An article I’ve written on video game music



Low Wagering

Low Wagering

Low Wagering Casino Bonus in Canada A low wagering casino bonus in Canada has a 25x or less playthrough. The ...
Responsible Gambling

Responsible Gambling

Responsible Gambling in Canada: Safer Play Tools, Warning Signs and Support Resources Responsible gambling at casinos in Canada means treating ...
Blackjack

Blackjack

Online Blackjack in Canada for 2026: Safe Sites and Best Tables Online blackjack in Canada is one of the few ...
New

New

New Online Casino in Canada for 2026: Comparing Bonuses, Payouts and Games Choosing the best new online casino in Canada ...
Live

Live

Live Casino Online in Canada 2026 Playing at a live casino online in Canada in 2026 means you'll see a ...
Mobile

Mobile

Best Mobile Casino in Canada 2026: Top Sites, Apps and Safety A mobile casino in Canada is an online platform ...
Prepaid Card

Prepaid Card

Best Prepaid Card Casino in Canada 2026 A prepaid card casino is a good option for Canadian players who want ...
Slots

Slots

Real Money Online Slots in Canada 2026 When choosing online slots for real money in Canada, two things matter: Is ...
No Deposit

No Deposit

Free Spins No Deposit Bonuses in Canada: Top Picks and Real Value Explained Free spins no deposit bonuses in Canada ...
Free Spins

Free Spins

Best Free Spins Casino in Canada 2026 A free spins casino in Canada is only valuable if their terms allow ...
MarkN
12-06-2008, 05:46 AM
Hey there shriners,

I’ve recently had a piece published on video game music and some of what makes it different from other styles of music. It has a few interesting unique characteristics � it’s written to accompany an activity rather than meant to be listened to passively, it is often required to loop and extend indefinitely, and it has the potential to be adaptive and respond to player feedback. But rather than re-state everything for you here, the article itself probably the most organized version of my thoughts:

http://www.strangehorizons.com/2008/20081201/1newheiser-a.shtml

The Galbadia Hotel has been an excellent resource for me personally when it comes to game music related topics, no matter how obscure, and I’d be interested to hear your thoughts on all this. Thanks.


Valyrious
12-06-2008, 10:24 AM
Really good article. I like it.

MarkN
12-12-2008, 05:43 AM
Well, thanks for reading it!

More on the music theory side of things, I’ve written a piece about the different musical modes in relation to video game music. In addition to the major and minor keys there are five others… and they lend themselves to some interesting musical stylings: http://newheiser.blogspot.com/2008/02/modes-and-video-games-music.html


Leccoc
12-12-2008, 08:48 PM
Hey MarkN, I really liked your analysis on video game music. Not many people write about this stuff, so it’s good to see things like this. =)

VanillaTsukuyomi
12-12-2008, 10:44 PM
I like it. A lot of people get on my case for listening to VGM but now you’ve added more firepower to my arguments.

Strife91
12-17-2008, 06:56 PM
Yeah really good article. It even told some things I haven’t even noticed.

soulrunner66
12-19-2008, 10:33 AM
Well crafted article! nothing like a little quality reading at 3:00 in the morning…It made me think about a few things I haven’t pondered too deeply. It’s interesting how different VGM is from it’s counterpart, and how it compliments (or detracts sometimes) from the main course. Keep up the good work! I too am looking forward to seeing how VGM adapts and changes. Peace.

Scroll to Top