years, wasn’t ever updated and is buggy as crap, I don’t see why you’d bring that into the argument, but I’ll bite.
True it can handle some variants of Sony ADPCM, but I did say "slew of other codecs", which MFAudio does not support.
(Unless I’m unaware of some brand new version that does everything VGMStream does)
Get back on topic, quit the arguments. Please
Thank you.
If you must continue, continue through PM.
You’re a dick about getting thanks, because you put *so* much work into *your* rips which are based off of others’ work, namely the composers, in addition to the coders and crackers who reverse engineer the audio formats, VFS’, and encryption methods, without their work, you wouldn’t have jack-shit, you’ve even admitted that you don’t know what you’re doing as you’re not a coder/cracker/hacker.
You think you’re a real big shit here, as you know how to use other peoples tools’ to transcode native audio formats to more consumer conventional audio formats, which is a joke, seeing as pretty much anyone on this forum could pick up on ripping games in a very short amount of time, and funnily enough, you’re chickenshit everywhere else because of this lack of knowledge and skills.
You’re a hypocritical leech of information, yet you think it’s wrong if anyone ever leeches anything from you.
You act as if you know what you are talking about regarding quantization, lossiness, variants of audio compression schemes, infallible even, when in fact you know very little.
You try and get Megaupload points from your uploads, trying to profit from sharing. (not even factoring in that you’re trying to profit from the respective composers/coders/crackers/hackers original work – but I doubt you’ll see what’s wrong in that as you couldn’t figure it out last time.
You’re a run of the mill cocky asshole that thinks they’re gods gift to the world.
Learn the art of modesty, it will do you well.
Keep arguing back, and I will continue in suit, until my claims are no longer accurate.
What is my gain though? Revealing you for who you actually are, way too many people are on your nuts unjustly.
If you think that using tools that were made for the rips and getting help with rips, only to take full credit on ffshrine, isn’t ripping anothers’ work off, then what is, in your opinion?
Hello guys 😉
FDM64, its a little more complex than you think. It depends what you think a rip is – a simple extracted audio stream with some tools developed by some great coders and uploade to a filehoster/tracker OR, like i think, a unofficial score perfectly edited, means looped with fade in/out and a common audio codec. Maybe you think the editing part is simple and less time intensive but then you think wrong! – editing is one of the most time consuming job if you rip a game. If you get a few thousends variable segments of small clips with silent parts at the end of each then you will need weeks! Of course not all games have such a structure but for another example: The Saboteur with around 250 tracks – most of them loopable, all in a bigfile with more than 8000 files. You can be sure i have worked a few days on it, or go into gears of war 2. The UT3 Engine has thousands and thousands of files. What i want to say is that you cannot simple say that only the coders/crackers are needed for gameripping, of course they are but the ripper, like a audio director is also needed. If you are happy with streamed, unedited rips then its okay but i would never download such a rip because first i dont have the time to do my own rip with such unedited tracks and second i want a perfect soundtrack like a OST, without some special codecs, plugins or a other things, i want a score which i can directly listen in my favorite player without cuts and without any other work on it.
I have ripped hundreds of games and i know what iam talking about. I have cracked some audio system too, i was the first one on gamingforce/ffshrine who has extracted the ubisoft audio stream system and helped zench to add the 12 channel Splinter cell 4 ubi stream into his decoder way back. By the way who said that MFaudio is a buggy player? – i have ripped all my ps2 games with this decoder. Even all multichannel ps2 tracks which are not supported 😉 you need only a hex editor and some batch codes. Its not important how old a decoder is, if you understand how the stream works and how you have to work with it. I dont say VGMStream is a bad decoder/player but look its funny – i have used this decoder around 2-3 times 😉 i have simple not needed this decoder for all my gamerips.
@bxaimc
I dont need a player who support such features because i add fading, looping… to the tracks. Iam the audio editor and i dont trust such automatic fading/looping tools. Do you know "GUN" the game. Alpha23 has figure out, that the looping was ingame. Means the tracks are looped up to 6 times. Can your tool cut these looped tracks down to one or two loops on-the-fly automatically? I dont think so. Sometimes you have to delay the fading for some tracks but not for all, it depends on the track and it depends on YOU. You need a good distance to the music – even if you love a track. Its wrong to loop such tracks endless, thats the feeling for music who a good ripper should have and thats exactly the difference, i listen to a track and think about how i can edit this track to a perfect listenable track. I know my old rips (<2009) are very simple and not looped/edited the reason is that i have started ripping without knowledge – its some kind of evolution. You love VGM music but you dont know why – now i know it 😉
Why i need a tool which supports "thousands" of codecs if i need only one special. If XVAG is only a container and if a Ps3 game use only ps Adpcm then i dont need VGMStream. I would use vgmstream only if a codec is only supported by this decoder like wii games with their special dsp codecs.
