
Pok�mon Black & White Versions Collaborative Gamerip
DOWNLOAD HERE from MediaFire
Part 1 (http://www.mediafire.com/?nzsv6alvn1aylfk) | Part 2 (http://www.mediafire.com/?b7bynxwyxwb2gda) | Part 3 (http://www.mediafire.com/?23vk94h9veljn96) | Part 4 (http://www.mediafire.com/?0fmr8ukmx5omulx)
Number of tracks: 203
File format: MP3
Bitrate: 320 kbps
Filesize: 686 MB
Looping format: non-looping songs play once; looping songs play twice, then fade
ALTERNATE DOWNLOADS:
DOWNLOAD 2SF Files (http://www.mediafire.com/download.php?4ipv078a2uhgf7o) from Mediafire
DOWNLOAD Super Music Collection (Thread 82078) from Mediafire
DOWNLOAD only songs not included in Super Music Collection (http://www.mediafire.com/?k4e12yec12ah959) from Mediafire
Updates:
UPDATE 5: 03/04/10 7:36 p.m. MST
English terminology incorporated. New words are highlighted below in green
UPDATE 4: 11/16/10 1:15 p.m. MST
Artist information added.
UPDATE 3: 10/30/10 3:00 p.m. MST
Titles changed to match Super Music Collection. Links to Super Music Collection download added, as well as an upload of only Collaborative Gamerip exclusive tracks.
UPDATE 2: 10/02/10 10:45 p.m. MST
059 and 189 track numbers corrected.
UPDATE 1: 09/28/10 2:48 p.m. MST
004, 045-048, 058, 063, 066, 082, 085, 099, 106-108, 112, 115, 117, 121, 146, 151 and 164 titles corrected.
137 track number corrected.
———————-
What is this?
Last year we were able to name and tag all 286 songs found in Pok�mon HeartGold & SoulSilver Versions in less than a day after release by combining our efforts. It was a little bit more difficult this time around, since we were all unfamiliar with this new music, but the purpose of this thread was to collaborate to fully tag this rip.
———————-
Why not wait for the OST?
Are you kidding? That’s not for another month! Besides, completionists will want to make sure they get every track in the game, including the hidden ones, which the Music Super Completes don’t always provide.
———————-
What can I do to help?
Download the MP3s above, and start listening. If there is an error in our tracklist, or if you can elaborate on a song title, please give us the correct information.
