1> Its not like the original PS1 versions where it had good storylines and basicly overall good gameplay.
2>FF X was mostly focused on Yuna more then Tidus.
3>FF X-2 is a terrible even reviews said "its only for people who like to see that kinda "stuff".
4>Once it hit PS2 it sucked because they thought it would be better because graphics wise and gameplay wise.
5>Who in the world would want to go back again to the same places from FF X? Oh wow a little changing here and there and some remixed music plus some "new" added bosses seriously?
Come on Rikku has barely even clothing on besides when changing dresssphere. Yuna almost turned out to be a slut (srry but its true >.<). Paine is just..well Paine >.>.
1. Original PS1 games? The PS1 games were based on the NES and SNES games. The stories of those games are very much in dispute. And on top of that, to imply that the PS1 games had better gameplay is stupidity of the highest order.
2. So what? There’s no point there.
3. X-2 was well-received by critics. It has a metascore of 85, and was rated over 90 by most of the major sites/publications.
4. No one in their right mind expected a drastic improvement in the graphics, and the gameplay was indisputably the best of any FF game using an ATB system.
5. Perhaps the 4 million people who bought the game.
Because "people" are idiots. Also, anyone intelligent around here likes X-2. I’ll admit at first the different style took some getting used to, but the game grew on me pretty fast.
the main theme "Real Emotion kicked ass
Rikku and Paine I have no problem with, but Yuna just irritated the hell outta me for some reason
i thought it was a pretty good game, a bit short but a great sequel to ffx, which i found to be a very big game.
Nor is any Final Fantasy game.
Probably because it isn’t chock full of the emo wankery that made the most popular FF games, well, popular. Yuna and Rikku just helped SAVE THE DAMN WORLD. Even emo wanker-king Squall went to a huge party after they saved the world from Ultimecia.
What a shit reason to hate the game, how exactly does this contribute to whether people like the game or not?
True, it’s a completely different style to FFX but i found that refreshing and the battle and dressphere systems were intuitive in my opinion.
Plus, you cant argue with the fact it sold multiple millions of copies.
TM, the day you contribute one decent argument of your own to one of these god damned debates, then you can pass judgement on other peoples’ arguments. Right now, you’re just proving to everyone what an attention whore you are.
Also, welcome, smariman, a fellow Welshman!
It sucked, and it nearly made me toss the game away when I saw the opening cinematics. Real Emotion is the worst song ever to be associated with a Final Fantasy game.
I think I can pass judgement on what ever I want without your permission. Whatever you think the case is, I do not care. I am not an attention whore. If I want to call on someone for having shit reasons for liking or disliking a game, then I can call on them if I want.
Well it’s not THAT bad, I mean yea that song isn’t manly what so ever :smrt:
but it’s not that bad either
That’s because Square likes to validate its Heterosexual status :smrt:
You are an attention whore because you hardly ever post genuinely intuitive comments in these debates. You just stand back and pick at individual retarded comments, as if that somehow makes you look cool. At least Atoli was contributing some actual reason to the debate, albeit the reasoning was flawed and badly presented. You just convieniently ignored the rest of Atoli’s post and made no effort to rationally address anything given there, preferring to pick one badly-presented comment for derision.
In short, if you must mock someone, address the whole post and back up your opinions with superior reasoning. Otherwise, you are simply an attention whore.
Doesn’t make me an attention whore at all, I fail to see how this grabs the attention of the thread, or even TRIES to.
You just stand back and pick at individual retarded comments, as if that somehow makes you look cool.
I pick at individual comments because they are retarded, it’s that simple, nothing "cool about it at all.
You just convieniently ignored the rest of Atoli’s post and made no effort to rationally address anything given there, preferring to pick one badly-presented comment for derision.
Because the rest of the post had been picked apart, I decided to pick at the only part that hadn’t, CLEARLY I AM A ATTENTION WHORE. :rolleyes:
In short, if you must mock someone, address the whole post and back up your opinions with superior reasoning. Otherwise, you are simply an attention whore.
You expect me to give insightfull reasoning on a game I haven’t played? This is partly why I didn’t question the rest of his post, disliking a game because of what the charecters wear and saying something like "Paine is just…Paine" seems retarded even to someone like me. Someone who hasn’t even played the game, if calling on someone for something as retarded as this is attention whoring, please stick your head in a furnace because you are very stupid.
Try learning to read:
This is partly why I didn’t question the rest of his post, disliking a game because of what the charecters wear and saying something like "Paine is just…Paine" seems retarded even to someone like me. Someone who hasn’t even played the game,
And also:
Last I heard, that wasn’t a requisite for posting about anything.
You can claim that others had, in this incident, already argued against the other points, but that is pure coincidence. There are probably numerous examples I could dig up to show you that you are not consistent in applying that logic.
That said, I do not intend on being a hypocrite and attacking you personally all day, so I think I should keep this post somewhat on topic.
My opinions on FFX-2 are that it was a well-designed game with good potential let down by some poor plot events, missions and a disappointing difficulty level, as well as a poorer version of Blitzball. There are numerous threads in this forum and the General FF section where I have expanded on these opinions. It isn’t terrible, but as far as FFs go, it isn’t in my top three.
Then how’s about you try to bitch to me in a thread where your accusations actually apply?
Again, this is pure deflection. It is irrelevant where I made my accusation because I was not as much annoyed about this one incident as a series of them, and have stated that in previous posts.
That said, I do not want to continue this pointless insult war, and again, I said that in the last post. But kudos for reviving a thread that no-one had posted in for nine days simply to drudge the argument back up again.
Thanks for your time and have a nice day!
Thanks for your time and have a nice day!
If you had read my posts in this thread you would have seen that I actually like the game. I just loathe the opening cinematics. So how about you pull your head out of your ass and start paying some fucking attention to what you read.
Thank you for your time, go fuck yourself.
I do, however, love sequels with a "deja vu" ish feeling. Like, it was cool to see what became of everything, and what they decided to use as places where important scenes or boss fights previously were. (However, I absolutely found ridiculous how Lablanc somehow took over Seymour’s place just like that, considering how heavily protected it had been before). The battle system was awesome, though, IMO, and I see absolutely no reason whatsoever why anyone would hate it.
The sidequests were also pretty decent. Plus, Chocobos have more importance, which was a plus.
But, I am a huge fan of Nobuo Uematsu, and if the fact that the music had a new composer turned people off, I honestly can’t blame them. Shallow of them, but still. Some of the music made me want to hurl. The Chocobo theme was cute, but it DID NOT FOLLOW THE PATTERN. FFXII had a new composer, yet they still managed to make a Choco theme with the same pattern!
All the music seemed teenage pop-ish. The only track I liked was the Lablanc Syndicate theme.
The story, however, was decent, though a little anti-FF. Also, while I did say the battle system was nice, it was a little easy. You could practically hold down X through every battle and win. Even almost every boss battle, except for four of the five Via Infinito bosses (Aranea I beat holding X, the others was a a challenge) and Yojimbo. All the storyline bosses were an utter joke.
However, on the subject of challenges, I LOVED the selection of Blue magic in this game as well as how hidden some of it is.
And one creative sidequest that I think only I enjoyed doing was the Thunder Plains cave with all the math stuff. Time consuming but hella fun and original.
~Zak
Someone say ‘oh snap?’
1. Original PS1 games? The PS1 games were based on the NES and SNES games. The stories of those games are very much in dispute. And on top of that, to imply that the PS1 games had better gameplay is stupidity of the highest order.
2. So what? There’s no point there.
3. X-2 was well-received by critics. It has a metascore of 85, and was rated over 90 by most of the major sites/publications.
4. No one in their right mind expected a drastic improvement in the graphics, and the gameplay was indisputably the best of any FF game using an ATB system.
5. Perhaps the 4 million people who bought the game.
I have heard your comments on FF7 and while I can understand the fanboy problem, I see a problem here.
Graphics and gameplay…I’ll give you that…
But a summoner turned gun wielding pop singer….
Point being, if they made FF7-2, with Cloud and the gang performing show tunes…I think you get the picture.
It was just…Charlies Angels rolled into an FF game.
It was just…Charlies Angels rolled into an FF game.
Post of the day rofl
Your Terrible. But thats exactly the point, It wasn’t as good as the rest of the series, thats why it is trampled upon. It just didnt feel like a FF. Did you play this game and get the same feeling you had when you first played FFIV, FFVI, CT, FFTactics, or FFVII?
no you didn’t and the soundtrack wasn’t helping at all either
what? make some sense dickhead.
So why don’t you pay a little more attention before insulting me, when I’m supporting your comment
Not that many such people exist on this forum, from what I see it seemed they’ve all been shooed away lol
So why don’t you pay a little more attention before insulting me, when I’m supporting your comment
oh oh, i’m sorry man. I should have paid a little more attention when I read it, it was really early in the morning haha. My Apologies.
Also when I saw the cut scenes for the international version I had more questions. How come they didn’t talk for 3 months? Why did kimi e have to be the ending and once again please give rikku some story line. The last two are a bit redundant but a lot of things made no sense at all besides this though it was a good game. Not up to usual standards but fun (they didn’t even spend 30 second on it in the history of final fantasy in FFXII)
Wow, I keep finding quotes that completely sum up a lot of the arguments on here lol. This is basically my opinion as well, but I really liked the Job System and the Battle System.
I have to tell you though, it makes me feel kind of bad to see people argue about FF games like this and turn it into hatred towards other FF players….
8/10 on my list.
As far the story goes, it was quite terrible. The barely noticable connection with FFX and the hunt for "him" really sucked big time. I disliked Yuna as a pop star (ish?) and the way they were dressed using the various dress spheres was rather slutty. These things kinda made you wonder if you actually were playing a FF game.
But on to the goods. I loved the gameplay. The Dress Sphere system was quite awesome, combined with the Sphere Grids and accessories you had quite alot of freedom to customize your characters as your heart disired. I missed the option to change your weapons/armor, but it wasn’t really needed I supose. There’s quite a few neat mini games and there was Sphere Break.
I liked the mission/chapter based system to progress through the game, and the new game plus added something new to the game. Though it could make a new game ridiculously easy (not that the game itself wasn’t easy enough), but you could chose not to use your uber equipment a new game, and the better skills use more mana than you have at the start of the game. So it does balance out.
One thing I really really didn’t like, to get a 100% you have to do some stupidly tiny details RIGHT or you’ll just screw up your chance to get the perfect ending. Sure I don’t mind having to go through some trouble to get to that point, but randomly press X four times during a cut scene for example, is really one of those things that makes you cry out.
and as for characters..i got so attached to tidus and yuna..didnt pay much attention to shuyin and lenne
Sheesh, do you get attached to ALL of the FF charecters?
In all the game was okay, but if i could change anything, i would make it longer and abit harder. 7/10 from me.
not all…i get attached to the ones i like most.
I think another reason could have something to do with the game play. I’ve heard some complaints like "zomg no summons!?". Another complaint I’ve heard was "it’s just a Final Fantasy copy of Charlies Angels" (that may be true, but that’s a weak reason to dislike the game imo).
It isn’t my favorite Final Fantasy, but not the worst I’ve ever played either. I guess you could say I didn’t like the fact that you couldn’t name your main character. Why would they be calling it an RPG/Role Playing Game if you can no longer name your characters?
I do admit that the new characters were cool imo (Paine, Nooj, Baralai, and Gippal).
How come none of them are real RPGs? Is it just because they’re not Dungeons and Dragons etc.? I’ve also heard another critic of Final Fantasy or video game RPGs not being RPGs just because they aren’t D & D or on paper, or not the very first ones to come out, blah blah blah :p.
I’m just curious is all.
Now isn’t that only if you complete all the sidequest missions in the game?
Btw welcome to FFS.
Btw welcome to FFS.
thx 4 the warm welcome!!! not really you dont really need 100% juz 80% if i am not wrong…..100% just an additional cut scene
Wow. That’s a weak reason o__0.
Google it.
edit: 1000th post! Yay?
I dont have to give a reason, The game lacked a decent story line, Any sort of structure to it. They Dress spheres made no sense, Given that the previous Game Yuna was a priss who if you follwed her Sphere grid right could obliterate someone with magical attacks and keep a party alive, But couldn knock the spots of a dalmation with her crappy attack stats. All of a sudden she can be trained in god knows how many sort of abilities, Same goes for Rikku. She should have retained the mix ability for herself alone, Its what made her unique, She has nothing in this game.
The Dark Aeons had no reason to be in there again, Cause you either killed them in the first one or knew they existed. Like Ifrit for example, He magically got from the Bikanel Desert to Kilika temple I believe? Without anyone noticing it or him damaging anything, I find that hard to believe!
There was so many things in that game that were beyond explanation.
Another one, How did Leblanc happen to become the new resident of what used to be the grand Maesters house in Guado Salam, The story line FFX so nicely built up FFX-2 pissed all over.
I think people like you are probably the reason Prak defends X-2 and I agree with him.
EDIT: Just saw your second post, but okay, let’s see…
I dont have to give a reason, The game lacked a decent story line, Any sort of structure to it. They Dress spheres made no sense, Given that the previous Game Yuna was a priss who if you follwed her Sphere grid right could obliterate someone with magical attacks and keep a party alive, But couldn knock the spots of a dalmation with her crappy attack stats. All of a sudden she can be trained in god knows how many sort of abilities, Same goes for Rikku. She should have retained the mix ability for herself alone, Its what made her unique, She has nothing in this game.
First of all, Final Fantasy games will always have different battle/ability systems even if they are of the same universe. And even if they must be similar, there’s gotta be some change made. And keep in mind, Yuna, Rikku and all the survived FFX main characters retired and rested a lot between FFX and the events of X-2, and didn’t engage in battle for a while. So, waking up a year later it’s time to start over. Also in X they didn’t have levels. Besides that, in EVERY final fantasy game when you apply the ability systems to real life scenarios, they ALWAYS defy logic. I suppose they just decided to start over and this time they gained more common sense and decided to branch out more rather than stick to one class.
The only thing I agree with you in the above statement is that niether Yuna, Rikku, nor Paine had any sort of uniqueness to them in what they could do that the others couldn’t, with the exceptions of special dressspheres which were never used and two other dressspheres which are both hidden and you’re almost done with the game by the time you get them, but throughout the game, anyone can do anything and there were no limit breaks, which was kinda lame.
The Dark Aeons had no reason to be in there again, Cause you either killed them in the first one or knew they existed. Like Ifrit for example, He magically got from the Bikanel Desert to Kilika temple I believe? Without anyone noticing it or him damaging anything, I find that hard to believe!
First of all I’ve never played the version with the dark Aeons, and seeing as they’re only in one version they’re obviously not that important to the story. So, either they’re not the same dark Aeons, or it’s supposed to be as if they were never there. And almost every game involves monsters/bosses that defy logic.
There was so many things in that game that were beyond explanation.
Another one, How did Leblanc happen to become the new resident of what used to be the grand Maesters house in Guado Salam, The story line FFX so nicely built up FFX-2 pissed all over.
That’s easy. Guadosalam was abandoned by the Guado. Not just fled, abandoned, meaning anything there was pretty much up for grabs, which is how it became a "hangout" for sphere hunters. The Grand Maesters didn’t matter anymore, no one cared, nothing Yevon-related mattered anymore. It would have been sacreligious to claim that house for herself, but it’s just like turning Djose temple into a machina workshop. Dunno why her and not anyone else, not like she deserves it, but I guess we can assume she was one of the first Sphere Hunters there. Plus, she’s rich. 😛
I never have a debate with Prak as I dont see the point, We both know each others takes on games and respect them.
EDIT: Just saw your second post, but okay, let’s see…
First of all, Final Fantasy games will always have different battle/ability systems even if they are of the same universe. And even if they must be similar, there’s gotta be some change made. And keep in mind, Yuna, Rikku and all the survived FFX main characters retired and rested a lot between FFX and the events of X-2, and didn’t engage in battle for a while. So, waking up a year later it’s time to start over. Also in X they didn’t have levels. Besides that, in EVERY final fantasy game when you apply the ability systems to real life scenarios, they ALWAYS defy logic. I suppose they just decided to start over and this time they gained more common sense and decided to branch out more rather than stick to one class.
