I think many developers are realizing that releasing a game on a single console isn’t necessarily are great choice financially. Now unless SE have a deal with Sony stopping them from releasing it on another system I would say it’s quite possible.
if this is true then sweet becuase the only reason i was going to buy the PS3 was for FFXIII
Not all Xbox 360 games are online. All are required to make use of Xbox Live in some way, but usually that just means downloadable content.
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Motomu Toriyama, director for Final Fantasy XIII, seems to love working with the PS3 and he says that the PS3 is an ideal console for the game according to a recent interview done.
This could mean that the game will be a PS3 exclusive after all.
Chas will have the full translation up soon…
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I pray this is a good answer for you. Though it doesn’t truly "confirm" the PS3 exclusive, it seems to be a good chance now.
Not all Xbox 360 games are online. All are required to make use of Xbox Live in some way, but usually that just means downloadable content.
Hahaha.. Nice. Yeah, Raidenex is right. Oblivion for X360 wasn’t online, and to be honest, I would’nt have it any other way.. I would damn well love it if the game came onto the 360, but wouldn’t blame SE for keeping it exclusively for the PS3. After all, it has been on the PS/PS2 for years. I don’t wanna buy a PS3 just for FF, it’d be pointless, I have an Xbox 360..I really do hope they release it on various platforms.
It’s only been on Sony consoles since FFVII. FF’s I-VI were on S/NES iirc, and then there’s the games like FF:CC, FF:TA, FF Legends, FF Adventure, this kinda makes the majority of FF’s on Nintendo consoles, which would be interesting to see whether it’ll be available on the Wii….
I expect a person pretending to be the Ultimate Final Fantasy Fan would know these pretty basic stuff.
I expect a person pretending to be the Ultimate Final Fantasy Fan would know these pretty basic stuff.
Just for the record, I’m not an ultimate fan, but more of a fan from FF7 onwards. Thanks for pointing that out though, dude.
I expect a person pretending to be the Ultimate Final Fantasy Fan would know these pretty basic stuff.
Just for the record, I’m not an ultimate fan, but more of a fan from FF7 onwards. Thanks for pointing that out though, dude.
A TRADITION to be on the PlayStation systems?
For once Prak, I second your post.
…….What??!! :confused:
Now you will explain why it is not right, please. Because right now, you sound like an ignorant Microsoft basher.
You should realize Sony came in the console war with the PS1 for the same reason you accuse Bill Gate… Educate yourself a bit the next time you make any attempts to justify your complete lack of sense.
everyone has there own say in wat the topic is about maybe you dont like wat i said i could care less if u say to me what u wrote was crap…
If you don’t what other people have to say about your idiotic opinions, you shouldn’t be here. Forums are for communication. Get a livejournal if you just want to spew retarded bullshit without being called on it, you dumb cunt.
"But it is also tradition that times *must* and always do change, my friend."
Translated: OwnedFF7, you can say you want FF to stay on Sony consoles, but to actually believe it belongs only on Sony due to tradition after there have been countless games on both Sony and Nintendo platforms along with a few on PC and 360 and even the Wonderswan, you can STFU.
For those of you who do not know who H. Sakaguki is, well he is the co-founder of Square Soft and original creator of the final fantasy franchise. He has produced every FF numbered title that has been made and has directed all titles up to FF5. (didn’t have a part of ffxii i think, he already left at this point). Why do you think that ffxii and ffxiii looks so different from the classic battle interface.
This guy is also the mastermind/creator of the Parasite Eve, Kingdom Hearts, Vagrant Story, and various other FFspin offs or Square games. Once square merged with Enix, he resigned and started another company called Mistwalker studios which is backed by Microsoft.
Anyway, this dude is the mastermind behind the greatness of these games that square has pushed out. 360 fret not, the greatness of Sakaguchi is in the palm of your hands just watch. The greatness of the legendary composer Nobuo Uematsu is at your hands to, he has composed the music for every game in the FF franchise and has helped in spin offs.
Lost Odyssey (possible new revolutionary JRPG)
http://www.gametrailers.com/player/25302.html
He is also the original
Blue Dragon and Lost Odyssey are the best examples of that.
You’re just presenting yourself as a mindless and blind fanboy.
Anyway they need improvements… But I still feel that Final Fantasy must remain exclusive for the Playstation 3…
For those of you who do not know who H. Sakaguki is, well he is the co-founder of Square Soft and original creator of the final fantasy franchise. He has produced every FF numbered title that has been made and has directed all titles up to FF5. (didn’t have a part of ffxii i think, he already left at this point). Why do you think that ffxii and ffxiii looks so different from the classic battle interface.
