Throwback Galaxy is <3
Enjoy!
LINKS
Super Mario Galaxy 2 music rip (V3) by the_miker (http://www.sendspace.com/folder/t7an0l) (folder)
Super Mario Galaxy 2 (Disc 1+2).zip (http://www.sendspace.com/file/2ly50g) (SMG2 Streamed Music V3)
Super Mario Galaxy 2 (Disc 3).zip (http://www.sendspace.com/file/jxklht) (SMG1 Streamed Music V3)
Super Mario Galaxy 2 (Disc 4).zip (http://www.sendspace.com/file/e9i8wx) (SMG2 + SMG1 Multichannel Streamed Music V3)
Thanks for the tags!
If those tracks are sequenced then they’re not included. There’s no reliable way to rip sequenced music out of a Wii game unless you physically record it using audio cable while you play the game. My rip consists of just the streamed music on the disc, and since I haven’t played the game yet, I’m not sure how much is missing. Given that I have two full discs worth of music here though, I can’t be missing much!
Basically, all the music from Mahito Yokota’s YouTube page (http://www.youtube.com/user/MahitoYokota#g/c/5AA9F87CA4F21837) is what you’ll find in my rip, minus two tracks, one of which I overlooked (Wild Glide Galaxy) and the other seems to be sequenced and most likely isn’t able to be ripped (the underwater remix of Starshine Beach Galaxy). I may have missed two World Map themes as well, but again since I haven’t played the game yet, I’m not sure. If anyone who’s downloaded my rip can confirm what’s missing, I’ll try my best to post an update later on. Maybe I can even record some of the sequenced tracks (Super Mario World Athletic theme, Super Mario 64 Slider, etc) if the game makes it easy to do.
Can you list which songs were from the first Galaxy? I’d like to at least copy them in for a full soundtrack. (Or, you know, if you ripped them it’d be great, too.)
I’m actually working on identifying and tagging the streamed SMG1 music found on the disc, will update later.
Super Mario Galaxy 2 (Discs 1 & 2 – SMG2 Streams).zip (http://www.sendspace.com/file/s242fq)
Super Mario Galaxy 2 (Disc 3 – SMG1 Streams).zip (http://www.sendspace.com/file/m1879u)
101. Title (1:37)
102. Prologue, Part I (1:39)
103. Lubba’s Theme (2:29)
104. Starship Mario (Part I) (2:13)
105. Starship Mario (Part II) (2:13)
106. Starship Mario (Part III) (2:13)
107. World Map Progress (2:27)
108. World Map Theme 1 (2:55)
109. World Map Theme 2 (2:32)
110. World Map Theme 3 (2:06)
111. World Map Theme 4 (2:13)
112. World Map Theme 5 (2:17)
113. World Map Theme 6 (2:10)
114. World Map Theme 7 (3:23)
115. World Map Theme 8 (1:57)
116. First Astronomy (0:22)
117. First Astronomy 2 (0:21)
118. Second Astronomy (0:19)
119. Sky Station Galaxy 1 (2:36)
120. Sky Station Galaxy 2 (2:25)
121. Yoshi Star Galaxy (2:17)
122. Spin-Dig Galaxy (2:58)
123. Fluffy Bluff Galaxy (3:51)
124. Flip-Swap Galaxy (1:48)
125. Rightside Down Galaxy (2:14)
126. Puzzle Plank Galaxy (2:19)
127. Cosmic Cove Galaxy (3:36)
128. Wild Glide Galaxy (1:14)
129. Glider (2:27)