The only thing I agree with you in the above statement is that niether Yuna, Rikku, nor Paine had any sort of uniqueness to them in what they could do that the others couldn’t, with the exceptions of special dressspheres which were never used and two other dressspheres which are both hidden and you’re almost done with the game by the time you get them, but throughout the game, anyone can do anything and there were no limit breaks, which was kinda lame.
I am not looking at it from a logical point of view. If I were to do that I wouldn have this discussion because 3 women turning in to a host of creatures and a machine is beyond logic. My argument point was, That with FFX each person had a specific reason for being there. Yuna for Aeons, Lulu Black Magic, Wakka to hit the flying things etc etc. On this one Rikku and Yuna have lost their reasons for being in the game, Yunas is understandable having killed her Aeons and all. But Rikku had no reason to lose the abilities she had. On this one its just a mish Mash of whatever the hell you like, Basically you could choose three heavy warriors one Dies and oh lets quickly switch save their lives and switch back again. They tried to cram to much in to three characters.
First of all I’ve never played the version with the dark Aeons, and seeing as they’re only in one version they’re obviously not that important to the story. So, either they’re not the same dark Aeons, or it’s supposed to be as if they were never there. And almost every game involves monsters/bosses that defy logic.
Again not from a logical point of view. They just lack the ability to explain and expand the story line to allow these things to make sense.
That’s easy. Guadosalam was abandoned by the Guado. Not just fled, abandoned, meaning anything there was pretty much up for grabs, which is how it became a "hangout" for sphere hunters. The Grand Maesters didn’t matter anymore, no one cared, nothing Yevon-related mattered anymore. It would have been sacreligious to claim that house for herself, but it’s just like turning Djose temple into a machina workshop. Dunno why her and not anyone else, not like she deserves it, but I guess we can assume she was one of the first Sphere Hunters there. Plus, she’s rich. 😛
Ill concede this point as I forgot the Guado Ran.
The Dark Aeons had no reason to be in there again, Cause you either killed them in the first one or knew they existed. Like Ifrit for example, He magically got from the Bikanel Desert to Kilika temple I believe? Without anyone noticing it or him damaging anything, I find that hard to believe!
There was so many things in that game that were beyond explanation.
Another one, How did Leblanc happen to become the new resident of what used to be the grand Maesters house in Guado Salam, The story line FFX so nicely built up FFX-2 pissed all over.
Well you just did give your reasons and props to you for providing a much better arguement *claps*.
However in the previous game, I do remember Yuna doing just fine by herself despite her attacks. All you had to do was use her summoning skills to summon a monster fresh outta the oven and she did superb. Also considering the fact that during the part in Bevelle you have to use Yuna by herself for a short period of time which should prove that.
As for the dress spheres, you can’t really say Yuna got suddenly good considering the fact that it has been two years and even just two years can change someone and make one matured and smarter if you know what I mean.
The Dark Aeons matching the story line from the previous FFX made sense, but I understand what you mean about how it could make no logical sense of Ifrit getting from Bikanel dessert to Kilika Temple.
You did at least make a better and stronger arguement than your last post and much more kudos to you for that.
are you serious? is it corresponding in canada?
I am not looking at it from a logical point of view. If I were to do that I wouldn have this discussion because 3 women turning in to a host of creatures and a machine is beyond logic. My argument point was, That with FFX each person had a specific reason for being there. Yuna for Aeons, Lulu Black Magic, Wakka to hit the flying things etc etc. On this one Rikku and Yuna have lost their reasons for being in the game, Yunas is understandable having killed her Aeons and all. But Rikku had no reason to lose the abilities she had. On this one its just a mish Mash of whatever the hell you like, Basically you could choose three heavy warriors one Dies and oh lets quickly switch save their lives and switch back again. They tried to cram to much in to three characters.
hey you hav a point there.
You suck for double posting.
r u satisfied?
On topic: I believe they say X-2 is a bad game from the radical change it made from X. Yeah it’s a sequel but some consistency would be nice.
However in the previous game, I do remember Yuna doing just fine by herself despite her attacks. All you had to do was use her summoning skills to summon a monster fresh outta the oven and she did superb. Also considering the fact that during the part in Bevelle you have to use Yuna by herself for a short period of time which should prove that.
As for the dress spheres, you can’t really say Yuna got suddenly good considering the fact that it has been two years and even just two years can change someone and make one matured and smarter if you know what I mean.
The Dark Aeons matching the story line from the previous FFX made sense, but I understand what you mean about how it could make no logical sense of Ifrit getting from Bikanel dessert to Kilika Temple.
You did at least make a better and stronger arguement than your last post and much more kudos to you for that.
Firstly I dont need your sarcasm, The only reason I did not bother writing a reply was because this is probably about the 20th thread of its kind. I have made my cases in other threads and could not be bothered to repeat them again in this thread.
There were far to many things which had altered to much for my liking.
A large part of FF games is having the choice of being able use whichever characters took your fancy. Not being stuck with three. That all had the same abilities. It just didn appeal to me at all.
I can’t say the same for the story, though.
Honestly, it seemed like some sort of badly written fan-fiction. An excuse to make a sequel.
The music in this game seemed bland and wasn’t the least bit memorable to me (minus one or two tracks). Overall, the soundtrack was bad.
All in all, the battle system was the game’s only real shining point for me.
Well, this is just my two cents.
However, I thought the dress sphere thing was a neato ideer.
It was also the fact that you could not use summons XD.
There were far to many things which had altered to much for my liking.
A large part of FF games is having the choice of being able use whichever characters took your fancy. Not being stuck with three. That all had the same abilities. It just didn appeal to me at all.
Yeesh you don’t need to take everything as sarcasm :(! Learn to at least take some things alittle seriously :/. I was serious.
I totally forgot about this, but I agree.
The problem is that people see it as a sequel and expect a true long in-depth RPG like the rest of them, but if they saw it as a spinoff then it wouldn’t get as much heat. Because, looking at it as more of a spinoff like those FF7 mini-games, it definitely meets expectations.
One particular aspect of this game that I really liked and I’m surprised hasn’t been mentioned (unless I missed it), is the CommSphere system. The game may be different than the rest of them in the sense of how the world plays out and no variety of characters and being overall short, but the one thing this game does not lack is originality.
…You’re kidding, right? That would have ruined it, the whole concept of Shinra setting it up was the fun part of the story. And, they have new sets of scenes in chapter 5 as well.
Plus, in Chapter 4 you don’t really explore, so they have that instead.
As for "cutscene heavy" there’s almost always a cutscene when Yuna enters an area for the first time in a chapter.
Plus, if they had them in the first three chapters as well, it would be hell going through all of the cutscenes.
Besides, the Mi’hen Highroad ones are critical in what goes on before as well.
All I remember from chapter 5 were a whole load of ‘CommSphere destroyed’ scenes. I may have forgotten a few though. As for Shinra setting them up, I don’t see why he couldn’t have just done that when you visit the areas for the first time, rather then later on.
Plus, in Chapter 4 you don’t really explore, so they have that instead.
The idea of spacing the commsphere scenes out is so it frees up time in that chapter for more gameplay.
As for "cutscene heavy" there’s almost always a cutscene when Yuna enters an area for the first time in a chapter.
There is a difference between that and sitting around watching cutscenes for pretty much the whole chapter.
Plus, if they had them in the first three chapters as well, it would be hell going through all of the cutscenes.
How so? Watching a cutscene per area per chapter or so isn’t anywhere near as time consuming as having to watch the vast majority of them all at once.
Besides, the Mi’hen Highroad ones are critical in what goes on before as well.
I didn’t say you had to move them all.
I don’t think you have to watch them all unless you’re planning on getting 100%. In fact I don’t even think you need them all then.
But anyone who’s trying to get 100% shouldn’t have a problem with cutscenes should they? 😉
As for having only 3 playable characters, there is no reason for any other characters and they fit into the storyline just fine. Why have characters just for the hell of it, like previous titles?
The battle system is second to none in the entire series, the dressphere system is something new and original. It’s not an outstanding game by any means, but its a very good game and one of the better ones in the FF series.
No, but lumping them all together inhibits the effectiveness of a good idea.
But anyone who’s trying to get 100% shouldn’t have a problem with cutscenes should they? 😉
What makes you think completionists don’t have a problem with bad pacing?
But the whole FFx-2 giving you a chance to see how Spira changed after FFX was something I desperately wanted in FF8(since it’s the first FF I played and I totally loved it and wanted to see more(I played it like 5 times or more.)).
Okay. Opening this reply with a quote of one of the most retarted reason for hating a video game ever…
It makes no sense, this reason. I am not throwing away the fact that you have the right to think that, unless you are a old omish guy, that really shouldnt mae a difference.
Final Fantasy X-2 was a good game, despite a few flaws. There weren’t as many new areas as I would have liked to see in a Final Fantasy X sequal, but it was okay.
And I liked the return of the ATB system.
Yeah, all that bothered me as well. Of course, much of everything fit in the story and characters quite well, but:
I hate the fact Lulu and Wakka settled down like that. It makes no sense at all. They are like brother and sister!
The loss of characters shows that they didn’t plan X-2 from the start.
"I’m just a kid" is a poor excuse for an attitude of a genius. I’m not saying it isn’t realistic it’s just not ambitious.
I’m sure there are other things that bothered me, like searching Cactuars over environment you already saw like 5 times, but I can’t remember them all.
Other than that it wasn’t really that bad.
And more should have happened at zanarkand temple besides…..monkeys
Yeah, the monkey thing was just random – I expected a little more out of Zanarkand.
It is really hard to follow, isn’t it?
That is probally why they spent so much time developing XII.
come on, it was all the yuna this and yuna that attention that gave this game a kick in the arse :smrt:
come on, it was all the yuna this and yuna that attention that gave this game a kick in the arse :smrt:
i’ll say it wasn’t just yuna..it was the "ending", I WANT TO KNOW WHAT IS THE ENDING…and i want a happy ending this time…
most of the new characters were interesting too.
However, this is alll I will say. I do not wish to anger the gods (Prak) with my complaints about the game.
Do you mean she ruined X-2? because Paine was not in FFX. Maybe you’re thinking of Lulu.
Where does that leave confusion as to which game I am referring to?
Getting off topic, in Final Fantasy X at least Lulu played a role in the game and wasn’t a constant pessimist. Paine had little backstory and that attitude of her’s was overbearingly annoying. Also, because Final Fantasy X-2 is a direct sequel, I can assume it’s okay for me to say it has a ‘Final Fantasy X’ feel to it. Correct?
Yeah. I just didn’t entirely understand what you were saying. My bad.
EDIT: I probably meant a lot of "girlfriend-less" guys :-\
Don’t take it personal, I’m not attacking you. Just getting my point across.
A lot of guys were expecting hot lesbo action to be the focal point of FFX-2; which is not the case.
EDIT: I probably meant a lot of "girlfriend-less" guys :-\
Eventually one of the developers will slip up and release some secret mini-game similar to "Hot Coffee" of GTA. I’m counting down the days.
and then his eyes clouded, "Sonic" he said," i love you"
Where does that leave confusion as to which game I am referring to?
Getting off topic, in Final Fantasy X at least Lulu played a role in the game and wasn’t a constant pessimist. Paine had little backstory and that attitude of her’s was overbearingly annoying. Also, because Final Fantasy X-2 is a direct sequel, I can assume it’s okay for me to say it has a ‘Final Fantasy X’ feel to it. Correct?
Actually, I thought the whole idea of FFX-2 was showing the new feel of calm and when people are on their own without a common threat.
BTW: I liked Paine. But I played FFX-2 before FFX, so I can’t even entirely imagine how you got her served.
come on, it was all the yuna this and yuna that attention that gave this game a kick in the arse :smrt:
i have to agree with this statement I could not stand 30+ hours of yunaplooza ugh
I actually disagree. I enjoyed this game much more then FF10. I don’t know what it was, but I think it was the whole female thing that they did. I don’t really enjoy playing males so…I guess thats what glued me to FFX-2. haha
but the game didnt have to be better then ffx, we wernt expecting to be, and even though it isnt as good as x, its still better then most repetitive r.p.gs around, i for one want a third but i know theres a forum for it
1> Its not like the original PS1 versions where it had good storylines and basicly overall good gameplay.
2>FF X was mostly focused on Yuna more then Tidus.
3>FF X-2 is a terrible even reviews said "its only for people who like to see that kinda "stuff".
4>Once it hit PS2 it sucked because they thought it would be better because graphics wise and gameplay wise.
5>Who in the world would want to go back again to the same places from FF X? Oh wow a little changing here and there and some remixed music plus some "new" added bosses seriously?
Come on Rikku has barely even clothing on besides when changing dresssphere. Yuna almost turned out to be a slut (srry but its true >.<). Paine is just..well Paine >.>.
is that bad!
And as a side note it would have been cool if lenne got a character cd right
Granted the mini games did suck, but for some reason I actually didn’t mind matching up the monkeys. I think it was because they were some of the cutest pixelated monkeys I’ve ever seen <3. Btw Harkus cool Zidane avatar ;).
FFIX > FFX-2
Why thank you.
FFX-2 is quite low on my list of best FF games, it’s good but it sorta ruined FFX.
ROFLMAO
Lol I remember that quote from Rikku in this game XD.
Anyways back to the topic in question, "Why do people say X-2 was a terrible game?"
Well for me, I never owned a PlayStation, so I never knew of the Final Fantasy games. It wasn’t until 2004 that I saw a poster that caught my attention. That game was X-2. The picture of Yuna holding the guns and the way the picture was just so colourful brought my attention to this game. By then I had a PS2 and it was probably the first FF game I played. Now, I’ve backtracked and played all the old games and am finishing FFXII. So for me without FFX-2, I probably wouldn’t have been introduced to the world of Final Fantasy.
Also, I didn’t mind the battle system for this. Obviously being the first time playing FF this was probably a way for me to get used to the ATB and I personally loved the dressphere system. the fact that you could change jobs on the spot was really creative in my mind and allowed for more mobility. Although the Garment Grids themselves were restricted, changing jobs on the go proved useful for me. =D
Well, I still stand by what I say about FFX-2 cause even though I can see that it strayed away from the traditional Final Fantasy setting, I still thought it was a decent enough game to play and enjoy. After backtracking, I can see why people may not like FFX-2 but you have to at least apprciate the time and effort put into making FFX-2. And you have to consider FFX-2 to be a milestone for the FF series as it’s the only direct sequel to an actual FF game series. Also I wouldn’t say Square was capatilising on the success of FFX by making FFX-2. More like a "what if?" scenario after the events of FFX-2. And that’s my small rant on FFX-2 there. ^^
At times it lacked boldness too. Like in storyline.
I still think Wakka marrying Lulu was rather rash, though. I still see them like brother and sister when playing FFX.
Edit: Umm, were they really married? Do people marry in Spira? Or have they just had a baby? Can’t remember.
Remember Seymour and Yuna in FFX?
Not sure about the dying part though tbh…
As a woman, I enjoyed FFX-2 a lot, although I have to be honest and admit it was largely because of the tragic love story and the light-hearted girlish fun. 🙂
Not sure about the dying part though tbh…
I can seriously believe that – most painful videogame scene I’ve ever seen.
To be fair that scene is awful.
As a woman, I enjoyed FFX-2 a lot, although I have to be honest and admit it was largely because of the tragic love story and the light-hearted girlish fun. 🙂
I appreciate semi-naked women, not RPing them.
I figure the game wasn’t terrible since I bothered to complete it, but the frequent instances of "girlish fun" were lost on me. I think If it wasn’t marketed as a Final Fantasy, I probably wouldn’t have bought it.
The other reason is no-one expected complete girl dominance..
i said dumbs dont like FFX2….same suggests the fact that FFX2 got great scores i.e. 90+ in all major game review sites because the editors and critics there understand the deepness of the game and what it was meant to do…
These should help you
– IGN
"Square Enix returns to the world of Spira with a new attitude and new gameplay for one of the PlayStation 2’s best videogames yet."
