The hardest? Final Fantasy IV. Without doubt.
Easiest is by far VIII imo – soooo many ways to make yourself way stronger than what you needed to be, what with the junctioning system.
Hardest would probably be XII and VI.
Note: I haven’t played I-V.
FFI, i put down for months, i cant remember why i had so much trouble
Hardest – None of them really claim that. I haven’t played 1 – VI extensively enough, nor have i touched XII.
The hardest I would have to say FFIV. I would have to say that there is no game I have ever played that had me more excited to see a save point. They were so few and far inbetween that there were times I thought I would never see one again. Zeremus was pretty tough too.
Toughest, I’d have to say IV, VIII; only because I did not make much use of the Junctioning System until disc 4, and probably XII since you get little Gil from the loot and the equipment gets too expensive and it becomes obsolete after one or two dungeons…
Hardest: For me it was 1. I didn’t play the east version, though.
I agree completely. XII was definitely the hardest for me. VII is easiest after you discount the Weapons. Even the final battle only took me two tries, without having the ridiculously powerful summons.
Hardest, definitely FFXII. I even got so stuck that I haven’t played it since~
Better games around tbh.
Easiest: Probably FFII or FFX
Hardest was I.
AND NO I DO NOT MEAN THE CHEAP ASS REMAKES!
I mean the ORIGINAL I on the NES.
The one where if you attack something and it dies, the next guy doesn’t do squat.
Where elements don’t mean squat.
And you don’t have Megalixirs, Megapotions, Phoenix Downs, nothin’ like that.
Hardest: FFVIII.
You know a game is easy when I; a person who doesn’t even play video games on a regular basis, can beat it under 30 hours.
Hardest—FFVII
I never made it past the first mission…-_-
You know a game is easy when I; a person who doesn’t even play video games on a regular basis, can beat it under 30 hours.
Hardest—FFVII
I never made it past the first mission…-_-
Easiest to play, yeah, but one of the most bastardly to ‘complete’.
Even the strategy guide doesn’t help you.
To get the full percentage, there’s one event where you have to talk to certain people, this is about half way or so through the game, but they only talk about what you need them to if you talked to a series of other people earlier in the game, that the OSG neglects to mention UNTIL you’re halfway through it.
That’s just one example, there’s quite a few more that only go right if you do things way before they’re even mentioned. And you have to do them to get full completion percentage.
Hardest: FFVIII.
Hardest—FFVII
I never made it past the first mission…-_-
:facepalm:
Hardest: FFVI and FFIX
Hardest: FFIV
I’m not counting FFVIII as easiest because I had no idea of the dynamic difficulty, so I finished it with everyone on Level 100, and that made the final boss quite a fight. Not everyone plays RPGs with a strategy guide open on their thighs, y’know.
EDIT: ACTUALLY, FFVIII could be considered both the easiest and the hardest of the series, if you look at it like that.
So I only ever got to that part where you’re in the town or something idk ye
about to fight Biggs and Wedge?
SOMEONE EXPLAIN THE JUNCTIONING THING AND WHAT THIS THING IS ABOUT MAKING CHARACTERS BE REALLY POWERFUL BY END OF FIRST DISK?
And in answer to the question (of the ones I have played right through)
Easiest – FFX
Hardest – FFIX
Easiest: For me, it was FFVI, I don’t know how, but I always managed to find the powerful equipment and spells as early as I could. The only thing that seemed to give any problem was the Phoenix cave where you get Locke later in the game.
Hardest: FFII, I had no idea how to abuse battles to increase my stats and level up spells easily, so I was struggling at all times with the game. By the time I was in the final dungeon I just ran away from all battles.
FF VIII was really easy. I didn’t have trouble anywhere in that one. I think once I learnt how to use the junction system I was sorted. I died about twice I think (if that).
FF II has such a hard final boss, despite the rest of the game being really easy.
