Itadaki Street Special
(http://s859.photobucket.com/albums/ab151/nothingtosay_ffshrine/For%20threads/?action=view¤t=ItadakiStreetSpecial.jpg)
Tracklist:
1. Introduction
2. Vana’diel March (FFXI)
3. Prelude (FFIX) ~ Into the Legend (DQIII)
4. Only Lonely Boy (DQII)
5. Aerith’s Theme (FFVII)
6. Finale (DQI)
7. Chateau Ladutorm (DQI and III)
8. Majesty of the Castle (DQVIII)
9. Distant Journey (DQII)
10. Wagon Wheel’s March (DQIV)
11. Adventure (DQIII)
12. Casino (DQV)
13. Castle Trumpeter (DQV)
14. Endless World (DQII)
15. Unknown World (DQI)
16. Rondo (DQIII)
17. Vista Band (FFIX)
18. Gold Saucer (FFVII)
19. Spiran Scenery (FFX)
20. Opening ~ Bombing Mission (FFVII)
21. Thunder Plains (FFX)
22. The Man with the Machine Gun (FFVIII)
23. Nalbina Fortress Underground Prison (FFXII)
24. The Royal City of Rabanastre – Town Ward Upper Stratum
25. War Cry (DQVIII)
26. Fighting Spirit (DQIII)
27. Battle for the Glory (DQIV)
28. Make a Challenge (DQIII)
29. Violent Enemies (DQV)
30. Almighty Boss Devil is Challenged (DQV)
31. Deathfight (DQII)
32. Fight ~ King Dragon (DQI)
33. Grueling Fight (DQIII)
34. Battle 1 (FFIX)
35. Fighting (FFVII)
36. Seymour Battle (FFX)
37. J-E-N-O-V-A (FFVII)
38. Normal Battle (FFX)
39. Don’t Be Afraid (FFVIII)
40. Battle Drum (FFXII)
41. Penelo’s Theme (FFXII)
42. Ahead On Our Way (FFV)
43. Battle 1 (FFV)
44. Zidane’s Theme (FFIX)
45. Cait Sith’s Theme (FFVII)
46. Palom & Porom (FFIV)
47. People (DQI)
48. Casino Rag (DQIV)
49. Battle With Gilgamesh (FFV)
50. Itadaki de Chocobo
51. Bad Fanfare
52. Fanfare
53. Curse (DQI)
54. Companion (encounter) (DQII)
55. Level Up (DQI)
56. Fanfare (FF)
57. Jackpot (DQIII)
58. Big Jackpot (DQIII)
59. Death (DQI)
60. Church (DQI)
61. Inn (DQII)
62. Important Item Discovery (DQI)
63. Victory Fanfare (FF)
64. Fanfare (DQ)
65. Fanfare 2
66. Save Music (FFI)
67. Endless World (DQII)
68. Gold Saucer (Original version from FFVII)
69. Vivi’s Theme (Original version from FFIX)
70. MOVIE – se
71. Overture (DQI)
FLAC
Part 1 (http://www.mediafire.com/download.php?p0uya8qhhrbknwq)
Part 2 (http://www.mediafire.com/download.php?ys4b5di6mqe7xtg)
Part 3 (http://www.mediafire.com/download.php?7ibaae18b951wkw)
Part 4 (http://www.mediafire.com/download.php?1g956g3q9r1t8pj)
Part 5 (http://www.mediafire.com/download.php?u5c60xn2442vddx)
Part 6 (http://www.mediafire.com/download.php?rlvzdt6zylfmgna)
MP3 (LAME 3.99.5 V2 ~190kbps variable bitrate)
Part 1 (http://www.mediafire.com/download.php?i6g0cd4w612h6wz)
Part 2 (http://www.mediafire.com/download.php?dbga5x4k9v1a8rz)
Converted from the original ADX files with customized fades and spaces between tracks for better flow. There are some tracks at the end that appear to be taken from official CD releases, but upon inspection even "Gold Saucer" and "Vivi’s Theme" have frequencies up to 24 kHz. You probably won’t hear the difference from the official soundtrack CD, but it’s still nifty.