GAME CHRONICLES
Building off of one of the most beloved stories in the history of gaming, Final Fantasy X-2 paints an epic tale while sporting an uncommonly, enjoyably light-hearted approach to much of it. It holds its own not just as a sequel but as a true, full-fledged Final Fantasy title in its own right. The title’s revamped combat is the nicest surprise I’ve received all year and the class-changing system is a blast to use. With spot-on music and voice acting, and the always spectacular graphics of the series, Final Fantasy X-2 is a winner on all counts and the most refreshing RPG experience I’ve had in a long time.
GAMESPOT
"Ultimately, the game has an undeniable charm, thanks to its engaging story, high production values, and involving gameplay."
WIKIPEDIA
The English release of Final Fantasy X-2 won the Seventh Annual Academy of Interactive Arts & Sciences award in 2004 for Outstanding Achievement in Character Performance in recognition of the character Rikku
at the time. Though it’s not as bad as FF12 in my opinion
So basically, gameplay=good, story=not so good. It was fun to play though, and I’d still class it as a good game. It’d be above I,II,III, and XII, at the very least in my books, XII especially, which had the same thing, story=not so good, gameplay=good, except the gameplay in XII got boring, whereas in X-2 it didn’t.
Of course this is all opinion, overall I’m glad they made the game, and I think it has more replayability than most FFs.
Yuna and Rikku annoyed the hell out of me with their overdone bubbly personalities. On the other side of the scale I found Paine to be too bland and boring. I didn’t particularly care about her or her past. Most of the crew of the Celsius was pretty damn annoying too as was Leblanc and her gang. Precious few characters grated on my nerves. Gippal, Baralai, Nooj, and Buddy were pretty much the only characters I could stand for more than five minutes.
Yuna’s insta-singing ability along with most of X-2 music was absolutely horrid. I think there was only about… two? Maybe three songs that I liked in the entire game. I might have liked Yuna Spears more if they’d cast a better English singer. The girl they got for her singing voice positively howled like a wounded cat at some points. Her singing during the credits especially makes me cringe. That really has no bearing on the game, but it’s still horrible XD
The dresspheres were kind of neat, but I also kind of wanted more variety in regard to their individual abilities. I liked the Mascot and Trainer dresspheres, anything with variation because it gave me the differences I craved. Berserker was a wicked dressphere too even though it didn’t give me any variation.
The bloody commspheres. I hated those so, so, so much. They were tedious and annoying. I was so happy to skip over them during my second playthrough. I saw no benefit to having them other than the amount of game % they gave you.
The story bugged me too. I just couldn’t get into it nor could I sympathize with Shuyin or Yuna. I wanted to give both Shuyin and Yuna a good boot in the arse at times.
The battle system was pretty good, but the girls kept getting hung up on each other when fighting fiends. Even when I told them to attack a fiend right in front of their nose they’d still manage to somehow get caught up on each other.
Also… Wakka and Lulu? Wtf #1? Lulu is pregnant? Wtf #2? Lulu does not look pregnant at all yet pops out a baby before the game ends? Wtf #3? True, all three of these things are small details, but they bugged me all the same.
However, despite all that, I was compelled to play X-2 twice in order to get 100% and view the "perfect ending". But, even that annoyed me as getting 100% was bloody tedious and the "perfect ending" wasn’t worth the aggravation. I’ll also probably never play X-2 again and I like my games to have replay value [to replay it more than twice I mean ;)].
I actually thought it was good, but not great. The thing that killed it for me was the lame story- the story was just AWFUL. And what I couldn’t particularly stand was the craptastic dialogue. (who wrote the damn script for it?) The list goes on, but they’re mostly just minor nitpicks like the annoying commsphere dialogues and the ones that Erebus mentioned which that doesn’t significantly impact the game in a terrible way for me. I did, however, like the kick-ass battle system, dress spheres, and the overall light hearted feeling of it. 🙂
http://www.youtube.com/watch?v=vEwPV-NT3J4 ffx-2 op
http://www.youtube.com/watch?v=aa3tWB99nMo a song off of her new album.
sounds a lot better then real emotion if you ask me lol.
Not that it was the only problem with the game though
Compared to other Final Fantasies, it’s lacking. Considered just as a game, it’s pretty good.
The class system. This was ingenius at the time, were yiou could swap between classes, which is pretty neat, and the fact that you can learn stronger moves faster is cool. However, all of this means nothing if you can’t equip any of the abilities you learned to your characters. Meaning your characters have to do a giant grindfest to get every fucking dressphere, so you’re character’s are strong enough to fight the last boss. Who, is rather shit anyways, but it defeats the fucking purpose of having a class system if you ask me.
Now we get to the aeons, who played a very important role in the original Final Fantasy X. Now, their role is nothing, except for "beat them and stuff." What the fuck? I mean, you guys could’ve involved them in the story a bit more… like "beat them, then use them" THAT’S what made Final Fantasy games awesome in the first place. I mean, Yuna may have given up being a Summoner, but that change the fact that she could still know how to call them? No going through Cloister of Trials, no reason to use aeons, or summon magic. WHAT THE HELL! I see no pratical reason to exclude the aeons from the story this fucking much, moreso, that you can’t even use them, even after you wooped their asses? Man, it’s fucked.
Now to the staple of all Final Fantasy games: The musical score. Now, it’s usually bliss, and there is usually nothing wrong with it. I mean, Nobuo Uematsu is a legend right? Oh… wait… he had ABSOLUTELY nothing to do with this game. NOW I KNOW WHY THE MUSIC IN THIS GAME IS GARBAGE! I mean, putting Real Emotion aside, that is actually a catchy song, despite it being very lame. No, the score completely changed. i mean, the battle music is basically a poor, poor, poor excuse for 70’s-80’s pop rock. I know, it was supposed to have a Charlie’s Angels feel to the game, but there is no reason why tracks like Fanfare, and the Prelude aren’t included. Now, back to Uematsu. During the production of FFX-2, Uematsu formally left Square Enix, and started Smile Please, to work with other companies including Square, and Mistwalker. Now, he might not have had much time to have his supervision over the game, but he really should’ve been there, because the game could’ve really used his music. Not some bland pop shit that makes you hit the mute button on your remote every damn time.
Now, we get to the choice of the classes. Here, we have such staple classes such White Mage, Black Mage, Blue Mage (well, Gun mage, but still), Warrior, Thief, Samurai, and others. But, we also have classes like Mascot, Lady Luck, Berserker, Dark Knight, Songstress, and the special classes. Now, alot of these classes are great, Warrior, and Samurai are very powerful. Dark Knight reminds me of FFIV and the best male protagonist ever in a FF game, Cecil. But, there is no Paladin class, which is depressing, considering how powerful Cecil was in the game. Now, Black Mage, White Mage, Thief, Lady Luck, the special classes, Gun Mage, Berserker, Trainer and Chemist are all lame in this game. Usually, Black Mage is the best in the game, but without Flare, it’s depressing, and the Garment Grid system pretty much defeats the purpose of having a black mage. Thief is lame.. but that’s pretty much expected considering what the Dressphere looks like… I’m trying to play this game, not learn how to become a rapist. The special classes? it’s basically a horrid substitute for the aeons. And they look horrible too; seriously, Paine’s looks like an accident waiting to happen. Yuna’s is a giant vagina joke, and Rikku’s… actually, it’s not bad, but you get what I’m saying. Now, they totally neglected such awesome classes such as Dragoon, and Ninja. they could of easily put those in there. Hell, they should’ve had Beastmaster instead of tamer, it would make learning those Blue Mage skills alot easier. speaking of which, in FFV you only have to hit your blue mage once, and everyone will learn the spell. It’s ridiculous.
Now, i’m probably neglecting many other flaws, but these ones, for me take the cake. They could’ve done so much more, but hey; what can you do.
Of course, if you’re trying to go for 100% and see getting them all as a chore, that I can understand, but as a free thing that was actually my favorite part of the whole game.
Music bad you say? Well, the battle music might not be all that, but I can’t see why any sane person would like X’s Guadosalam better than X-2’s.
Or the music in Zanarkand Ruins… though I agree with you that the battle themes were awful and putting their own fanfare in was a bad idea.
But you gotta admit, the chase music known as "Under Bevelle" was awesome (NOT the dark mysterious music played under Bevelle). I don’t know why they called it that, it’s used it a lot of chase scenes outside there too.
X-2 Zanarkand’s music sounded like a porn score. High-class porn music, but porn music nonetheless. I couldn’t keep a straight face in Zanarkand. I kept giggling.
X-2 Guadosalam’s theme annoyed the hell out of me. In fact I muted most of X-2 and listened to my own music when I was running around the "world map".
But yes, I did rather enjoy both of X-2 Bevelle’s themes. So that’s two of the possible three songs that I actually liked. I cannot think of the third for the life of me though. Maybe it was only two…
Yuna and Rikku annoyed the hell out of me with their overdone bubbly personalities. On the other side of the scale I found Paine to be too bland and boring. I didn’t particularly care about her or her past. Most of the crew of the Celsius was pretty damn annoying too as was Leblanc and her gang. Precious few characters grated on my nerves. Gippal, Baralai, Nooj, and Buddy were pretty much the only characters I could stand for more than five minutes.
How do you expect them to act, after what transpired in FFX, exactly?
Yuna’s insta-singing ability along with most of X-2 music was absolutely horrid. I think there was only about… two? Maybe three songs that I liked in the entire game. I might have liked Yuna Spears more if they’d cast a better English singer. The girl they got for her singing voice positively howled like a wounded cat at some points. Her singing during the credits especially makes me cringe. That really has no bearing on the game, but it’s still horrible XD
Be that as it may, it doesnt mean its BAD. And it fits with the mood of the game so it at least makes sense.
The dresspheres were kind of neat, but I also kind of wanted more variety in regard to their individual abilities. I liked the Mascot and Trainer dresspheres, anything with variation because it gave me the differences I craved. Berserker was a wicked dressphere too even though it didn’t give me any variation.
Lets see, we have White Mage, Black Mage, Bushido, Dark Knight, Berserker, Mascot, Trainer and numerous others. Just how much variety do you want????
The bloody commspheres. I hated those so, so, so much. They were tedious and annoying. I was so happy to skip over them during my second playthrough. I saw no benefit to having them other than the amount of game % they gave you.
More like, they’re something fresh and different from running around all the time.
The story bugged me too. I just couldn’t get into it nor could I sympathize with Shuyin or Yuna. I wanted to give both Shuyin and Yuna a good boot in the arse at times.
It’s not the greatest story in the world granted, but its solid enough, well paced and there are no glaringly obvious plot holes.
The battle system was pretty good, but the girls kept getting hung up on each other when fighting fiends. Even when I told them to attack a fiend right in front of their nose they’d still manage to somehow get caught up on each other.
Um, what? I have never seen anything like this. It sounds to me you’re trying to come up with as much bullshit as possible to try and reinforce your already weak arguements against the game.
Also… Wakka and Lulu? Wtf #1? Lulu is pregnant? Wtf #2? Lulu does not look pregnant at all yet pops out a baby before the game ends? Wtf #3? True, all three of these things are small details, but they bugged me all the same.
Amazing what can happen in 2 years isnt it? Who’d have thought that living in the same villiage, being guardians for the same person and going on the quest that saves the world would bring 2 people close together!
Compared to most FF games it is pretty bad.
No, it isnt.
I have been thinking about this for a while, and there were many problem with the game. Having beaten FFV recently, I see were FFX-2 truly missed the point. The class system, the aeons, the musical score, and choice of job classes. Now, I must say, it’s not the worst game on the PS2, or even the worst game of all time, weve all seen games that were so much more horrid then X-2, but there is no denying that X-2 was likely the worst in the series. As stated, i will now explain myself fully.
What is the point exactly? Where is the law that says all games in the same franchise must follow an exact set of rules? Why must they all be emo faggot fests, like FFVII?
The class system. This was ingenius at the time, were yiou could swap between classes, which is pretty neat, and the fact that you can learn stronger moves faster is cool. However, all of this means nothing if you can’t equip any of the abilities you learned to your characters. Meaning your characters have to do a giant grindfest to get every fucking dressphere, so you’re character’s are strong enough to fight the last boss. Who, is rather shit anyways, but it defeats the fucking purpose of having a class system if you ask me.
This is no different then ANY other FF game. At least X-2 tried something new and made the actual combat as fluid as they could.
Now we get to the aeons, who played a very important role in the original Final Fantasy X. Now, their role is nothing, except for "beat them and stuff." What the fuck? I mean, you guys could’ve involved them in the story a bit more… like "beat them, then use them" THAT’S what made Final Fantasy games awesome in the first place. I mean, Yuna may have given up being a Summoner, but that change the fact that she could still know how to call them? No going through Cloister of Trials, no reason to use aeons, or summon magic. WHAT THE HELL! I see no pratical reason to exclude the aeons from the story this fucking much, moreso, that you can’t even use them, even after you wooped their asses? Man, it’s fucked.
Probably because they’re dead….
Now to the staple of all Final Fantasy games: The musical score. Now, it’s usually bliss, and there is usually nothing wrong with it. I mean, Nobuo Uematsu is a legend right? Oh… wait… he had ABSOLUTELY nothing to do with this game. NOW I KNOW WHY THE MUSIC IN THIS GAME IS GARBAGE! I mean, putting Real Emotion aside, that is actually a catchy song, despite it being very lame. No, the score completely changed. i mean, the battle music is basically a poor, poor, poor excuse for 70’s-80’s pop rock. I know, it was supposed to have a Charlie’s Angels feel to the game, but there is no reason why tracks like Fanfare, and the Prelude aren’t included. Now, back to Uematsu. During the production of FFX-2, Uematsu formally left Square Enix, and started Smile Please, to work with other companies including Square, and Mistwalker. Now, he might not have had much time to have his supervision over the game, but he really should’ve been there, because the game could’ve really used his music. Not some bland pop shit that makes you hit the mute button on your remote every damn time.
This is so absurd it made me laugh. The music, despite whether you like it not, FITS WITH THE ATOMESPHERE OF THE GAME. Also, Charlies Angels? Who’s Charlie in the game then?
Now, we get to the choice of the classes. Here, we have such staple classes such White Mage, Black Mage, Blue Mage (well, Gun mage, but still), Warrior, Thief, Samurai, and others. But, we also have classes like Mascot, Lady Luck, Berserker, Dark Knight, Songstress, and the special classes. Now, alot of these classes are great, Warrior, and Samurai are very powerful. Dark Knight reminds me of FFIV and the best male protagonist ever in a FF game, Cecil. But, there is no Paladin class, which is depressing, considering how powerful Cecil was in the game. Now, Black Mage, White Mage, Thief, Lady Luck, the special classes, Gun Mage, Berserker, Trainer and Chemist are all lame in this game. Usually, Black Mage is the best in the game, but without Flare, it’s depressing, and the Garment Grid system pretty much defeats the purpose of having a black mage. Thief is lame.. but that’s pretty much expected considering what the Dressphere looks like… I’m trying to play this game, not learn how to become a rapist. The special classes? it’s basically a horrid substitute for the aeons. And they look horrible too; seriously, Paine’s looks like an accident waiting to happen. Yuna’s is a giant vagina joke, and Rikku’s… actually, it’s not bad, but you get what I’m saying. Now, they totally neglected such awesome classes such as Dragoon, and Ninja. they could of easily put those in there. Hell, they should’ve had Beastmaster instead of tamer, it would make learning those Blue Mage skills alot easier. speaking of which, in FFV you only have to hit your blue mage once, and everyone will learn the spell. It’s ridiculous.
Bawwwwwwwwwwwww
I expected them to act as they did in FFX. It seemed like the whole X experience made Yuna regress instead of mature. And Rikku’s bubbly personality was tolerable in X. In my opinion they ramped up her personality in X-2 to the point that it became unbearable at points. Everything was overdone.
Be that as it may, it doesnt mean its BAD. And it fits with the mood of the game so it at least makes sense.