This guy is also the mastermind/creator of the Parasite Eve, Kingdom Hearts, Vagrant Story, and various other FFspin offs or Square games. Once square merged with Enix, he resigned and started another company called Mistwalker studios which is backed by Microsoft.
Anyway, this dude is the mastermind behind the greatness of these games that square has pushed out. 360 fret not, the greatness of Sakaguchi is in the palm of your hands just watch. The greatness of the legendary composer Nobuo Uematsu is at your hands to, he has composed the music for every game in the FF franchise and has helped in spin offs.
Lost Odyssey (possible new revolutionary JRPG)
http://www.gametrailers.com/player/25302.html
He is also the original
Yea Hironobu Sakaguchi is great but I think that in this situation people put too much emphasis on his greatness. He directed the first five Final Fantasy games. Then he moved on to producer, then executive producer. After resigning from Square Enix he formed the Mistwalker company. He’s the president of that company and is a producer and/or executive producer for all of their games.
He’s great but I am not sure yet about how good the other people involved in Mistwalker are, besides Nobuo Uematsu. The seven main development positions for a Final Fantasy type rpg are: Producer, Director, Game Designer, Scenario Writer, Composer, Character Designer, and Art Director. Hironobu Sakaguchi is Executive Producer and/or Producer for the Mistwalker rpg’s but I think that the Director is extremely important and maybe more important to a game than the Producer. Also, I wasn’t impressed with Blue Dragon too much.
Final Fantasy had some other great Producers and Directors in the main Final Fantasy team besides Hironobu Sakaguchi. The main two guys that have taken his place are: Yoshinori Kitase and Motomu Toriyama.
Here are the other recent Producers and Directors in the main Final Fantasy team, including the "slightly non-main FF games": FF IX, FF XI, FF X-2, FF XII, and FF XII: RW
Hiroyuki Itō
Shinji Hashimoto
Hiromichi Tanaka
Koichi Ishii
Yasumi Matsuno
Yasuhito Watanabe
It’s actually 10 years in the past if you consider that’s around the time the series stoped progressing forwards with him at the helm.
Take a look at his games from Mistwalker and it doesn’t take much to notice how his games suffer from any advancment when it comes to game designs.
Sure, games like Dragon Quest VIII proves that the classic genre is not dead and can be just as good as the new wave of more advanced games of the same genre. But this same approach he’s taking shows that Sakaguchi is stuck in the past with his old game designs. There is nothing revolutionary coming out of Mistwalker as of now. The graphics will be great, the storytelling will probably be on par with the ones from Square-Enix, but the gameplay is still stuck TEN YEARS in the past.
Apart from that, your fascination for Sakaguchi is highly misplaced since he’s just the producer of the game. As such, his role is more of a supervising one than a game designing one.
Also, as far as fanboys go, people can be fans of a series without being completely blind like you are. Sakaguchi didn’t do anything lately to keep up with his reputation of yore. He’s only rehashing a gameplay style that is more than 10 years old by adding flashy graphics and narratives so people believe they’re playing something entirely new.
Blue Dragon is a good example of that. Not a bad game in itself, just nothing new when it comes to gamplay.
He’s stuck in the past.
Hynad, what is your opinion on the other two of the big 3 rpg’s out this fall that are reminiscient of Final Fantasy type games: Persona 3 and Eternal Sonata?
I rented Persona 3 for three hours and it was good but I don’t need to beat it. Eternal Sonata is great and I’ll be beating this game within 3 days!! I’m renting it but I’m buying a copy of the game in about a half an hour! 😀
We will see how Lost Odyssey does, apparently i’m not the only blind sakaguchi fan out there. As of late xbox 360 elites have been selling out all over japan for people awaiting the release of Lost Odyssey. The preview at TGS must have really moved some people.
(you may think my assumption below is totally bogus, but I think it makes sense… read)
I think Sakaguchi knew what sold the FF franchise, it seems like the story elements that he has previewed of LO at the TGS already has people in japan hooked. The gameplay is classic with a twist, but man its something about that story, and the music, It makes me think about FF. Blue Dragon didn’t (BD made me think about Dragon Quest, hmm).
Explain to me why does Lost Odyssey make people think about final fantasy and not Blue Dragon? Sakaguchi produced successful FF games. He knows every element about the games that made them sell. The fact that the FF universe is so open, anyone can make a chapter as long as the story/plot is good and it follows the same formula.