Itadaki Street Portable
(http://s859.photobucket.com/albums/ab151/nothingtosay_ffshrine/For%20threads/?action=view¤t=ItadakiStreetPortable.jpg)
Tracklist:
01. Unity (FFXI)
02. Prelude (FFIX) ~ Into the Legend… (DQIII)
03. Only Lonely Boy (DQII)
04. Chatting (DQVIII)
05. Boogie Oogie (DQIII)
06. Mog House (FFXI)
07. Finale (DQI)
08. Chateau Ladutorm (DQI)
09. Fight ~ King Dragon (DQI)
10. Heavenly Flight (DQIII)
11. Great Battle in the Vast Sky (DQVIII)
12. Around the World (DQIII)
13. Grueling Fight (DQIII)
14. Strange World (DQVIII)
15. Raising the War Cry (DQVIII)
16. Sanctuary (DQVIII)
17. Defeat the Enemy (DQVIII)
18. Toward the Horizon (DQV)
19. Violent Enemies (DQV)
20. Adventure (DQIII)
21. Make a Challenge (DQIII)
22. Eternal Wind (FFIII)
23. Battle 1 (FFIII)
24. The Ancient Library (FFV)
25. The Fierce Battle (FFV)
26. Save Them (FFVI)
27. The Decisive Battle (FFVI)
28. Aria di Mezzo Caraterre (FFVI)
29. Battle (FFVI)
30. The Dalmasca Eastersand (FFXII)
31. Boss Battle (FFXII)
32. To Zanarkand (FFX)
33. Summoned Beast Battle (FFX)
34. The Airship Hildegarde (FFIX)
35. Battle 1 (FFIV)
36. Zidane’s Theme (FFIX)
37. Cait Sith’s Theme (FFVII)
38. The Airship (FFIV)
39. Casino Rag (DQIV)
40. Battle for the Glory (DQIV)
41. Battle 2 (FFIV)
42. Itadaki de Chocobo
43. Bad Fanfare
44. Fanfare
45. Curse (DQI)
46. Companion (encounter) (DQII)
47. Church (DQI)
48. Level Up (DQI)
49. Victory Fanfare (FF)
50. Jackpot (DQIII)
51. Big Jackpot (DQIII)
52. Death (DQI)
53. Inn (DQII)
54. Victory Fanfare (FFVI)
55. Victory Fanfare (FFIV)
56. Save Music (FFI)
57. Important Item Discovery (DQ)
FLAC
Part 1 (http://www.mediafire.com/download.php?w35wn685lu3syde)
Part 2 (http://www.mediafire.com/download.php?1sfnbt8izflkhdd[/url)
Part 3 (http://www.mediafire.com/download.php?e8q1w8lcrnovq1e)
Part 4 (http://www.mediafire.com/download.php?v9a7g74ii41fi3e)
MP3 (LAME 3.99.5 V2 ~190kbps variable bitrate)
Just one part. (http://www.mediafire.com/download.php?t30b3amqr84dzp5)
I converted the original ATRAC3Plus files to WAV and used Audacity to loop and fade them. Not every track is looped; a handful didn’t need it. A couple would have been ten minutes long if I did. If you feel that any tracks aren’t long enough though I can hook you up. The original format is not lossless, so the FLACs aren’t true CD quality, but they’re available so the music didn’t have to go through another lossy conversion and lose any quality. It does not sound bad at all as it is though and I’ve heard much worse-sounding music from the PSP.
Tell me if you think any tracks could be fine-tuned better. If I didn’t conceal a looping point well enough or if the tags could be improved, etc. I fixed a few errors from the previous MP3 set, but I’m no scholar of Dragon Quest music yet so I might not have caught some incorrect titles or improper song lengths.
It has been popularly reported that Hayato Matsuo did the Final Fantasy arrangements and Koichi Sugiyama did the Dragon Quest tracks. In an interview with Square-Enix Music Online, (http://www.squareenixmusic.com/features/interviews/hayatomatsuo.shtml) Matsuo corrects this.