———————-
001 The Day I Became King
002 A New Adventure!
003 Title
004 Now for the Adventure!
005 Off to Adventure!
006 What?
007 Evolution
008 Bicycle
009 Surf
010 Undersea Ruins
011 Congratulations on Entering the Hall of Fame
012 ENDING ~To Their Respective Futures~
013 Nuvema Town
014 Accumula Town
015 Anville Town
016 Lacunosa Town
017 Undella Town (Spring)
018 Undella Town (Summer)
019 Undella Town (Autumn)
020 Undella Town (Winter)
021 Striaton City
022 Nacrene City
023 Castelia City
024 Nimbasa City
025 Driftveil City
026 Mistralton City
027 Icirrus City
028 Opelucid City (Black)
029 Opelucid City (White)
030 Black City (Black)
031 White Forest (White)
032 Route 1
033 Route 2 (Spring)
034 Route 2 (Summer)
035 Route 2 (Autumn)
036 Route 2 (Winter)
037 Route 4 (Spring)
038 Route 4 (Summer)
039 Route 4 (Autumn)
040 Route 4 (Winter)
041 Route 6 (Spring)
042 Route 6 (Summer)
043 Route 6 (Autumn)
044 Route 6 (Winter)
045 Route 12 (Spring)
046 Route 12 (Summer)
047 Route 12 (Autumn)
048 Route 12 (Winter)
049 Route 10
050 Skyarrow Bridge
051 Driftveil Drawbridge
052 Tubeline Bridge
053 Village Bridge
054 Marvelous Bridge
055 Pok�mon Center
056 Shopping Mall R9
057 Gym
058 Driftveil Gym Underground
059 Pok�mon Laboratory
060 Gate
061 Gear Station
062 Battle Subway
063 Pok� Transer Lab
064 The Pleasure Cruise Ship, The Royal Unova
065 Entralink
066 Someone’s Entralink
067 Unity Tower
068 Pok�mon League
069 Pok�mon League 2
070 Receive a Mission
071 N’s Castle
072 Dreamyard
073 Chargestone Cave
074 Cold Storage
075 Relic Castle
076 Dragonspiral Tower
077 Lostlorn Forest
078 Top Floor of Dragonspiral Tower
079 Victory Road
080 Come Along 1
081 Come Along 2
082 Cheren’s Theme
083 Bianca’s Theme
084 Professor Juniper
085 Juniper’s Father
086 Team Plasma Appears!
087 The Equated Captives
088 Team Plasma’s Secret Maneuvers
089 Ghetsis’s Ambitions
090 Global Link Union
091 Ancient Times
092 Unwavering Emotions
093 Trouble Occurs!
094 Farewell
095 Looker’s Theme
096 Champion Alder
097 The First Day
098 Two People on the Ferris Wheel
099 Siege on the Pok�mon League
100 The Dragon’s Awakening (Reshiram)
101 The Dragon’s Awakening (Zekrom)
102 Musical Hall
103 Dress Up in Accessories
104 The Curtain Rises on the Musical
105 Musical "Stardom!"
106 Musical "Forest Stroll"
107 Musical "A Sweet Soir�e"
108 Musical "Exciting Nimbasa"
109 Spotted! Youngster
110 Spotted! Lass
111 Spotted! Twins
112 Spotted! Ace Trainer
113 Spotted! Roughneck
114 Spotted! Parasol Lady
115 Spotted! Cyclist
116 Spotted! Psychic
117 Spotted! Scientist
118 Spotted! Pok�Fan
119 Spotted! Backpacker
120 Spotted! Clerk ♂
121 Spotted! Gentleman
122 Spotted! Team Plasma
123 Battle! Wild Pok�mon
124 Battle! Strong Wild Pok�mon
125 Battle! Trainer
126 Battle! Battle Subway Trainer
127 Battle! Gym Leader
128 Battle! Cheren・Bianca
129 Battle! Team Plasma
130 Battle! Elite Four
131 Battle! Champion
132 Battle! N
133 Decisive Battle! N
134 Battle! Ghetsis
135 Battle! Reshiram
136 Battle! Zekrom
137 Battle! Kyurem
138 Battle! Roaming Pok�mon
139 Battle! Legendary Pok�mon
140 Battle! Cynthia
141 Battle Trouble
142 Victory is Right Before Your Eyes!
143 Victory Against Wild Pok�mon!
144 Victory Against Trainer!
145 Victory Against Gym Leader!
146 Victory Against Team Plasma!
147 Victory Against the Champion!
148 Wi-Fi Connection
149 Mystery Gift
150 Game Sync
151 Global Terminal
152 Spin Trade
153 GTS
154 Challenge the Battle Tournament
155 Cynthia’s Theme
156 Let’s Go Together!
157 Team Rocket?!
158 Battle! Trainer M
159 Battle! Trainer S
160 Battle! World Champion
161 The Legend Has Come (Reshiram)
162 The Legend Has Come (Zekrom)
163 Battle! Wi-Fi Trainer
164 Victory Against Team Plasma!
165 The Child of Pok�mon, N
166 Epilogue
167 Epilogue (Waves)
168 Game Freak Logo
169 Musical (Piano Scale)
170 Musical (String Scale)
171 Musical (Guitar Scale)
172 Musical (Guitar Scale) 2
173 Recovery
174 Level Up!
175 Received an Item!
176 Got a Key Item!
177 Caught a Pok�mon!
178 Congratulations on Your Evolution!
179 Received a League Badge!
180 Received a TM!
181 Received Accessories
182 Forget a Technique
183 Obtained Berry
184 Pok�dex Rating…Onwards!
185 Pok�dex Rating…Not Yet
186 Pok�dex Rating…Keep It Up!
187 Pok�dex Rating…Getting Better!
188 Pok�dex Rating…Just a Little More!
189 Pok�dex Rating…Perfect!
190 Obtained Pok�mon Egg!
191 Received BP!
192 Your Chemistry is the Best!
193 Your Chemistry is Getting There
194 Your Chemistry Doesn’t Measure Up
195 Feeling Check!
196 The Entralink Mission Begins!
197 Mission Complete!
198 Mission Failed…
199 Item Mystery
200 Xtransceiver
201 Quiz
202 Del. Power
203 Recovery 2
Knowing some guys on here this will be done in 3-4 days.
*posting in dope thread*
you might want to take a look, it will save some time. and it looks like they have made a mp3 conversion too (http://forum.rockmanpm.com/index.php?topic=172.0).
Already? The Internet never ceases to surprise me.
I can’t wait for it to be finished.
you might want to take a look, it will save some time. and it looks like they have made a mp3 conversion too (http://forum.rockmanpm.com/index.php?topic=172.0).
Thanks, Cocorin! For anyone who plans on spending some time this weekend listening to the new music (like me), this is a great place to start looking for track names.
Good songs though, not as lacking as I thought it’d be.
———- Post added at 08:51 PM ———- Previous post was at 08:51 PM ———-
Tags seem like they’d take a bit of time. I wish I had access to the game to help out.
Good songs though, not as lacking as I thought it’d be.
Pokemon Wild Battle (Day) – NTR-IRBJ-JPN_00-0468
Pokemon Wild Battle (Night) – NTR-IRBJ-JPN_00-0469
Will edit as I figure more out later.
Ahhh dang looks like someone already named them. lol
Nice find Cocorin
027 (0408) City 7 -> Sekka City
125 (046a) BGM_VS_TR -> Battle! Vs. Trainer
127 (046c) BGM_VS_GY -> Battle! Vs. Gym Leader
128 (046d) BGM_VS_RI -> Battle! Vs. Rival
129 (046e) BGM_VS_P -> Battle! Vs. Team Plasma
130 (046f) BGM_VS_SH -> Battle! Vs. Elite Four
131 (0470) BGM_VS_CH -> Battle! Vs. Champion
132 (0471) BGM_VS_N -> Battle! Vs. N
133 (0472) BGM_VS_N -> Battle! Vs. N 2
140 (0479) BGM_VS_SH -> Battle! Vs. Cynthia
Also, for 007 (03f3), "Koukan" (交換) means "Trade," so I might more accurately title it "Evolution / Trade."
EDIT:
028 (0409) City 8 (Black) -> Souryuu City (Black)
029 (040a) City 8 (White) -> Souryuu City (White)
050 (041f) H 1 -> Sky Arrow Bridge
065 (042e) Palace -> High Link
066 (042f) Palace 2 -> High Link 2
122 (0467) Spotted! 14 -> Spotted! Team Plasma
That’s a good point. I was going off previous Music Super Complete titles, but forgot that "Dive" had appeared once before, in the Ruby & Sapphire MSC. I’ve updated it for consistency.
Thanks a terrible lot you guys! <3
Be sure you’re copying the .bin file into the components folder as well, otherwise it won’t work.
As soon as I get my home internet set up, I’ll be uploading them with all known tags.
EDIT : Were you going to keep this soundtrack arranged in a similar way to HeartGold/SoulSilver, where the tracks were grouped by their use? (eg. all town themes were together, followed by route themes, then battle themes…) Or will this one be arranged so the tracks appear in game order?
EDIT : Were you going to keep this soundtrack arranged in a similar way to HeartGold/SoulSilver, where the tracks were grouped by their use? (eg. all town themes were together, followed by route themes, then battle themes…) Or will this one be arranged like an actual soundtrack, where the tracks appear in game order?
Songs will be kept in the order they appear in the game’s data; in these early stages, that makes it easiest to identify songs. Later, if someone happens to know the in-game order in which these appear, or when the MSC tracklist is announced, an alternate upload may be provided, should someone decide to make one.
Sorry, I should have specified, that’s what I meant. And I’m sure that someone who’s playing the game will be able to organize it.
ok it works now, i thought i only need to extract he foo- ones, it works when i extract all of it. Thanks a lot !
015 (03fc) Town 3 -> Kanawa Town
016 (03fd) Town 4 -> Kagome Town
017 (03fe) Town 5 (Spring) -> Sazanami Town (Spring)
018 (03ff) Town 5 (Summer) -> Sazanami Town (Summer)
019 (0400) Town 5 (Autumn) -> Sazanami Town (Autumn)
020 (0401) Town 5 (Winter) -> Sazanami Town (Winter)
030 (040b) City 10 (Black) -> Black City
031 (040c) City 10 (White) -> White Forest
037 (0412) Route 2 (Spring) -> Route 2/4 (Spring)
038 (0413) Route 2 (Summer) -> Route 2/4 (Summer)
039 (0414) Route 2 (Autumn) -> Route 2/4 (Autumn)
040 (0415) Route 2 (Winter) -> Route 2/4 (Winter)
045 (041a) Route E (Spring) -> Route 5 (Spring)
046 (041b) Route E (Summer) -> Route 5 (Summer)
047 (041c) Route E (Autumn) -> Route 5 (Autumn)
048 (041d) Route E (Winter) -> Route 5 (Winter)
049 (041e) Route F -> Route 6
051 (0420) H 2 -> Hodomoe Drawbridge
052 (0421) H 3 -> Cylinder Bridge
072 (0435) D 1 -> Warehouse of Broken Dreams
073 (0436) D 2 -> Cave of Underground Waterways
074 (0437) D 3 -> Liberty Garden Tower
075 (0438) D 4 -> Ancient Castle
109 (045a) Spotted! 1 -> Spotted! Youngster & School Kid
110 (045b) Spotted! 2 -> Spotted! Lass
111 (045c) Spotted! 3 -> Spotted! Twins
119 (0464) Spotted! 11 -> Spotted! Backpacker
120 (0465) Spotted! 12 -> Spotted! Waiter & Waitress
B/W MP3 Part 2 (http://www.mediafire.com/?5hgvylt4d64w581) (Mediafire)
Files renamed using current information.