Could you specify as to what you’re first statement is referring to? As for the second I found that some of the music did not fit. Yes, some of the scores did indeed fit with the area you were currently exploring, but it was quite painful or annoying to listen to. Just because it fits in with the mood of the game doesn’t make it GOOD.
Lets see, we have White Mage, Black Mage, Bushido, Dark Knight, Berserker, Mascot, Trainer and numerous others. Just how much variety do you want????
I said I wanted more variety among the abilities. White Mage, Black Mage, Samurai, Dark Knight, and Berserker all have the same abilities. Which is why I said I liked dresspheres like Mascot and Trainer because they had varying abilities. I also said that I liked Berserker despite its lack of varying abilities.
More like, they’re something fresh and different from running around all the time.
You may find sitting around listening to people prattle on about the most boring and pointless things "fresh and different" but I certainly don’t.
It’s not the greatest story in the world granted, but its solid enough, well paced and there are no glaringly obvious plot holes.
"Solid enough" isn’t good enough for me to really enjoy a game. If that’s good enough for you then more power to you.
Um, what? I have never seen anything like this. It sounds to me you’re trying to come up with as much bullshit as possible to try and reinforce your already weak arguements against the game.
Ha ha. Because you personally haven’t seen it means it hasn’t happened? It’s happened to me and several of my friends. I even saw someone around here on the forums complaining of this phenomena.
Amazing what can happen in 2 years isnt it? Who’d have thought that living in the same villiage, being guardians for the same person and going on the quest that saves the world would bring 2 people close together!
And yet there was absolutely no basis for it set up in X. Wakka and Lulu both demonstrate respect for each other and are obviously friends, but I saw no romantic inklings whatsoever. Nor did I see anything in Lulu’s character that suggested that she’d settle down and have a child in a mere two years. The match makes no sense and that is the point. The things you listed are not enough to build a romantic relationship on, let alone marriage and a child. It all felt like a weak excuse to push Wakka and Lulu to the sidelines.
I have no clue as to why you’re being overtly hostile over any of this. I’m guessing that X-2 is one of your favorites and you can’t stand anything negative being said about it? If that is the case and my opinion of X-2 offended you then I truly am sorry, but I will always stand by my opinion. I say again that I did not hate X-2, but I could not find it really enjoyable either because of the reasons already listed.
You’re missing the point completely.
And to expect them to act the same as FFX is downright stupid, frankly.
Picture it, you’ve been living in a world of fear and terror all your life, suddenly all that is gone and you are free to live and enjoy life. How would you act?
I said I wanted more variety among the abilities. White Mage, Black Mage, Samurai, Dark Knight, and Berserker all have the same abilities. Which is why I said I liked dresspheres like Mascot and Trainer because they had varying abilities. I also said that I liked Berserker despite its lack of varying abilities.
To the best of my memory, each DS had about 8-12 different skills each. Just what the fuck do you want from the game? And way to contradict yourself.
You may find sitting around listening to people prattle on about the most boring and pointless things "fresh and different" but I certainly don’t.
Good for you. It’s not exactly pointless when you consider you’re rewarded for watching everything throughly.
"Solid enough" isn’t good enough for me to really enjoy a game. If that’s good enough for you then more power to you.
Considering the tripe thats endlessly produced in game after game, yes it is good enough for me. If I want a riveting, entralling storyline, ill read a book. Storyline is a very small factor in what makes a good game, anyway.
Ha ha. Because you personally haven’t seen it means it hasn’t happened? It’s happened to me and several of my friends. I even saw someone around here on the forums complaining of this phenomena.
Prove how this so called phenomena interferes with or disrupts a battle in any way.
And yet there was absolutely no basis for it set up in X. Wakka and Lulu both demonstrate respect for each other and are obviously friends, but I saw no romantic inklings whatsoever. Nor did I see anything in Lulu’s character that suggested that she’d settle down and have a child in a mere two years. The match makes no sense and that is the point. The things you listed are not enough to build a romantic relationship on, let alone marriage and a child. It all felt like a weak excuse to push Wakka and Lulu to the sidelines.
Amazing how things change over time, isnt it?
I have no clue as to why you’re being overtly hostile over any of this. I’m guessing that X-2 is one of your favorites and you can’t stand anything negative being said about it? If that is the case and my opinion of X-2 offended you then I truly am sorry, but I will always stand by my opinion. I say again that I did not hate X-2, but I could not find it really enjoyable either because of the reasons already listed.
No, I enjoyed the game nothing more. I played it to 100% and then moved on.
And if you do not have the thick skin required to debate with people here, I suggest you find another forum as there are plenty of other people who are better debaters and indeed much more abrasive then me who would be willing to debate with you should they desire it.
And to expect them to act the same as FFX is downright stupid, frankly.
Picture it, you’ve been living in a world of fear and terror all your life, suddenly all that is gone and you are free to live and enjoy life. How would you act?
I expected them (Yuna moreso) to mature from their experience, not regress. Yuna was quite mature for her age in X. That is what I expected from her. For her to learn from X and mature. There were points in X-2 where I thought Rikku and Yuna were going to add "LOLOLOLOLOL!!!!!" onto their sentences. The upbeat attitude was overdone. I most likely wouldn’t have minded Yuna’s lack of maturity as much if it all hadn’t been so overdone.
To the best of my memory, each DS had about 8-12 different skills each. Just what the fuck do you want from the game? And way to contradict yourself.
But it’s the same set of skills. That is the point. I think it would’ve been neat if the dresspheres had "the basics" then each girl had their own "unique skills". To make each dressphere special and unique to each girl. And I don’t see where I contradicted myself. I’m not allowed to like a dressphere with no variety and yearn for variety? It’s like having a strawberry, liking the strawberry, but yearning for a smear of chocolate on top.
Good for you. It’s not exactly pointless when you consider you’re rewarded for watching everything throughly.
Among the prattle the commspheres contained basic clues that you didn’t need to advance in the game and things you can figure out for yourself. Those few tiny clues and the game % is the only benefit. That doesn’t make up for their tediousness and the pointlessness of some of the commsphere conversations.
Considering the tripe thats endlessly produced in game after game, yes it is good enough for me. If I want a riveting, entralling storyline, ill read a book. Storyline is a very small factor in what makes a good game, anyway.
I think storyline is a major factor in what makes a good game. Now I’m quite curious as to what you think is a "big factor" in what makes a good game.
Prove how this so called phenomena interferes with or disrupts a battle in any way.
Yuna is dead. Paine and Rikku are in yellow health. I told Paine to attack the fiend. She got hung up on Rikku and therefore could not attack. I told Rikku to attack the fiend, but I didn’t move fast enough. The fiend attacks and kills Paine before she can free herself from her hang up on Rikku. Rikku manages to attack the fiend, but she is not strong enough and the fiend kills her. The end for YRP.
Amazing how things change over time, isnt it?
No, not really. It just affirmed Square’s general laziness with X-2. I will not accept that sort of thing plunked in front of me without question.
No, I enjoyed the game nothing more. I played it to 100% and then moved on.
And if you do not have the thick skin required to debate with people here, I suggest you find another forum as there are plenty of other people who are better debaters and indeed much more abrasive then me who would be willing to debate with you should they desire it.
My skin is quite thick. I thank you for your concern. However I’ve never seen the need nor the point of overt hostility in a "debate". Especially during a ???debate??? over something you feel no real passion for.
They should be much more mature especially yuna but rikku also. I understand that they are trying to enjoy life in a new spira but shouldn’t they learn from X and not be so reckless. I know that it’s in rikku’s nature but after having to be the one who tells tidus all about the summoner’s and their fate and sort of being his "guide" around spira and losing him after it all shouldn’t she have matured.
Yuna on the other hand not only did she lose tidus but she went through the experience of being a summoner losing her aeons and defeating sin she should have been more mature right? Pain was let’s face it an overdone lulu.
The dresspheres annoyed me frankly I mean after you find the first 8 or so the next one’s just repeat themselves with different outfits to try and see how little clothes the girls can wear and keep a T rating. Oh wait THIS IS TETSUYA NOMURA. Not that I don’t like his work but could he have anymore fan service all over the place?
As far as commspheres go it was an annoying chore especially when you had to sit there and watch one of leblanc’s goons steal them. I remember always having my Ds or psp handy for those scenes.
Don’t people play Rpg’s because they have better story line’s then most game genres? Well I do and I could have excepted this game’s storyline if X hadn’t been so much better.
I have seen the characters tangle up on each other. It didn’t cause me the issues it caused Erebus but it did happen.
What was the point of wakka and lulu being married and having a baby? I don’t care how it happened it was stupid. After all they went through together wakka and lulu wouldn’t have just watched everything happen without going to help yuna and rikku. So they just needed a reason to have them watch from the sidelines to make room for paine. (Who by the way reached levels of emo squall and cloud could only dream of.)
Oh and one more thing gippal was one of my favorite characters in this game and it seems to me the only one with a drop of sense but what was the point of the machine faction?
How about "Demise"? come on…
And I agree with what Moonlapse is saying… keep the arguement going.
You are not even listening to what I am saying so I see little reason to try and argue this point any more.
But it’s the same set of skills. That is the point. I think it would’ve been neat if the dresspheres had "the basics" then each girl had their own "unique skills". To make each dressphere special and unique to each girl. And I don’t see where I contradicted myself. I’m not allowed to like a dressphere with no variety and yearn for variety? It’s like having a strawberry, liking the strawberry, but yearning for a smear of chocolate on top.
Ummm, they do…?
Examples:
Warrior: Various sword attacks
Dark Knight: Death, Bio, Gravity, Dark Sky etc
Black mage: Magic attacks
Thief: Steal and mug based attacks
Trainer: Pet with various attacks
Each character even has THEIR OWN COSTUME. Seriously, how much do you fucking want? Compared to previous titles, this game is bristling with skills and abilities.
I think storyline is a major factor in what makes a good game. Now I’m quite curious as to what you think is a "big factor" in what makes a good game.
Just how important was a storyline in the Half Life franchise, Doom, C&C or any sucessful game? Sure, its a factor, but gameplay and immersiveness are FAR more important. Some exceptions exist alright, but I dont play a game for its storyline, I play it to be entertained. And this is achieved through good gameplay, immersiveness and good pacing. All of which X-2 had.
This is another arguement for another thread however.
Yuna is dead. Paine and Rikku are in yellow health. I told Paine to attack the fiend. She got hung up on Rikku and therefore could not attack. I told Rikku to attack the fiend, but I didn’t move fast enough. The fiend attacks and kills Paine before she can free herself from her hang up on Rikku. Rikku manages to attack the fiend, but she is not strong enough and the fiend kills her. The end for YRP.
This is a vauge statement. I asked for PROOF. And have you ever heard of RTB? Yes, that option you can turn on or off in previous titles.
And its not like the game is actually difficult.
No, not really. It just affirmed Square’s general laziness with X-2. I will not accept that sort of thing plunked in front of me without question.
Good for you. It makes perfect sense that two people should become romantically involved in that situation.
My skin is quite thick. I thank you for your concern. However I’ve never seen the need nor the point of overt hostility in a "debate". Especially during a “debate” over something you feel no real passion for.
You are mistaking hostility for bluntness.
I did listen. Quite well. However I don’t see "Spira is now free of Sin and terror" as an excuse for an over-the-top upbeat personality. That is my point. Upbeat is fine, but they overdid it.
Ummm, they do…?
Examples:
Warrior: Various sword attacks
Dark Knight: Death, Bio, Gravity, Dark Sky etc
Black mage: Magic attacks
Thief: Steal and mug based attacks
Trainer: Pet with various attacks
Each character even has THEIR OWN COSTUME. Seriously, how much do you fucking want? Compared to previous titles, this game is bristling with skills and abilities.
Let me explain this as clearly as I possibly can. Yuna’s Black Mage has the exact same skills as Rikku and Paine’s Black Mage dressphere. What I think would’ve been neat is if, for example, Yuna’s Black Mage dressphere had "the basics": fire, fira, etc. But also had skills/spells that were unique to Yuna’s dressphere. Skills that Rikku and Paine’s dressphere did not have because they had their own unique skills. I’m talking about variety among single dresspheres. Not a larger variety of dresspheres themselves.
Just how important was a storyline in the Half Life franchise, Doom, C&C or any sucessful game? Sure, its a factor, but gameplay and immersiveness are FAR more important. Some exceptions exist alright, but I dont play a game for its storyline, I play it to be entertained. And this is achieved through good gameplay, immersiveness and good pacing. All of which X-2 had.
This is another arguement for another thread however.
In this genre I find that story is quite important, but if you don’t believe that is so that’s quite all right. You’re entitled to that.
This is a vauge statement. I asked for PROOF. And have you ever heard of RTB? Yes, that option you can turn on or off in previous titles.
And its not like the game is actually difficult.
It’s an exact account of what happened. What else would you have liked? RTB does not effect the hang ups either.
Good for you. It makes perfect sense that two people should become romantically involved in that situation.
No, it really doesn’t. Especially when you consider Lulu and Wakka’s characters and everything put forth in X. That’s the problem with skipping ahead in time. There’s no character development to make certain choices believable.
You are mistaking hostility for bluntness.
And I do believe you’re mistaken in what you perceive as mere bluntness.
How about "Demise"? come on…
And I agree with what Moonlapse is saying… keep the arguement going.
No, sorry. Demise is not one of the songs I liked. And… who is Moonlapse?
I did listen. Quite well. However I don’t see "Spira is now free of Sin and terror" as an excuse for an over-the-top upbeat personality. That is my point. Upbeat is fine, but they overdid it.
You listen yet you take nothing on board. It obviously makes sense for all the characters to be more fun loving, and all you have to say on the matter is ZOMG DEY WUR OVER THE TOP LOLOL. Fail.
Let me explain this as clearly as I possibly can. Yuna’s Black Mage has the exact same skills as Rikku and Paine’s Black Mage dressphere. What I think would’ve been neat is if, for example, Yuna’s Black Mage dressphere had "the basics": fire, fira, etc. But also had skills/spells that were unique to Yuna’s dressphere. Skills that Rikku and Paine’s dressphere did not have because they had their own unique skills. I’m talking about variety among single dresspheres. Not a larger variety of dresspheres themselves.
You do realise that this would result in a complete clusterfuck, dont you?
It’s an exact account of what happened. What else would you have liked? RTB does not effect the hang ups either.
That is a statement. I asked for proof.
First, I’m not a huge fan of VII, and altough I agree it is important to change things up and try something new, they didn’t try hard enough to incorperate elements of past class system games, and elements of the fucking game it followed.
This is no different then ANY other FF game. At least X-2 tried something new and made the actual combat as fluid as they could.
Yeah, the combat tried so damn hard to be fulid, but you get very little reward out of leveling your characters. I mean, the actual gameplay is awesome, but it’s dealing with trivial elements such as the Garment Girds is really not needed. Except for adding more difficulty. I mean, X-2 , linear story wise is easy, but if you’re hardcore enough to get EVERYTHING done then it gets tedious.
Probably because they’re dead….
Lolgay. WHAT? COULDN’T USE A PHEONIX DOWN TO REVIVE THEM?
This is so absurd it made me laugh. The music, despite whether you like it not, FITS WITH THE ATOMESPHERE OF THE GAME. Also, Charlies Angels? Who’s Charlie in the game then?
Explain how hearing asstastic music every battle suited to the atmosphere? Now, I’m likely overlooking some gems in the soundtrack, but there is no reason for those horrid tracks to be anywhere in the game. As for Charlie… THAT’S OBVIOUS IT’S THE PERSON PLAYING THE GAME! You give the orders, and you don’t actually interact with the characters. Brother is Bosley, and yeah.
Bawwwwwwwwwwwww
I’m sorry, please make a coherent point instead of making nonsense… Wait, I think I just contridicted myself with the Pheonix Down comment.. oh well.
I "take nothing on board" because I don’t agree with your assessment of things. I’m not just going to turn around and say "LOL! Okay!" because you’d like me to.