Bascially to the point, I think Sakaguchi knows that the way the FF franchise was created that you don’t have to put Final Fantasy and a number on the title to make it a final fantasy game.
Up until recently each FF game was a new world that migrated novelties from each game to make the franchise have its familiars. Seems like the franchise was built on its infrastructure and not a ongoing story about a set world and set characters. Its almost like saying that Final Fantasy is a genre or saying that Final Fantasy is a company and all its numbered titles are different franchises.
What I think Sakaguchi is doing is taking that infrastructure that Final Fantasy has molded and is making a game with it. After all he was the Producer for the franchise and part of his job was quality assurance, so he had to audit the development of the game to make sure it followed the guidelines for the franchise.
Maybe sqaure knew this would happen? Maybe thats why square is trying to turn the Final Fantasy franchise into something more into something that can be copy writed by using the same worlds and same objects even characters. Look at the numerous FF7 spin offs, remakes of Ivalice, and now we have this Fabulanova where everything is all put together?
Sakaguchi may be the only person that can really pull this off, he is slick. Using staff from previous FF games like Uematsu, and Toriyama. I’ve seen some characters that have appeared in Blue dragon that has appeared in the preview of Lost Odyssey. Just looking at the game, music, cutscenes, production. If nobody told me that is was a game called Lost Odyssey I would think its Final Fantasy, because it actually is in the since of how the game is developed and produced.
This is why I made the first post saying final fantasy will be on the Xbox it just won’t have the FF title on it.
Well Sakaguchi will find a lot of competition in the DS market
We will see how Lost Odyssey does, apparently i’m not the only blind sakaguchi fan out there. As of late xbox 360 elites have been selling out all over japan for people awaiting the release of Lost Odyssey. The preview at TGS must have really moved some people.
(you may think my assumption below is totally bogus, but I think it makes sense… read)
I think Sakaguchi knew what sold the FF franchise, it seems like the story elements that he has previewed of LO at the TGS already has people in japan hooked. The gameplay is classic with a twist, but man its something about that story, and the music, It makes me think about FF. Blue Dragon didn’t (BD made me think about Dragon Quest, hmm).
Explain to me why does Lost Odyssey make people think about final fantasy and not Blue Dragon? Sakaguchi produced successful FF games. He knows every element about the games that made them sell. The fact that the FF universe is so open, anyone can make a chapter as long as the story/plot is good and it follows the same formula.
Bascially to the point, I think Sakaguchi knows that the way the FF franchise was created that you don’t have to put Final Fantasy and a number on the title to make it a final fantasy game.
Up until recently each FF game was a new world that migrated novelties from each game to make the franchise have its familiars. Seems like the franchise was built on its infrastructure and not a ongoing story about a set world and set characters. Its almost like saying that Final Fantasy is a genre or saying that Final Fantasy is a company and all its numbered titles are different franchises.
What I think Sakaguchi is doing is taking that infrastructure that Final Fantasy has molded and is making a game with it. After all he was the Producer for the franchise and part of his job was quality assurance, so he had to audit the development of the game to make sure it followed the guidelines for the franchise.
Maybe sqaure knew this would happen? Maybe thats why square is trying to turn the Final Fantasy franchise into something more into something that can be copy writed by using the same worlds and same objects even characters. Look at the numerous FF7 spin offs, remakes of Ivalice, and now we have this Fabulanova where everything is all put together?
Sakaguchi may be the only person that can really pull this off, he is slick. Using staff from previous FF games like Uematsu, and Toriyama. I’ve seen some characters that have appeared in Blue dragon that has appeared in the preview of Lost Odyssey. Just looking at the game, music, cutscenes, production. If nobody told me that is was a game called Lost Odyssey I would think its Final Fantasy, because it actually is in the since of how the game is developed and produced.
This is why I made the first post saying final fantasy will be on the Xbox it just won’t have the FF title on it.
First off, Akira Toriyama never worked on a FF game. That was Chrono Trigger and Dragon Quest. Secondly, most of your post are assumptions and have nothing to back them. They’re just opinions. But I find it funny how you didn’t contradict my claim about the gameplay. As far as sales goes, Blue Dragon sold very well on its first week, then fell off the charts pretty quickly. The game helped sell some 360s, butit didn’t have much of an impact. Your argument that Sakaguchi used a classic style for his games to please the japanese crowd doesn’t refute anything.