Notes – Track numbers not applied/got lazy/’missing’ files from the complete collection will be added, so they don’t seem to matter anyway.
Update : I seemed to have mixed some red and black names up, but to that, I say, whatever, the current names by the OP’s findings seem good enough until something official pops up.
Missing files from the above are in a separate zip that contains missing/partial labels, such as routes. Someone else can finish off naming/renaming those files and upload the missing files in another zip, or if anyone’s lazy, a little wait until then.
Unlabeled & Incomplete (http://www.mediafire.com/?ow9ubojkhahlb76)
Tracklist of Incomplete – With the magic of Copy-Paste
032 (040d) Route 1
033 (040e) Route 3 (Spring)
034 (040f) Route 3 (Summer)
035 (0410) Route 3 (Autumn)
036 (0411) Route 3 (Winter)
037 (0412) Route 2 (Spring) -> Route 2/4 (Spring)
038 (0413) Route 2 (Summer) -> Route 2/4 (Summer)
039 (0414) Route 2 (Autumn) -> Route 2/4 (Autumn)
040 (0415) Route 2 (Winter) -> Route 2/4 (Winter)
041 (0416) Route D (Spring)
042 (0417) Route D (Summer)
043 (0418) Route D (Autumn)
044 (0419) Route D (Winter)
045 (041a) Route E (Spring) -> Route 5 (Spring)
046 (041b) Route E (Summer) -> Route 5 (Summer)
047 (041c) Route E (Autumn) -> Route 5 (Autumn)
048 (041d) Route E (Winter) -> Route 5 (Winter)
049 (041e) Route F -> Route 6
053 (0422) H 4
054 (0423) H 5
076 (0439) D 5
077 (043a) D 6
078 (043b) D 7
112 (045d) Spotted! 4
113 (045e) Spotted! 5
114 (045f) Spotted! 6
115 (0460) Spotted! 7
116 (0461) Spotted! 8
117 (0462) Spotted! 9
118 (0463) Spotted! 10
121 (0466) Spotted! 13
135 (0474) Battle!
136 (0475) Battle!
137 (0476) Battle!
Note – Routes, there seems to be a lot of shared route bgm, so the routes are far from done until someone can confirm those.
It seems like everything’s nearly done with. Loving the music. It’s a nice change of pace, DPPt felt a little dated, and HGSS built itself on DPPt, so…dot dot dot.
Track 124 is wild pokemon battle 2, not for pokemon at night. (it’s the theme used when battling a rare wild pokemon, or wild double battle, etc.)
Thanks for the link. 😉
Which means…
078 (043b) D 7 -> Dragon Spiral Tower Summit
015 (03fc) Town 3 -> Kanawa Town
016 (03fd) Town 4 -> Kagome Town
017 (03fe) Town 5 (Spring) -> Sazanami Town (Spring)
018 (03ff) Town 5 (Summer) -> Sazanami Town (Summer)
019 (0400) Town 5 (Autumn) -> Sazanami Town (Autumn)
020 (0401) Town 5 (Winter) -> Sazanami Town (Winter)
030 (040b) City 10 (Black) -> Black City
031 (040c) City 10 (White) -> White Forest
037 (0412) Route 2 (Spring) -> Route 2/4 (Spring)
038 (0413) Route 2 (Summer) -> Route 2/4 (Summer)
039 (0414) Route 2 (Autumn) -> Route 2/4 (Autumn)
040 (0415) Route 2 (Winter) -> Route 2/4 (Winter)
045 (041a) Route E (Spring) -> Route 5 (Spring)
046 (041b) Route E (Summer) -> Route 5 (Summer)
047 (041c) Route E (Autumn) -> Route 5 (Autumn)
048 (041d) Route E (Winter) -> Route 5 (Winter)
049 (041e) Route F -> Route 6
051 (0420) H 2 -> Hodomoe Drawbridge
052 (0421) H 3 -> Cylinder Bridge
072 (0435) D 1 -> Warehouse of Broken Dreams
073 (0436) D 2 -> Cave of Underground Waterways
074 (0437) D 3 -> Liberty Garden Tower
075 (0438) D 4 -> Ancient Castle
109 (045a) Spotted! 1 -> Spotted! Youngster & School Kid
110 (045b) Spotted! 2 -> Spotted! Lass
111 (045c) Spotted! 3 -> Spotted! Twins
119 (0464) Spotted! 11 -> Spotted! Backpacker
120 (0465) Spotted! 12 -> Spotted! Waiter & Waitress
Great, Plankton, that’s very useful. However, are you certain about the Routes? I’ve seen many rips on YouTube which simply call them Route 1-6, instead of Routes A-F; they’re not using the actual Route number, they’re just saying that it’s Route music #1, music #2, etc. If you can confirm that those are absolutely the Route numbers, not just song numbers, I’ll update the Route tracks. (Thanks in advance!)
So once all 203 are identified somehow, will the complete rip be uploaded like with HG/SS?
You betcha. That’s what we’re working towards, and heavyknight just took us another leap forward. Thanks!
Not sure about Routes 5-6, but I have seen videos with 2/4 that utilize the same music. Everything else should be good, though. 😀
Edit: the incompleted ones has downloaded fine, but I wanted the completed one.
Sweet. Nice find.
I only have 1 to contribute:
Track 124 is wild pokemon battle 2, not for pokemon at night. (it’s the theme used when battling a rare wild pokemon, or wild double battle, etc.)
Huh, that makes sense. Guess there’s still a lot of renaming to do.
Bloody hell, I don’t get it. I downloaded the completed mp3 zip file from the source twice, but it just won’t finish it properly, so it’s corrupted! Is their anyone who’s having the same problem or is it just me??? :/
Edit: the incompleted ones has downloaded fine, but I wanted the completed one.
That’s strange. Have any other information, such as browser or downloaders? Otherwise…no idea.
Let’s see, so far…
Double checks are appreciated.
Old Renames
123 (0468) Battle! Wild Pok�mon (Day) -> 123 (0468) Battle! Wild Pok�mon 1
124 (0469) Battle! Wild Pok�mon (Night) -> 124 (0469) Battle! Wild Pok�mon 2
094 (044b) Last -> 094 (044b) N’s Farewell
096 (044d) Champion -> 096 (044d) Champion Adeku
103 (0454) Musical (Dressing) -> 103 (0454) Musical (Opening)
119 (0464) Spotted! Backpacker -> 119 (0464) Spotted! Hiker
New Names
041 (0416) BGM_R_D -> Route 7, I have to facepalm myself there since 1-6 was there, and it was following the route’s lettering. At least, stuck in between. As well as the 4 seasons.
BGM_EYE_04 -> Jr. Trainer
06 -> Female Worker
08 -> Psychic
10 -> Clown
135 (0474) Battle! Reshiram
136 (0475) Battle! Zekrom
Needs Comfirmation –
137 (0476) Battle! Kyurem
In Between
058 (0427) Gym 2 has some sounds, either attractions or marching, or so…any town or city with anything like that? If so, Gym 2 will be Gym (C/T-Name)
060 (0429) Gate
Needs a name –
Spotted! 5, 7, 9, and 13 still need something.
