enjoy 😉
Edit: Here is a better version made by Sliat (See post 16)
http://www.mediafire.com/?eygyye4yuzu
Okay, so here’s my redone version of seig85’s copy. I’ve got the tracks looped three times, as most of the songs were short even looped thrice, and also faded. I’m not calling this one of my better works, but I feel it’s still passable anyways, so have at it and here’s hoping this new version meets some standards.
EDIT : too bad, there is no fade-out sieg85
BOSS_G (Boss Theme #3)
BOSS_H2 (Psychiccer Sting Boss Theme)
BOSS_J (Extreme Sphere Stage & Metal Blade Nightmare Boss)
COINWAIT (Opening Demo)
ENDING1 (Ending 1)
ENDING2 (Ending 2)
EX1_SONG (Boss Theme #2)
EX2_SONG (Revenger Kabuki Boss Theme)
EX3_SONG (Revenger Balrog Boss Theme)
EX5_SONG (Deep Shrine Stage)
EX6_SONG (Geofront Entrance Stage)
EX7_BOSS (Boss Theme #1)
SELECT (Player Select)
STAFFROLL (Ending Credits)
STAGE_A (The Abandoned Bridge Stage)
STAGE_B (The Unholy Dwelling Stage)
STAGE_C (The Perished Town Stage)
STAGE_CLEAR (Stage Clear)
STAGE_D (The Occupied Town Stage)
STAGE_E (The King Of The Jungle Stage)
STAGE_F (Uninhabited Station Stage)
STAGE_G (The Slope Stage)
The reason boss themes are labaled 3-2-1 is because in the gameplay, that’s the order in which they appeared. Boss 1 seemed only for the first boss, but only for the first time. When you play the game through again after beating it, theme 2 plays instead. Theme 2 played for bosses 2-4 or 5, and then #3 plays a couple of times until the final bosses.
I did this for my own amusement just because I prefer to be able to properly label audio tracks. I hate just having "BGM1". It’s a problem I encountered with "Gundam Battle Assault 2" for one track which I can’t label. Anyways, I’m sure I’m not alone in this habit of being picky, right? :naughty:
& no, u’re not alone dude.
thanks for the bosses explanation
i think to work the MP3 for the better IDTAG possible & a fade-out soon.
anyone know the artist/compositor?
Thanks anyway for your interest and for Sliat, of course your tracks-naming is much better. I’m changing my songs’ names too…perhaps that someone among us could upload a better version?
But since I really have no experience in fading out songs (Simon B. don’t blame me!), should I upload a new soundtrack with Sliat’s Tracks naming? or wait for a better version (ID tagging, fade-out…) from you guys?
Do you also know they order in which they appear for a tracklist?
COINWAIT
SELECT
STAGE_C
EX7_SONG
STAGE_D
EX1_SONG
STAGE_B
EX1_SONG
STAGE_A
EX1_SONG
STAGE_F
BOSS_G
STAGE_G
BOSS_G
STAGE_E
BOSS_G
EX6_SONG
EX3_SONG
EX2_SONG
EX5_SONG
BOSS_H2
BOSS_J
STAGE_CLEAR
ENDING1
*I didn’t feel it necessary to reput STAGE_CLEAR after every third song
*Megaman didn’t use ENDING2
*STAFF_ROLL plays after you go through the game twice. It plays instead of the ENDING1
*during the second time playing through, EX7_SONG (Boss #1) is replaced by EX1_SONG (Boss #2)
*also note that during the second time through, the stages are in a different order
In other words, only from EX6_SONG up to the ending is set. The rest is random.
Masaki Izutani
Toshiya Kobayashi
Kaori Kumakura
Kensuke Sato
*anyone else notice I tend to make a stronger effort for Capcom projects? lol
Okay, so here’s my redone version of seig85’s copy. I’ve got the tracks looped three times, as most of the songs were short even looped thrice, and also faded. I’m not calling this one of my better works, but I feel it’s still passable anyways, so have at it and here’s hoping this new version meets some standards.
I’m updating the link, so that people can download the better version.