Game Score Rips and Lossless is an oxy-moron?



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joypad
09-30-2009, 09:44 PM
hi, i got lost via domus in 320k thanks to biohazard. but its mp3. i would like the best possible version of the score. is this possible or do games despite being on dvd’s are still lossy compared to the old saturn and ps1 games that used lossless cd audio?

advise please.


Sarah
10-01-2009, 01:49 AM
what you’re asking makes almost no sense.

the short answer: 99% of the time for 99% of people, lossless is a waste of bandwidth and space, especially for video game music. so is 320kbps. 320kbps should almost never be used, -v 0 is where it’s at. [or -v 2, even]


wolfmaster913
10-01-2009, 03:12 AM
I don’t get what you are wanting in lossless. As long as it is on a disc, you should be able to find it somewhere in a lossless format. Like it’s already been said, it is a waste of space for lossless (I personally go with 320 MP3s for my high quality stuff, since I can’t tell the difference between the two and MP3s take up less space), but I am sure it can be found somewhere for those of us who want it. However, I can’t say for sure when I have no idea what you are wanting.

nothingtosay
10-01-2009, 06:07 AM
I think the question is, is audio on recent generation games compressed, to which the answer I believe is yes. I’m not a gameripper myself so much, so I can’t say for sure, but I think formats like XA, used commonly on PS1 and 2 and X-Box, and the various Gamecube and Wii streaming formats are all lossy. I’ve taken a Wii audio file in brstm format and converted it to FLAC and it got a good deal larger in size. I don’t know anything about 360 and PS3 though.

Saturn used uncompressed CD audio, but I don’t think the Playstation ever did. When they called it CD sound quality, they were really referring to its output being 16 bit/44.1 kHz. Listen to a game that uses streamed music like Silent Hill and, I think if you can tell the difference between even a higher and lower bitrate MP3, you’ll hear the music is definitely compressed. This is especially evident if you’re not using your TV’s speakers.

But consider that even if the music is compressed on the game disc, when it’s ripped and is encoded to MP3, it’s being compressed again. For that reason I’d prefer a lossless gamerip just so it doesn’t get any worse, technically speaking. I personally don’t mind the extra disk space it takes, I’ll just go to newegg.com and get another terabyte hard drive for $100 once I fill the more than 750 gigs I have left on this one.


joypad
10-01-2009, 09:23 AM
what you’re asking makes almost no sense.

the short answer: 99% of the time for 99% of people, lossless is a waste of bandwidth and space, especially for video game music. so is 320kbps. 320kbps should almost never be used, -v 0 is where it’s at. [or -v 2, even]

1. i’m sorry and i’ll try to explain myself better. what i was trying to say was old games on saturn like virtua fighter 2 and tomb raider and die hard trilogy on ps1 had its game music as cd audio. you can put it in the cd player and play from track 2 onwards. its lossless.

2. what do you mean by waste of bandwidth? i’ve noticed .ape can be smaller than mp3.

3. i dont understand what you said about 320k. are you talking about varaible and constant bitrates?

consider that even if the music is compressed on the game disc, when it’s ripped and is encoded to MP3, it’s being compressed again. For that reason I’d prefer a lossless gamerip just so it doesn’t get any worse, technically speaking. I personally don’t mind the extra disk space it takes, I’ll just go to newegg.com and get another terabyte hard drive for $100 once I fill the more than 750 gigs I have left on this one.

i’m not a game ripper either. but i have a 5.1 sound system and the sound is amazing. it would be incredible if all the sound engineering that goes into games to dolby digital and dts and even DD HD [mgs4] was actually just mere lossy soundtracks.

Sirusjr explained that games use .ogg which is some what lossless. inbetween an mp3 and an ape. so i will try and look for the original .ogg which came with the game in future.


nothingtosay
10-01-2009, 07:08 PM
i’m not a game ripper either. but i have a 5.1 sound system and the sound is amazing. it would be incredible if all the sound engineering that goes into games to dolby digital and dts and even DD HD [mgs4] was actually just mere lossy soundtracks.

I don’t really know what you mean to say, but Dolby Digital and DTS are both lossy formats. Dolby TrueHD and DTS HD are both lossless though.

Sirusjr explained that games use .ogg which is some what lossless. inbetween an mp3 and an ape. so i will try and look for the original .ogg which came with the game in future.

A format is either lossless or it isn’t, and OGG is lossy, but it apparently has very efficient compression and allows for high bitrates, which makes it closer to the uncompressed master. It’s a free codec (no licensing fees like Dolby or even MP3) and allows for multi-channel support, which makes it a good option for game developers, but there is no lossless version of it.


wolfmaster913
10-03-2009, 06:40 AM
Well, it sounds like music for video games is no longer lossless. So, I would say that the best you will be able to get now is a lossless version of the audio from a lossy encode on the actual game. This should prevent any extra loss of quality.

joypad
10-03-2009, 08:28 PM
Well, it sounds like music for video games is no longer lossless. So, I would say that the best you will be able to get now is a lossless version of the audio from a lossy encode on the actual game. This should prevent any extra loss of quality.

agreed. i’ll stick with the .ogg original.


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