@all
Well guys, i have still no time to do new rips and i dont know when i will have the time. My study and especially the learning is very very time intensive. On the other hand, i dont know if iam needed here. There are so many guys who rip vgmmusic now. I wish you all a nice day. bye bye
That’s true! Absolutely agree with you.
P.S. Would be nice if you rip some games in the future 😀
FDM64, its a little more complex than you think. It depends what you think a rip is – a simple extracted audio stream with some tools developed by some great coders and uploade to a filehoster/tracker OR, like i think, a unofficial score perfectly edited, means looped with fade in/out and a common audio codec. Maybe you think the editing part is simple and less time intensive but then you think wrong! – editing is one of the most time consuming job if you rip a game. If you get a few thousends variable segments of small clips with silent parts at the end of each then you will need weeks! Of course not all games have such a structure but for another example: The Saboteur with around 250 tracks – most of them loopable, all in a bigfile with more than 8000 files. You can be sure i have worked a few days on it, or go into gears of war 2. The UT3 Engine has thousands and thousands of files. What i want to say is that you cannot simple say that only the coders/crackers are needed for gameripping, of course they are but the ripper, like a audio director is also needed. If you are happy with streamed, unedited rips then its okay but i would never download such a rip because first i dont have the time to do my own rip with such unedited tracks and second i want a perfect soundtrack like a OST, without some special codecs, plugins or a other things, i want a score which i can directly listen in my favorite player without cuts and without any other work on it.
I have ripped hundreds of games and i know what iam talking about. I have cracked some audio system too, i was the first one on gamingforce/ffshrine who has extracted the ubisoft audio stream system and helped zench to add the 12 channel Splinter cell 4 ubi stream into his decoder way back. By the way who said that MFaudio is a buggy player? – i have ripped all my ps2 games with this decoder. Even all multichannel ps2 tracks which are not supported 😉 you need only a hex editor and some batch codes. Its not important how old a decoder is, if you understand how the stream works and how you have to work with it. I dont say VGMStream is a bad decoder/player but look its funny – i have used this decoder around 2-3 times 😉 i have simple not needed this decoder for all my gamerips.
@bxaimc
I dont need a player who support such features because i add fading, looping… to the tracks. Iam the audio editor and i dont trust such automatic fading/looping tools. Do you know "GUN" the game. Alpha23 has figure out, that the looping was ingame. Means the tracks are looped up to 6 times. Can your tool cut these looped tracks down to one or two loops on-the-fly automatically? I dont think so. Sometimes you have to delay the fading for some tracks but not for all, it depends on the track and it depends on YOU. You need a good distance to the music – even if you love a track. Its wrong to loop such tracks endless, thats the feeling for music who a good ripper should have and thats exactly the difference, i listen to a track and think about how i can edit this track to a perfect listenable track. I know my old rips (<2009) are very simple and not looped/edited the reason is that i have started ripping without knowledge – its some kind of evolution. You love VGM music but you dont know why – now i know it 😉
Why i need a tool which supports "thousands" of codecs if i need only one special. If XVAG is only a container and if a Ps3 game use only ps Adpcm then i dont need VGMStream. I would use vgmstream only if a codec is only supported by this decoder like wii games with their special dsp codecs.
@all
Well guys, i have still no time to do new rips and i dont know when i will have the time. My study and especially the learning is very very time intensive. On the other hand, i dont know if iam needed here. There are so many guys who rip vgmmusic now. I wish you all a nice day. bye bye
THIS 100% this!!
I never said you guys didn’t at all but it happens. My Final Fantasy XIII (360) rip was spread all over the web without any credit to me for the rip nor the convert kit.
FDM64, its a little more complex than you think.
Yea, having to tag the files must be a real bitch compared to the RE.
It depends what you think a rip is – a simple extracted audio stream with some tools developed by some great coders and uploade to a filehoster/tracker OR, like i think, a unofficial score perfectly edited, means looped with fade in/out and a common audio codec.
