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To start with, I’m going to put Fire Emblem’s save feature on the table. The one that says, "Oops, your lord/favorite character just got knocked the **** out by a myrmidon, and you have to start this 5 hour campaign all over if you want to keep them alive!". And yes, I do try to be careful…it’s exhausting maintaining that over a long campaign, however.
So, fellow FFShrine goers, what say you?
Basically any game that requires you to significantly deviate from the path of the story to level enough to face enemies in said path, is a pain in the ass.
Now, I’m the first to tell you that there’s some zen aspect to it, but that’s just rationalization. I’d love to play Xenosaga again to take a look at some of the lovely plot holes and weirdness, but I don’t want to have to take the time to level enough to make it through. I lose the flow of the plot (which might be some game designer’s intention 😉 ) when it takes me weeks to finish a game, let alone 3 in a single span of time.
I can play Silent Hills endlessly, because I can zip through them. Same with say, Metroids or Resident Evils (yeah, I grind for points in 5, but most people don’t want infinite ammo for ALL the weapons, just their favorites).
Some games with leveling systems do get it right, though. I can get through Chrono Trigger without going out of my way, and the same goes for Symphony of the Night.
Yes, I play Pokemon, shuddap :p No, I don’t really care if this isn’t technically a ‘feature.’ I typed it, it’s staying
Pretty much all of them, but especially if you have to keep them alive since they are without fail dumber than a box of rocks. So many great advancements have been made in gaming and it all falls apart the moment your partner dives face first under a tank while trying to reunite with you.
This has been my biggest problem with Xenogears so far (I haven’t finished it). The plot points are distanced from one another by several hours of dialogue if you don’t know what you’re doing, and I’m sick of reading each character say in 1,000 words what they could have said in 10.
This is a big one, but the biggest for me is a forced story.I understand that it’s a part of RPGs, but I don’t need them in every genre.
Basically any game that requires you to significantly deviate from the path of the story to level enough to face enemies in said path, is a pain in the ass.
Ugh, this. Definitely. I think you should be able to go through a dungeon, front and back (and I’ll even accept some additional battles for some random roaming around the dungeon your first time through), and for the most part come out at the appropriate level to take on the next dungeon/boss.
Ridiculously high levels and the grinding that you need to do to reach them should be reserved for optional bosses/dungeons, imo.
Also, games that are "GAME OVER" if the main character dies (assuming you are in battle with at least one other character). If you can revive every other character with an item/money/whatever, why is the main character so vital to the battle? I see this more in SRPGs than anything. if I’m fighting alongside my companions and the leader goes down, I can’t imagine I’m just going to shrug my shoulders and say "Okay, that’s it". Hell, I’d even be okay with some sort of morale penalty if the main character dies, but complete Game Over’s are BS.
LOL!
I dunno, I keep thinking of the war movies I’ve seen where the troops see the general fall and start screaming "FALL BACK! ABORT OPERATION! FALL BACK!". However, I do agree that a Game Over shouldn’t be the result.
LOOKING AT YOU GOD OF WAR.
i just hate it.
i finished the game, cool and all, but the game has over 8000 unskippable cutscenes that i dont want to see again.
in cutscenes, i include those parts where a character doestn even talk, and just letters appear in a box.
final fantasy games comes to mind
Love these modern takes on point-and-clicks. Lux-Pain has an interesting vibe but there are so many typos and it’s driving me MAD.
Love these modern takes on point-and-clicks. Lux-Pain has an interesting vibe but there are so many typos and it’s driving me MAD.
Cing didn’t develop Jake Hunter (which is on DS), it was WorkJam. WJ also developed the DS game Theresia which I found to be pretty good. But you can look forward to Cing’s next game Again: Eye of Providence. Yeah, I’ve heard mixed things on Lux-Pain, but I think I may try it out. The one negative thing I keep hearing about it is the bad translation though.
And yep, I made a thread about Eye of Providence a couple months ago 😀
Back when I was in the single digits playing my nintendo, master system, or atari, the games were notorious for just throwing you right into the game and having you to actually read the instruction booklet and/or figure out how to systematically beat the game by trial and error.
Most games nowadays seems to hold you by the arm and use a usually boring introduction sequence to explain how every little thing works. Now for some overtly complicated rpg games I can forgive that somewhat, but most other genres of games aren’t that hard to figure out how to play. So when a supposedly hard core game like Gears of War 2 comes along and has not only a tutorial sequence but gives you achievement for going through it, that kind of annoys me.