053 (0422) BGM_H_04
054 (0423) BGM_H_05
077 (043a) BGM_D_06 -> Some forest… according to a YT comment, it’s near Raimon City.
Seems like everything’s nearly done with. Almost there.
Current Notes :
137 (0476) Battle! (unknown) is probably Kyurem, but I have no idea.
076 (0439) Tower of Heaven (instead of Dragon Spiral Tower)
078 (043b) Dragon Spiral Tower (instead of Dragon Spiral Tower Summit)
137 (0476) Battle! (unknown) is probably Kyurem, but I have no idea.
N’s Room. It was also listed as N’s Toy Room, so I’m unsure where to go with that. The same applies to Backpacker, which was listed as Hiker. Which sounds better, of the two, for the two songs?
I might’ve missed something/a number of things. -takes a break-
Well, the video that I saw had a Backpacker (Female), but Hiker is probably more recognizable, so I would say Hiker, if that’s the case.
078 (043b) Dragon Spiral Tower (instead of Dragon Spiral Tower Summit)
N’s Room. It was also listed as N’s Toy Room, so I’m unsure where to go with that. The same applies to Backpacker, which was listed as Hiker.
The music in the Tower of Heaven and Dragon Spiral Tower is the same. "Dragon Spiral Tower Summit" only plays at the highest floor.
The Spotted! <name> tracks are used by multiple trainer classes. From what I remember:
"Spotted! Youngster" is used for young boys. Youngsters, kindergartners, Jr. Trainers
"Spotted! Twins" is used for young girls. Twins, kindergartners
"Spotted! Lass" = Beauty, Lass, school girl
"Spotted! Waiter" covers working class trainers. Waiters, construction workers, office workers
"Spotted! Psychic" is used for Psychics and Taekwon girls
"Spotted! Clown" = Clown, Pok�fan, Sr. & Jr.
"Spotted! Hiker" = every backpacker class
077 (043a) BGM_D_06 —> Most likely played at the Fertility Shrine or in the Forest of Illusion
Incomplete route list:
Route A = Route 1
Route B = Route 2, 3
Route C = 4, 5
Route D = 6, 7
Route E = 8, 9, 13
Route F = 10
Another (http://www.youtube.com/view_play_list?p=432FF13E29F30122) tagged playlist, most tracks in order of appearance
077 (043a) BGM_D_06 —> Most likely played at the Fertility Shrine or in the Forest of Illusion
Incomplete route list:
Route A = Route 1
Route B = Route 2, 3
Route C = 4, 5
Route D = 6, 7
Route E = 8, 9, 13
Route F = 10
Another (http://www.youtube.com/view_play_list?p=432FF13E29F30122) tagged playlist, most tracks in order of appearance
Thanks for the clarification, and the link. Routes seem like they’d take some time.
Guess it’s safe to say 077 (043a) BGM_D_06 -> Forest of Illusion, at least for now, as a name.
Currently browsing through and naming stuff wherever applicable.
Update : being lazy and leaving some things as is, Dragon Spiral Tower/Summit are now what they are, 137 has become Kyuren, current spotteds are being left as is, 077 is now Forest of Illusion. Gate became Guard Station, etc, etc.
With the minor file ignoring, all we have left to name :
All the routes, from 31 to 49
BGM_H_04, BGM_H_05
BGM_EYE_05, BGM_EYE_07, BGM_EYE_13
After that, someone could go over minor files/etc and completionist it, otherwise, we’re practically done.
A total of 23 files remain. 11 if you don’t count the seasonal routes.
New 7z files :
Pokemon Black & White Soundtrack.7z.001 (http://www.mediafire.com/?v9iidwlr5dj3fbb)
Pokemon Black & White Soundtrack.7z.002 (http://www.mediafire.com/?jbc1ih7br1gffd4)
Pokemon Black & White Soundtrack.7z.003 (http://www.mediafire.com/?gtm0bx5s93xwm16)
Unlabeled & Incomplete.7z (http://www.mediafire.com/?lpz65cn0qgelyq2)
Seems like there won’t be any need to update the main 7z, the Incomplete one will eventually become Labeled & Complete, I guess. Convenient. Very.
can put in winrar format ?
003 file???
.7z is a Winrar format. The .001, .002, and .003 mean the file was split into pieces, which have to be joined together by a program that does that kind of thing. I recommend hjsplit.
On another note, nice job, guys. I’ve been listening to this music nonstop, and it’s nice to see I may hear some more tagged soon.
Good luck everyone!
@Tombstoner- Do you want a difference in the music, or track name difference?
Yep. A few may be odd names or are a bit off, but those are just some minor stuff.
Would somebody mind explaining the difference between "Battle! Roaming Pok�mon" and "Battle! Legendary Pok�mon," as well as the difference between "Battle! Reshiram," "Battle! Zekrom," and "Battle! Kyurem"?
On another note, nice job, guys. I’ve been listening to this music nonstop, and it’s nice to see I may hear some more tagged soon.
At 1:17-1:23, Zekrom has some eletric sounds, Reshiram has fire, and Kyurem has ‘nothing’. Roaming and Legendary however, appear to be the same. Seems tricky to spot the differences.
can put in winrar format ?
Alternatively to Seary, get 7-zip (http://www.7-zip.org/), aside from it being free, it also works on .rar files.
So it the OP’s link to parts updated when the newest titles come out, or should I wait a bit more?
For the time being, the Unlabeled & Incomplete is…well, incomplete. You can go ahead and snag the 3 parts, and wait until the incomplete becomes complete. Either way, enjoy the great music~
Also, it appears the two youtube playlists were hit.
TimmyTurnersDad – "NOOOOOO! Mister Go Ichinose (GameFreak) just removed a lot of the Pokemon Black White music I uploaded 🙁 I now have 2 strikes of copyright and I’m forced to remove every Pokemon Black White song. So much for all my hard work… "
GAppears – "I was forced to delete the Pok�mon B&W playlist after receiving a strike from Go Ichinose. My apologies. 🙁 "
I think my account’s also in danger, if that’s the case…it’s a recent video featuring some stuff in the pokemon esnips, it’s not exactly the same but music is music. /fear
054 (0423) H 5 -> Wonder Bridge
First, you start hjsplit. Click the option to ‘join’ files together. You need to select the .001 file, then click OK. If all the pieces are in the same folder, then it will piece them together into one big .7z file. I don’t use 7-Zip, so I’m not sure how it works from there, but I assume it works just like any file extractor. So, just open it with 7-Zip and make it extract them (or whatever it does). And that’s it! All the files will be extracted.
Thanks a lot for the help! :]
So, anybody who had the same trouble acquiring the mp3’s as I did, you better use the program that the file extentions were intended to. 7-zip!
Woah, you’re almost done, mates!
128 (046d) Battle! Rival -> Battle! Cheren・Belle
That’s weird… they’re all fine for me…
Odd. I’ve extracted them all and they’re like this way before I converted them to my Walkman.
Hmm… I’ve been carrying the soundtrack with me on my iPod, and every song works perfectly for me… You could try re-downloading the soundtrack, I guess..? Not quite sure what to suggest other than that…
Ill just wait until the complete version comes out.
