Does anyone with some programming knowledge or plainly just more knowledge than me know the specific reason for it? It’s becoming a pet peeve of mine.
http://img2.*********************/uploads/th.2e261abc00.jpg (http://img2.*********************/image.php?2e261abc00.jpg)
(notice the slightly sharp edges. It has a low poly count)
http://img2.*********************/uploads/th.8474544960.jpg (http://img2.*********************/image.php?8474544960.jpg)
(high poly count. High detail)
In the industry they try and use more polygons where it’s needed or where people are most likely to look at longer (characters for example). Then again, the more powerful the hardware the more detail that can be put into an object or level. More detail, more polygons etc…
If everything was super detailed the hardware couldn’t handle it at the moment. It’d slow down.
Game developers need to cut corners when needed but it does take skill to make some appear more detailed than it really is.
Hope that helped!
If you want to get even more technical, you’ll find that in real life, there is no such thing a true curve. If you look close enough at ANY curved surface – and sometimes you have to go down to the molecular level – you’ll find that at some point it is an optical illusion made by the arrangement of its parts.
(edit: lol in after Denny)