To me, the only game I have played that was completely justifiable in having a tutorial section was Carnage Heart for the PSX. I read through the entire instruction book (yes I said book) and I still needed to go through the tutorial section (one disk was dedicated to this.) to understand how to program my mecha forces to fight.
Fun game though, once you figured it out. Anyway, that’s what grinds my gears. happy gaming to you.
Was all ready to say WB, but no…
unless your playing a game called nightshade, one of the hardest games ever, cant button bash and no easy combinations.
wbwb
LOOKING AT YOU GOD OF WAR.
Why do you hate the puzzles in God of War? I think they make a very interesting variation from the standard battle scenes. I am pretty sure that if God of War would have been pure action like Gears of War, it would have become boring and repetitive and you would have been able to finish it in about 1-2 hours.
I agree with you, especially if the you can use/create another character in the game and try out other things (or something like new game+) Gawd, we already went there and done that
Okay, just the second one is clever, you got me~
Yeah, I wouldn’t knock it because the dialogue is off. It’s kind of like if you play an anime in the English dub but you leave the subtitles on. They say different things which are pretty much the same.
Pretty much all of them, but especially if you have to keep them alive since they are without fail dumber than a box of rocks. So many great advancements have been made in gaming and it all falls apart the moment your partner dives face first under a tank while trying to reunite with you.
Agreed. Most of them are truly annoying and a pain in the ass, especially if you’re mission is to protect them or else mission failed. Or what about if the dumby gets in your way in a tight spot and you can’t move around them? Your stuck! lol
Yes, the most annoying features in games to me is the Sonic the Hedgehog series.
edit: also, escort missions.
The single most annoying features (I’m directly attacking Kingdom Hearts for this) Is. Releasing an extra extended feature game that has new cutscenes, harder bosses and more features to your gameplay. BUT it only gets released in Japan or US. Please tell me whats wrong with releasing a game worldwide?
Thats why i love Koei, they always release in the U.K.
(KH: Final mix had showdown of fate 1, KH2: Final Mix had Terra. Minor examples, but they hold significance if your paying for a copy of the non extended version)
(depending)
Let me rephrase:
Badly executed minigames that you are forced to play in order to progress through the game are probably one of the most obnoxious parts in games I know, if not THE most obnoxious.
Examples:
The shooting minigame in Star Fox Adventures
The minigames in Bomberman Story DS
Card or Slot games in several games.
Oh god, don’t remind me! The Ys series in particular has become notorious for adding escort missions to their remakes and later games ever since Ys Eternal 1 and 2. While some of them aren’t too bad, others can be a downright bitch as enemies seem to go out of their way to target the person you’re escorting and the escort can’t take very many hits.
Then there was Ys 6 where you had to protect and escort two people at the same damn time!
Wait, what? Problems with the game itself? Alright then, SNK Bosses. I’m talking monstrocities like Gill and Rugal, that are pretty much indestructable. Gill is pretty much the only fighting game boss I’ve ever given up on, and Seth made obtaining the Arcade Rat Trophy a nightmare. Heck, I’ve eaten up over 20 continues on Pyron in Capcom Fighting Evolution, and I almost gave up at being beaten so much. The only good thing about an SNK Boss is that it lets you decide which colorscheme you like the best for the character who’s about to die.
That’s why I only play console ports or emulations. Paying for these nightmares is simply too much. >_<
What, no Omega/God Rugal?:D
PS2 looks like ass on HDTVs, I’m not surprised at all. Please explain to me why the PS2 port of Origins has widescreen support?
Random Encounters. In some RPG’s I’ve played, get into a random encounter, kill the enemies, win the battle, take a step, back in another battle (Yes Konami… Suikoden IV is guilty of that).
Get Component cables for the PS2 and solved, PS2 games look awesome with it, man!
Quick Time Events (more so in cut scenes).
Shitty save places.
Forced anything before you start gameplay, really.
They almost always SUCK.
That’s what the manual is for…
:/
2. When you have to first unlock something, then you have to play more matches in order to buy it for use. Example: Soul Calibur 4 and Rumble Roses XX.
2. The game levels up with you. This is the most aggravating thing to find in an RPG ever. The world is populated with rats for the first few levels, then mystically it is all cliff racers or fire ants. It makes exploring far less rewarding and allows for very few areas where you can actually encounter a real challenge. Biggest offender – Oblivion.
3. Escort missions. This needs no explanation.
4. Black and white morality. Many games, especially by Bioware these days, only allow radiant and saintly good decisions or hideous and evil bad decisions and no in between. Oftentimes these games actually force you to choose between one and the other by the end of the game, despite the fact that virtually nobody is truly that virtuous or nasty. Where’s the gray morality everyone?