128 (046d) Battle! Rival -> Battle! Cheren・Belle
Good heavens, something like that exists? Do want.
Edit : never mind looking at a few replies before me, I see how to do it
No, I haven’t heard of those. They’re probably just sound effects layered on top of the songs, and thus don’t appear in the rip as their own songs.
And hence will probably, for the completionists, appear in the official OST. 😛
edit: Actually, these tracks seem to have the complete version with all the instruments in them. I suspect that the game turns off these instruments until they’re needed, such as when you approach the people playing the instruments. (For example, you’ll notice that Sky Arrow Bridge has all its instruments on. It usually isn’t so noisy.)
004 – Tutorial => Character Mode Select (there isn’t a tutorial – the music is used to ask the player whether to use Kanji or Kana mode)
045 – Route 8 (Spring) = Route 11 (Spring) (and all other seasons)
056 – Friendly Shop => Shopping Mall All Nine
058 – Gym 2 => Hotomoe Gym Underground (or something. The added background noise is for the generator in the gym room players challenge the leader Yaakon at.)
063 – Pal Park => Shift Factory (whoever called this Pal Park isn’t playing the game!)
066 – High Link 2 => High Link Mission
082 – Enter the Rival! => Cheren (if 83 is Belle’s, this has pretty much been used in-game exclusively for Cheren)
085 – Makomo => Araragi’s Father
105 – Musical 1 => Musical – Stardom!
117 – Spotted! 9 => Spotted! Scientist
115 – Spotted! 7 => Spotted! Swimmer (male only)
121 – Spotted! 13 => Spotted! Artist (I believe it might be Painter, but I can’t rebattle trainers so I can’t tell ya)
151 – Global Link Terminal => Global Terminal (plays when in the Global Terminal)
154 – World Champion Station => Battle Tournament (I dunno about its current name, but this track is used for the official tournament gameplay mode) (edit: it applies to the Wi-Fi feature "Random Match" too.)
164 – Victory! 6 and 146 – Victory Against Elite Four! => Victory against Team Plasma! (They sound the same, actually. And no, the Gym Leaders’ theme is played for the Elite Four victories)
I’m having a similar problem! It keeps stopping somewhere around 75 MB.
edit: Actually, these tracks seem to have the complete version with all the instruments in them. I suspect that the game turns off these instruments until they’re needed, such as when you approach the people playing the instruments. (For example, you’ll notice that Sky Arrow Bridge has all its instruments on. It usually isn’t so noisy.)
There was a similar mechanic in Zelda: Spirit Tracks. There were two areas that layered new parts of a song on top of each other as you progressed through them. However, on the music rip, both tracks had all of the parts on all the time. I don’t think there’s any way to rip those alternate versions unless someone recorded them from the game instead of rip the actual soundfile for it.
Actually the layers for the instruments are just muted in-game and will be unmuted once you talk to the specific musician. The ripped music are the full songs themselves. The rip for Karakusa town for example already has the piano and drums while in-game you still need to talk to the musicians if you want to hear them.
I can’t even start the download with MU.. Quagsire can you maybe put it on mediafire like the 2SF link?
32. Route 1
33. Route 2 (Spring)
34. Route 2 (Summer)
35. Route 2 (Autumn)
36. Route 2 (Winter)
37. Route 4 (Spring)
38. Route 4 (Summer)
39. Route 4 (Autumn)
40. Route 4 (Winter)
41. Route 6 (Spring)
42. Route 6 (Summer)
43. Route 6 (Autumn)
44. Route 6 (Winter)
45. Route 8/11 (Spring)
46. Route 8/11 (Summer)
47. Route 8/11 (Autumn)
48. Route 8/11 (Winter)
49. Route 10
EDIT : Now that everything is tagged, will the tracks be put in order of appearance, then reuploaded (with the final tracklist posted so we don’t have to download it again)? I’m sure a lot of people will want this. I personally think it makes listening to the soundtrack more enjoyable.
Should the tools we have be able to selectively remove instrument layers from the tracks, then there would be a way. I’m guessing the tools we have just haven’t advanced that far. The Pok�mon Black and White game engine seems to be capable of dynamically disabling, turning the volume down on, slowing the tempo of, and muting any or all instrument layers as it sees fit. A really cool example of this would be Victory Road’s theme: as you get closer to the area, an instrument layer is turned on, with only the drums playing first.
063 – Pal Park => Shift Factory (whoever called this Pal Park isn’t playing the game!)
I left Friendly Shop named as it is, since that’s the long-running official name of the song. It’s been named that in every MSC since it first appeared in Ruby & Sapphire. As for Pal Park, thank you very much for your correction (and all the rest, which are now reflected in the rip). You’re right, I’m not playing the game, and in the ROM’s sdat, the track is named Pal Park.
Fair enough. It’s just that there aren’t any more Friendly Shops in their own buildings and so the track is used specifically for the Shopping Mall. Haha.
I’m guessing Pal Park is a leftover or name used to refer to the Shift Factory because the Pok�Shifter feature does similar functions to Pal Park.
106 – Musical 2 -> Musical – A Walk in the Forest
107 – Musical 3 -> Musical – Evening Party
108 – Musical 4 -> Musical – Passion of Raimon
112 – Spotted! Junior Trainer -> Spotted! Elite Trainer (they’re, in the English games, referred to as Ace Trainer, mind you – and this theme is used for both rangers (who you spot using this theme first) and those trainers, as well as Veteran Trainers. I dunno what a Junior Trainer is)
150 – Game Sync is correct.
156 – Friend is the theme used to refer to both of the player’s neighbors, Belle and Cheren. They do have their own individual themes, but this is used for both of them at the start.
Yea I think that Megaupload doesn’t want me to have this link…. 🙁 It keeps timing out..
If you use a download Accelerator program, the DL should start as soon as it becomes available, in which case your DL slot will remain reserved to you until the DL finishes. I recommend Free Download Manager:
Free Download Manager | Download (http://www.freedownloadmanager.org/download.htm)
Free Download Manager | Download (http://www.freedownloadmanager.org/download.htm)
it just times out regardless of what I do on megaupload…. :\
YAAAAAAAAAAAAAAY!!! ty ty ty ty ty ty ty!!!!! WOOOOOO!
Edit: is there a reason why 051 (0420) Hodomoe Drawbridge is close to TWENTY-THREE minutes long? O_O
Also why isn’t Route 10 before 11?
Not sure, but there’s something both soothing and ominous about it that I absolutely love.
It’s because the 2SF wasn’t timed correctly.
I have a few questions, though:
018 (03ff) Sazanami Town (Summer) (And the other themes for the town)
050 (041f) Sky Arrow Bridge
079 (043c) Victory Road
all have sfx in them. However, I’m pretty sure that all the tracks have a version without sfx (away from the water, at the bottom of the bridge, and inside the mountain, respectively.) Are there separate tracks on the game without the sfx, or are they included in a certain channel of the audio?
Actually, these tracks seem to have the complete version with all the instruments in them. I suspect that the game turns off these instruments until they’re needed, such as when you approach the people playing the instruments. (For example, you’ll notice that Sky Arrow Bridge has all its instruments on. It usually isn’t so noisy.)