And it doesn’t make any sense at all to you for Yuna to have grown and matured from her experience in X? There was no maturity growth. Her overdone personality made it seem as if she regressed and learned absolutely nothing from her experience in X. If they merely made her upbeat I most likely wouldn’t have cared about her lack of maturity growth as much, but they overdid it. There is such a thing as too much. If they’d made her way, way, way too serious instead I would’ve had the same problem with her personality.
You do realise that this would result in a complete clusterfuck, dont you?
No, not really. Care to elaborate?
That is a statement. I asked for proof.
And I asked you what exactly you’d like me to produce other than a statement of events.
Maturity is not, I repeat, NOT a measure of how dour one’s demeanor is or how big a stick is shoved up their ass. I consider myself to be a very mature person. I’m contemplative, patient, and generally level-headed at all times. I’m the unflinching rock when things around me are falling to pieces. However, I also crack jokes every two seconds whenever possible, make spastic motions for no reason but that I find them funny, embarrass friends and family in public by doing things like teasing waitresses or goofing around in stores, etc. And guess what, I’m not alone in that. Lots of my fellow adults have a good time whenever possible.
When you look at the characters in X-2, and Yuna in particular, it’s obvious that while she does have fun, she also knows when it’s appropriate to tone it down and take something seriously. If she did something like turn around and fart at a monster, that would be immature, but nothing like that happens.
In other words, your entire argument about maturity is a bullshit sandwich on rye.
And it doesn’t make any sense at all to you for Yuna to have grown and matured from her experience in X? There was no maturity growth. Her overdone personality made it seem as if she regressed and learned absolutely nothing from her experience in X. If they merely made her upbeat I most likely wouldn’t have cared about her lack of maturity growth as much, but they overdid it. There is such a thing as too much. If they’d made her way, way, way too serious instead I would’ve had the same problem with her personality.
No, not really. Care to elaborate?
And I asked you what exactly you’d like me to produce other than a statement of events.
When you combine both X and X-2, Yuna matures very well. She goes from the pampered Summoner, to becoming her own woman. The story about Shuyin clearly helps show this. And about maturity itself? read the most above mine.
Yes, I understand she did not have to be dead serious in order to have matured. She could be upbeat and mature at the same time. However I saw very little mature behavior from Yuna, much less than I expected from someone who’d survived FFX. Instead there was overdone "upbeatedness" to the point that it was almost theatrical at times. That is my point. It seemed as if she did not learn from X and mature at all and her overdone personality did not help.
Like I said before there is such a thing as "too much". People can be "too upbeat" just as they can be "too serious". If Yuna’s personality was at the other end of the scale and she was "too serious" I would have the same problem with her personality: it needed to be toned down just a bit.
When you look at the characters in X-2, and Yuna in particular, it’s obvious that while she does have fun, she also knows when it’s appropriate to tone it down and take something seriously. If she did something like turn around and fart at a monster, that would be immature, but nothing like that happens.
Which is why she took the whole "Awesome sphere" ordeal seriously, huh? That situation was poorly handled and Yuna did not show an ounce of maturity nor serious thought before or during it all. It was only after, once they’d acted like a group of 13 year old girls, that Yuna decided "Oops. Maybe that wasn’t the best thing to do". Had she learned anything from X and shown maturity growth perhaps she would have thought about the consequences before diving headfirst into something, as most women her age do.
In other words, your entire argument about maturity is a bullshit sandwich on rye.
I’m sorry you feel that way.
When you combine both X and X-2, Yuna matures very well. She goes from the pampered Summoner, to becoming her own woman. The story about Shuyin clearly helps show this. And about maturity itself? read the most above mine.
And what is so "pampered" about being a summoner? Going off to your death? Watching your friends possibly sacrifice their lives for you? Being used by a Maester? Being labeled a traitor? Knowing the Maester who used you blew away a good chunk of the Ronso population? Getting kidnapped at every turn? Being so weak after communing with the Fayth that you can barely walk? Learning your religion is a big lie? Learning the hope you’d dedicated your life to was false? Having to defeat Sin "the hard way" so it stays dead? Having to destroy all the aeons you’d come to cherish? Watching the man you love fade away? Yeah, that’s really being pampered. It’s a wonder the girl didn’t become a spoiled brat.
Yuna showed much more maturity and strength in X. In X-2 she may have become her "own woman", but it seemed like Square sacrificed any maturity growth in order for that to happen.
No, she did not have to be "super mature" nor serious, but I expected her to show at least a little more maturity than she did in X, show that she actually learned something from X, and for her personality to be toned down just a bit. That’s all.
Like I said before there is such a thing as "too much". People can be "too upbeat" just as they can be "too serious". If Yuna’s personality was at the other end of the scale and she was "too serious" I would have the same problem with her personality: it needed to be toned down just a bit.
Well done. You completely ignored my entire point and repeated the same nonsense I just spent my time refuting.
Which is why she took the whole "Awesome sphere" ordeal seriously, huh? That situation was poorly handled and Yuna did not show an ounce of maturity nor serious thought before or during it all. It was only after, once they’d acted like a group of 13 year old girls, that Yuna decided "Oops. Maybe that wasn’t the best thing to do". Had she learned anything from X and shown maturity growth perhaps she would have thought about the consequences before diving headfirst into something, as most women her age do.
Maybe it slipped your notice completely, but there hadn’t been any consequences for other actions of that sort earlier in the game. They never expected to find anything that important, after all. And on top of that, nothing else of the sort happened after that event, so that would be a case of the characters learning their lesson and getting brought back down to earth after riding an enormous high.
Well, thanks for proving my point. I didn’t feel like writing how she started out pampered and protected, to being a strong woman, so thanks.
Yuna showed much more maturity and strength in X. In X-2 she may have become her "own woman", but it seemed like Square sacrificed any maturity growth in order for that to happen. No, she did not have to be "super mature" nor serious, but I expected her to show at least a little more maturity than she did in X, show that she actually learned something from X, and for her personality to be toned down just a bit. That’s all.
And explain how they sacrificeed maturity growth? Because from what I played, the story does a very good job of showing her mature and become her own woman, not the great messiah of Spira, which is the label that was put on her by the people. And there’s no such thing as super mature.
I read your post. Perhaps you’d like to write out the response you’d like me to give? I addressed everything you said and yet it seems like I still can’t get my point across so go ahead. Tell me what you’d like me to say.
Maybe it slipped your notice completely, but there hadn’t been any consequences for other actions of that sort earlier in the game. They never expected to find anything that important, after all. And on top of that, nothing else of the sort happened after that event, so that would be a case of the characters learning their lesson and getting brought back down to earth after riding an enormous high.
So because they got lucky before means that it’s okay for them to coast along without thinking? No maturity, no forethought. That is the problem. As for them learning their lesson… I didn’t see much of that either.
Well, thanks for proving my point. I didn’t feel like writing how she started out pampered and protected, to being a strong woman, so thanks.
You’re welcome, but my sarcasm did indeed prove that Yuna was not pampered nor protected. She wasn’t even pampered and protected as a child. Well perhaps protected a bit by Kimahri, but not pampered.
And explain how they sacrificeed maturity growth? Because from what I played, the story does a very good job of showing her mature and become her own woman, not the great messiah of Spira, which is the label that was put on her by the people. And there’s no such thing as super mature.
Where? Where did it show that Yuna matured from the point she was at in X? She acted like she’d learned absolutely nothing in X. She did not mature. She still let people use her, didn’t think about most things before acting, and still somehow managed to remain naive about the world around her.
um, play attention to the story. She was both at the beginning.
Where? Where did it show that Yuna matured from the point she was at in X? She acted like she’d learned absolutely nothing in X. She did not mature. She still let people use her, didn’t think about most things before acting, and still somehow managed to remain naive about the world around her.
So seeing a video of a guy who looks like Tidus in trouble, and wanting to investigate is not acting mature? Wanting to help someone you love is not mature? when did people use her? how did she remain naive about the world around her? explain yourself.
Since when? A little naive perhaps, but not pampered. To pamper means to humor, coddle, baby, or spoil. I didn’t see anyone doing those things to Yuna. And while physically protected at the beginning that did not last long nor was she ever mentally or emotionally protected.
So seeing a video of a guy who looks like Tidus in trouble, and wanting to investigate is not acting mature? Wanting to help someone you love is not mature? when did people use her? how did she remain naive about the world around her? explain yourself.
Going on a wild goose chase because of a very old sphere that contains a man who is obviously not Tidus is not overly mature, no. She also took off from Besaid without saying a word to anyone. Again, not mature.
Both New Yevon and the Youth League were eager to use Yuna’s status and eventually, after they steal the Awesome sphere, you have to give into one faction and let them use Yuna’s status. No one wanted to use her exactly as Seymour did, but there were a few missions (Tobli) where people used Yuna to get what they wanted. Paine even tried once to get Yuna out of the situation, but she gladly ignores Paine and runs right back.
Both Paine and Rikku notice that Yuna is still getting dragged into things by other people.
Leblanc: First things first. We are going to Bevelle. Full speed ahead!
Brother: You just wait, blondie! Yuna. What next?
Leblanc: She’s off to save Spira, of course!
Yuna: Right!
Rikku: (sighs) Yunie, Yunie.
Paine: Always getting herself dragged into trouble.
And she remained naive because she didn’t really notice she was being dragged into things until Paine and Rikku pointed it out. She then tried to justify it with weak excuses.
Well, we’re going to Bevelle. There should be lots of spheres there! So
why don’t we hunt for them on the side?
She also expected the Calm to last:
This isn’t how it was supposed to be. The Eternal Calm… I can feel it crumbling, falling away from beneath our feet.
Which is an extremely naive notion.
Now it’s your turn to "explain yourself". How did Yuna mature from the point she was in in X?
You obviously wasn’t playing attention to the small talk that was going on during the game. The people in her village treated her like a princess. Which isn’t hard to believe.
Going on a wild goose chase because of a very old sphere that contains a man who is obviously not Tidus is not overly mature, no. She also took off from Besaid without saying a word to anyone. Again, not mature.
She didn’t know that was someone else in the beginning. Only through investigating did she find out if was someone else, and so the story begins.
Both New Yevon and the Youth League were eager to use Yuna’s status and eventually, after they steal the Awesome sphere, you have to give into one faction and let them use Yuna’s status. No one wanted to use her exactly as Seymour did, but there were a few missions (Tobli) where people used Yuna to get what they wanted. Paine even tried once to get Yuna out of the situation, but she gladly ignores Paine and runs right back.
They didn’t use her. Yuna knew full well what was going on, and decided to become part of it. A person who willingly gives in, isn’t being used.
Both Paine and Rikku notice that Yuna is still getting dragged into things by other people.
Leblanc: First things first. We are going to Bevelle. Full speed ahead!
Brother: You just wait, blondie! Yuna. What next?
Leblanc: She’s off to save Spira, of course!
Yuna: Right!
Rikku: (sighs) Yunie, Yunie.
Paine: Always getting herself dragged into trouble.
And she remained naive because she didn’t really notice she was being dragged into things until Paine and Rikku pointed it out. She then tried to justify it with weak excuses.
Well, we’re going to Bevelle. There should be lots of spheres there! So
why don’t we hunt for them on the side?
She also expected the Calm to last:
This isn’t how it was supposed to be. The Eternal Calm… I can feel it crumbling, falling away from beneath our feet.
Which is an extremely naive notion.
Now it’s your turn to "explain yourself". How did Yuna mature from the point she was in in X?
That proves nothing. Like I said, she knew what she was doing. She wanted to get involved, she wasn’t naively being lead into anything. just because Paine and Rikku didn’t feel the same way she did, doesn’t mean Yuna was acting immature. Try again.
They were grateful to her because of the sacrifice she was making. How does that equal = Yuna being spoiled, babied, coddled, and humored?
She didn’t know that was someone else in the beginning. Only through investigating did she find out if was someone else, and so the story begins.
Then that would make her a dipstick too as anyone can see that it’s clearly not Tidus. She knew full well it wasn’t Tidus, but refused to accept it until much later.
They didn’t use her. Yuna knew full well what was going on, and decided to become part of it. A person who willingly gives in, isn’t being used.
She was forced to give in because of her actions during the Awesome sphere incident. It’s not the same as willingly giving in. She had no choice.
That proves nothing. Like I said, she knew what she was doing. She wanted to get involved, she wasn’t naively being lead into anything. just because Paine and Rikku didn’t feel the same way she did, doesn’t mean Yuna was acting immature. Try again.
If she knew fully what she was doing then she wouldn’t have needed to make weak excuses. She would have said "We’re doing this and that’s that!". She’s dragged into things, eventually realizes that she was dragged into something, feels guilty for yet again being dragged into something, and makes excuses.
And I’m still waiting for you to "explain yourself".
The battle system was excellent though.
Because being grateful to her, they treated her like a princess. Now I know you’re in denial. It’s common sense. Do you know what being treated like a princess means?
Then that would make her a dipstick too as anyone can see that it’s clearly not Tidus. She knew full well it wasn’t Tidus, but refused to accept it until much later.
Not to be rude, but you’re the dipstick if you can’t see that her not knowing was the plot point. Rather you or I seeing otherwise doesn’t matter. It was the plot.
She was forced to give in because of her actions during the Awesome sphere incident. It’s not the same as willingly giving in. She had no choice.
The point is, she choose the path she has taken. Nobody, deceived or lied to her.
If she knew fully what she was doing then she wouldn’t have needed to make weak excuses. She would have said "We’re doing this and that’s that!". She’s dragged into things, eventually realizes that she was dragged into something, feels guilty for yet again being dragged into something, and makes excuses.
That’s not Yuna’s personality. You read too much into stuff. And the excuse was to make Paine and Rikku feel better, not to excuse why she wanted to get involved. Her mind was already made up.
And I’m still waiting for you to "explain yourself".
I don’t need to explain myself, you’re the one with the maturity argument. Anyway, like the other smart posters, I’m finished. All you’re really doing is nip picking pointless examples to support your argument. You’ve posted no strong proof to show that she was acting immature.
All I saw were people thanking her for her sacrifice and giving her things she needed on her journey. How is that "treating her like a princess"?
As a summoner Yuna when through physical, mental, and emotional pain almost every day. How is that pampered, protected, and being treated like a princess?
If anything the actual praise she received did nothing but remind her that she would soon be dead.
Not to be rude, but you’re the dipstick if you can’t see that her not knowing was the plot point. Rather you or I seeing otherwise doesn’t matter. It was the plot.
So you think Yuna is an idiot then? Because only an idiot would not know that wasn’t Tidus. Her knowing it wasn’t Tidus, but being in denial about it makes much more sense. It also makes her ‘human’ instead of an idiot.
The point is, she choose the path she has taken. Nobody, deceived or lied to her.
You don’t have to be deceived or lied to in order to be used.
That’s not Yuna’s personality. You read too much into stuff. And the excuse was to make Paine and Rikku feel better, not to excuse why she wanted to get involved. Her mind was already made up.
You’re kidding me, right? She let Seymour use her to a certain extent in X! It’s perfectly within the bounds of Yuna’s personality and it shows that she never really learned anything.
I don’t need to explain myself, you’re the one with the maturity argument. Anyway, like the other smart posters, I’m finished. All you’re really doing is nip picking pointless examples to support your argument. You’ve posted no strong proof to show that she was acting immature.
So you have the right to demand that others explain themselves and yet they have no right to demand the same of you? That makes a world of sense. Since you continue to insist that Yuna matured you too are in the "maturity argument".
There’s also beating a dead horse.
Not only have you beat the dead horse, you’ve beaten its family, friends and shit on them all from a great height.
i h8 interaccial relationships.
wakka is mexican amirite?
Banned
about time like.
The gameplay was the best of an FF game up to that point, the freedom was nice and the amount of extras was legendary. The battle system in particular was really nice, very fluid, swish and did as much as can possibly be done (in my opinion) to create dynamic within a heavily regimented system such as ATB.
The dressphere system owned too…of course it borrowed from a system that was already used excellently but the ability to change "jobs" mid-battle added alot of tactical incentive.