I repeat again. As far as gameplay goes, Sakaguchi hasn’t evolved in more than 10 years, blind fanboy.
Any big budget company can come up with flashy graphics and narratives to fool the gamers. The gameplay matters a lot more in the end. And Sakaguchi just doesn’t deserve your praise as far as it goes.
I find his fascination for Sakaguchi and his praise for him just a little misplaced. And I voice the reason why.
It is not the same as saying classic styles of gameplay are lame or anything.
What I’m saying is that praising Sakaguchi as if he was a god, when you and I know that he didn’t do much to move things forward, is completely moronic.
I still play most of the Classic FF games every years and still enjoy them. But even a fan of the series like myself have to admit things didn’t evolve much when Sakaguchi was behind the games.
I’m not black and white mind you. But as I told you before, classic style isn’t necessarily a bad thing. Not at all, even.
But to consider Sakaguchi a god (probably just because you can even spell his japanese name) is a little too much for me. Sure, he’s responsible for my favorite game series (along with Mario and Zelda… Shenmue would be there is Suzuki would finish what he started, dammit!!!), but to praise him the way that fanboy does shows a lot of misinformation and blind bias that I couldn’t possibly overlook.
BTW, you’re entirely free to add your take on this matter.
I am a fan of his projects, should i be ashamed to admit that? FF1-5 and 9 were games that he either wrote or directed. Its almost like saying if a certain actor is in a movie you know the movie is going to be decent because this actor doesn’t pick movies with horrible scripts and any good director/production company would pick this actor to play the lead roll of the movie. You also keep saying how little is influence was on the development aspect of the franchise after he moved to producer. The games that he did do that were old didn’t suck just like the games that Akitoshi Kawazu did before he became the new ex-producer.
When I see Sakaguchi’s name in something I expect excellence. Just as much as if I saw a name like Hideo Kojima.
I mean I meet a person that likes strategy RPGs and I tell him oh "maybe you should play FF or Tactics or Disgea"
When I looked forward to playing a new FF game I was always curious to find out what aspect of "that" system did they enhance, like "summons, spells, perks like limit breaks or button combinations, team based attacks and even the interface itself" in no way did I think "oh god I hope they got rid of that passive turn based battle system." Man that stuff isn’t old, its a gameplay, a genre. Its why a lot of people play FF games. I know a lot of people who complained about the battle system in 12. Its like a thinking game more reliant on gamplan and strategic skills not twitch reflexes and button mashing.
Square has even made games for those who don’t really like the strategy rpg turn based system. They are games like Secret of Mana, Kingdom Hearts, FF crystal chronicles. Most of all of square titles provide rich story telling, lovable characters and so forth, franchise tailored for your gameplay style.
I mean why do you want to change that for the FF franchise, its not old its what it is if you ask me. What makes FF so good at the strategy RPG genre is that it isn’t too complex and not too simple meaning that people who really aren’t too hardcore about the system can really pick it up and play as well as those who are hardcore.
I would be pissed if they changed that element of the game, thats what I want to buy it for.
I mean I meet a person that likes strategy RPGs and I tell him oh "maybe you should play FF or Tactics or Disgea"
When I looked forward to playing a new FF game I was always curious to find out what aspect of "that" system did they enhance, like "summons, spells, perks like limit breaks or button combinations, team based attacks and even the interface itself" in no way did I think "oh god I hope they got rid of that passive turn based battle system." Man that stuff isn’t old, its a gameplay, a genre. Its why a lot of people play FF games. I know a lot of people who complained about the battle system in 12. Its like a thinking game more reliant on gamplan and strategic skills not twitch reflexes and button mashing.
Square has even made games for those who don’t really like the strategy rpg turn based system. They are games like Secret of Mana, Kingdom Hearts, FF crystal chronicles. Most of all of square titles provide rich story telling, lovable characters and so forth, franchise tailored for your gameplay style.
I mean why do you want to change that for the FF franchise, its not old its what it is if you ask me. What makes FF so good at the strategy RPG genre is that it isn’t too complex and not too simple meaning that people who really aren’t too hardcore about the system can really pick it up and play as well as those who are hardcore.
I would be pissed if they changed that element of the game, thats what I want to buy it for.
If you don’t want games to change and EVOLVE, then you should stick to Final Fantasy (the first of the name), Mario Bros, and Pitfall.
