But, at least to me, there’s something about GoldenEye that stands out from many games. For some reason, at least for me, it actually made sense to put Bond into a first-person perspective of the player, run around blowing and shooting crap up and causing complete chaos and utter mayhem while completing your assigned objectives mostly based on sequences from the film.
I had a blast in some of the levels, especially the ones where you have to save Natalya several times from the enemies, my most favorite of all is the Train level, where you inside one and you get to shoot the living shuck out of the soldiers while hiding behind the wooden crates and — I swear I was/am intrigued at how much destruction you can cause in this particular level with explosive weapon cheats on — raising hell from start to finish.
At the end of the train level, you encounter Natalya taken hostage by Alec Trevelyan’s henchman, and you are confronted with a deadly, yet easy decision: Stop for the mission, or Natalya dies. Some of you would probably just do both them and you a favor and shoot the dumb broad for all the stupid mission failures that resulted from her deaths of stupidity (and sometimes hilarity) just cause she got in you gun’s way or for running into an explosion or crossfire. But in order to advance, you had to save her, and that was mandatory. So you shoot the henchman (Ourumov), and if you’re good enough, shoot both that witch in the black clothing (Xenia) and that stiff-ass Brit (Alec) for their [bundle of sticks]gotry against the British government. Once you free Natalya, the doors suddenly become sealed, trapping you inside the room and now that ******* has placed a bomb inside the train which will be set off in one minute (Three/six minutes in the film). At this point, I’ve felt a sense of pressure and anxiety, and my only hope to escape was though a square hole in the floor. With your handy laser watch, you cut though the hole and escape with Natalya, and watch the train go boom.
Speaking of going boom, I think this game made me a BIG fan of explosions in media. I swear, with a Grenade Launcher, I’m a shuck terrorist (as in, I love blowing stuff up). B) But of course, don’t take me the wrong way, I’m not psycho or anything. I just love dealing damage to enemies in games with flash and booms, and with GoldenEye, you can place explosives underneath unsuspecting (indifferent? O_o ) soldiers and watch ’em go. This piece (http://www.youtube.com/watch?v=GSzo1tJ9sQc) sums up my lust toward destruction in the game.
Going back to what GoldenEye might have that many games even today don’t. I think it’s its style. One example of this is the death animation. When you get yo’ ass capped enough and die, you see this "spilling blood" animation that covers the screen from the top, and a Bond-like theme plays during that animation. I really thought, "if Bond has to go, he shows it in style". Another is some of the character animation, whenever you coming out of a hole or a corridor, you sometimes see enemies jump out and twist their torso and point and aim their gun at you with there other arm moved out. This may be "meh" today, but back then it was both cool and amazing, especially when you consider how realistic the animation was at the time.
And last but not least, the music. OH GOD THE MUSIC. Timeless. Beautiful. The soundtrack is something I could actually dance to. My absolute favorite is the Surface theme (first visit). I swear that theme… that theme has this ambiance that makes it so sexy and epic. I’m actually considering mashing that beat with something, but I’ve got nothing yet. This soundtrack is god on the N64. It beat Zelda:Oot, yes you heard me right. :fappery:
All in all, this isn’t/wasn’t some licensed piece of crap you find at bargain-bins at a god[darn] North American Wal-Mart for $10 a pop. This is, and I’m sure many will agree, actually one of the best, or THE best, console FPS video game of the 1990’s, and one that helped popularize the first-person shooter genre on the consoles. Truly one of the most remarkable games on the N64 and possibly the best licensed title of the fifth generation of video games, this is a game I enjoyed dearly back in the day.
And after years of not officially owning an N64 until just recently, I’ve decided to take the time to create my seventh PEMNAS series around this game, which has brought me nostalgic joy and great memories. Hope you enjoy. B) Also, PEMNAS = PLEASE EXCUSE MY NOOB ASS SKILLS. I invented the term myself.