130. Honeybloom Galaxy (2:52)
131. Haunty Halls Galaxy (3:28)
132. Freezy Flake Galaxy (2:51)
133. Starshine Beach Galaxy (3:20)
201. Sweet Mystery Galaxy (2:37)
202. Slipsand Galaxy (3:17)
203. Boo Moon Galaxy (3:11)
204. Fleet Glide Galaxy (2:20)
205. Melty Monster Galaxy (2:35)
206. Clockwork Ruins Galaxy (2:13)
207. Throwback Galaxy (2:37)
208. Battle Belt Galaxy (2:37)
209. Danger Ahead (1:12)
210. Galaxy 24 (2:46)
211. Galaxy 24 Ambiance (0:57)
212. Boss Theme 1 (1:29)
213. Boss Theme 1 (Variation) (2:16)
214. Boss Theme 2 (2:09)
215. Boss Theme 2 (Variation) (2:01)
216. Boss Theme 3 (2:25)
217. Boss Theme 3 (Variation) (2:14)
218. Comet (0:05)
219. Hurry! (3:36)
220. Bowser Jr.’s Fiery Flotilla (2:00)
221. Gobblegut Battle (2:06)
222. Gobblegut Battle (Variation) (1:58)
223. Bowser Jr. Battle (2:28)
224. Bowser Jr. Battle (Variation) (2:15)
225. Bowser’s Lava Lair (2:25)
226. Bowser Brawl (3:07)
227. Bowser Brawl (Variation) (2:57)
228. Bowser’s Galaxy Generator (3:21)
229. Final Bowser Battle (2:50)
230. Final Bowser Battle (Variation) (2:50)
231. Epilogue (0:37)
232. Ending (1:58)
233. Credits (3:48)
234. Super Mario 2010 (2:34)
301. Attack! Koopa’s Fleet (2:31)
302. Into the Galaxy (1:34)
303. Egg Planet (2:53)
304. Rosetta’s Comet Observatory 2 (3:05)
305. Koopa Jr. Appears (3:09)
306. Koopa Jr. Appears (Variation) (2:49)
307. Floater Land (3:20)
308. Wind Garden (3:55)
309. Rosetta’s Comet Observatory 3 (2:55)
310. Purple Comet (3:16)
311. Dino Pakkun (2:09)
312. Dino Pakkun (Variation) (1:57)
313. Get Star Chance (1:36)
314. Get Star Chance 2 (1:36)
315. Get Star Chance 3 (1:31)
316. Ota King (1:49)
317. Ota King (Variation) (1:33)
318. Kinopio’s Expedition (0:41)
319. Galaxy Plant (2:38)
320. Ocean Race (2:17)
321. King Koopa’s Entrance (0:37)
322. Chase the Rabbits! (1:58)
323. Mog King (1:24)
324. Mog King (Variation) (1:16)
325. Inside the Drainpipe (1:13)
326. Shadow Comet (1:32)
327. King Bone (1:57)
328. King Bone (Variation) (1:39)
329. Lava Road (2:34)
I rearranged and renamed a few tracks on discs 1-3 and added disc 4 which has all the multichannel tracks.
About disc 4:
There were 19 files on the game disc that had four channels of audio rather than the usual two channels (stereo) that we’re used to. For those 19 tracks on discs 1 & 2, I merged all four channels into two channels to give them a sense of surround sound. However now with the addition of disc 4, I split out the multichannel files into two separate files, making 19 files turn into 38. The first track will have channels 1 & 2 and the second track will have channels 3 & 4. You’ll understand when you see the tracklist below and/or actually listen to them. Basically if you were to play the 1 & 2 track and the 3 & 4 track at the exact same time you’d get the "surround sound" versions that I have on discs 1 and 2.
Now I can truly say that all the streamed music that’s able to be ripped from the game disc is here!