I have a few questions, though:
018 (03ff) Sazanami Town (Summer) (And the other themes for the town)
050 (041f) Sky Arrow Bridge
079 (043c) Victory Road
all have sfx in them. However, I’m pretty sure that all the tracks have a version without sfx (away from the water, at the bottom of the bridge, and inside the mountain, respectively.) Are there separate tracks on the game without the sfx, or are they included in a certain channel of the audio?
They are not separate tracks, nor do "sfx-less" tracks exist. In layman’s terms, it seems that the sound effects are considered instruments within the songs, but are dynamic and can change in volume. This rip, however, plays back every song completely without muting any parts.
NTR-IRBJ-JPN_00.rar (http://www.mediafire.com/?wwq0s0whevs22km)
Thanks a bunch!
I think I might help you on that one, the name/title "Junior Trainers" got changed since Gold/Silver got released, they are now called Camper (male) and Picknicker (female) in the state side. It was changed due to legal reasons, I don’t know the full details behind it. But if anyone knows, please, spill the beans.
Colour me surprised, is it just me or does these VS. bgm really gotten composed by someone other than Junichi Masuda? Usually he strictly composes the VS. bgm and they are bloody good. Now it doesn’t seem like he doing them for these games if I read the info correctly, but they still blow me away!
Well, according to the sheet music book, Jun’ichi Masuda is still the composer for all of the battle themes. I agree that B/W takes a few new approaches in terms of style and instrumentation, but it still maintains that Masuda-infused catchiness that makes the tunes so fabulous. 😀
You know, it never occurred to me that Zyuniti was actually Jun’ichi until now. I wasn’t thinking outside the box, thanks mate!
Speaking about the themes themselves, the ones in Black/White actually pays a homage to it’s predecessors, like Isshu’s Elite 4 VS. theme is clearly nodding to the VS. theme of the 3 lake Pokemon in Sinnoh…
In that case, can’t the song be ripped with the sfx channels muted to create the sfx-less version? I’m not certain what the process is, but if the native ds file can be converted to a module file, the sfx "instruments" can be muted/deleted.
Yes, and I learned from another ripper that this can be done by first ripping all songs with sfx. Then delete the sfx files from the game and rip the songs again.
http://lol.rockmanpm.com/Pokemon%20Black%20&%20White%20Soundtrack.zip
kthxbai. now i haz to see teh suckage in teh myusek. …Yyyyyyyyyyyeah, Pok�mon’s dead by now. Heard a few tracks in YouTube. Son, I am disappoint.
http://lol.rockmanpm.com/Pokemon%20Black%20&%20White%20Soundtrack.zip
kthxbai. now i haz to see teh suckage in teh myusek. …Yyyyyyyyyyyeah, Pok�mon’s dead by now. Heard a few tracks in YouTube. Son, I am disappoint.
That was actually listed here a while ago. So far though, the rip found here is better tagged and higher quality, but thanks for re-linking that.
Well, that’s your belief. Mine is that the music is subpar compared to the rest of the series. Eh, the franchise is dead anyway so who cares?
Yeah, these being the fastest-selling games in the series means the franchise is dead. Too bad.
Well haters can hate and waiters can wait, but this soundtrack is pretty damn nice. Yeah it’s different, but it’s different in a very good way.
Yeah, I actually just put that up. Got it from here. (http://dogasu.bulbagarden.net/cd_guide/cd_2010.html#black_white)
I’ll edit it to the pocketmonsters.net translations.
Well haters can hate and waiters can wait, but this soundtrack is pretty damn nice. Yeah it’s different, but it’s different in a very good way.
Doesn’t change the fact I don’t like it. And I meant they’re dead as a franchise based on poor Pok�mon designs and the worst enemy team (Plasma? Really?) since Aqua and Magma, not sales. But I digress, since you don’t care. But please respect my opinion, as I respect yours.
On another note, I’ll give it a whirl and see what I like. Thanks for the contribution, everyone!
Well you not liking it is legit and I can respect that, but to say that the franchise is dead because you don’t like it anymore is another thing. I’ve seen a lot of people say that and it’s clearly not the case (for some people I know Gold and Silver killed the franchise!). 90% of the time the person’s just grown out of it, and there’s nothing wrong with that, but one thing I really don’t like seeing is getting opinion mixed up with fact. I’m kind of anal about that sometimes. 😛
But I’m glad to see that, unlike most, you’re not just dismissing it.
But I’m glad to see that, unlike most, you’re not just dismissing it.
I know what you mean. But I am a huge fan of Pok�mon- ever since Blue. Obviously the franchise is alive and selling. What I meant to say by dead is that, to me, it’s become more of a cash cow, what with highly deficient Pok�mon designs (though I am fast to admit I am a Zekrom fan <3), Team Fail (err, Plasma) and how behind B&W are in terms of graphics. What it’s doing right now is something that could have been done with Diamond and Pearl. It’s not that all of the music is bad- it’s very good. I simply don’t think it’s suited for a franchise like Pok�mon. For other RPG’s maybe, but not Pok�mon. I’ll probably buy White or Black when they come out- Hell, I might even like this whole soundtrack. But it’s just not the same.
And about the music not suited for the franchise, it is very different than the previous outings, but to me it still matches the poke-theme. I mean it’s understandable considering that Isshu is very far (almost to the point of remotely) from the other regions and it’s based on a non-asian island/continent.
Well here’s my two cents… 😛
Yours is a case of "They Changed it Now It Sucks", "It’s Popular Now it Sucks" and "RuinedFOREVER" (Tvtropes ftw). I’m quite sure, if everything stayed the same, people would be complaining how it’s exactly the same instead. Even then there are still people complaining how B&W is completely the same from the old games. :/
You’re quite wrong about Team Plasma. They’re actually the most competent group in the entire series. They’re also the most fleshed out villains in the entire series. N alone is not just some "Take over the world" guy. His backstory is actually quite sad and disturbing.
Heck, B&W is the first game in the series that has an actual competent storyline and not just "Become Pokemon Champion while sidetracked by some random villain group". The game even ends w/o you ever defeating the Champion.
On the graphics being behind. Well, this is a DS game. Or is this like a 3d models > 2D sprite thing? I’m sure that if they made the game entirely 3D, people will hate how awful it will look bec. of the DS’s awful 3d graphics engine. It’s engine is only as powerful as a PSX, maybe even less so. In general though, compared to DPPt and HGSS, B&W’s graphics are a huge improvement. There are more animation (animated Pokemon obviously one of them), more detail (the first thing you see when you get of of your house are a bunch of Pokemon flying around and the detailed grass) and even the camera is more dynamic (it actually changes angles while you move to different places).
The Pokemon design argument is endless and mostly based on nostalgia. Not to mention that each gen actually has a different design team every time. B&W had an American do designs for some Pokemon (like the ice cream and vulture Pokemon). That’s why each gen looks different. There’s really no hope on this argument ever ending. Best not to talk about it.
Lastly, I don’t get how the music is supposed to be different. Yes, it sounds different from the other games but it’s still Matsuda’s style. It’s actually quite close to the music style Matsuda used in RSE. Many people think so too.