Here’s the playlist to see the series in 19 parts (23 videos):
http://www.youtube.com/view_play_list?p=410EDC341774011F
Or just pick one:
(Part 1) Opening Intro + First Stage: Mission 1: Dam (http://www.youtube.com/watch?v=UKUVnOdjqwM)
(Part 2) Second Stage: Mission 1: Facility (http://www.youtube.com/watch?v=85TIW1JUALY)
(Part 3) Third Stage: Mission 1: Runway (http://www.youtube.com/watch?v=OlG7kiG47NE)
(Part 4) Forth Stage: Mission 2: Surface Act 1 (http://www.youtube.com/watch?v=6cQO7zgGaig)
(Part 5) Fifth Stage: Mission 2: Bunker (http://www.youtube.com/watch?v=ptnEY-3bBG8)
(Part 6) Sixth Stage: Mission 3: Silo (http://www.youtube.com/watch?v=Q-PYmbKQ9Rc)
(Part 7) Seventh Stage: Mission 4: Frigate (http://www.youtube.com/watch?v=Gt9w2MiXcJM)
(Part 8 ) Eighth Stage: Mission 5: Surface Act 2 (http://www.youtube.com/watch?v=f3v2T6P-CUA)
(Part 9.0) Ninth Stage 1st Half: Mission 5: Bunker Act 2 (http://www.youtube.com/watch?v=NrayEOELolg)
(Part 9.5) Ninth Stage 2nd Half: Mission 5: Bunker Act 2 (http://www.youtube.com/watch?v=_Yzv4vqe9p4)
(Part 10) Tenth Stage: Mission 6: Statue Park (http://www.youtube.com/watch?v=PFIOkGb6jXQ)
(Part 11) Eleventh Stage: Mission 6: Military Archives (http://www.youtube.com/watch?v=2Ew7bw-9R-I)
(Part 12) Twelfth Stage: Mission 6: Streets of St. Petersburg (http://www.youtube.com/watch?v=s6hcG437K_c)
(Part 13) Thirteenth Stage: Mission 6: Depot (http://www.youtube.com/watch?v=SsgjNTAuym4)
(Part 14) Fourteenth Stage: Mission 6: Train (http://www.youtube.com/watch?v=BMqaL9BO2uU)
(Part 15.0) – Vs. Xenia – Fifteenth Stage: Mission 7: Jungle (http://www.youtube.com/watch?v=yz3sryHOAyE)
(Part 15.5) Sneaking In – Fifteenth Stage: Mission 7: Jungle (http://www.youtube.com/watch?v=XPK7x9rScjA)
(Part 16.0) Clearing Out – Sixteenth Stage: Mission 7: Control (http://www.youtube.com/watch?v=jGvjEDGEq8I)
(Part 16.5) Hacking the GoldenEye – Sixteenth Stage: Mission 7: Control (http://www.youtube.com/watch?v=jH7DV58AyUQ)
(Part 17.0) 1st Half – Seventeenth Stage: Mission 7: Caverns (http://www.youtube.com/watch?v=33Mco7dBz_I)
(Part 17.5) 2nd Half – Seventeenth Stage: Mission 7: Caverns (http://www.youtube.com/watch?v=2R3guUBC2bo)
(Part 18 ) Vs. Alec – Eighteenth Stage: Mission 7: Cradle (http://www.youtube.com/watch?v=o646M5zykBU)
(Part 19 / THE END?) Ending + Credits – Making Out: 64-Bit Style (http://www.youtube.com/watch?v=hlFhOGdFY2Q)
So would you all agree that GoldenEye is awesome and that it influenced video games in more ways then one? Note that you are not limited to this question.
DISCUSS.
Thats my take on it though. I remember late night multiplayer sessions of Goldeneye with my friends. It was amazing for its time.
I played DN3D, DooM I & II, Rise of the Triad, Hexen, and Heretic before Goldeneye 64.
This game probably influenced me to check out The World is Not Enough (the game for N64) as well as Quake II later on for PC. I also picked up a couple of Bond games for xbox, but Goldeneye walks all over those easily mostly for how fun the multiplayer is.
I would rate The World is Not Enough as the second best (or tied with Goldeneye, not sure) Bond game I’ve played.
I’ve got Perfect Dark in my computer but was too lazy to check it out after getting into Turok 2. Is it really that good?
What it shined at though, was multiplayer. The amount of levels, weapons etc was impressive. Of course most of my friends refused to play against me in multiplayer as I picked the ‘Proximity Mine’ primary weapons and the level was Caverns.
Heh heh… so many good memories of blowing them to kingdom come just because they walk past a mine and BOOM… There was a ledge which had a crate of proximity mines spawn on, overlooking a large room and entrance to that ledge was from two narrow passages.
Get to the crate… mine both passages… then wait. People enter the room below… throw a mine in their general direction… they walk past and… BOOM!!
Now I have the urge to play this game again… excuse me while I go hook up my trusty N64 and blow shit up.
DooM is what got me into fps =]
DN3D made me continue sticking to fps =D
Goldeneye made me take a look at console fps \m/_
Since I never owned a ’64, I never played the original Perfect Dark, but I’ll always remember Goldeneye.
Also, proximity mines in both Perfect Dark and Goldeneye are so fun to play around with.
That game was awesome but hard. And Goldeneye looked so much better. (Well duh. Doom (1993) Goldeneye 007 (1997)
Yeah, I used to watch my dad play. He took forever to complete the objectives on Dam and on runway the bad dudes kept blowing up the escape plane… fun times! =D
I finished it on 00agent some time ago (3 years or so) and I’m working on it again. It seems harder this time though. Perfect Dark is also a good one I guess. Zero was okay. I don’t know if Perfect Dark 2 will make me get my broken Xbox 360 fixed. I’d much rather have a PS3. Yeah… I’m kinda a Sony girl =D
And then there was that one time I broke a controller trying to get that stupid 2:30 invincibility cheat on the Facility level… makes me ANGRY JUST THINKING ABOUT IT.