But the hardest I’ve played is IX. That being said, I haven’t really had much of a hard time yet, its just that some stuff takes quite a while to figure out. If we include Excalibur II then definitely IX.
The original NES or a remake? The remakes are easy as hell.
Also, there is a map. "Tceles B sserp. A magic spell?"
Also, there is a map. "Tceles B sserp. A magic spell?"
PS remake. I never had, or found a map. I don’t recall that spell either, but it has been a while since I played it.
And in the old NES, if you talk to the brooms in Matoya’s cave they say that, meaning on the world map, press B+Select to bring up a map.
Without a gameshark, FFVIII is probably the easiest because you dont even have to level up. The enemies are about the same level as your character lol fail.
Tha hardest is probably IV and after that would be IX
Any one who says the ‘FF games are too easy,’ has obviously never played FFXI through. This game, will test you to breaking point, and then some.
After all, what other FF game punishes you for dying by penalizing you in EXP?
That’s not to say I hate FFXI though. I love FFXI. It is just that it has such a steep difficulty curve most players will (and usually are in fact), put off playing the game by it.
Except XI.
still I love these games, lol
And FF X-2, certainly, the hardest uh -_-
when you entered that imp cave and got slaughtered by the dark im all the time.
FF2: leveling up magic on that was a pain agreed Guild Teyania
i think the earlier ones where harder so that you ended up playing the game more making it seem longer. all old arcade games where made hard for that reason (so you couldnt complete em in 1 hour)
That is really completely dependant on which release of it you played.
The NES and WSC versions are the only releases that maintain it’s difficulty.
PSX or PSP were noobified. Phoenix Downs? Megalixers? Pff…
I should give those ‘difficult’ ones a try.
Unless you overlevel and didn’t even know the enemies levelled up with you. -_-
I never beat this game because I always overlevelled on the fourth disk! So I never stood a chance against those f-ing bigarse monsters at the end, where they take your abilities away -__________-
Dang. :facepalm:
Next time I sigh and want to replay this damn game again I’ll just go with the story. 😛
………..and abuse the draw system, like everyone says to. /gg
The NES and WSC versions are the only releases that maintain it’s difficulty.
PSX or PSP were noobified. Phoenix Downs? Megalixers? Pff…
dont have to buy the nes version, just do it without touching those items then. Its just as difficult then. Try ff7 without mataria, thats fun.
you sell all mataria to buy items and magic items.
..
But the last time I played FFVII was like…. uhm…8 years ago. :falls:
Same here i do this because it seems to bring my good childhood memories up as i play it. and its a classic that will never grow tired.
Hardest was I.
AND NO I DO NOT MEAN THE CHEAP ASS REMAKES!
I mean the ORIGINAL I on the NES.
The one where if you attack something and it dies, the next guy doesn’t do squat.
Where elements don’t mean squat.
And you don’t have Megalixirs, Megapotions, Phoenix Downs, nothin’ like that.
lol, i like this guy already
yea i’d say storywise, 9 was the hardest, ff8 was the easiest, didn’t matter what level you were really at, the monsters and bosses were adjusted to your damn level LMAO
Drekast….
yea i’d say storywise, 9 was the hardest, ff8 was the easiest, didn’t matter what level you were really at, the monsters and bosses were adjusted to your damn level LMAO
Drekast….
Fighting some of them at the wrong time would make things a bit more difficult though…
For example, fighting Diablo early, he’s easy. Fighting him later at a high level, not quite as easy…
Then there’s of course Omega Weapon, which you literally HAVE to have at least one person in Invincible status at all times in order to live.
From what I’ve played, XII is the hardest and VII the easiest.
From what I’ve played, XII is the hardest and VII the easiest.
XII was a bit of fresh air to be honest. licence/gambit system they used was something new and i thought it worked amazingly well
ill admit to I on the nes being a bit pointless in terms of the elements, right idea, just wasn’t executed well enough, they corrected it in II….i think, someone get back to me on that one.