I’m guessing you are referring to Bioware’s Star Wars Knights of the Old Republic, Star Wars Knights of the Old Republic II The Sith Lords, Jade Empire, Mass Effect and the upcoming titles, Dragon Age: Origins and Mass Effect 2, yes?
There’s good and evil, right and wrong, everywhere. In real life it’s all around us, why not in Videogames? IMO, there’s nothing wrong with having to choose if the character you’re playing is going to follow the path of the Angels or descend the path of the Daemons.
Being given the choice to choose though… that is something I enjoy in those games I listed (Yes, I have all of them above, with the exception of the last two.). Instead of the game telling you, you have to be good or you have to be evil, I’d prefer being given the choice to decide which path I tread.
There are other games, Sacred 2 Fallen Angel comes to mind, where from the very start of the game you, the player, can choose which alignment you want to be and play the story on either the Light or Dark Campaign.
I’ve read around enough to know that that is not a guarantee.
I could send you mine, man if you want?
I was talking about PS2.
MSN so we can discuss?
I’ll have to get some, they have those at Best Buy.
They almost always SUCK.
Yeah, I already made my disdain known for forced tutorials here, but they are so bad, it should be mentioned again.
Also about SNK Boss Syndrome: It all started with the guy on my avatar, and being a big Fatal Fury player back in the day and as such I totally understand the frustration of fighting these horrible monsters that call themselves bosses. While Geese was the starting point, I think it was Rugal that really took it to the level of frustration that it is today.
I found it rather fitting that in MVC2 if you did it right, You have Rugal just owning Akuma in a similar fashion to Akuma owning Bison in Super street fighter 2. Everyone knows that Rugal is the king of God Bosses.
i must say i completely dislike the fact that certain characters that will inevitably join you have over 9000 (literally) HP, but when they join you they have no more that 500.
im looking specifically at the tales series, and some final fantasy games.
Freaking-A!
I don’t need to waggle the wiimote to open a freaking door!
Freaking-A!
I don’t need to waggle the wiimote to open a freaking door!
pretty soon, you will do that on xbox and ps3.
and to think ps3 fanboys said waving a controller made you look stupid.
now they will be waving a glowing dildo.
OH THE SWEET IRONY
>_<
i must say i completely dislike the fact that certain characters that will inevitably join you have over 9000 (literally) HP, but when they join you they have no more that 500.
im looking specifically at the tales series, and some final fantasy games.
What’s even worst is when you loose a character for hours and then they come back 3 levels behind with no easy way of getting there techniques maxed out because all the enemies that are at your disposal are low level fights that last 3 seconds.
Forced Losses/Wins:
Like in ‘Star Wars: Knights of the Old Republic’ and you face the big bad the first time.
I kicked his arse three was from sunday, complete overkill and at the last moment that Jedi hoe comes in and ‘SAVES’ me?
What-the-freck!
Forced Losses/Wins:
Like in ‘Star Wars: Knights of the Old Republic’ and you face the big bad the first time.
I kicked his arse three was from sunday, complete overkill and at the last moment that Jedi hoe comes in and ‘SAVES’ me?
What-the-freck!
Those types of battles are referred to as ‘Unbeatable Bosses’ and are usually in place for story purposes. They have been used numerous times in numerous games and that’s their sole purpose. To progress the story.
Suikoden series
Final Fantasy IX
There are others, but I can’t remember more yet…
Then make the boss impossible to beat.
Like level 100 when you’re at the start of the game.
Or a ‘super move’…uck.
Like level 100 when you’re at the start of the game.
Or a ‘super move’…uck.
Often those sorts of battles at the beginning of games (Suikoden IV, I’m glaring at you here >.<) are used to introduce the main villain or to show the player how tough your foe in the game is going to ultimately be.
Plot driven devices is all they are, pretty comonplace in the majority of RPG’s etc nowadays. Sides, it often helps a player to want to ‘settle the score’ with those bosses.
Player Character: Alright, I’m gonna kick your ass!
Boss: You want to fight?
Fight ends, with Player Character running away/ko’d and the boss picking the PC’s teeth from his boots.
Later in game
Player Character: REVENGE!!
Boss: Yeah right…
Fight ends, Player Character victorious and dancing on the boss’s grave.
Like level 100 when you’re at the start of the game.
Or a ‘super move’…uck.