LINKS
Super Mario Galaxy 2 music rip (V3) by the_miker (http://www.sendspace.com/folder/t7an0l) (folder)
Super Mario Galaxy 2 (Disc 1+2).zip (http://www.sendspace.com/file/2ly50g) (SMG2 Streamed Music V3)
Super Mario Galaxy 2 (Disc 3).zip (http://www.sendspace.com/file/jxklht) (SMG1 Streamed Music V3)
Super Mario Galaxy 2 (Disc 4).zip (http://www.sendspace.com/file/e9i8wx) (SMG2 + SMG1 Multichannel Streamed Music V3)
Disc 4 tracklist
401. World Map 00 (ch 1 & 2) (2:06)
402. World Map 00 (ch 3 & 4) (2:06)
403. World Map 03 (ch 1 & 2) (2:55)
404. World Map 03 (ch 3 & 4) (2:55)
405. World Map 04 (ch 1 & 2) (2:32)
406. World Map 04 (ch 3 & 4) (2:32)
407. World Map 05 (ch 1 & 2) (2:13)
408. World Map 05 (ch 3 & 4) (2:13)
409. World Map 06 (ch 1 & 2) (2:27)
410. World Map 06 (ch 3 & 4) (2:27)
411. World Map 07 (ch 1 & 2) (2:17)
412. World Map 07 (ch 3 & 4) (2:17)
413. World Map 08 (ch 1 & 2) (2:10)
414. World Map 08 (ch 3 & 4) (2:10)
415. Rightside Down Galaxy (ch 1 & 2) (2:14)
416. Rightside Down Galaxy (ch 3 & 4) (2:14)
417. Starshine Beach Galaxy (ch 1 & 2) (3:20)
418. Starshine Beach Galaxy (Underwater) (ch 3 & 4) (3:20)
419. Slipsand Galaxy (ch 1 & 2) (3:17)
420. Slipsand Galaxy (ch 3 & 4) (3:17)
421. Boss Theme 3 (ch 1 & 2) (2:25)
422. Boss Theme 3 (ch 3 & 4) (2:25)
423. Bowser Brawl (ch 1 & 2) (3:07)
424. Bowser Brawl (ch 3 & 4) (3:07)
425. Bowser Brawl (Variation) (ch 1 & 2) (2:57)
426. Bowser Brawl (Variation) (ch 3 & 4) (2:57)
427. Final Bowser Battle (ch 1 & 2) (2:50)
428. Final Bowser Battle (ch 3 & 4) (2:50)
429. Floater Land (ch 1 & 2) (3:20)
430. Floater Land (ch 3 & 4) (3:20)
431. Shadow Comet (ch 1 & 2) (1:32)
432. Shadow Comet (ch 3 & 4) (1:32)
433. King Bone (ch 1 & 2) (1:57)
434. King Bone (ch 3 & 4) (1:57)
435. King Bone (Variation) (ch 1 & 2) (1:39)
436. King Bone (Variation) (ch 3 & 4) (1:39)
437. Lava Road (ch 1 & 2) (2:34)
438. Lava Road (ch 3 & 4) (2:34)
Here you go. 19 files total, all are multichannel FLAC.
http://www.2shared.com/file/bxLBx95v/SMG2_multi_flac.html
Sendspace doesn’t accept files this big so I had to use 2shared. Click the "Save file to your PC: click here" part, not the big download buttons.
SMG2 Music Credits skips at the 46s mark. Thought you’d like to know, assuming the YT UL is the same as the archived ones here.
I ripped my files directly from the game disc, not from the YouTube videos. None of my tracks have skips.
Thanks for your contribution on the SMG2 rip. Much appreciated.
This is going to be an odd request, but it seems people have gotten better at ripping from Wii disc games since Super Mario Galaxy was ripped.
Not sure if you do actually take requests, but I wanted to request one track from Super Mario Galaxy that no one has ever been able to rip. It’s the "MegaLeg" first variation song (this song plays when you are on the ground and have not stepped onto MegaLeg’s body yet). I have been looking for this particular variation for a long time (intro with loop), but doesn’t seem like anybody has been able to (or willing, rather) to rip… so I thought I’d see if you were up for it or not. 🙂
Lemme know… and thanks for reading this long winded post.
I can take a look, yeah. Do you have a sample of the track anywhere? Maybe in a YouTube video or something?