On the Itadaki Street series, I offered arrangements of both Dragon Quest and Final Fantasy music. The Dragon Quest adaptations involved very simple elaborations upon Koichi Sugiyama’s original orchestrations. For Final Fantasy, much of the music was orchestral originally, but I decided to take a more creative approach on the orchestrations. Since Itadaki Street Portable was for the PSP, I didn’t really embellish the orchestrations as much as Itadaki Street Special for the PS2. Instead I created simple yet powerful orchestrations to accommodate the small speakers.
Tell me if there are any problems or if the links go down. I’d be happy to help or re-upload. I did all this work on Portable for my own listening pleasure and for anyone else who has interest in this soundtrack, so it’ll be available in the highest quality possible, and so that hopefully it won’t be such a rarity anymore. Now please download this and spread it around, repost it anywhere you think anyone might want to hear it.
THANKS MAN. I’v the Itadaki Street Special audio on .mp3, an audio recording of 65 tracks, but yours have more tracks and you give it on lossless. JUST PERFECT. This is the information I do have about the recording I founded years ago:
Composition Koichi Sugiyama, Nobuo Uematsu, Naoshi Mizuta, Hitoshi Sakimoto, Masashi Hamauzu
Arrangement Koichi Sugiyama (Dragon Quest) & Hayato Matsuo (Final Fantasy)
Tracklist – 50, 51, 61, 62, 63, 64 are still unidentified
1. Vana’diel March (Final Fantasy XI) (5:30)
2. Prelude (Final Fantasy) – Into the Legend (Dragon Quest III) (5:39)
3. Lonely Boy (Dragon Quest 2) (3:49)
4. Aerith Theme (Final Fantasy VII)(5:59)
5. Finale (Dragon Quest I) (4:23)
6. Minuet (Dragon Quest I) (7:21)
7. Majesty of The Castle (Dragon Quest VIII) (6:20)
8. Faraway Journey (Dragon Quest II) (7:00)
9. Wagon Wheel’s March (Dragon Quest IV) (8:07)
10. Adventure (Dragon Quest III) (7:46)
11. Casino (Dragon Quest V) (1:36)
12. Castle Trumpeter (Dragon Quest V) (5:41)
13. Endless World (Dragon Quest II) (2:26)
14. Unknown World (Dragon Quest I) (6:40)
15. Rondo (Dragon Quest III) (4:49)
16. Prima Vista Band (Final Fantasy IX) (2:13)
17. Gold Saucer (Final Fantasy VII) (2:35)
18. Sight of Spira (Final Fantasy X) (4:07)
19. Bombing Mission (Final Fantasy VII)(5:09)
20. Masashi Hamauzu – Thunder Plains (Final Fantasy X) (3:09)
21. Man With Machine Gun (Final Fantasy VIII) (4:05)
22. Nalbina Fortress Underground Prison (Final Fantasy XII) (4:57)
23. The Royal City of Rabanastre / Town Ward Upper Stratum (Final Fantasy XII) (6:45)
24. Raising the War Cry (Dragon Quest VIII) (2:30)
25. Fighting Spirit (Dragon Quest III) (3:44)
26. Battle for The Glory (Dragon Quest IV) (6:03)
27. Hero’s Challenge (Dragon Quest III) (5:06)
28. Violent Enemies (Dragon Quest V) (8:38)
29. Almighty Devil is Challenged (Dragon Quest V) (3:33)
30. Deathfight (Dragon Quest II) (1:28)
31. Fight – Dragon King (Dragon Quest I) (15:35)
32. Battle With Baramos (Dragon Quest III) (6:48)
33. Battle Theme (Final Fantasy IX) (3:32)
34. Fighting (Final Fantasy VII) (3:33)
35. Seymour Battle (Final Fantasy X) (6:08)
36. J-E-N-O-V-A (Final Fantasy VII) (3:30)
37. Normal Battle (Final Fantasy X) (4:20)
38. Don’t be Afraid (Final Fantasy VIII) (3:55)
39. Battle Drum (Final Fantasy XII) (3:34)
40. Penelo’s Theme (Final Fantasy XII) (3:45)
41. Ahead on Our Way (Final Fantasy V) (3:36)
42. The Battle (Final Fantasy V) (1:39)
43. Zidane’s Theme (Final Fantasy IX) (7:21)
44. Caitsith (Final Fantasy VII) (2:32)
45. Palom & Porom (Final Fantasy IV) (0:59)
46. People (Dragon Quest I) (7:57)
47. Casino Rag (Dragon Quest IV) (4:44)
48. Battle With Gilgamesh (Final Fantasy V) (3:09)
49. Chocobo Theme (Final Fantasy) (1:25)
50. Fanfare (0:06)
51. Fanfare 2 (0:03)
52. Cursed (Dragon Quest) (0:03)