Which can be done with just VGMstream (and at this point I doubt that anyone is arguing this, it’s pretty clear OrangeC uses it for his rips). But if you want it "perfect" then why don’t you just use internal meta that provides the loop points? The only other cases would be when you’re working with raws that didn’t have looping information, which I wasn’t arguing, if you’d read the thread.
I don’t see what you’re trying to get at.
Maybe you think the editing part is simple and less time intensive but then you think wrong! – editing is one of the most time consuming job if you rip a game. If you get a few thousends variable segments of small clips with silent parts at the end of each then you will need weeks! Of course not all games have such a structure but for another example: The Saboteur with around 250 tracks – most of them loopable, all in a bigfile with more than 8000 files. You can be sure i have worked a few days on it, or go into gears of war 2. The UT3 Engine has thousands and thousands of files. What i want to say is that you cannot simple say that only the coders/crackers are needed for gameripping, of course they are but the ripper, like a audio director is also needed. If you are happy with streamed, unedited rips then its okay but i would never download such a rip because first i dont have the time to do my own rip with such unedited tracks and second i want a perfect soundtrack like a OST, without some special codecs, plugins or a other things, i want a score which i can directly listen in my favorite player without cuts and without any other work on it.
This is a pretty moot argument, as I never said that the coders are doing all the work, if anything I implied that they do a majority of the work, which they do. I don’t see how you’re going to say that the coders don’t put at least as much as you guys.
Did you miss the point though? That OrangeC just wants *his* credit for *his* work and to get $$$ from megaupload from *his* work because it’s all *his*? The whole point is that he’s a hypocritical dumbass, and needs to be taken off his high horse.
I have ripped hundreds of games and i know what iam talking about.
Sure, but what you have cited are examples irrelevant to my point. The fact that you may or may not have ripped hundred games does not change the fact that OrangeC is a pompous hypocritical dick.
I have cracked some audio system too, i was the first one on gamingforce/ffshrine who has extracted the ubisoft audio stream system and helped zench to add the 12 channel Splinter cell 4 ubi stream into his decoder way back.
That’s nice. But see above, perhaps read it a few times. It’s irrelevant. Not to mention it used a well documented IMA ADPCM codec that intel developed nearly twenty years ago.
By the way who said that MFaudio is a buggy player? – i have ripped all my ps2 games with this decoder.
Said rips are apt to be quite shitty, I take it that’s why you think that you need to re-edit the music and manually loop stuff than use internal loop information? Also, aren’t you forgetting about the tons of games that it doesn’t support? Or do you think just because it doesn’t crash on given file it’s a good rip?
Even all multichannel ps2 tracks which are not supported 😉 you need only a hex editor and some batch codes.
Again you’re neglecting to mention the games that don’t work, but whatever
Its not important how old a decoder is, if you understand how the stream works and how you have to work with it. I dont say VGMStream is a bad decoder/player but look its funny – i have used this decoder around 2-3 times 😉 i have simple not needed this decoder for all my gamerips.
If you understood how streams work you wouldn’t be saying that.
Without the proper ripper/tool, there is NO way of getting it to play correctly. Ripping with the wrong tool (MFAudio, not compatible with a slew of games, not able to handle looping meta which you seem to be against, regardless of it being taken straight from the game, not even counting all the games it doesn’t work with now) can make all the difference.
@bxaimc
I dont need a player who support such features because i add fading, looping… to the tracks. Iam the audio editor and i dont trust such automatic fading/looping tools. Do you know "GUN" the game. Alpha23 has figure out, that the looping was ingame. Means the tracks are looped up to 6 times. Can your tool cut these looped tracks down to one or two loops on-the-fly automatically?
Do you really think so highly of yourself to say that you could loop the files better then the composers and sound programmers?
Regardless, yes, VGMstream can, if I understand you correctly – you can set the amount of times for things to be looped as well as use GENH containers to use *your* loop points.
I dont think so. Sometimes you have to delay the fading for some tracks but not for all, it depends on the track and it depends on YOU.
So again, your arbitrary definition of what sounds good to you defines what the music was supposed to be? You make it harder on yourself by using the wrong tools, when you could simply use the *right* tool for the job and just use the information off the game.
You need a good distance to the music – even if you love a track. Its wrong to loop such tracks endless, thats the feeling for music who a good ripper should have and thats exactly the difference, i listen to a track and think about how i can edit this track to a perfect listenable track.