Here’s a vid clip.
http://www.youtube.com/watch?v=xTrgJ95BMsw
Song starts at 1:09. Since the player gets on MegaLeg pretty quickly, the variation only lasts for about 10 seconds… hopefully that’ll give you an idea of what the song is though. 🙂
Here’s a vid clip.
http://www.youtube.com/watch?v=xTrgJ95BMsw
Hmm, there are only two tracks on the SMG1 disc that sound like that. Hopefully this is what you’re after? 🙂
I can upload a longer version I found a long time ago (although it was merged with the other two variations into one track). Maybe that’ll shed some light on the version I’m looking for. 🙂 I’ll try to get it up tonight when I get home from work.
BTW, thanks for your efforts. 🙂
http://www.2shared.com/file/bxLBx95v/SMG2_multi_flac.html
Sendspace doesn’t accept files this big so I had to use 2shared. Click the "Save file to your PC: click here" part, not the big download buttons.
Kudos and thanks to you again, sir.
FAO tehmiker:
I’ve uploaded the MegaLeg theme I had with all three variations combined into one track. The first 1:15 of the song is the variation I was referring to. It’s the same as the second variations except without the instruments. Looking for this in a single looped track.
I read somewhere that there wasn’t an ISO file for this variation, so it may not even be possible to get it, but just thought I’d ask.
You got it! 😉
I’ve uploaded the MegaLeg theme I had with all three variations combined into one track. The first 1:15 of the song is the variation I was referring to. It’s the same as the second variations except without the instruments. Looking for this in a single looped track.
I think I understand what you mean now. Basically you just want the variation that plays before Mario actually starts running up MegaLeg. It might be possible to hack the audio file from the disc to just loop that part, I’ll have to look into it.
Awesome. Thanks for anything you can do on this. 🙂
There are certain tracks that are "streamed" within the game, usually more MIDI type tracks, merged into a single file. Making it impossible for the file to be recorded by someone without the original MIDI file.
It’s also a safe way of maintaining a reason for an official soundtrack like Club Nintendo have.
First of all I’d like to thank you for uploading (nearly) the complete Soudntrack and all the effords that you went through for it (like converting, renaming, tagging etc).
The Tracks "Athletic" and "Slider" seem to be missing. I have allready read that they seem to be somewhat protected from ripping but I don’t understand how ^^’ Could you please explain that in more detail? -Since many people are asking for those tracks and an explanaition could at least stop their questions for a while.
Oh, and you seem to need the names for Galaxy 24:
The first is "Slimy Spring Galaxy Interior" and the Ambiance is "Slimy Spring Galaxy Exterior".
I hope I could help 🙂
Greetings from germany,
Xevailo
The files are down on my end too, same for anything that was in the Sendspace folder as well.
There are two different ways audio can be played from a game, "streaming" and "sequencing". Streamed music is something that has been pre-recorded and saved onto the disc like an MP3. If there’s ever a live instrument in the music in a game instead of synth, the music is being streamed because they had to record that person or group playing. Super Mario Galaxy and its sequel, as we all know, use lots of real orchestra, so most of their music is streamed. Sequenced audio is the same concept as MIDI, if you know what that is. If you don’t, it’s basically a system that contains the sheet music of the song and then has the computer play it. It is always synthesized, i.e. not a live performance. The computer has a chunk of data that contains the sounds of a bunch of different instruments, and then the computer reads the MIDI file (the sheet music) and it is told which sounds to use to play which notes and at which time.
So the reason we can’t rip some of the music from Super Mario Galaxy 2 is because those tracks are sequenced. Since when audio is streamed it’s pre-recorded and stored in its complete form on the disc, all that’s necessary is to extract it and figure out how play it. You see, it’s like an MP3, but it isn’t in that specific format. It’s not in any format we ever would normally use for keeping music on our computers or media players. But our good hacking friends have found a way to make these files playable, and it works just like a plugin for a media player that lets you play a new kind of music or video format, if you’ve ever done that. However, there’s a problem with getting sequenced music.