53. Comrades (Dragon Quest) (0:10)
54. Victory (Dragon Quest) (0:03)
55. Fanfare (Final Fantasy) (0:04)
56. Fanfare (Dragon Quest) (0:02)
57. Fanfare 2 (Dragon Quest) (0:09)
58. Organ (Dragon Quest) (0:07)
59. Saint’s Prayer (Dragon Quest) (0:06)
60. Weyfarer’s Inn (Dragon Quest) (0:03)
61. Item (0:02)
62. Fanfare 2 (Final Fantasy) (0:46)
63. Fanfare 3 (0:03)
64. Fanfare 4 (0:05)
65. Save Music (Final Fantasy I)(0:05)
I haven’t checked everything with your edition, but seems most of your tags are totally ok and you’ve more information for some of the tracks than this recording. But take a look since I’ve not checked all of the names yet.
I didn’t have the Portable one, so this is a 2×1 gift for me. Really many thanks.
I’ll download the .flac version since I’m looking for the best audio quality from the source (although on the Portable one, I gues ATRAC3Plus may be the same as it’s the original source).
Really though, I actually did spend a lot of time checking the tags, figuring out the proper names of even the little fanfares, doing lots of fine-tuning. It seems the old one you had was the same I had and used as the basis for making my tags, but then I double checked the names against whatever soundtrack seemed to have the most authoritative translation on VGMdb. It wasn’t an exact science though, and I wouldn’t be surprised if a few bad ones got through. I’m still open to anyone correcting me if need be.
Thank you for your kind words.
I’m not sure I understand what you mean about Portable and ATRAC3Plus. Do you mean if I’d used AT3+ for my looped versions it’d be the same quality because it’d be the same format as the music was in originally? The AT3+ files have to be converted to WAV before they can be looped or even played back, and rendering them back to that would lose quality. Also, I have nothing to render ATRAC anyway. 😀
You’ve reminded me that I meant to upload these again with MultiUpload so people can have choices to download from. I’ll have to do that soon.
Yeah you did a great work mate.
Trying to help (and being quite exhaustive at watching each tag) some things I think you would like to know:
Itadaki Street Special’s audio:
1.- Dragon Quest arrangements must have Koichi Sugiyama on the ID3 tag artist field instead of Hayato Matsuo.
2.- Some of the ID3 tags for track titles (tracks 34, 35, 38, 43, 56, 64..) have the original game source at the end of the title. Your intention was not to include it. I guess you did this to avoid confusion between two ore more songs with the same title (Battle) so I find it better to have it on all the songs and I ended writting al the game sources on the track field of ID3. Not manually, I used an automatic feature thru software to do this catching it from the file name (doing this you have all the Koichi Sugiyama tracks distinguished from his works with the same name for DRAGON QUEST series too if you own more DQ albums).
3.- Not all the Comment fields on ID3 tag follow the same writting sequence:
– Prelude (FFIX) ~ Into the Legend… (DQIII)… I would with "From Final Fantasy IX / From Dragon Quest III"
– Track 07 does not have "I" on the Comment field.
– Track 08 has a double space between Quest and VIII
– Track 15 does not have "I" on the Comment field.
– With Track 19 I would go with "From Final Fantasy X"too.
– Track 39 does not have "VIII" on the Comment field.
– Track 47 does not have "I" on the Comment field.
– Track 59 does not have "I" on the Comment field.
– With Tracks 68 & 69 I would go with "From…" too, no matter if they are arrangements of original sounds (as it is in this case).
4.- Track 19 has two composers on the Composer field on ID3. That track has only one composer: Nobuo Uematsu (Masashi Hamauzu just did the arrangement for FINAL FANTASY X as Hayato Matsuo has done the one for this game).