However, for me, the problem with the game was more the way in which it unveiled its story. When I first played the game through I felt it was monumentally short and there was barely any story at all…it was only after following a 100% completion guide I actually found quite a few really cool scenes that otherwise I wouldn’t have seen.
This, for me, was the biggest problem with the game.
FFX was extremely linear but it felt FFX-2 went too far in the opposite direction to compensate. For me, cutscenes which relate to the DIRECT PLOT of the game should not be missable. An example? The scene underneath Bevelle between Nooj, Baralai and Gippal where they point their guns at one another.
In my opinion that is one of the best scenes in the game and yet it is so easily missed. Heck, you’re even TOLD by the game to proceed to the next "story point" which is NOT Under Bevelle and once you do – zing, that’s the scene gone. Optional content being spliced over the game is fine but not scenes so directly intertwined with the core plot.
This is my biggest complaint about the game – the fact that it doesn’t show the best of itself up front.
Oh, and the behaviour of the 3 girls I didn’t like. I didn’t mind a brighter and more cheerful Spira but the extremity of it personified by the cheerleader-like behaviour of YRP (or perhaps should I say YR) just made me want to impale them on spears while eating my dinner.
Banned
about time like.
I hope it was for saying ‘h8.’
The gameplay was the best of an FF game up to that point, the freedom was nice and the amount of extras was legendary. The battle system in particular was really nice, very fluid, swish and did as much as can possibly be done (in my opinion) to create dynamic within a heavily regimented system such as ATB.
The dressphere system owned too…of course it borrowed from a system that was already used excellently but the ability to change "jobs" mid-battle added alot of tactical incentive.
However, for me, the problem with the game was more the way in which it unveiled its story. When I first played the game through I felt it was monumentally short and there was barely any story at all…it was only after following a 100% completion guide I actually found quite a few really cool scenes that otherwise I wouldn’t have seen.
This, for me, was the biggest problem with the game.
FFX was extremely linear but it felt FFX-2 went too far in the opposite direction to compensate. For me, cutscenes which relate to the DIRECT PLOT of the game should not be missable. An example? The scene underneath Bevelle between Nooj, Baralai and Gippal where they point their guns at one another.
In my opinion that is one of the best scenes in the game and yet it is so easily missed. Heck, you’re even TOLD by the game to proceed to the next "story point" which is NOT Under Bevelle and once you do – zing, that’s the scene gone. Optional content being spliced over the game is fine but not scenes so directly intertwined with the core plot.
This is my biggest complaint about the game – the fact that it doesn’t show the best of itself up front.
Oh, and the behaviour of the 3 girls I didn’t like. I didn’t mind a brighter and more cheerful Spira but the extremity of it personified by the cheerleader-like behaviour of YRP (or perhaps should I say YR) just made me want to impale them on spears while eating my dinner.
Wait, from the looks of this it seems you like the game, yet you dont?
Sure, some of the better scenes are tucked away, but its shown all through that the game rewards you for being thorough.
And the actual behaviour of the girls has been done to death and I see no need to go over it again.
As for the girls, it’s no problem, I simply have a really strong disliking for any behaviour that I feel resembles bimbo-ish (even a word?) – just a personal distaste.
Forgot to mention Shinra as a positive, thought he was a great character ^^.
The Den of Woe section, for example, is fair enough. You are introduced to the Den pretty early on and you know exactly what you need to do to access the good stuff, even if some Crimson Spheres are hard to get. I have no problem with that. But I do agree with Aqueous that some parts of the game were too obscurely hidden, and many plot points are tied up with quests that actually require a large amount of power-levelling, such as Via Infinito.
Example? I’m not saying they didn’t hide a lot of stuff in places no logical person would look. But "seriously important plot-related elements"? I initially beat the game w/o using a guide, and I don’t remember any important plot elements left out. Maybe if you remind me, I’d remember, though.
The Den of Woe section, for example, is fair enough. You are introduced to the Den pretty early on and you know exactly what you need to do to access the good stuff, even if some Crimson Spheres are hard to get. I have no problem with that. But I do agree with Aqueous that some parts of the game were too obscurely hidden, and many plot points are tied up with quests that actually require a large amount of power-levelling, such as Via Infinito.
The Shinra Mansion scene you speak of is pretty well implemented. All you need to do to see the special cut-scene is to go there no matter what you did or not beforehand.
That’s clearly not the same thing as with FF X-2 where you have to do some particular random things in order to trigger the events or miss them entirely for the rest of the game if you didn’t fulfill these said requirements.
The example you gave, Ceidwad, was seriously not a good one.
That’s clearly not the same thing as with FF X-2 where you have to do some particular random things in order to trigger the events or miss them entirely for the rest of the game if you didn’t fulfill these said requirements.
The example you gave, Ceidwad, was seriously not a good one.
There’s no reason why you would go to the Shinra Mansion on Disc 3, especially not going as deep into it as you need to to see the scene. You might go there to beat Lost Number and get Vincent if you hadn’t done so before, but you would still need to go right to the back to see the scene.
It is definitely badly implemented.
Did you manage to find the Knights of the Round summon? I’m wondering because in the course of the game, nothing tells you to go visit this lost island after going through the process of breeding a gold chocobo.
You must complain all the time when you play a Donkey Kong Country game in which you have to do some digging to find hidden stuff, of which nothing or not much is pointing at.
KotR is called "Extra Content" for a reason – it has no direct significance to the story and is only implimented as a gameplay gimmick – it’s an item. In other words, the game is still "complete", storywise, even if you don’t get KotR. The same goes for Ultima Weapon, Master Summon, Master Magic etc. they’re things which affect your character’s in-game abilities and stats not the focus of the plot. If you miss that scene in the Shinra Mansion then you haven’t witnessed the complete plot encompassed in FFVII. How the hell does an item, a gameplay gimmick at that, compare to a plot-related cutscene?
Your example is like saying Omega Weapon from FFVIII is a direct part of the plot. Or it’s like me saying that the Chocograph Hunt Items in FFIX being hidden is the same as hiding the entire plot development located in Terra. They’re NOT the same.
Gameplay orientated items don’t tell any part of the direct plot and so your attempt at a parallel fails and your continued insistance in arguing with almost anything presented in front of you bores me somewhat aswell. If you actually had come up with a logical comparison (you know, like an example of a hidden story cutscene in another game rather than an item compared with a cutscene) then I wouldn’t believe you were simply arguing for the sake of arguing but the malformed excuse for a parallel just leads me to believe this is the case.
I would simply just ignore this post but it seems a shame to allow this stain on well-thought arguments like Ceidwad’s. And I’m sorry if this seems overly harsh but considering the examples in your post and how they totally misfire it just makes the whole post seem pointless and nothing more than potential flamebait.
I disagree. Final Fantasy X-2’s game interface is setup for you to play and explore the worlds fully. The game never intentionally keeps things away from you. You can either choose to do the Main Missions, or you can visit different worlds and discover everything that happens their. Plus the press X scene with Yuna, isn’t that hard to figure out if you play it enough times, and even it if was hard for some people to figure out, a lot of games besides X-2 has hidden content you have to discover to unlock the best endings, or the best weapons etc. To pick on X-2 for this is flawed and a weak argument for why people claim the game sucks.
While I can agree with your notion that X-2 is setup to explore worlds fully, there’s an importance in where you place this need for exploration and throwing the player a bone. For example, placing it just before an end-of-chapter plot revelation, without any indication the content is even available, is not the best place because the vast majority of gamers will be interested in following the plot and will do so since there is nothing indicating to the contrary (Under Bevelle scene).
This I would argue IS keeping things away from the player because virtually noone would go to Bevelle at the time the scene unfolds unless they have a guide. There’s no indication of anything going on in the description of the location on the flight map (you know, Buddy’s description thingy) so unless you have a guide, which probably means they’ve raked in more money, 99% of the time you won’t go there. I personally missed it and when I played through I got 86% completion so I wasn’t playing the game linearly either.
You also mentioned the scene with Yuna and the whistling. You say that if you’ve played it enough times you’ll probably figure it out. This is assuming a person plays the game multiple times after the arguably poor experience they had the first time. I know personally I had no desire to play the game through again whatsoever nor should it be required of me. Also, I tend to avoid spamming X in cutscenes in case it skips dialogue.
If you think it’s a poor reason to think the game sucks then that’s up to you, that’s your freedom, no problem, but I don’t honestly see how it’s a poor reason. If a game doesn’t show the best of itself upfront then it’s not a very well designed game. Why? Because naturally the vast majority of people are not going to find out the best parts of the game. This means the vast majority’s opinion of the game is going to be below what it deserves and it also means that those customers aren’t going to have experienced the best of the game that they could. You could even argue that this cheats them out of their money but I won’t go down that path. Sometimes something small and solitary can make all the difference.
Hiding content is fine, it’s been in every FF, but not necessarily scenes which are directly interwoven with the plot and not often without any indication whatsoever. If there had been suggestions for discovering cutscenes in the game, fine, but there was nothing. It’s also arguable but whether you’d even WANT to indulge in the hidden content after the horrorshow experience with the Luca quest in Chapter 1 (revisiting when Yuna was in the Moogle suit) is questionable.
When there is so much hidden content without any kind of leads I honestly start to believe the game is guide purchasing fodder. And the sheer fact I enjoyed X-2 far more when I had a 100% completion guide loaded up on my PC speaks volumes to me. I simply can’t understand why they hid so much of the game’s better content. Why would you want to hide the best parts of your "work"?
I had almost started to believe I was alone in thinking the practice of hiding content in games to force players to buy guides was bullshit of the vilest sort.
Of course, even though X-2 was one of the worst offenders, the series had been getting progressively worse about it for years. That’s one of the main reasons I’ve come to regard the franchise as being shit.
Since when the fuck do YOU say huzzah?
Huzzah!
I had almost started to believe I was alone in thinking the practice of hiding content in games to force players to buy guides was bullshit of the vilest sort.
Of course, even though X-2 was one of the worst offenders, the series had been getting progressively worse about it for years. That’s one of the main reasons I’ve come to regard the franchise as being shit.
You know as well as I do that its all about the monies.
Pretty much every major gaming franchise has strategy guides now. I am certain that it is outlined prior to development that a game must have hidden content thrown in just to increase the chances that people will need and indeed pay an inflated price for a strategy guide.
And then of course there’s our beloved Transformers,with Hasbro feeling the need to repaint and redeco every single character 47 times.
But anyway, it is unfair for any of you to criticize the game for hidden content as its the tip of a pretty large and greedy iceberg called capitalism that is infecting pretty much every avenue of the consumer world.
Oh, and Huzzah!
This I would argue IS keeping things away from the player because virtually noone would go to Bevelle at the time the scene unfolds unless they have a guide. There’s no indication of anything going on in the description of the location on the flight map (you know, Buddy’s description thingy) so unless you have a guide, which probably means they’ve raked in more money, 99% of the time you won’t go there. I personally missed it and when I played through I got 86% completion so I wasn’t playing the game linearly either.
You also mentioned the scene with Yuna and the whistling. You say that if you’ve played it enough times you’ll probably figure it out. This is assuming a person plays the game multiple times after the arguably poor experience they had the first time. I know personally I had no desire to play the game through again whatsoever nor should it be required of me. Also, I tend to avoid spamming X in cutscenes in case it skips dialogue.
If you think it’s a poor reason to think the game sucks then that’s up to you, that’s your freedom, no problem, but I don’t honestly see how it’s a poor reason. If a game doesn’t show the best of itself upfront then it’s not a very well designed game. Why? Because naturally the vast majority of people are not going to find out the best parts of the game. This means the vast majority’s opinion of the game is going to be below what it deserves and it also means that those customers aren’t going to have experienced the best of the game that they could. You could even argue that this cheats them out of their money but I won’t go down that path. Sometimes something small and solitary can make all the difference.
Hiding content is fine, it’s been in every FF, but not necessarily scenes which are directly interwoven with the plot and not often without any indication whatsoever. If there had been suggestions for discovering cutscenes in the game, fine, but there was nothing. It’s also arguable but whether you’d even WANT to indulge in the hidden content after the horrorshow experience with the Luca quest in Chapter 1 (revisiting when Yuna was in the Moogle suit) is questionable.
When there is so much hidden content without any kind of leads I honestly start to believe the game is guide purchasing fodder. And the sheer fact I enjoyed X-2 far more when I had a 100% completion guide loaded up on my PC speaks volumes to me. I simply can’t understand why they hid so much of the game’s better content. Why would you want to hide the best parts of your "work"?
Judging by this reply you don’t like Non-linear RPG’s because that’s what X-2 is. You and I guess many others like Linear RPG’s that hold your hand and guild you through the story, instead of discovering it yourself. X-2 isn’t even a true nonlinear RPG in a sense because at least the game gives you main missions to play and chapters that hint you should revisit certain places. A true Non-linear RPG gives you nothing at all. You’re left to discover the plot yourself. That’s why many people didn’t like Saga Frontier. Non-linear is nothing new, they’re quite popular in Japan. So it’s simply the style of RPG that you seem to have a problem with, or at least that’s how I’m understanding it.
It’s true I’m not keen on non-linear RPGs if they have a core plot but it also depends on the situation. An RPG that HAS a core linear plot but displays it in non-linear no-hint locations for me is destined to be a poor setup. It’s either non-linear or linear, few games pull off the mix of the two IMO.
The reason why is because of false security. It gives off a feeling that if you follow the game linearly you’ll experience the plot as you want/need to and that exploration is for gameplay additions. In a true non-linear RPG you know that you’ve got to explore for every scrap of story development and so you do.
If I’m honest I have other things I dislike about X-2 aswell which makes it a special example of my dislike over RPG styles of its kind but I need not go into those.
Besides, it’s still a guide purchase marketting technique IMO, that’s probably what angers me the most.
KotR is called "Extra Content" for a reason – it has no direct significance to the story and is only implimented as a gameplay gimmick – it’s an item. In other words, the game is still "complete", storywise, even if you don’t get KotR. The same goes for Ultima Weapon, Master Summon, Master Magic etc. they’re things which affect your character’s in-game abilities and stats not the focus of the plot. If you miss that scene in the Shinra Mansion then you haven’t witnessed the complete plot encompassed in FFVII. How the hell does an item, a gameplay gimmick at that, compare to a plot-related cutscene?
Your example is like saying Omega Weapon from FFVIII is a direct part of the plot. Or it’s like me saying that the Chocograph Hunt Items in FFIX being hidden is the same as hiding the entire plot development located in Terra. They’re NOT the same.
Gameplay orientated items don’t tell any part of the direct plot and so your attempt at a parallel fails and your continued insistance in arguing with almost anything presented in front of you bores me somewhat aswell. If you actually had come up with a logical comparison (you know, like an example of a hidden story cutscene in another game rather than an item compared with a cutscene) then I wouldn’t believe you were simply arguing for the sake of arguing but the malformed excuse for a parallel just leads me to believe this is the case.
I would simply just ignore this post but it seems a shame to allow this stain on well-thought arguments like Ceidwad’s. And I’m sorry if this seems overly harsh but considering the examples in your post and how they totally misfire it just makes the whole post seem pointless and nothing more than potential flamebait.
The core of the plot is still quite intact even without that cut-scene. Most of what is shown is already implied during the conversations and other plot parts. Even if you don’t see Zack being shot in the wasteland near Midgar, you already know by then that he was killed by Shinra, and that Cloud managed to survive.
Ceidwad’s argument is just a "it’s badly implemented" with not much backing off or any fair comparison with other games. Vincent if still a great part of FF VII, yet he is hidden in the same way as this cut-scene is. Yet I don’t anyone complaining about that. The cut-scene in question isn’t badly implemented, you all managed to see it. And I did so too without the use of any guide to take my hand (unlike, I would guess, many of you who complain and nitpick about every bits of challenges in games you cannot overcome without the use of an outside source. The result of a spoiled-rotten generation that is used to have everything when they want it…).