Again you’re just against the information given off the disc. If it loops for 6 minutes or 60, it’s *your* approach to the music, not the original composers and developers.
I know my old rips (<2009) are very simple and not looped/edited the reason is that i have started ripping without knowledge – its some kind of evolution. You love VGM music but you dont know why – now i know it 😉
Yes, first you learn about MFAudio, and then you learn to start using a hex editor and program your own unpackers and learn how MFAudio isn’t a good tool at all.
Why i need a tool which supports "thousands" of codecs if i need only one special. If XVAG is only a container and if a Ps3 game use only ps Adpcm then i dont need VGMStream.
So you don’t *need* VGMStream because you prefer to manually loop tracks, regardless of how the music actually plays on hardware (how you *think* it plays on hardware would be an accurate assertion). That’s nice you want to loop the music your way instead of the developers way. But for those who use tools other than MFAudio, thinking it’s a great program… well I’d *personally* want something to loop in the same way as it did in the game, and not my arbitrary re-looping of another’s work.
I would use vgmstream only if a codec is only supported by this decoder like wii games with their special dsp codecs.
Then you’re missing out. Well maybe you’re not, relooping tracks could make for a great placebo.
For what, exactly?
I already gave warning this will be the second.
-FDM64- If you must continue take it to PM.
I already gave warning this will be the second.
-FDM64- If you must continue take it to PM.
🙂 🙂 🙂 🙂 🙂 🙂 🙂 🙂 🙂 🙂 🙂
anyone else continuing it will be as well, including people that reply to flames. don’t feed the trolls, thx !
kbai ~
Yea, having to tag the files must be a real bitch compared to the RE.
?? Its not about tagging – read first the complete answer before you say such a nonsense
Which can be done with just VGMstream (and at this point I doubt that anyone is arguing this, it’s pretty clear OrangeC uses it for his rips). But if you want it "perfect" then why don’t you just use internal meta that provides the loop points? The only other cases would be when you’re working with raws that didn’t have looping information, which I wasn’t arguing, if you’d read the thread.
I don’t see what you’re trying to get at.
Nop – you have no idea about ripping. Have you ever heared about dynamic music tracks? Maybe you dont understand this but VGM music is differ to Movie Soundtracks – its dynamic – there are not only simple tracks 😉 Of course if you use looping information (if you have them) then you get the correct looping point but thats not the point. There are a lot of games which use such a dynamical stream system with action/silent whatever parts. In this case you decide how the track will be – not the composer or a simple tool.
This is a pretty moot argument, as I never said that the coders are doing all the work, if anything I implied that they do a majority of the work, which they do. I don’t see how you’re going to say that the coders don’t put at least as much as you guys.
Did you miss the point though? That OrangeC just wants *his* credit for *his* work and to get $$$ from megaupload from *his* work because it’s all *his*? The whole point is that he’s a hypocritical dumbass, and needs to be taken off his high horse.
Yeah you dont said that and i dont said that rippers do more work than coders 😉
That’s nice. But see above, perhaps read it a few times. It’s irrelevant. Not to mention it used a well documented IMA ADPCM codec that intel developed nearly twenty years ago.
Yeah a well documented IMA ADPCM but noone has cracked the stream system with that codec
for years. What i want to explain with that is, that i know both sides and therefore i dont want that someone think that rippers do only "some" work and the coders are the real gods. Thats simple wrong! Rippers have still enough to do with some unpacked games. If you dont think so, try to rip Spiderman Web of Shadows. Hey its not encrypted, you dont need a coder or a hex editor, you have only a few thousends extremely variable segments. By the way there is a clicking if you combine some segments 😉 even ingame if you play the game. Maybe a bug who knows – Who is now the better audio editor 😉
Said rips are apt to be quite shitty, I take it that’s why you think that you need to re-edit the music and manually loop stuff than use internal loop information? Also, aren’t you forgetting about the tons of games that it doesn’t support? Or do you think just because it doesn’t crash on given file it’s a good rip?
wow internal looping information – man thats hard. Looping is soooo damn hard – maybe for someone who is deaf. Hmm why i need another decoder when the stream is ps adpcm? I dont see why i should use vgmstream for such tracks.
Again you’re neglecting to mention the games that don’t work, but whatever
? i use MFaudio for PS adpcm tracks! surprise they work fine 😉
If you understood how streams work you wouldn’t be saying that.