5.- For all the tracks, Artist Album should have "Hayato Matsuo, Koichi Sugiyama" on it.
6.- Track 43 has two FINAL FANTASY games reference… I would go only with FINAL FANTASY V since XII just did a tribute…. but at the same time who knows if Hayato did the arrangement from the V or XII version?, so I guess it’s better to keep both games on the title as you did, yeah.
7.- You must put the name nothingtosay on the Encoded By ID3 field. C’mon mate, get some tribute! : )
8.- Tracks 70 and 71 has 72 and 73 on their file names.
I’ve done all the corrections (except for the point 6 of Itadaki Street Special’s audio, which I left as it was from your copy since as I told you I think it’s quite correct too), plus some modifications in the album title to adapt it to the way in which store the music on my collection (nothing serious). I’ve spread the word and announced your fantastic work to a few friends. For doing the changes I strongly suggest you the software Tag&Rename. Doing the proper config. previously you can set it up to show you all the ID3 tags in which you’re interested on, the look them carefully and see the differences on the writting sequence of each field.
Itadaki Street Portable’s audio:
1.- All the artist fields have Hayato Matsuo as artist. Koichi Sugiyama is missing on all the Dragon Quest arrangements.
2.- Album artist on all the tracks is Hayato Matsuo. I would go with writting both of them on Album Artist as I said for the other recording too.
3.- Some of the ID3 tags for track titles (tracks 23, 29, 35, 41, 49, 54, 55..) have the original game source at the end of the title. Your intention was not to include it. I guess you did this to avoid confusion between two ore more songs with the same title (Battle) so I find it better to have it on all the songs and I ended writting al the game sources on the track field of ID3. Not manually, I used an automatic feature thru software to do this catching it from the file name (doing this you have all the Koichi Sugiyama tracks distinguished from his works with the same name for DRAGON QUEST series too if you own more DQ albums).
4.- Not all the Comment fields on ID3 tag follow the same writting sequence:
– Prelude (FFIX) ~ Into the Legend… (DQIII)… I would with "From Final Fantasy IX / From Dragon Quest III"
– Track 07 does not have "I" on the Comment field.
– Track 09 does not have "I" on the Comment field.
– Track 52 does not have "I" on the Comment field.
– Track 56 does not have "I" on the Comment field.
5.- You must put the name nothingtosay on the Encoded By ID3 field. C’mon mate, get some tribute! : )
I’ve done the corrections on this one too for my copy. For songs not from DQ or FF I do not know what to writte on the artist field (Matsuo or Sugiyama…?). Give me your point of view
I’m not sure I understand what you mean about Portable and ATRAC3Plus. Do you mean if I’d used AT3+ for my looped versions it’d be the same quality because it’d be the same format as the music was in originally? The AT3+ files have to be converted to WAV before they can be looped or even played back, and rendering them back to that would lose quality. Also, I have nothing to render ATRAC anyway. 😀
Nah my question was a silly one, not important in fact, I was just asking if for the better sound (for Itadaki Street Portable) you suggest ATRAC or FLAC, but both have the same audio quality since FLAC is the lossless codificaiton and ATRAC the source.
Both my girlfriend and a friend webmaster of LA CAPITAL OLVIDADA (spanish web site to which I’m part of the staff too) wanted me to give your their thanks too because of doing this audio work.
Trying to help (and being quite exhaustive at watching each tag) some things I think you would like to know:
Itadaki Street Special’s audio:
1.- Dragon Quest arrangements must have Koichi Sugiyama on the ID3 tag artist field instead of Hayato Matsuo.
I put his name in because Matsuo himself said he did all the arrangement, including the Dragon Quest material. I figured we all know if it’s Final Fantasy it was written by Uematsu, aside from those few exceptions (which we also all know), and if it’s Dragon Quest it was Sugiyama, so I put in the artist field the one who did all the work on this game. That’s also why I made him the sole album artist. It essentially is his album, even if he’s "covering" other people’s work.