Ceidwad’s argument is just a "it’s badly implemented" with not much backing off or any fair comparison with other games. Vincent if still a great part of FF VII, yet he is hidden in the same way as this cut-scene is. Yet I don’t anyone complaining about that. The cut-scene in question isn’t badly implemented, you all managed to see it. And I did so too without the use of any guide to take my hand (unlike, I would guess, many of you who complain and nitpick about every bits of challenges in games you cannot overcome without the use of an outside source. The result of a spoiled-rotten generation that is used to have everything when they want it…).
Ok, cool, if you’d posted this originally I would’ve agreed. I disagreed because of the lack of comparison compatiblity and because of the self-important tone in the original post.
I don’t know whether that tone is intentional or whether it’s partly because you said English isn’t your mother tongue. I kind of hope the latter.
Did you manage to find the Knights of the Round summon? I’m wondering because in the course of the game, nothing tells you to go visit this lost island after going through the process of breeding a gold chocobo.
You must complain all the time when you play a Donkey Kong Country game in which you have to do some digging to find hidden stuff, of which nothing or not much is pointing at.
Ceidwad’s argument is just a "it’s badly implemented" with not much backing off or any fair comparison with other games. Vincent if still a great part of FF VII, yet he is hidden in the same way as this cut-scene is. Yet I don’t anyone complaining about that. The cut-scene in question isn’t badly implemented, you all managed to see it. And I did so too without the use of any guide to take my hand (unlike, I would guess, many of you who complain and nitpick about every bits of challenges in games you cannot overcome without the use of an outside source. The result of a spoiled-rotten generation that is used to have everything when they want it…).
The core of the plot is still quite intact even without that cut-scene. Most of what is shown is already implied during the conversations and other plot parts. Even if you don’t see Zack being shot in the wasteland near Midgar, you already know by then that he was killed by Shinra, and that Cloud managed to survive.
Missed this before.
Knights of the Round is obviously different in that it has nothing to do with the plot, but in any case, the chocobo sidequest, which essentially leads you to the materia, is spelled out for you by Chocobo Sage.
There is nothing that indicates there is anything to be gained from going to the Mansion on Disc 3, whereas any idiot could see that there was a cave that was previously inaccessible with the Highwind just flying around, and would naturally be curious once they acquired the gold chocobo, i.e. the means to get there.
I do not complain about Vincent because the game flowed fairly smoothly (in relative terms of course) without acquiring him as a character. His part of the plot is largely inconsequential to the wider events and Cloud’s backstory, albeit an interesting distraction from them.
I managed to find the scene without a guide, and I’m sure many others did too, but that’s no reason not to criticise it, because it fills in some important gaps in the plot and is very eminently missable, without even a hint of a warning about its existence.
The core of the plot is of course intact, but without that scene, the game would have had more problems than it does as it is. I.e., how did the two escape from Shinra? What were the full details of Cloud’s relationship with Zack? Hence, it is important, and that it can be easily missed can only be a bad thing.
I’ll contrast as I have before with the Den of Woe in FFX-2. Although this part of the game fills in much of past events and adds to Paine’s plot, it is clearly accessible early in the game when you do a normal storyline mission in Mushroom Rock. Only the most braindead of gamers would fail to see the pathway down into the Ravine as they made their way through MR.
Prak, most of us have complained about the missions that force you to get a guide to get the best results. Trust me, you have never been alone on that.
It was a complete mockery of FF X. A game with a complex characters and story.
FFX was beautiful aesthetically and in it’s story telling.
Yuna, the first female character I actually liked was reduced from strong willed savior of the people to ‘ Laura ( Croft) Spice" and Rikku, whom I could actually tolerate in X was made..just so much more irritating.
The battle system, while fun, was just an excuse show off different costumes.
Really, the entire game itself was just another cheap and tawdry charlies angels spin off.
Sad too, because under of all the fan service and as someone else said ‘girl power’ was the potential for a nice story.
– Non Linear gameplay that let you do as much or as little as possible? Unheard of.
– Having a set party that you cannot change at all through the game? Just not done.
– Having the job system come back (let’s face it, that’s all it was) new and improved? Unthinkable!
Ok, the story could have been stronger, but we’re talking about Yuna here. Her life revolves around Tidus and saving people who are too powerless to do anything themselves.
Me personally? I loved it. Why? Because Squeenix weren’t afraid to try something different, something new. They don’t want to be stuck doing the same things all the time. They’ll get bored.
– Non Linear gameplay that let you do as much or as little as possible? Unheard of.
– Having a set party that you cannot change at all through the game? Just not done.
– Having the job system come back (let’s face it, that’s all it was) new and improved? Unthinkable!
Ok, the story could have been stronger, but we’re talking about Yuna here. Her life revolves around Tidus and saving people who are too powerless to do anything themselves.
Me personally? I loved it. Why? Because Squeenix weren’t afraid to try something different, something new. They don’t want to be stuck doing the same things all the time. They’ll get bored.
LMAO! Two post and this guy already wins this thread.
I’m also with SwirlingDark. And I might add three other reasons I enjoyed FFX-2:
1- The story about Shuyin and Lenne. C’mon, a tragic love story, what’s the last time we saw a good tragic love story in FF? Maybe in FFVI? 1000 Words concert was the first time I ever cried playing video-games.
2- It was good to see the world changing after you saved it. You know, usually when you finish a game, everything is "A-Okay!", everybody is happy, the world is now in peace and full of hope, and every one is going to live happily ever after! In Spira it wasn’t the case: Ronso attacking the guados (blame it on Seymour!), Macalania Woods is dying, Zanarkand became a stupid tourist spot, people are trying to adapt the new times without the religion’s rule and the new factions are fighting each other! What kind of peace is that? It’s something never seen before in a FF game.
3- Multiple endings! That’s the first time in a FF game, and fits very well the story.
However, I have also two things I didn’t liked very much:
1- Girl power. They were one step away from a pajama party.
2- Too much J-Pop. J-Pop is good, but they overdid it :/
Try Final Fantasy X.
lol pwned.
Who said I was a guy? *points at her rather large chest and lack of male genitalia*
Erm…..Lulu? Is that you?
Damn. I’ve been rumbled. 😉
Yeah, I did played FFX. Actualy I’ve beaten the game 2 times before playing FFX-2: one regular USA version and the other was the International… I was going for the 3rd round when started playing FFX-2.
FFX I thought they just tried to hard to be natural: "Take me as a sacrifice!" "No, take me!" "I want you to live!" "I’ll live with you!" "Oh plz don’t die" "I won’t let you die!" blahblahblah.
In FFX-2 both Lenne and Shuyin wanted to live, together. But both wanted to protect their significant one. Shuyin took the shoot and Lenne died trying to reach him out. Heck, he wanted to destroy the world for her!
And no, I don’t have anything against Tidus or Yuna. In fact I really like Tidus, he was one of the few video-game characters which actually got more mature during the story (and not some superficial crap like most games). But their love story still looks like a bit… Forced, unnatural.
1. It has the best atb system of any FF.
2. The dresspheres were a great way to combine the equip system in ff7 with the job system in the old ff games.
3. The story can be short and sweet or very long and grueling depending on how you play it. It even gives you a percentage on how much you’ve completed.
4. It has the TOUGHEST side boss ever!. (Trema)
5. And finally it offers a save game plus option! How many times have you spent countless hours on an ff game when you realize you’ve missed out on the best item in the game. Well now you can go back and play it again.
Pix or it didn’t happen.
But thats pretty much it though.
And it could be the worst FF game created..instead in his opinion it was the worts…
Is that like St John’s Wort?
– battle system! best in any of the games yet. deserved a better plot? perhaps. not anywhere near as much as 12 though. i eventually got into the forced wait system of X but the first time i played it, that was a big negative factor to me. ATB all the way, i say.
– the revival of the job system. i didnt like it when 9 & 10 forced me to use such specialised characters, i prefer a team of all-rounders rather than the cliched ‘mage who can barely do any physical damage whatsoever but you still need in your party cause they’re the only one who can heal’ situation. i started with FF7 & 8, they let you customise your characters from the get go a lot more than X’s sphere grid, which definitely paid off if you invested LOADS of time into it, but you could easilly finish the game with a whole party of unbalanced specialists also (especially if like me you got confused and messed up the sphere grid completely the first time you played it)
– the bizarrely refreshing fact you could go anywhere pretty much from word go and had an airship at the start of the game meant you could immediatley go down memory lane and visit wherever you liked best from the first game. the first chapter was really enjoyable due to this, i didnt think recycling the maps would work so well, but it really did feel like i was visiting somewhere i already knew & loved rather than "oh, here again…"
– i forget the name of it, but the MASSIVE 100 level dungeon under bevelle with the ridiculously hard bosses…. an excellent challenge and added loads of extra playtime to an already much sessioned game. should be an FF staple from now on, as should…
– new game +. why was this not in 12?????????? the ultimate provider of replay value. and it made getting 100% a lot fairer. it took me 3 plays through to get the perfect ending and it felt very worth it at the end. if anyone from square is listening: GETTING RID OF NEW GAME + IS THE STUPIDEST DECISION YOU HAVE MADE SINCE FINAL FANTASY MYSTIC QUEST.
reasons i disliked FFX2:
– the music by in large was a massive disappointment. not just the vocal tracks (which ive hated the inclusion of in FF games since 8) but all of the music was pretty disposable pop funk cheese. the odd track was bearable, but most of it was very bad. i can see why the intro put people off.
– the voice acting, again like ffx, is highly variable in quality. can be an embarassing game to play in non-fan company indeed. still, i actually felt yuna was a lot less annoying than she was in FFX. rikku, on the other hand…
– perhaps the main game is a little too short. (but the replay value is high due to the different outcomes and story paths, even if you ignore the side quests) i personally now try and get every single thing in the game i can on my first playthrough of any new RPG, rather than the old technique of ‘rush through the game the first time with minimum sidequesting’ i used to adhere to. if you consider yourself in the latter category, you may find the length somewhat short in comparison to other FFs. but its ALL about the sidequesting…. and the sidequests are diverse and most of them fun, excepting…
– some of the minigames are really badly programmed. (luckilly none of the ones you really need to do to 100% the game though…. and at least they aren’t all hunting monsters like in 12)
– that bit mid-cutscene where you’re supposed to press x (in order to achieve 100%) is pretty mean. without the purchase of a guide on my second playthrough, i never would have known about that… would have been very frustrating.
– the replacements for the summons aren’t great. they seemed too slow to really be effective, but that’s just my experience – im sure other people out there have good strategies with them…
okay i apologise if this post is a little long. i tried to be as critical as possible but really i liked this game a lot. and writing this made me want to play through it again. yes bits are cheese, but the girlishness of the whole game is kind of refreshing compared to the broodfests of previous games’ moody protagonists (no prizes for guessing who…), which in their own ways were really no less cheesy. its cooler to be emo than pop…. but both are pretty vacant, no?
the game was just kinda to boring to really get into
You must be completely retarded if you think FF X-2 is more linear than X.
Girls had nice outfits and the optional quests in the end were good.
That’s it.
Short, yes. But linear it is not. Right after the Gagazet mission, you could go wherever you wanted. And depending on which side you decided to join on Ch. 2, you can change a lot of effects of the game.
some people don’t like the music
So? Do other people’s opinions really influence you so much that you can’t decide whether you like it or not? Personally, I enjoyed most of the tracks.
and you can only control three characters in battle for the whole game!
Would you really want to max out dressphere abilities for 8 people? And also, the FFX-2 International version does allow you to play as more than 3 people.
They also ruined blitzball
I actually agree with this point. If FFX-2 had included FFX style Blitzball, it would be a much better game. I concur that the game isn’t great (for example, to get 100%, you almost have to have a guide to tell you how many times to look at each commsphere; Vegnagun is a shitty final boss; the game put too much emphasis on Yuna’s singing ability, which seemed to come from nowhere; the Lenne-Shuyin thing wasn’t believable imo), but not for the reasons you posed.
I also liked it wasn’t that far off from the original story
Haha, the X saga could have easily finished right then and their with X, and SE could have saved themselves the trouble and loss of some of their fans, and quite a few of their loyal fans. I stuck by them through IX and X’s story because it had a good battle system, Good summon system and good graphics, But they destroyed their reputation time and time again. IX, X-2 and XII. Enough said.
Why do you think Uematsu left?
And XII was critically acclaimed. And still sold quite a lot.
IX is arguably the best game in the series so far.
X-2 is probably the one with the best battle system in the series.
The only place they’ve destroyed part of their reputation is when it comes to shovelwares and sub-part "non-flagship" titles like Infinite Undiscovery and The Last Remnants.
Otherwise, all their main series have been healthy and remained quality titles.
I did enjoyed the game though
/would play again
I did enjoyed the game though
/would play again
The Tidus you meet at the end is a product of Yuna’s memories, like everyone in the Farplane is a product of an individuals memories. So it’s not a case of Tidus ‘being too pussy to give her a peck on the cheek’, that was just what Yuna imagined after she defeated Vegnagun and thought of Tidus. And incidentally it’s likely that even the Tidus from FFX had no actual sentience himself, being simply a dream of the fayth, although that’s a matter of speculation.
Brother and Yuna are cousins. Cousins being romantic happened quite regularly in the past, although modern society tends away from it. There is nothing necessarily disturbing about it, though.
The battles were easy enough, but one or two storyline bosses provided a decent challenge – Baralai, for example. I find it highly unlikely that anyone could simply ‘hold X and win every battle in the game’ unless they were extraordinarily lucky.
The characters could occasionally be rather irritating and had slightly overbearing personalities, but the game also featured some good character development. I just wish they had toned Rikku down somewhat, and added a bit more depth to Paine’s personality, particularly in the mandatory part of the game. Wakka, contrary to what you say, was in fact an excellent example of character development, given that the bases for his previous prejudices had been removed by the events of FFX. Perhaps he might have kept a semblance of his old views, but I think he does show that occasionally (for example, when he protests against Beclem in Chapter 3).
Your criticisms are really bad. Even as someone who considers the game to be one of the less polished titles in the Final Fantasy series, I see nothing I can agree with you on.
Brother and Yuna are cousins. Cousins being romantic happened quite regularly in the past, although modern society tends away from it. There is nothing necessarily disturbing about it, though.
The battles were easy enough, but one or two storyline bosses provided a decent challenge – Baralai, for example. I find it highly unlikely that anyone could simply ‘hold X and win every battle in the game’ unless they were extraordinarily lucky.
The characters could occasionally be rather irritating and had slightly overbearing personalities, but the game also featured some good character development. I just wish they had toned Rikku down somewhat, and added a bit more depth to Paine’s personality, particularly in the mandatory part of the game. Wakka, contrary to what you say, was in fact an excellent example of character development, given that the bases for his previous prejudices had been removed by the events of FFX. Perhaps he might have kept a semblance of his old views, but I think he does show that occasionally (for example, when he protests against Beclem in Chapter 3).
Your criticisms are really bad. Even as someone who considers the game to be one of the less polished titles in the Final Fantasy series, I see nothing I can agree with you on.
My post wasn’t meant to be completely serious. Actually, it was supposed to be a bit of a joke. I didn’t think anyone would take it as seriously as you did.
It’s completely fine to disagree, but just because you disagree with my opinions, doesn’t make them wrong.
The Brother and Yuna thing was a bit disturbing for me, but I admit it wasn’t as disturbing as I put it.
I’m sure you knew this, but the ‘holding X’ comment wasn’t at all literal.
Your reply on the characters however, I agree with you on.
My post was exaggerated but again, my opinions aren’t wrong.
And XII was critically acclaimed. And still sold quite a lot.
IX is arguably the best game in the series so far.
X-2 is probably the one with the best battle system in the series.
The only place they’ve destroyed part of their reputation is when it comes to shovelwares and sub-part "non-flagship" titles like Infinite Undiscovery and The Last Remnants.
Otherwise, all their main series have been healthy and remained quality titles.
Best battle systems for X – 2? It was full of glitches at the end of a battle, you’d still cast magic or use your overdrive summon thing when you killed them, if your lucky your character wouldnt hit any others, this is especially true if you use the knights area attack. The bosses did extreme amounts of damage that NEEDED break HP limit or you were screwed.