Well, there you go. I’ve actually haven’t types a post this long in ages. Wow…
Yours is a case of "They Changed it Now It Sucks", "It’s Popular Now it Sucks" and "RuinedFOREVER" (Tvtropes ftw). I’m quite sure, if everything stayed the same, people would be complaining how it’s exactly the same instead. Even then there are still people complaining how B&W is completely the same from the old games. :/
You’re quite wrong about Team Plasma. They’re actually the most competent group in the entire series. They’re also the most fleshed out villains in the entire series. N alone is not just some "Take over the world" guy. His backstory is actually quite sad and disturbing.
Heck, B&W is the first game in the series that has an actual competent storyline and not just "Become Pokemon Champion while sidetracked by some random villain group". The game even ends w/o you ever defeating the Champion.
On the graphics being behind. Well, this is a DS game. Or is this like a 3d models > 2D sprite thing? I’m sure that if they made the game entirely 3D, people will hate how awful it will look bec. of the DS’s awful 3d graphics engine. It’s engine is only as powerful as a PSX, maybe even less so. In general though, compared to DPPt and HGSS, B&W’s graphics are a huge improvement. There are more animation (animated Pokemon obviously one of them), more detail (the first thing you see when you get of of your house are a bunch of Pokemon flying around and the detailed grass) and even the camera is more dynamic (it actually changes angles while you move to different places).
The Pokemon design argument is endless and mostly based on nostalgia. Not to mention that each gen actually has a different design team every time. B&W had an American do designs for some Pokemon (like the ice cream and vulture Pokemon). That’s why each gen looks different. There’s really no hope on this argument ever ending. Best not to talk about it.
Lastly, I don’t get how the music is supposed to be different. Yes, it sounds different from the other games but it’s still Matsuda’s style. It’s actually quite close to the music style Matsuda used in RSE. Many people think so too.
Well, there you go. I’ve actually haven’t types a post this long in ages. Wow…
Amen brother. Amen. Oh and it’s Masuda 😛
Yours is a case of "They Changed it Now It Sucks", "It’s Popular Now it Sucks" and "RuinedFOREVER" (Tvtropes ftw). I’m quite sure, if everything stayed the same, people would be complaining how it’s exactly the same instead. Even then there are still people complaining how B&W is completely the same from the old games. :/
You’re quite wrong about Team Plasma. They’re actually the most competent group in the entire series. They’re also the most fleshed out villains in the entire series. N alone is not just some "Take over the world" guy. His backstory is actually quite sad and disturbing.
Heck, B&W is the first game in the series that has an actual competent storyline and not just "Become Pokemon Champion while sidetracked by some random villain group". The game even ends w/o you ever defeating the Champion.
On the graphics being behind. Well, this is a DS game. Or is this like a 3d models > 2D sprite thing? I’m sure that if they made the game entirely 3D, people will hate how awful it will look bec. of the DS’s awful 3d graphics engine. It’s engine is only as powerful as a PSX, maybe even less so. In general though, compared to DPPt and HGSS, B&W’s graphics are a huge improvement. There are more animation (animated Pokemon obviously one of them), more detail (the first thing you see when you get of of your house are a bunch of Pokemon flying around and the detailed grass) and even the camera is more dynamic (it actually changes angles while you move to different places).
The Pokemon design argument is endless and mostly based on nostalgia. Not to mention that each gen actually has a different design team every time. B&W had an American do designs for some Pokemon (like the ice cream and vulture Pokemon). That’s why each gen looks different. There’s really no hope on this argument ever ending. Best not to talk about it.
Lastly, I don’t get how the music is supposed to be different. Yes, it sounds different from the other games but it’s still Matsuda’s style. It’s actually quite close to the music style Matsuda used in RSE. Many people think so too.
Well, there you go. I’ve actually haven’t types a post this long in ages. Wow…
Okay, time to end this argument so it’s not off-topic.
I won’t comment on the plot of the games until I play them, so I reserve judgment on N and such.
As for Team Plasma, good sir, I beg your pardon but I still think they suck. They have the most horrendous design I’ve ever seen for a team in Pok�mon, but please understand it’s mostly opinion for me.
As for graphics, of course it’s a DS. Of course the graphics are a huge improvement. You guys simply misunderstood me. I just said it could have been done in Diamond and Pearl for example. But I digress.
The Pok�mon design: yes, it’s nostalgia. But I won’t talk about it either.
As for music, I’d rather not talk about it further. No comment.
Please don’t make me the bad guy for stating my opinion.
Thanks everyone for the link(s) and all your amazing collaboration. I was attempting my own gamerip but I was beaten to it, as it seems. XD
Just wish my internet was fast enough to download it quicker.
Seriously though, this is the best rip you’ll ever find for these games!
Try this (http://rapidshare.com/files/443158206/Pok__mon_Black___White_Versions.part1.rar).
There is one more foreseen update coming in the next month or two: filenames and track titles will be updated with English names. Some names for characters and locations are already known, but I’ll hold off on a new upload until every name is in. If you’re fine with the Japanese names, burn, baby, burn!
Yup! This rip is finally, truly complete. Download, listen, and for heaven’s sake, go out and buy the game this week!
Thank you very much! You are awesome! http://animeblogz.com/wp-includes/images/smilies/Awesome_Face_Smiley__Original_by_CuddleBunniezzz12 .gif
Quick question- is the, "Danger, your Pokemon’s HP is low!" sound on here? What’s it named? Thanks!
Quick question- is the, "Danger, your Pokemon’s HP is low!" sound on here? What’s it named? Thanks!
It’s track 141, "Battle Trouble."
I don’t see any way of engineering that other than recording game audio with the different layers. Unless someone can come up with a way to manipulate the tracks, it’ll have to remain as is.
Unfortunately, recording is the only way to do so. I could probably record them for people if someone could specify two things:
1. What is the average track volume in this rip (so I could match it by recording at that volume)
2. Which tracks have different dynamic sections? and How many sections are there in each of those tracks? (I need a full list since I’ll probably never play through the whole game)
1. What is the average track volume in this rip (so I could match it by recording at that volume)
2. Which tracks have different dynamic sections? and How many sections are there in each of those tracks? (I need a full list since I’ll probably never play through the whole game)
Don’t know how to help you for the first question, but I can for the second one. Note that for almost all the Route themes (except for 1 and 10) there are four more layers, which are the season differences.
– Route 1 (two layers, main melody + bells when you walk)
– Accumula Town (three layers, main melody + drums + piano when you talk to the playing people)
– Route 2 (two layers, main melody + drum when you walk)
– Nacrene City (two layers, main melody + accordion when you talk to the playing guy)
– Opelucid City (Black) (two layers, main melody + synth when you talk to the playing guy)
– Opelucid City (White) (two layers, main melody + violin when you talk to the playing guy/girl, don’t remember)
Route 12 (two layers, main melody + sort of drum when you walk)
– Village Bridge (four layers, main melody + guitar + voice + sort of percussions when you talk to some people) (not so sure on this, may be skipping a layer)
Sorry if I’m forgetting something.
