Ocarina of Time, Majora’s Mask, Wind Waker, these games all received great CD soundtracks, Twilight Princess however seems to be the odd one out.
Any ideas as to why this is? At first I thought "Too many tracks", but then I realized that Wind Waker also had a large amount of tracks (I’m pretty sure that soundtrack was 4 CD’s long).
Why do you guys think this is?
Shocked about Wind Waker, I could’ve sworn that soundtrack was absolutely huge.
^This is probably the reason. What I know is that Kondo has talked in interviews about wanting to do an orchestral soundtrack for a few games, but been has denied because the sacrifice would be the interactivity MIDI provides (volume goes up when an enemy is closer, etc.). And that’s what the game developers value. Obviously, that aspect is lost in a CD-listening experience, leaving you with a MIDI soundtrack that they may not think is commercially viable…
EDIT: Even if the music is from a game that sold 4.5 million copies.
Not necessarily. For instance, I saw a thread on Soundtrack Central’s forum from years ago with lots of people saying Final Fantasy XII could have had the music streamed instead of sequenced and then used pseudo-legitimate sounding evidence to back it up. The developers did explain the reason, and it shows that system limitations can be counter-intuitive. And I can’t say any more because I don’t know any better than anyone else outside of the programmers and such.
I don’t care if they use recorded music or not for the next Zelda game. I’m not someone who thinks orchestra is inherently superior to synth by any means. I just hope it sounds better than Twilight Princess. Lifeless sound in general, and those freaking pan pipes or whatever in Kakariko Village literally make me feel sick.
Oooo Cool Chocolate I wish I was Carrot Glace I’d seduce you & steal that:)