Drekast….
ill admit to I on the nes being a bit pointless in terms of the elements, right idea, just wasn’t executed well enough, they corrected it in II….i think, someone get back to me on that one.
Drekast….
In the original release of I, the elements really didn’t do anything.
MAGIC did, but elemental weapons and armor were basically just names.
An Ice Sword would do no more damage to a Fire based creature, than it would to an Ice based creature. Same with Ice Armor not being any more resilient to Ice attacks than to Fire attacks.
The weapons and armor were SUPPOSED to have worked that way, but they weren’t set up correctly.
However, magic still did it’s actual job. A FIR spell WOULD do more damage to an Ice creature, where as Ice, would usually not do squat, or do very little.
MAGIC did, but elemental weapons and armor were basically just names.
An Ice Sword would do no more damage to a Fire based creature, than it would to an Ice based creature. Same with Ice Armor not being any more resilient to Ice attacks than to Fire attacks.
The weapons and armor were SUPPOSED to have worked that way, but they weren’t set up correctly.
However, magic still did it’s actual job. A FIR spell WOULD do more damage to an Ice creature, where as Ice, would usually not do squat, or do very little.
ahhh thanks. its been who know how long since i played I, especially the nes one. 😀
Drekast….
Honestly, i forget the name of the place, but where terra goes to recover and its filled with bandits and raining all the time. I hated that place, if you had no clue where to go first time you were their you’d get into so many needless battles and should you die, you lose about 2hours worth of leveling.
The sky continent and legendary dragons and after the world was ruined, it just kept its difficulty up by not giving you the chance to recover after 1 hour of a dungeon.
I had no troubles with any of the rest.
Honestly, i forget the name of the place, but where terra goes to recover and its filled with bandits and raining all the time. I hated that place, if you had no clue where to go first time you were their you’d get into so many needless battles and should you die, you lose about 2hours worth of leveling.
The sky continent and legendary dragons and after the world was ruined, it just kept its difficulty up by not giving you the chance to recover after 1 hour of a dungeon.
I had no troubles with any of the rest.
VI was particularly difficult.
One of the first times playing through it, during your assault with the Airship to go after Kefka into the Esper World and such, I got stuck there because I saved in between doing that event, and the boss battles that come after it. I was underleveled quite a bit apparently, and after many losses to the big mech boss, I simply restarted the game over.
After I knew about that ‘trap’, everything wasn’t that bad.
Some boss battles could be tricky, I admit, but each one has a specific strategy for dealing with. Once you figure that strategy out (this is where a strategy guide comes in handy), everything falls into place.
About the only thing I found frustrating was in the Tower of Zot, those damn flamehounds would always nuke my party. Dealing with one was bad enough, but facing four at a time was downright suicide. Other than that, I haven’t had too much trouble with it.
FFI remakes=Easiest
I don’t understand why some people think FFIX was one of the hardest, other than Ozma.
FFVIII was the hardest for me, probably because I just didn’t like the game very much and didn’t bother to understand the Junction system fully, resulting with Squall hitting for 4,500-6,000 and everybody else hitting for 250.
HARDEST:
FFVIII-no matter HOW HIGH I level up, I simply CANNOT get past that damn Sorceress Adel >:(
FFX-It took a while, but I did it!
FFII-Never have I died so many times in the first random encounter on the world map :O
FFI-It’s that damn Chaos shrine!
FFIII-Not too bad, it’s the perfect challenge!
FFIV-Definitely a kick in the pants for anybody who’s used to X like I became!
FFV-Not really anything I couldn’t handle, as long as I leveled up enough.
FFVI-The story is so good, they don’t want you falling behind on any battles 😉
FFXII-LOVE the innovative new battle system, but it can get tough at times.
FFVII-Just don’t run away from anything and you’re good to go!
FFIX-"Easy peas-y"!