2.- Some of the ID3 tags for track titles (tracks 34, 35, 38, 43, 56, 64..) have the original game source at the end of the title. Your intention was not to include it. I guess you did this to avoid confusion between two ore more songs with the same title (Battle)
Yeah, that’s why I did that. I wanted to keep the title tags to the names and leave them uncluttered the game initials except in places it’d be confusing not to have them. Also, I liked being able to listen and play the "which-one-was-this-from?" game. 😀
3.- Not all the Comment fields on ID3 tag follow the same writting sequence…
Since "The Prelude" isn’t originally from FFIX, I made the note that it’s the FFIX arrangement that was adapted here.
The missing "I"s are because the first games in both series’ titles are simply Dragon Quest and Final Fantasy. I realize other releases sometimes attach the number, but usually only when it’s paired with another game (like All Sounds of Final Fantasy I+II). I almost did the numeral at the end, but I decided to stick with original official name.
Thanks for the FFVIII catch and the double space.
68 and 69 are not arrangements, they are the original versions of those songs. That’s also why the artist tag says Uematsu. I don’t know if that version of "Endless World" is newly recorded or not, because it doesn’t match up with either of the other orchestral versions I know about, but I made the artist Sugiyama out of the benefit of the doubt.
"Spiran Scenery" says what it does because Matsuo didn’t simply arrange something composed by Uematsu. If he’d taken the "Suteki da Ne" melody and made an arrangement it wouldn’t have come out this way. He took Hamauzu’s work and made his own adaptations. So think of Hamauzu as the composer of the arrangement that Matsuo arranged and that’s why I made the composer tag what it is and the explanation in the comments.
6.- Track 43 has two FINAL FANTASY games reference… I would go only with FINAL FANTASY V since XII just did a tribute…. but at the same time who knows if Hayato did the arrangement from the V or XII version?, so I guess it’s better to keep both games on the title as you did, yeah.
43 is "Battle 1" from FFV. You mean 49, "Battle With Gilgamesh". I didn’t think of this when I did the tags, but Itadaki Street Special was released in 2004, two years before FFXII, so chances are Sakimoto hadn’t even made his version at this point. Yes, these versions of the FFXII tracks were their first ever appearance.
7.- You must put the name nothingtosay on the Encoded By ID3 field. C’mon mate, get some tribute! : )
I feel like the only reason I’d put my name anywhere on anything is if I did something creative that changed what you were hearing. All I did was transcode someone else’s rip with someone else’s tools and polish the tags after other people already worked to put names to them all. Sure I did work on Portable, but what I did was no more important than the work everyone else did and I don’t even know who they all are. Thanks to bxaimc from HCS (http://hcs64.com/mboard/forum.php?showthreads) for giving me the files, by the way!
8.- Tracks 70 and 71 has 72 and 73 on their file names.
Mine say the right thing, but maybe I caught that and changed it after I already uploaded the zips. Oh well, it should be right in my next upload.
And that should cover the Portable issues too. I hope you find these explanations to be satisfactory.
For songs not from DQ or FF I do not know what to writte on the artist field (Matsuo or Sugiyama…?). Give me your point of viewSince neither Uematsu nor Sugiyama worked on this soundtrack directly, I assume all the tracks not from DQ or FF are Matsuo’s creations. It’s certainly not outside his ability.
Both my girlfriend and a friend webmaster of LA CAPITAL OLVIDADA (spanish web site to which I’m part of the staff too) wanted me to give your their thanks too because of doing this audio work.
Haha, now I can say I am internationally recognized. 😀 I’m grateful for everyone’s kindness and feel like I should be thanking them! Thanks for sharing it and I’ll hopefully have even more friendly download links with choice of host available soon. I’ve got slow upload speed or I would have had it done by now. Uploading is a multi-hour process for me.
Thanks again.
Yes I fully understand you, I always do the same with my albums. The thing is that on your post I didn’t read the Matsuo correction so I thought Sugiyama arranged the DRAGON QUEST ones. Now after reading it, I see Matsuo as Artist and Album Artist on all the tracks is the way to go. Agree, totally.
Yeah, that’s why I did that. I wanted to keep the title tags to the names and leave them uncluttered the game initials except in places it’d be confusing not to have them. Also, I liked being able to listen and play the "which-one-was-this-from?" game.