XII was a pathetic excuse for a game, never have i seen a game that allows a player to use the analog stick to get through a level where the only interaction is handled by the ps2 processor because you have gambits equipped to do all your attacking. The ONLY time you took them off is for a boss. The storyline was weak as hell, the characters stories were weak, and i mean REALLY weak, honestly the best part of XII is the beginning, at the beginning with Vaans brother, its decent and cool. but afterward, it gets dull and boring, theirs only so much strategy you can use in a RTB system, hence why World of Warcraft has troubles keeping people entertained.
XII also gave birth to Revenant Wings, which i stupidly bought for the DS long ago and regretted it -_-‘
IX had the worst graphics except for summons and kuja scenes, i admit, they did their homework with backgrounds and stuff, but basic character design was childish and they ended up looking like porcelain dolls, and that IS the truth. The chocobo thing was needless, and it was the first time i ever bought a guide at the same time as the game. Have you seen the guide? every dozen pages it tells you to go on a website, THATS NOT A STRATEGY GUIDE! i paid like ???10 or ???15 for a strategy guide that doesn’t do jack.
The last disk held my attention, the card game was decent, the weapons werent bad and the limits were well thought out. kuja might be a blatant rip off of a super Saiyan 4 but we’ll let him away with that because the entire Terra part was the only truly amazing part of FFIX.
It’s completely fine to disagree, but just because you disagree with my opinions, doesn’t make them wrong.
The Brother and Yuna thing was a bit disturbing for me, but I admit it wasn’t as disturbing as I put it.
I’m sure you knew this, but the ‘holding X’ comment wasn’t at all literal.
Your reply on the characters however, I agree with you on.
My post was exaggerated but again, my opinions aren’t wrong.
I said ‘your criticisms are really bad’ rather than that your opinions were outright wrong. The jury is still out on your opinions, though you might consider offering a little more in the way of reasoned argument to back them up. 😉
Your complaints about FFXII’s story are rather incoherent, and again rest on little more than your stated opinon. You may consider reading some of the threads about the story in the FFXII section.
Your complaints about the battle system in X-2 are downright wrong. Your actions would carry over at the end of a battle, true, but this could be beneficial, for example when you use a healing item or ability. It would never damage your own characters, as you assert. As for the bosses, storyline bosses were generally relatively easy. Some of the fiends in Via Infinito were much tougher, but that is obviously an optional area.
I know very well what you said. It just seemed as if you made (or tried to make) my opinions out to be wrong is all. And what I said is all I had to say, really.
But in all honesty and as said before, I enjoyed the game. I love the game. It was just very poor in most parts (behold my silly rant).
I though it should have been at least 7 – 9 chapters. 5 seemed too short to me especially Chapter 4 which was a waste. I was even surprised they went back to Spira. Why didn’t they spawn another Sin to send them to another world?
Nevertheless, I thought it was good due to Rikku, Paine, Shuyin and the storyline.
Is it me or was Rikku’s brother a bit of a perv? He seems to like his cousin, Yuna a little more than we think. Always worrying more about her than Rikku and I think at a part, trying to touch her.
The fact that the game following FFX was such an upbeat, light hearted, ‘girl power’-game probably disappointed a good lot of people. I liked it, though, but I believe I’m fairly alone in that sentiment.
And that’s Koda Kumi you’re talking about.
You obviously didn’t understand the setting of Final Fantasy X at all. :rolleyes:
I did.
But I wish it came back to make the game even more interesting for me.
A deus ex machina
Chapter 4 a waste? Anyone who says that loses credibility imo. I’m sorry if you expect every chapter to be visiting every location and getting new events, but there is only so much you can fit into an arc.
I liked how every location had it’s own "arc", and the CommSpheres was one of my favorite parts, it was different and a nice break I found it to be a really cool idea. I seem to be alone on this matter. I mean, Chapter four WOULD be a boring waste if you skipped it and just went straight to the events and the concert. In fact, this whole GAME would be boring if you only did the mandatory stuff, but I never really take notice on what is and isn’t mandatory as I usually just do everything there is.
Chapter 4’s purpose was not to simply be short and fit in as a bridge between two instances where you can go everywhere. It’s main purpose is to explore and introduce the great CommSpheres.
You don’t make it sound like a good game… :s
That’s not what I’m aiming for, I’m not trying to convince everyone that it’s a good game, because it’s certainly not the best one in the series. I’m saying why I enjoyed it myself and think it’s not for everyone, much like XII.
I liked X-2, but not gonna deny that it’s mainly for those in it for the conquering. If you’re not in it for the completion, then this game isn’t for you. I mean, who are we kidding? Let’s face it, the minimum amount of locations you’re required to visit to beat the game is less than half of them. That’s a problem for a lot of people.
As for me, it’s fun seeing each area get it’s own five-chapter arc, optional or not, especially after X when they were just places you pass through to do the story.
Also let’s not forget how in FFX, literally everywhere you went you constantly heard people talking about Sin. Sin, Sin, Sin… everyone everywhere was obsessed with Sin, to the point where after playing through FFX it would be extremely hard to imagine a Spira without Sin. Every character and NPC’s personality seemed to revolve around Sin, it was hard to imagine that world filled with… normal people. This will sound cheesy but because of that, I literally got pumped when I heard the motto "Last time you saved the world, this time it’s personal", and it was, as I hoped, an ideal version of what I imagined.
I was confused on whether you liked the game or not and admittedly didn’t really want to read 12 pages of thread to find an answer.
I remember picking it up to "give it a chance"… Hindsight says I could have skipped it. But I was curious about how the lore had changed as well. I recall disappointment in the story overall…enthusiasm for the restored ATB. In the end, I got the 100% and let myself forget most of the game.
Did anyone get 100% sans guide? I didn’t spend much time dwelling on the possibility, so it seems like a hard thing or maybe highly annoying thing to do.
I liked how every location had it’s own "arc", and the CommSpheres was one of my favorite parts, it was different and a nice break I found it to be a really cool idea. I seem to be alone on this matter. I mean, Chapter four WOULD be a boring waste if you skipped it and just went straight to the events and the concert. In fact, this whole GAME would be boring if you only did the mandatory stuff, but I never really take notice on what is and isn’t mandatory as I usually just do everything there is.
Chapter 4’s purpose was not to simply be short and fit in as a bridge between two instances where you can go everywhere. It’s main purpose is to explore and introduce the great CommSpheres.
I said that because I was hoping to build up more and visit more places but I couldn’t.
1. The game seemed very laziliy made, there were only a handful of new areas and emenies, while most of the "new" enemies were simply pallet swaps or colour changes of old ones. Most of the new areas consisted of not-very-interesting straight corriodors that just let to a boss anyway.
I was hoping for some new areas of spira to explore, sure going around Bevelle was fun but there really wasnt a great deal of new stuff to see and do.
2. The music was frankly awful, no memorable tunes (bar the opening Memories- Lightwaves bit at the very start) and the inclusion of cheesy pop songs seemed very childish to me.
3. The story often made little or no sense to me. Just take the opening, were led to believe that Leblanc has stolen Yuna’s dresssphere which somehow enables her to imitate Yuna perfectly.
Now she can imitate the HIGH SUMMONER, the vanquishor of sin, hero of the people. Whats the first thing she does? Trigger a political coup and gain power? ….. Nope, position herself to aquire all the wealth in spire?…..Nope, hell anything that would have benifitied her in anyway….Uh-uh, she holds a pop concert…..Come again?
That confused the hell out of me, why in gods name would she do that? its just so irrational, strange and damn right wierd that I have no idea how anyone got past that opening without a huge "WTF" on their faces.
The story continues with these bizzare out of character completely random moments but its the sheer laziness that got to me the most, Lulu is supposed to be pregnant, she looks exactly the same. Wakka is supposed to have quit blitzball to be a father, he still wears the uniform. The only place that has been repaired in 2 years after sin is Killika – Eh?
Throughout most of the game i was mostly thinking "Did I dream 80% of FFX cause this is about as similar as a chalk and cheese" – the developers were clearly cutting corners, reusing animations with cheap paint jobs and making up huge chunks of story that they couldnt swallow.
besides that it was an ok game, graphics were….well exaclty the same as FFX so cant really complain there.
No you’re not.
There’s a word for this: it’s called "fan service."
Now, you can take that as positive or critical, and I feel it’s a bit of both. The game definitely feels to me like a spinoff, which I think is even reflected by the title NOT being FFXI, but FFX-2. The gameplay had interesting mechanics, as did FFX; I feel that both games improved the existing FF combat system by throwing in some action-style "minigames" for special moves. Same reason I liked FFVIII. But I digress.
I don’t personally feel that FFX-2 is a good game. I enjoy it for many different reasons, and it’s got plenty of good points, but I wouldn’t call it a good game, certainly not compared to what it could have been. The story was fun and entertaining, but also a bit shallow to me, and no, I don’t consider any plot lacking a major emo vein to be weak. I just feel that – especially regarding the endings – the plot, as it was written, seemed a bit… I don’t know, "fluffy." I love happy endings, it’s why FFVIII is still my favorite of all FFs, but FFX-2 just seemed to be a little forced in its cheer. Perhaps I’m imagining things.
I also feel that the environments – and, come to that, perhaps even some of the monsters – were a bit lacking at times, especially in variation. I miss the good ol’ overworld, too, although FFX made that same "mistake."
Also, of course, there’s the fact that I’ve never thought much of the voice acting for most of the characters in FFX or FFX-2. Tidus is "okay," Auron’s not bad despite sounding a bit of an anime clich???, Kimahri never had much to work with anyway, Lulu is okay, Rikku’s not bad, Paine’s fine within her own right but only has a basic script to work with in the first place, and the supporting characters are ordinary supporting actors. I feel that Wakka is pretty good most of the time… And Yuna… Is… AWFUL. Nothing wrong with her character as it’s portrayed in the games – although she did make a bit of a switch from her mild, white-mage persona of FFX – but as far as acting goes, ugh. No. I’ve always been saddened by the fact she’s a major character in both games.
So, yeah. In closing, I feel that FFX-2 is a fun enough game, one that I would keep and replay, albeit casually. I guess that’s the thing for me; FFX-2 never instilled that burning urge of GOTTA PLAY GOTTA PLAY GOTTA WIN so familiar to me from other FFs. Even FFX never deeply enraptured me, although I certianly got involved, and acting aside, the plot was pretty damn good. So, FFX-2 is an understandable, perfectly excusable cash-in on Square’s part, which was highly financially successful, and satisfied a lot of eager fans. Under those circumstances, I wouldn’t expect it to be a fantastic masterpiece, wouldn’t expect them to put heart, soul and full budget into it.
But I do think it could’ve been much better if they had.
You playing this game yet? It’s pretty fun once you get used to the combat system.
I’m currently power-leveling White Mage, Warrior, and Songstress (Yuna, Paine, Rikku respectively). Just Pray every round with Yuna, Sentinel with Paine (after she kills all but one enemy), and either blind or silence the last enemy depending on the opposite of their weakness (blind magic casters, silence physical attackers) insane AP.
But when Rikku is performing a dance she sometimes says ‘Who’s your Rikku?’, it has to be one of the cutest things I’ve ever heard in a video game, I smile everytime I hear it. Game’s starting to win me over, even if it’s on charm alone. 😀
I’m currently power-leveling White Mage, Warrior, and Songstress (Yuna, Paine, Rikku respectively). Just Pray every round with Yuna, Sentinel with Paine (after she kills all but one enemy), and either blind or silence the last enemy depending on the opposite of their weakness (blind magic casters, silence physical attackers) insane AP.
But when Rikku is performing a dance she sometimes says ‘Who’s your Rikku?’, it has to be one of the cutest things I’ve ever heard in a video game, I smile everytime I hear it. Game’s starting to win me over, even if it’s on charm alone. 😀
Unfortunately not yet 🙁 But after spending the time here that I have, I’m convinced to pick it up and try it out 😉 I’ve seen enough videos as well to show me that X-2 is a keeper, so I’ll be on the lookout for it the next time I go out somewhere where I might be able to encounter it. The music appears to be a little different from what’s heard throughout X, but that’s like saying the music in VII is different from VIII, so I can’t complain there 🙂
I loved X’s ending, sad as it was, because it had just the effect on me as was intended. However, getting to see Tidus and Yuna reunited would be quite satisfying I think, even if only at the very end! Rikku was one of my favorite characters in FFX, so her reappearance in X-2 is also a plus 😀 I can relate to her; I’d be the positive energy holding the group together, even if the world were ending around us!
😀
I think my distaste/borderline psychotic hatred of FFX poisoned me against FFX-2…
Either that or my indigestion.
And for the record, after playing through X and witnessing that horrid fake laugh scene, I think I can feel at least some of your pain :O
However, buying it as it had been marked down to 10$AUS, and then further marked down by 50%… that should’ve given me some inkling as to the game itself. I have tried to play it. I just can’t… whether be the voice acting, the general story itself, etc… I just dislike this game a lot.
Just my own point of view though.
And for the record, after playing through X and witnessing that horrid fake laugh scene, I think I can feel at least some of your pain :O
Fake laugh… ? Oh wait, was that the scene where Yuna got up late and everyone was teasing her? Oh dear god, I’d forgotten about that; it sounded like something at the end of an old Scooby Doo episode, so forced… ><
I think he meant the scene leaving Luca after Auron joins the party 😉
And XD, it makes sense that you’d dislike X-2 after all the hate you have for X. 😉
You got it 😀 That’s one of those kinda scenes where you sorta look around and think . . . "I hope nobody heard that.." I’m honestly surprised the rest of the party didn’t break out into hysterical laughter as it was going on 😀
I do have a lot of hate for FFX. You’re probably right, my hatred of FFX has poisoned me against FFX-2…
Still, FFX-2 was just for Fan Service imo.
And I enjoyed FFX-2 as well. Not as much as FFVIII or FFX, but more than FFVII. Also, if you play FFX-2 while drunk, you can swear you can see some boobage when the girls change costumes ;).
Hmm… note to self… Replay FFX-2 while drunk.
Internet geeks FTW.
As for the new look she and Rikku ha, it didn’t bother me. Read through some comments about not liking Yuna’s new look. She did lack a lot of clothing, especially compared to her FFx design but she never became OOC because of it. As mentioned in previous posts the designs for Yuna and co was fanservice to the max. I knew some people who didn’t even know what FF was and bought the game because of the cover [sad but true]
For anyone who expected a serious plot the staff of the game themselves said they wanted to have more fun with the sequel than anything. I could only imagine what awesomeness would radiate from the game if they took the plot more seriously, that’s just how good it was as it is. [well my personal opinion, I respect anyone who thinks other wise or agree]
I am still saddened by the international version of FFX-2 [like almost all FF games except FFX for the PAL release] didn’t make it out of Japan. I always feel fans outside of Japan never get the "whole" story…
Anyone get 100% on the game?
The 100% thing is rough on a first time player, I’m constantly checking if I’ve done everything I need, but I’m not that big on replaying games right away (usually takes about a year before I decide to replay a game).
Still, FFX-2 was just for Fan Service imo.
I rather disliked FFX, as well, but I really really liked X-2.
Because people are twats. This game challenges there already questionable sexuality and they hate every second of it. They need to grow a pair because it was great.
Everyone is entitled to their own personal opinion whether they like or dislike this game.
Correct.
No offense intended (Though it’ll probably be seen that way), but that is a rather narrowminded view isn’t it? Myself, after re-evaluation of X-2, I don’t hate it as much as I used to, but I still don’t consider it to be a great game. That’s just my opinion though.
But we’ve already established that your opinion is wrong.
Who decides the standards then, of what is right and wrong?
Jesus does. Jesus can do whatever he wants.
Don’t answer that, we already know the answer.
:finger:
Ironic, I feel the exact same way.
I agree. It’s derailed from it’s original topic and is degenerating into what could become a full flame fest. The topic has been discussed and, imo, there is no more need for it. Please close.
But we’ve already established that your opinion is wrong.
You guys have pictures of Johnny Depp and Orlando Bloom as your avs…
…fgts.
Edit: I didn’t even see this last page here before I posted. Hilarious.