So, there you have it; FFIX is a breeze, while I’ve never even beaten VIII :O
I think FFX was the easiest finished the game in like 3 days
FFVIII is the easiest for me. I so love it’s battle system. It lets me do a lot of things.
FFVI was pretty hard storywise. FFX is very easy but mainly cuz i’m so used to it. The first time around some bosses gave me a hard time.
HARDEST:
FFVIII-no matter HOW HIGH I level up, I simply CANNOT get past that damn Sorceress Adel >:(
VIII is not about level grinding, is about how well you use the Junction System.
To me VIII is the easiest.
The hardest. It’s a Tie between IVDS & II.
HARDEST:
FFVIII-no matter HOW HIGH I level up, I simply CANNOT get past that damn Sorceress Adel >:(
The problem with FFVIII is for 80% of the game, it basically had you develop an over-reliance on simply summoning GFs to easily win most battles more or less. The fight against Adel however completely destroys that reliance.
Mainly because you have to keep Rinoa alive during the fight – if she dies, it’s game over (and she only has a little over 9000HP so she’ll die pretty quickly if you don’t hurry). Hence most offensive-based GFs would do more harm than good (except Tonberry I think – that GF only hits a single target from what I remember), as they’d hit both the evil sorceress and Rinoa at the same time. Not to mention Adel is regularly draining HP from Rinoa as well like a magical vampire, which further complicates matters.
Anyway, because GFs are a big no-no in that battle, you have to rely on your physical attacks and normal magic (taking time to draw powerful spells before taking on Lunatic Pandora would be wise as well). Right at the start, buff Rinoa up with Regen and Shell (which reduces the amount of HP Adel siphons from her), casting Haste and Double/Triple on everyone, and then just smash her with your most strongest single-target spells and attacks. Also, it should go without saying you should have one character regularly healing Rinoa too. Eventually, you’ll manage to do her in.
If this battle seems hard, it’s technically in preparation for the challenges that await you in the final dungeon, but I won’t spoil them for you. ;)).
Mainly because you have to keep Rinoa alive during the fight – if she dies, it’s game over (and she only has a little over 9000HP so she’ll die pretty quickly if you don’t hurry). Hence most offensive-based GFs would do more harm than good (except Tonberry I think – that GF only hits a single target from what I remember), as they’d hit both the evil sorceress and Rinoa at the same time. Not to mention Adel is regularly draining HP from Rinoa as well like a magical vampire, which further complicates matters.
Anyway, because GFs are a big no-no in that battle, you have to rely on your physical attacks and normal magic (taking time to draw powerful spells before taking on Lunatic Pandora would be wise as well). Right at the start, buff Rinoa up with Regen and Shell (which reduces the amount of HP Adel siphons from her), casting Haste and Double/Triple on everyone, and then just smash her with your most strongest single-target spells and attacks. Also, it should go without saying you should have one character regularly healing Rinoa too. Eventually, you’ll manage to do her in.
If this battle seems hard, it’s technically in preparation for the challenges that await you in the final dungeon, but I won’t spoil them for you. ;)).
Not really to me, I’d never summon GF,I rely on Physical ATK & Limit Breaks, the only thing that you don’t have to do on that battle is do area attacks. If your characters are well builded with the junction you can easily finish that battle in no more that 2 or 3 turns.
I never really used my GF’s much in battle either, I use mostly physical attacks. While the battle was easy, it did take a little longer for me because I didn’t have my characters well built with the junction system.
Mainly because you have to keep Rinoa alive during the fight – if she dies, it’s game over (and she only has a little over 9000HP so she’ll die pretty quickly if you don’t hurry). Hence most offensive-based GFs would do more harm than good (except Tonberry I think – that GF only hits a single target from what I remember), as they’d hit both the evil sorceress and Rinoa at the same time. Not to mention Adel is regularly draining HP from Rinoa as well like a magical vampire, which further complicates matters.
