advise please.
the short answer: 99% of the time for 99% of people, lossless is a waste of bandwidth and space, especially for video game music. so is 320kbps. 320kbps should almost never be used, -v 0 is where it’s at. [or -v 2, even]
Saturn used uncompressed CD audio, but I don’t think the Playstation ever did. When they called it CD sound quality, they were really referring to its output being 16 bit/44.1 kHz. Listen to a game that uses streamed music like Silent Hill and, I think if you can tell the difference between even a higher and lower bitrate MP3, you’ll hear the music is definitely compressed. This is especially evident if you’re not using your TV’s speakers.
But consider that even if the music is compressed on the game disc, when it’s ripped and is encoded to MP3, it’s being compressed again. For that reason I’d prefer a lossless gamerip just so it doesn’t get any worse, technically speaking. I personally don’t mind the extra disk space it takes, I’ll just go to newegg.com and get another terabyte hard drive for $100 once I fill the more than 750 gigs I have left on this one.
the short answer: 99% of the time for 99% of people, lossless is a waste of bandwidth and space, especially for video game music. so is 320kbps. 320kbps should almost never be used, -v 0 is where it’s at. [or -v 2, even]
1. i’m sorry and i’ll try to explain myself better. what i was trying to say was old games on saturn like virtua fighter 2 and tomb raider and die hard trilogy on ps1 had its game music as cd audio. you can put it in the cd player and play from track 2 onwards. its lossless.
2. what do you mean by waste of bandwidth? i’ve noticed .ape can be smaller than mp3.
3. i dont understand what you said about 320k. are you talking about varaible and constant bitrates?
consider that even if the music is compressed on the game disc, when it’s ripped and is encoded to MP3, it’s being compressed again. For that reason I’d prefer a lossless gamerip just so it doesn’t get any worse, technically speaking. I personally don’t mind the extra disk space it takes, I’ll just go to newegg.com and get another terabyte hard drive for $100 once I fill the more than 750 gigs I have left on this one.
i’m not a game ripper either. but i have a 5.1 sound system and the sound is amazing. it would be incredible if all the sound engineering that goes into games to dolby digital and dts and even DD HD [mgs4] was actually just mere lossy soundtracks.
Sirusjr explained that games use .ogg which is some what lossless. inbetween an mp3 and an ape. so i will try and look for the original .ogg which came with the game in future.
I don’t really know what you mean to say, but Dolby Digital and DTS are both lossy formats. Dolby TrueHD and DTS HD are both lossless though.
Sirusjr explained that games use .ogg which is some what lossless. inbetween an mp3 and an ape. so i will try and look for the original .ogg which came with the game in future.
A format is either lossless or it isn’t, and OGG is lossy, but it apparently has very efficient compression and allows for high bitrates, which makes it closer to the uncompressed master. It’s a free codec (no licensing fees like Dolby or even MP3) and allows for multi-channel support, which makes it a good option for game developers, but there is no lossless version of it.
agreed. i’ll stick with the .ogg original.