Leave the new games to those people who like to see progresses from one game to the next in a franchise. The Final Fantasy franshice has been evolving in this direction for years, and if the outcome of it all is that the game becomes more and more real-time, then so be it. You can stick to the old titles if you don’t like it, or go lick Sakaguchi’s ass by going his (cough**sarcasm**cough) godlike way.
I’m also wondering where you got the idea that I’m tired of the old classic type of battle systems… I replay almost every FF titles every years, and still like them. But what I think is great about the series is that the battle system changes from one title to the next. If a title presents a new kind of battle system that doesn’t feel like the one from the game before it, then all the better. FF XII wouldn’t have been entirely its own game if they re-used the same esper system from FF VI. FFXII, although not produced and conceived by Sakaguchi, still gives me the Final Fantasy feel when I play it.
You also say that FFXII don’t require reflex and button mashing. But that’s the same for all the titles in the series. In fact, when you think about it, the battle system in FFXII isn’t all that far form the older games. Only this time, you get to "program" the redundant actions so you don’t have to mash the buttons, and can concentrate on the more important stuff (like casting magics that fits the monsters weakness for example). Each characters still have an ATB gauge and attack when it’s full. The only thing that is preventing you from seeing the similarity with the older battle systems is that you don’t have to imput the commands each time. That’s all there is.
As for the rest of your post… You seem to think you’re the only one to know Square-Enix, and that’s a bit laughable…
Square has even made games for those who don’t really like the strategy rpg turn based system. They are games like Secret of Mana, Kingdom Hearts, FF crystal chronicles… bla bla bla…
Just as a reminder… You’re on a FINAL FANTASY forum. Basic knowledge about Square-Enix is a given here for all the active members.
And BTW, Final Fantasy Tactics, Vandal Hearts, Front Mission and Tactics Ogre are STRATEGY "RPGs". Final Fantasy, Suikoden, Xenosaga, Dragon Quest, "Tales of" series, Skies of Arcadia, Morrowind and Persona (to name a few) are "RPGs" (although don’t call them that when you talk to Prak). Try to get the right name for their type of games.
Now, as far as Sakaguchi goes, stick with him, you’ll get the same battle system you’ve been using for 20 years. Just so you know, Sakaguchi didn’t do much in a Final Fantasy game since FF VIII. The last game he wrote the story for was FFVII (which he then altered with Nomura). The last game in which he took a more active role when it comes to the design of the game was FF IX. FF VIII and X were done almost entirely without him.
So my guess is that you should have sticked to the pre-PS era.
And saying it doesn’t belong on 360 or that it being released for 360 would make people mad is dumb. And that’s being nice. It’s actually pretty fucking retarded.
There’s nothing wrong with a game being released for more consoles. It allows greater sales, and in turn, development of more games. Sure, there would be some people getting upset about it, but they’d buy the game anyway, and the only reason they’d be upset in the first place is because they’re brain-dead fanfucks.
I can repeat most of what Prak said. But I also want to point at the fact that the game is no where near its release date. And I wonder what is your reason to believe that the series belongs to the PS and Nintendo…
Seems to me like it’s only some mindless fantardness (new word? :P).
They should take their time and make the game awesome and bug-less on PS3. While it’s being sold jaw-dropping for happy ps3-mongers they should take time to brake it and make it 360-ish and than sell the dehydrated version to happy-ish 360-mongers.
I hate Microsoft.
I hate Microsoft.
But the only reason I was going to buy a PS3 was for Final Fantasy XIII. So, if it came to the 360…
No, I still wouldn’t buy one. It makes no difference to me but it is very possible that it will come out on the 360 as well. I mean, it seems alot of games that were "rumored" to be released for both were so. Devil May Cry used to be a Sony exclusive.
So they WERE going to ruin the game by making it multi-flat-forms. I bet the next thing we’ll know is that there will be no difficulty so the game could reach wider audience. SCREW!
[edit]: So…eh…hihi…lol…emm how are things with versus?
That’s a problem, FFs are normally too easy already.
I hope FF13 unlocks a special difficulty level where you continue with everything you ended with when starting a new game on it, but adjusting the game to that. (Something like Icewind Dale 2 had for 15+ parties.(max lvl was 30 there)) The first game still being a challenge of it’s own, of course.
The game still could add an ‘easy’ difficulty to choose from for people who haven’t played FF before. Which is a backup thing since most people who want FF are the people who know FF.
[edit]: Oh, and I wouldn’t mind if they ALSO did that dungeon thing like in FFx where you could take on monsters that were tons more challenging than the final boss(Which had it’s charms, but wasn’t very impressive for a final fantasy final boss.)