Notice how there were more parts involved in sequenced music? It isn’t complete recorded sound, it’s like there’s a blueprint (the sequence data, the MIDI file) and the computer has to take its construction materials (the instrument sounds) and follow the blueprint to build the music. Well, because this system is more complex, no one has hacked a way to let us do this on our own computers. It’s not that it can’t be done, but since the hackers are doing this stuff in their spare time (and it’s not like there’s an army of them out there who are interested in game music), I guess no one yet has wanted to give their time and effort to this one thing. Don’t get mad at them though, they’ve already done quite a lot to make game music available for the masses without their skills.
So why use sequenced music at all then? For one, it’s cheaper to do that than to get together an orchestra and a studio and everything. Another, it doesn’t take up as much space on the game disc or when loaded into the game’s memory, which can mean shorter load times and more room for everything else. But the main advantage sequenced sound has over streamed is that it’s adaptable. Remember Banjo-Kazooie? You’d walk around and the music would change sometimes when you’d enter a different type of area within the level, like jumping in the water. If the music were recorded, it’d have to change to a different music file and there’d be a gap. Sequenced music is adaptable seamlessly, with no interruption of the song. In Zelda: Ocarina of Time, when you’re walking on the main field, the computer loads different little sections based on if you’re standing still or near an enemy or if the sun is going down, etc. All the changes blend together smoothly, whereas with streamed recorded music, once it’s recorded that’s the way it is and it can’t be changed.
…
Did I do okay?
You’d think there would be a way to get the sequencer stuff off the discs. I expect somebody will figure it out sooner or later.
Until then, unless I’m mistaken, pretty much the only way to rip that music is to play the game, turn off the sound effects, try to avoid getting killed or doing anything that would make a noise for as long as the piece lasts, and do an analogue line-in recording?
That’s a pain in the butt.
(Sorry for shortening the quote)
-You did not only okay but absolutely great 🙂
I have to admit that most parts are quite familiar (MP3 VS MIDI & the Problem with spare-time hacking), but I asked to make sure I got everything right. And the pro about those sequenced tracks that they offered more smooth variation was something that never came into my mind.
You explained the whole thing very understandable and in such detail that even a complete beginner (or someone from a foreign country like me [Germany]) can easily understand it. Thanks a lot for your effords 🙂
Greetings from Germany,
Xevailo
(Sorry for shortening the quote)
-You did not only okay but absolutely great 🙂
… You explained the whole thing very understandable and in such detail that even a complete beginner (or someone from a foreign country like me [Germany]) can easily understand it. Thanks a lot for your effords 🙂
Greetings from Germany,
Xevailo
Thank you both very much! Just one thanks for something I did makes me feel so bright. I really am grateful. I hope everyone can understand and I’m happy to try to answer any questions.
You’d think there would be a way to get the sequencer stuff off the discs. I expect somebody will figure it out sooner or later.
Until then, unless I’m mistaken, pretty much the only way to rip that music is to play the game, turn off the sound effects, try to avoid getting killed or doing anything that would make a noise for as long as the piece lasts, and do an analogue line-in recording?
That’s a pain in the butt.
Yeah, that is the only way currently. Well, except with a Wii emulator. I’ve never used one before but I bet there’s a sound logging option. This might be tough though because there are quite a lot of games that aren’t playable all the way through or without bugs.
It would be quite nice if someone did come up with a plugin to play the sequence data. We’ve got that for NES and other early systems, Sega Master System, Gameboy, Game Gear, SNES, Genesis, Saturn, Playstation, Dreamcast, N64, Wanderswan Color (!), GBA, PS2, and DS (did I leave any out?), I wonder why nobody did it for Gamecube and I’m sure the Wii uses a very similar, if not the same, system. It’s actually really easy to find the data itself on the disc, so you could extract it without a problem, but then nothing can be done with it. It can’t be a bad thing though that the Gamecube/Wii emulator Dolphin recently went open source. Doesn’t mean anyone will do it, but I’m guessing using the sound processor would be an excellent starting point, seeing as a lot of the work is done for you.
When I opened the link, I signed up.
But still couldn’t find the download link!
HELP! Please!
Please and Thank You!