Also: the most exciting thing about id Tech 5 is the fact that only Bethesda games will be using it. Read: Fallout 4/Elder Scrolls V. Should be sweet.
man, we need hard games like these again! no fricking checkpoints etc.
EARN your ending.
i havent played quake 2 yet.
If anyone played through BioShock like an FPS, they were missing the point. Also: I want BioShock Infinite now, and damn Irrational for making me wait two years.
I guess gorefests have never really appealed to me; but even in that, Epic definitely holds the crown with Gears of War. Doom 3 may have had chainsaws, but a chainsaw attached to a gun that you can use to cut your enemies in half? That’s…Epic. And when it comes to pure deathmatch, nothing beats Unreal Tournament imo. That said, my tastes in multiplayer FPS has definitely matured; i’d prefer to play a Team game in Modern Warfare 2, which requires a modicum of strategy and team work, then the twitch-based shooting of yesteryear which basically amounts to ‘click on anything that moves’.
man, i better get me a torrent of it ASAP
also raidenex, i suggest you play mad world.
having a gun with a chainsaw is cool. but i think its cooler to chainsaw someone to the wall and make him a hawaian punch fountain.
There are a few games that completely change on very hard mode actually – Metal Gear Solid 4 on normal is a pretty easy run-and-gun, while on the hardest difficulty setting, you actually have to use stealth in an intelligent way.
Doom I, II, III Are pretty amazing too…
Quake 2 was just Okay IMO. They switched the lovecraftian cosmic horror style to futuristic cyberblahblah.
Return to Castle Wolfenstein was another AWESOME game, that game was fucking hard.
Id Software should handle the programing part on any developers of games. These guys know how the to program their games so that they run perfectly on with the exact system requirements that they tell ya’. Plus I don’t know of any MAJOR bugs on their games too. It’s just fucking unbeliavable.
He’s also a self taught fucking rocket scientist.
The problem is that two of the original members that gave their old games a lot of their style and pizazz moved on (to lesser things) – John Romero, the first rock-star game designer gave the company its public (in-your) face, and Tom Hall gave the company its creativity and humour. The problem was that they let their early success get to their heads – if you ever get the chance to read Masters of Doom, you should. It’s a fascinating look at the early years of id.
Most of their games now are just new FPSes that don’t push the mould. Rage could be different, but everything i’ve seen so far hasn’t convinced me (except the id Tech 5 demo on the iPhone. That was fucking amazing.) I think the best work to come out of id is going to be by Bethesda – they’ve got the opposite problem of great games but sub-par tech.
I don’t know about Bioshock 2 but in the original you can’t.
..and it’s right. When you can kill a Big Daddy with your melee weapon it is too easy 🙁
Also, I’ve played Wolfenstein 3D and Return to Castle Wolfenstein, although I dropped the latter because of that stealth mission (I really hate stealth) that was frustrating me.