– Route 1 (two layers, main melody + bells when you walk)
– Accumula Town (three layers, main melody + drums + piano when you talk to the playing people)
– Route 2 (two layers, main melody + drum when you walk)
– Nacrene City (two layers, main melody + accordion when you talk to the playing guy)
– Opelucid City (Black) (two layers, main melody + synth when you talk to the playing guy)
– Opelucid City (White) (two layers, main melody + violin when you talk to the playing guy/girl, don’t remember)
Route 12 (two layers, main melody + sort of drum when you walk)
– Village Bridge (four layers, main melody + guitar + voice + sort of percussions when you talk to some people) (not so sure on this, may be skipping a layer)
Sorry if I’m forgetting something.
-The path before Victory Road, when you’re going through the different Badge Check gates (I don’t remember how many different versions are there, if it builds up as you get closer or not, will check later)
-When you go to lower floors in Chargestone Cave (and other caves that use the same theme), the music goes to a key lower… (I think there’s three other versions, will check later)
And them something missing, thinking about it…
-N’s Room in his Castle, with the trainset and basketball hoop and whatever, plays a minor key version (I think..?) of N’s Encounter theme.
I’ll think if there’s anything else with multi-layered tracks, or missing things…
I’d love to see a collection of song variations!
I’ll definitely record from the ROM, then.
Actually that track is on its own, it’s called "N, the Pok�mon Child" on the OST. For the rest, you are totally right.
Also, starting going through caves. There’s two lower versions, but there may be more…. still exploring…
The encounter theme is called "The Equated Captives" (though a better translation would be "One Captivated by Formulae", being N one person). Track 87 of the rip, track 58 disc 2 of the SMC.
Well, removing that from my list, I’m not sure if there’s anything else between my list and NoceAlVento’s missing that’s multi-layered… I’m still looking, though…
Thank you. Next time you could just edit it in your post. I try to check important threads on a regular basis whether or not there’s a new post. I’ve triple-posted before (and I felt pretty stupid about it), so if it’s really important, double-posting isn’t harmful.
I’m using cheats on a rom to get some of these because I’m not far enough and I don’t want to use any cheats on my actual copy. Yes, the rom is lag-free on my acekard. I still have a ways to go, since the recording is in real-time and there is a lot of trimming involved.
I haven’t cut the ends yet. Do you guys want two loops followed by a 5-second fade, or something else?
I’m using cheats on a rom to get some of these because I’m not far enough and I don’t want to use any cheats on my actual copy. Yes, the rom is lag-free on my acekard. I still have a ways to go, since the recording is in real-time and there is a lot of trimming involved.
I haven’t cut the ends yet. Do you guys want two loops followed by a 5-second fade, or something else?
Being the loop system in this rip, I guess two loops + 5/6 sec fadeout will do.
See, I wasn’t sure if the edit would have been noticed or not, so… but now I know..!
As for the looping, yeah- I’d say two loops with a 5 second or so fade-out would work. Though… quickly looking at the current songs in the rip, it seems to me that most songs are between 8-10 seconds for their loops… United Nations, for example, seems to start looping about 10 / 11 seconds left.
EDIT: since today I had nothing to do at school, I took some time to check out how many combinations of layers would come out with the Village Bridge. The result was 15, and I think it would be wonderful if you could record them all. Naming "main" the main one, "beatbox" the bridge guy, "flute" the northeastern guy, "voice" the southern guy (don’t remember if on the eastern or western coast) and "guitar" the northwestern guy, this is the list.
1. Main
2. Main + Beatbox
3. Main + Beatbox + Flute
4. Main + Beatbox + Guitar
5. Main + Beatbox + Voice
6. Main + Beatbox + Flute + Guitar
7. Main + Beatbox + Flute + Voice
8. Main + Beatbox + Guitar + Voice
9. Main + Voice
10. Main + Voice + Guitar
11. Main + Voice + Flute
12. Main + Voice + Flute + Guitar
13. Main + Flute
14. Main + Flute + Guitar
15. Main + Guitar
Obviously it’s a lot of work, so no problem if you don’t want.
EDIT: since today I had nothing to do at school, I took some time to check out how many combinations of layers would come out with the Village Bridge. The result was 15, and I think it would be wonderful if you could record them all. Naming "main" the main one, "beatbox" the bridge guy, "flute" the northeastern guy, "voice" the southern guy (don’t remember if on the eastern or western coast) and "guitar" the northwestern guy, this is the list.
1. Main
2. Main + Beatbox
3. Main + Beatbox + Flute
4. Main + Beatbox + Guitar
5. Main + Beatbox + Voice
6. Main + Beatbox + Flute + Guitar
7. Main + Beatbox + Flute + Voice
8. Main + Beatbox + Guitar + Voice
9. Main + Voice
10. Main + Voice + Guitar
11. Main + Voice + Flute
12. Main + Voice + Flute + Guitar
13. Main + Flute
14. Main + Flute + Guitar
15. Main + Guitar
Obviously it’s a lot of work, so no problem if you don’t want.
If someone’s going to take this yoke upon their shoulders, the variations should be limited to those that are feasible within the game. I haven’t reached that part of the game (and it’ll surely be a long time before I do), but is it possible to hear each of those variations, or are there some that are never actually played?
And fadeout should be ten seconds.
And fadeout should be ten seconds.
They are all available, since you can choose, by talking to the people, which layers will be heard. The only one that can’t be muted is the Main one.
EDIT: since today I had nothing to do at school, I took some time to check out how many combinations of layers would come out with the Village Bridge. The result was 15, and I think it would be wonderful if you could record them all. Naming "main" the main one, "beatbox" the bridge guy, "flute" the northeastern guy, "voice" the southern guy (don’t remember if on the eastern or western coast) and "guitar" the northwestern guy, this is the list.
1. Main
2. Main + Beatbox
3. Main + Beatbox + Flute
4. Main + Beatbox + Guitar
5. Main + Beatbox + Voice
6. Main + Beatbox + Flute + Guitar
7. Main + Beatbox + Flute + Voice
8. Main + Beatbox + Guitar + Voice
9. Main + Voice
10. Main + Voice + Guitar
11. Main + Voice + Flute
12. Main + Voice + Flute + Guitar
13. Main + Flute
14. Main + Flute + Guitar
15. Main + Guitar
Obviously it’s a lot of work, so no problem if you don’t want.
This makes up 16 different combinations for the Village Bridge, if counting the one already found in the rip (Main + Flute + Beatbox + Guitar + Voice).
Obviously I didn’t count it since it was already ripped.
I’m not exactly sure where they’re used in game, or if they’re used at all. They may be abandoned tracks.
Village Bridge does have singing (it’s eerie and neat at the same time). But without seeing this other rip, I couldn’t answer your first question. If the song IS in the game, it’s in this rip, maybe under a different name.
Could somebody please re-upload the archive with 2SF files? The one posted here is dead 🙁
I don’t like MP3s 🙂
EDIT: The new tag would be: "Battle! VS VGC Champion".
Could somebody please re-upload the archive with 2SF files? The one posted here is dead 🙁
Yes, I second this. Does anyone have a mirror?