Without the proper ripper/tool, there is NO way of getting it to play correctly. Ripping with the wrong tool (MFAudio, not compatible with a slew of games, not able to handle looping meta which you seem to be against, regardless of it being taken straight from the game, not even counting all the games it doesn’t work with now) can make all the difference.
Lol – FDM64. MFaudio works with PS adpcm. If a game has a very special codec like wii games then i think i would use vgmstream 🙂 Yeah i know how a stream works, therefore i use MFaudio and iam not against looping meta – its okay but not really important for my rips and i have done some nice ps2 gamerips without looping meta. Surprise its possible.
Do you really think so highly of yourself to say that you could loop the files better then the composers and sound programmers?
Regardless, yes, VGMstream can, if I understand you correctly – you can set the amount of times for things to be looped as well as use GENH containers to use *your* loop points.
Not better, differ – like i said its not a movie soundtrack – there is often dynamical music and the other tracks, more simpler tracks, with easy begining/looping/ending parts should be like "the composer himself worked on these tracks". Thats not hard, man you dont need for such tracks looping meta data – simple add these tracks together and if you want to use for such tracks vgmstream then do it.
No it cant – these tracks are "stored" looped – like i said up to 6 times if you analyse the track with a audio editor. Can VGMstream cut these loops out of the file without quality loss? i dont think so – it was the x360 version and the codec was xma – ask alpha23
So again, your arbitrary definition of what sounds good to you defines what the music was supposed to be? You make it harder on yourself by using the wrong tools, when you could simply use the *right* tool for the job and just use the information off the game.
Another example because it looks like you think all games use such a simple stream system. Warhammer 40000: Dawn of War II. This game has two tracks for each fraction. Both tracks have the same length but one is more a battle track the other more an ambient track, both tracks have the same rhythm. If you fight in the game then the ambient track will be quieter and the battle track louder. Means the fading is variable. But yeah i know vgmstream can handle these tracks automatically on-the-fly. Maybe if i use my mouse then the battle track starts, right?. Its black and white thinking – there are more games that you think which use a more complex stream system and not only simple fading/looping with three track segments.
Again you’re just against the information given off the disc. If it loops for 6 minutes or 60, it’s *your* approach to the music, not the original composers and developers.
wrong – its a game and it loops how long you are in an area ingame. There is not in every game a original composer and developer track with ending segments. Like i said its not a movie soundtrack. Same like above, black and white thinking – games have differ stream systems and iam not against the looping information. I havent need it before and i have done some rips without these information.
Another example why you should not trust tools at all costs. I am sure you know the old EA Layer codec (not the headerless version). The last two Harry Potter games – have you ever recognised a background layer – some kind of a buzzing sound if you decode this stream with the the great sox converter? But iam sure your vgmstream player has a filter to get this layer out of the track on-the-fly of course.
And whats with Scores which are mixed with a background layer like the Lego Games? I have edited some tracks to reduce this layer and to get "more" music out of the track and not only nature ambient… its remastering, can i do that with vgmstream too?
Yes, first you learn about MFAudio, and then you learn to start using a hex editor and program your own unpackers and learn how MFAudio isn’t a good tool at all.
For my files its okay, dont need another tool.
So you don’t *need* VGMStream because you prefer to manually loop tracks, regardless of how the music actually plays on hardware (how you *think* it plays on hardware would be an accurate assertion). That’s nice you want to loop the music your way instead of the developers way. But for those who use tools other than MFAudio, thinking it’s a great program… well I’d *personally* want something to loop in the same way as it did in the game, and not my arbitrary re-looping of another’s work.
hmm like dynamical music? – do you really think my looping is totally differ to the ingame looping?. I have enough experience to know how games are looped. You will find a structure when you rip games. By the way vgmstream is a really great tool. Maybe iam old-school FDM64. However that my opinion about that.
Conclusion: you have no idea about ripping – if yes then you should know that games have different stream systems. And many of them are more special than you think. Whats with a track with 3-4 ending parts? Yeah right you are the composer in this case because YOU decide which ending part you add to this track. I am not against vgmstream or any other tools – i simple dont need it for my work. Same with looping information i need only the music segments and my fucking brain. You can use your vgmstream and any other ripper too, i have not a problem with that. I would never answer to this thread because of "way of ripping, tools, whatever". I have answer to this thead because its not true that coders are the only gods here. Rippers have enough to do with many games which are really hard to rip, even without bigfiles and compressions. What you think about orangec, thats your problem, i dont comment that.