Anyway, because GFs are a big no-no in that battle, you have to rely on your physical attacks and normal magic (taking time to draw powerful spells before taking on Lunatic Pandora would be wise as well). Right at the start, buff Rinoa up with Regen and Shell (which reduces the amount of HP Adel siphons from her), casting Haste and Double/Triple on everyone, and then just smash her with your most strongest single-target spells and attacks. Also, it should go without saying you should have one character regularly healing Rinoa too. Eventually, you’ll manage to do her in.
If this battle seems hard, it’s technically in preparation for the challenges that await you in the final dungeon, but I won’t spoil them for you. ;)).
That is so true!
I seem to remember in that game I pretty much did nothing but shield myself with GF’s throughout most boss battles (Especially that big ol’ tank at the missile base) and let them do the fighting FOR me; the game lets you believe so strongly that anything is possible if you just believe in your summoned creatures, but by the time you reach the Lunatic Pandora, things start to change a little :O I can royally own Seifer at the end of Disc 3, but when it comes time to tackle Adel, let’s just say you’d need a Phoenix Down to cure me of my shock of my utter raped-age at the hands of that towering tyrant :O
I think what I might try doing is starting the game over at some point, only this time focus far less on my GF’s and just go for some good old sword swingin’ to get me through the game, only really using my GF’s if I’m THIS CLOSE to death 😉 Of course, when I first played through VIII, I was quite the FF newbie and knew little about what it took to succeed. Nowadays I know a few things, and with that in mind, VIII seems like it could be pretty simple if I just have a slightly more ethical tactic in mind for my battles. 😀
Hardest I’d have to say is FF Tactics. There were several parts during the first play through (especially the Weigraf/Velius fight) where if you didn’t know a boss fight was coming up you could get stuck saving at a point where there was no place to go but to the boss fight. Couldn’t get in random fights for experience or to learn abilities, couldn’t go back to town to buy equipment or items, nope you had to fight the boss with whatever you had on you at the time. Without knowing the tricks to cheese these fights they were tough encounters too.
In FFT, you could tell when to expect a series of battles in close succession when the game automatically prompts you to save (like most boss fights). This is where the above definitely is wise.
That way, if you do find yourself getting beaten badly, you can still go back to the World Map and spend a little time grinding to get some more levels for your party (as boss/story encounters are set levels). I admit, it saved me on more than one occasion. 😉
This fact presented me with many, many "whoops" moments throughout my first playthrough of that game :O The battle against Weigraf, alone, with only Ramza and no one else, was what really got me. Even after you get the others to join you, that battle kicked my ass I don’t know how many times. But ultimately I leveled so high, the rest of the game from that point became a cakewalk :O
I had made no back up saves before that point, and the only jobs I had well leveled are Monk, and summoner.. I raped weigraf, but then… the demon form kept summoning bahamut, he’d one shot my party…. Had to start over, tried that fight a hundred times, no one was high enough level/fast enough to get a turn before the summon aside from ramza.
Hardest was I.
AND NO I DO NOT MEAN THE CHEAP ASS REMAKES!
I mean the ORIGINAL I on the NES.
The one where if you attack something and it dies, the next guy doesn’t do squat.
Where elements don’t mean squat.
And you don’t have Megalixirs, Megapotions, Phoenix Downs, nothin’ like that.
yea, added difficulty for one is the fact that the battery gets week in the cartridge, and that if someone, like a younger sibbling drops it, you can loose your save data…
Easiest FF for me… Well FFVII, VIII, X and XII I found easy to playthrough. There were some hard moments at times, but overall I found the Sony Generation FF’s to be quite easy to get through.
Hardest… FFIV and FFXIO are the hardest, particularly the latter (For the reasons Enkidoh stated earlier in this thread).
Nobody does, not for Final Fantasy.
Easiest: VIII
Hardest: XII
"Hard" is a bit of a stretch, but it is hardest out of the ones I’ve played (all of them except III, IV and XI).
If you play VIII as any FF before V, you’re doomed xD.