Yes I understand you, it’s just that I found a bit rare for me some songs including it and some others not. I think it’s better to include it on all ones or none.
Since "The Prelude" isn’t originally from FFIX, I made the note that it’s the FFIX arrangement that was adapted here.
Yes but I was talking more about the format, to leave its field as the others’ ones on their fields, just personal preference.
The missing "I"s are because the first games in both series’ titles are simply Dragon Quest and Final Fantasy. I realize other releases sometimes attach the number, but usually only when it’s paired with another game (like All Sounds of Final Fantasy I+II). I almost did the numeral at the end, but I decided to stick with original official name.
Yes you’re totally right, if from the whole saga the thing would be "Final Fantasy series", so there’s no confusion. I’ll leave it as your version.
Thanks for the FFVIII catch and the double space.
You’re welcome !
68 and 69 are not arrangements, they are the original versions of those songs. That’s also why the artist tag says Uematsu. I don’t know if that version of "Endless World" is newly recorded or not, because it doesn’t match up with either of the other orchestral versions I know about, but I made the artist Sugiyama out of the benefit of the doubt.
Yes but anyway it’s still from a game, that’s why I said I would type the "From.." on them too, without the "Original…".
"Spiran Scenery" says what it does because Matsuo didn’t simply arrange something composed by Uematsu. If he’d taken the "Suteki da Ne" melody and made an arrangement it wouldn’t have come out this way. He took Hamauzu’s work and made his own adaptations. So think of Hamauzu as the composer of the arrangement that Matsuo arranged and that’s why I made the composer tag what it is and the explanation in the comments.
We don’t know. I mean… we don’t know if he started his work from that FINAL FANTASY X final version (arranged by Hamauzu) or from the original Uematsu work without the Hamauzu arrangements. Anyway, from whatever version Hamauzu is not the composer at any moment. I see it from a different point of view.
43 is "Battle 1" from FFV. You mean 49, "Battle With Gilgamesh". I didn’t think of this when I did the tags, but Itadaki Street Special was released in 2004, two years before FFXII, so chances are Sakimoto hadn’t even made his version at this point. Yes, these versions of the FFXII tracks were their first ever appearance.
The song was not featured on "Portable", just on "Special". Taking in mind "Special" was previous to "XII" I think it’s better then to remove the XII comment.
Since neither Uematsu nor Sugiyama worked on this soundtrack directly, I assume all the tracks not from DQ or FF are Matsuo’s creations. It’s certainly not outside his ability.
Thank you very much. He must be credited on them then.
Haha, now I can say I am internationally recognized. 😀 I’m grateful for everyone’s kindness and feel like I should be thanking them! Thanks for sharing it and I’ll hopefully have even more friendly download links with choice of host available soon. I’ve got slow upload speed or I would have had it done by now. Uploading is a multi-hour process for me.
Thanks again.
Thanks to you, and yes I told them they should wait until the final final final version of this to download since you were doing minor corrections, so I’ll notice friends about the download after the very very final correction, your work deserves it !
Notice me if you’re going to do any of these changes or if the links on 1st post are the final ones with changes done, so I’ll re-download both recordings on .flac again (now including a different loop of Only Lonely Boy!). So if I’ve to do personal changes I’ll start from an updated version.
Well, I thought it was worth making the distinction that they’re not arrangements and are, in fact, the originals.
We don’t know. I mean… we don’t know if he started his work from that FINAL FANTASY X final version (arranged by Hamauzu) or from the original Uematsu work without the Hamauzu arrangements. Anyway, from whatever version Hamauzu is not the composer at any moment. I see it from a different point of view.
It’s clear that the song is "Spiran Scenery" and not an arrangement of "Suteki da Ne" or any of the other versions of that melody. Matsuo used the same rhythm and everything, pretty much just changed the instruments used, so I’d say he used Hamauzu’s arrangement rather than starting from square one. If I were to make it mention only Uematsu, that wouldn’t be giving complete credit since Hamauzu wrote the basis of what we hear in this. I suppose I don’t have any proof it happened this way, but I’m sure he just took that melody as a starting point and wrote his own piece, without any collaboration from Uematsu. I think it’s appropriate to call Hamauzu a composer of the piece in this context.