@Sarah
Sorry Sarah – was in the middle of writting.
back to topic 😉
lets just get this thread back to gamerips! 😀
thx sarah
It would suffice to say, your conclusions are misguided, ignorant, and close minded; consequently wrong.
Great!!! so dont continue, and Stop annoying us with your egocentricity.
It would suffice to say, your conclusions are misguided, ignorant, and close minded; consequently wrong.
Fine, i think the same about you. Well lets write then a pm 😉
Was wondering the same thing myself…
Thanks!!!
OrangeC, I’m not requesting that you do the rip, don’t flame me please 🙂 I’m grateful for all the mega rips you have created over the years. And the Uncharted 2 rip is a monster, but I’m not downloading it right now, but I hope to dl it later, if MU doesn’t delete the files (currently taking the God of War 3 game backup, jesus christ 40 gb).
Platform: Playstation 3
Tracks: 174
Composers: Christian Marcussen,Graeme Norgate,Cris Velasco,Sascha Dikicyan
Very great score, Enjoy guys, first headerless atrac3 game ripped 😀
http://www.fileserve.com/file/pEgQeqy
http://www.fileserve.com/file/ubF5RGV
http://www.fileserve.com/file/3WsK8MV
http://www.fileserve.com/file/VCGyPQp
http://www.fileserve.com/file/yHPYc3k
http://www.fileserve.com/file/V5ZTX35
http://www.fileserve.com/file/TJXMPxS
edit: thank you 🙂 worked fine
Quick question:
Is it now possible to rip the cutscene music of Metal Gear 4 – Guns of the Patriots without any sfx?
Just a question, not a request.
What about inFamous? Will it be ripped or no?
I don’t think this is correct. RDR has tons of lossless multichannel-music cues, 150MB sounds ridiculous.
Platform: PS3
Tracks: 215
Composer: Justin Burnette
Nice score, mp3 sourced 🙁
Free File Hosting, Online Storage & File Upload with FileServe (http://www.fileserve.com/file/ZJ4zNJj)
Free File Hosting, Online Storage & File Upload with FileServe (http://www.fileserve.com/file/qh3z8qs)
Free File Hosting, Online Storage & File Upload with FileServe (http://www.fileserve.com/file/YNujNXx)
———- Post added at 03:48 PM ———- Previous post was at 03:46 PM ———-
M.A.G.
Platform: Playstation 3
Tracks:192
Composer:Cris Velasco,Sascha Dikicyan,Apocalyptica,Tree Adams
Very great score, contains many theme variations and more tracks then the osts.
Free File Hosting, Online Storage & File Upload with FileServe (http://www.fileserve.com/file/TwfBbmn)
Free File Hosting, Online Storage & File Upload with FileServe (http://www.fileserve.com/file/mPMWpA5)
Free File Hosting, Online Storage & File Upload with FileServe (http://www.fileserve.com/file/Qp8Mn5q)
Zorro
Maybe i missed something but…. is the "Uncharted 1" rip project dead ?
for the sakes of itunes/ipods, i very strongly disagree. cant see why ppl dont use mp3s. at least theyre easier seeing as how so many people who upload music to sites use that format above anything else. mp3s are everywhere. just not for games unfortunately.
for the sakes of itunes/ipods, i very strongly disagree. cant see why ppl dont use mp3s. at least theyre easier seeing as how so many people who upload music to sites use that format above anything else. mp3s are everywhere. just not for games unfortunately.
Ive argued this many times, mp3 is technically an outdated codec.
What about Splinter Cell: Double Agent from PS3? Are you gonna rip it?
I’m curious are there new tracks or 5.1 channel sound?
Red Dead Redemption is currently unrippable at this time.
Wow can you stop spamming my threads with the same crap? read
My appologies orange, didnt have time to check ripping scene, came here after long time in hurry, pieis told me about uncrackable status….but i thought some solution by now
Music by: Christopher Lennertz and Timothy Wynn
Platform: PlayStation 3
Tracks: 29 Gamerip download please
Composer: Greg Edmonson
Tracks: 347
Anyone here in Shrineland able to re-up this gem? I have been trying to track this one down for a while now. Many thanks!
Music by: Christopher Lennertz and Timothy Wynn
Platform: PlayStation 3
Tracks: 29 Gamerip download please
Music by: Christopher Lennertz and Timothy Wynn gamerip