Odd that you should mention glitches…In every final fantasy game I have ever played (at least on the original platform) I have found glitches that benefit my game. In VI, there was some weird glitch in Kefka’s Tower where the enemies I fought dropped economizers, Atma Weapons, Tintinnabars, Merit Badges, etc. In VII, All my magic and command materia would grow into two new materia instead of one. In VIII, once I got to the Island of Heaven/Hell, Quetzecoatl would have 100% success on turning enemies into cards, and the battle would deliver double the AP (I know this is not related to GF Compatibility, and it happens at no other location in the game). In IX, the game timer was screwed up: the seconds would count all the way up to 99, and the clock stopped at 9:99. Excalibur II for me! In X, the glitches were really weird. When I had capture weapons equipped and went to an area with monsters I needed, the monsters would appear in the same formations until I had caught ten of them, and then cycle to a new formation with monsters I needed; then, when I had captured all the monsters in the area, I would have no more enemy encounters. (So, I could equip a capture weapon in some areas and it was the equivalent of a moogle charm) Also, when I deleted abilities on the sphere grid with clear spheres, the characters did not lose the abilities. So I could go through with +4 spheres on EVERY slot on the grid. In X-2, whenever I started a New Game +, it would double everything in my inventory, including Iron Duke. Woohoo! XII is the only FF game I have played that has not glitched in my favor.
hahaha, oh wow. talk about some screwy copies you got there, wish I had the glitchy clock in ff ix, 🙁