The first one is optional for a reason but it’s much easier by the time you remember it’s still there and decide to go back and slaughter it. I dunno, have status immunities?
O snap I need those. -.-;
so who should have them?
If you don’t yet have quickenings, I would suggest using whatever licence points available to get them, and if you need, just go back to the sandsea to get some.
In my opinion, killing the first one is worth it. For the Demonsbane’s you can acquire. They are very good swords for that stage in the game.
Anyway your best bet would be to start the battle with a quickening chain and hopefully a decent concurrence. Then use physical attacks until right near the end, and bring your reserve members in to do another quickening chain, again hopefully with a concurrence.
Make sure you set your gambits to attack nearest visible, that way, if the party leader is healing or whatever, the others will still attack it.
If you don’t yet have quickenings, I would suggest using whatever licence points available to get them, and if you need, just go back to the sandsea to get some.
In my opinion, killing the first one is worth it. For the Demonsbane’s you can acquire. They are very good swords for that stage in the game.
Anyway your best bet would be to start the battle with a quickening chain and hopefully a decent concurrence. Then use physical attacks until right near the end, and bring your reserve members in to do another quickening chain, again hopefully with a concurrence.
Make sure you set your gambits to attack nearest visible, that way, if the party leader is healing or whatever, the others will still attack it.
While the Demonsbane is a great sword for this stage in the game, it is futile to get it, while you can take a tad bit of extra time and completely overpower yourself by stealing the Deathbringer early. It does take time, though, so defeating the first Demonwall could be useful. Just needed to put my two sense in this conversation.
This is actually really hard – I tried it on my first runthrough of the game and never got past the Ahriman in the Sochen Cave Palace.
Quickenings is the easy way out – make sure u have ur top three people with at least 2 quickenings each…Dont worry bout ur other people
Make sure u have one reserve character FULLY prepared as the boos will cast telega, banishing one character to the X zone(u cant use phoenix down obviously)
Try to use the alters of contemplation cuz they save ur ass quite a bit
Hope this helps
I didn’t notice them either.
Really…. I miss "overkill"