Often those sorts of battles at the beginning of games (Suikoden IV, I’m glaring at you here >.<) are used to introduce the main villain or to show the player how tough your foe in the game is going to ultimately be.
Plot driven devices is all they are, pretty comonplace in the majority of RPG’s etc nowadays. Sides, it often helps a player to want to ‘settle the score’ with those bosses.
Player Character: Alright, I’m gonna kick your ass!
Boss: You want to fight?
Fight ends, with Player Character running away/ko’d and the boss picking the PC’s teeth from his boots.
Later in game
Player Character: REVENGE!!
Boss: Yeah right…
Fight ends, Player Character victorious and dancing on the boss’s grave.
I think we’re all thinking the same thing but not understanding it. tanis_lionheart isn’t disaproving of those types of battles but of the fact that a lot of the time you beat the enime to a pulp during the fight with little or no help but then in the cut scene you’ve been thrashed totaly. The right way to pull this effect off would be like in Tales of Synphonia when you fight Ziggy Starbust for the first time and every attack only did 1 point of damnage and he can kill anyone with one hit.
I hate that crap.
If you want me to auto loose/win, make it so I don’t have to try for half an hour or, don’t let me have a chance of winning.
Seriously, KOTOR I, WTF?
Ok, some of those battles ‘may’ be in Cutscenes in which case all you can do is sit back and wait for the inevitable end to that particular fight.
tanis_lionheart was referencing Knights of the Old Republic, in which case the fight in question is NOT a cutscene but a player controlled fight. Considering how the story of the game is flowing at that time, that fight was pretty much easy to see coming.
@Tom’s Toonami Tunes: Yeah, that’s what I’m getting at.
I hate that crap.
If you want me to auto loose/win, make it so I don’t have to try for half an hour or, don’t let me have a chance of winning.
Seriously, KOTOR I, WTF?
That’s why you should save your game frequently. So when a battle like that occurs, you can reload and when you come to the fight, proceed accordingly. KotOR allows you to save your game at any point, no matter where you are.
..Yeah, I’m looking at you Viewtiful Joe, don’t think I’ve forgotten.
Well, you can’t refuel or repair, and that’s just as bad.
..Yeah, I’m looking at you Viewtiful Joe, don’t think I’ve forgotten.
Viewtiful Joe was one of the hardest games I’ve played, it always made me kinda sad when I did something epic but got killed by something I didn’t know how to get past and on the second time make it through but not as spectacular as the first time.
Why should I, as a gamer, have to ‘know’ when I’m suppose to loose?
It’s stupid.
The whole point of boss battles are to show your power and kick its ass.
If I have a chance of winning why stop me?
Let me win the battle but then have the boss do some ‘OMGWTF!’ attack right after.
Not grind for 5 hours, come back and spend another hour on the boss only to loose ‘at the right time’.
Yeah, but for me she did it pretty early on.
Like the 5th attack or something, so I didn’t care as much.
It’s been a while since I’ve played it.
But having to use a random move or talk out 200k HP when you’re doing a make of 9999 damage is BS.
It’s stupid.
The whole point of boss battles are to show your power and kick its ass.
If I have a chance of winning why stop me?
Let me win the battle but then have the boss do some ‘OMGWTF!’ attack right after.
Not grind for 5 hours, come back and spend another hour on the boss only to loose ‘at the right time’.
There are some battles in games, which you are not meant to win and their sole purpose is to advance the story. There usually are some hints which can lead up to these sorts of fights.
I’ll use KotOR in my reference here.
The fight on the Leviathan (which you referred to) against Darth Malak.
Firstly being on that ship, being told that Malak is on the way should be one warning of a possible fight coming up soon.
Secondly the revelation that Saul Karath tells Carth, along with Carth and Bastilla’s responses is another clue.
Thirdly, when you enter the corridor and see Malak standing there, I would say that is a opportune time to save your game.
Fourth, Malak puts Carth and Bastilla in stasis, and you’re one on one with him.
Granted that you do fight Malak one on one at the end of the game, take into account that the fight on the Leviathan takes place when you still have one world to go to for a Star Map, then the Unknown World where the Star Forge is orbiting. It’s kind of obvious that the fight with Malak on the Leviathan is not a ‘major’ battle per se, that it’s sole purpose is to advance the story.
In KotOR II TSL, Atton Rand (If he’s in your current party) will comment something along the lines of:
"I’ve got a bad feeling about this." (ingame reference to Luke Skywalker saying similar in Star Wars Episode IV A New Hope)
Which the game even states that you should save your game whenever he says it.