The song was not featured on "Portable", just on "Special". Taking in mind "Special" was previous to "XII" I think it’s better then to remove the XII comment.
Yeah, I agree with you. I’d go back and remove it myself, but I’d have to re-upload (with my slow-ass upload speed) two sets and it’s not really hurting anyone to have it say XII too. If I update the set again I’ll do it then. I have no doubt that if I took it away there would be some people who’d put it back in too. :laugh:
Thanks to you, and yes I told them they should wait until the final final final version of this to download since you were doing minor corrections, so I’ll notice friends about the download after the very very final correction, your work deserves it !
Yeah, go ahead and give them the green light. There aren’t any more corrections to the actual music now that I revised "Only Lonely Boy", just little tag things that are a matter of preference. I expect other people change the info to suit their own preference too, so let’s just go with this. What’s already there makes more than an adequate starting point for people to customize to suit their own needs.
Notice me if you’re going to do any of these changes or if the links on 1st post are the final ones with changes done, so I’ll re-download both recordings on .flac again (now including a different loop of Only Lonely Boy!). So if I’ve to do personal changes I’ll start from an updated version.
I don’t think there’s any need to download it all again. You got "Only Lonely Boy" and surely you fixed my tag errors so you’re all up to date.
The issue with "Only Lonely Boy" was that there was a tempo change at the end where it would loop back to the start. The very last part is just a little faster than the beginning and I had a hard time getting it to loop smoothly. I think you’d probably have a hard time telling the difference between the old and new versions, even comparing side by side, but it was there. However, arbingordon recently wrote a script to make the Portable tracks automatically loop (if only he’d done that before I manually did all this work!) and it came out perfectly, so I simply loaded that into Audacity, made the fade out, and put the same amount of space at the end as was on my version, and here we are. No other tracks had this problem, so hopefully everything is definitive now.
Thank you more for your kind words. I’m happy I could make others happy.
The only change I did to them (noted here to help others if interested) was a change in the COMMENT field because of a type error: on Track 02 on PORTABLE and on Track 03 on SPECIAL, I changed it from
"Prelude" arrangement from From Final Fantasy IX"Into the Legend" from Dragon Quest III
to
"Prelude" arrangement from Final Fantasy IX / "Into the Legend" from Dragon Quest III
since there was a double "From". It’s just a silly thing, just to let others know in case anybody wan to change it.
This is a perfect work, thanks for everything mate!
Please Darkerson, contact me through privatte message or e-mail in order to receive the data to get both albums from my personal space as link. I can not contact you through private message as that option doesn’t seem to be available on your profile (don’t know if it’s something related with the fact you only have 1 post yet).
Any other interested on this albums, follow the same procedure, as I’ll upload them in a few days and will keep both ones in that personal space for a week or so. I can’t re-upload them to public spaces since my connection is really slow and I do need a resume feature as the one I’m using in the personal space where I’m uploading it.
The description(s) just said game rip, and didn’t go into detail about their nature. Its possible the ones I downloaded originally came from these due to the sheer rarity of finding the music ripped and uploaded as an archive like this. That said… if someone reminds me about this again after I have my harddrive returned to me, I can upload the collection.
About a year ago, I downloaded "rips" like these on another site (links are dead now)
I’m betting that site was VnSharing? Although their links are still alive. It absolutely made my day when some months ago I was browsing through all the music they had for offer and found my work there, especially since there were very few other game rips and most of the stuff on offer was much less obscure. I’m still quite pleased that somebody in Vietnam thought enough of my project to mirror it on their forum.
Grr, just realized the composer tags for "The Dalmasca Eastersand" and "Boss Battle" in Itadaki Street Portable and "Penelo’s Theme" in Special say Uematsu rather than Sakimoto. Don’t know how I let that happen since I love those ones so much. Oh well, next time I re-upload it’ll be fixed.
So what exactly is this song? I haven’t played most DQ games so I don’t know.
Edit: Nevermind I just found it’s actually another part of the song.