Got a chain of 74 there…
How do you open the gate that is blocking Site 2?
It comes after the magecite cavern thing.
Breach of copyright, but feel free!
1. Ally: any……………….Raise
2. Ally: HP<40%…………….Curaga
3. Ally: any……………….Esuna
4. Self: MP<20%…………….Charge
5. Foe: HP>/=5,000………….Haste (Optional)
6. Foe: HP<3000…………….Attack
7. Ally: any……………….Regen
8. Ally: any……………….Haste
Second Member
1. Self……………………Decoy
2. Ally: any……………….Raise
3. Ally HP<30%……………..Curaga
4. Ally: any……………….Esuna
5. Self: MP<20%…………….Charge
6. Foe: HP<3000…………….Attack
7. Ally: HP<100%……………Regen (Optional)
8. Ally: HP<60%…………….Curaga
9. Ally: any……………….Haste
Third Member
1. Ally: party leader……….Raise
2. Ally: party leader……….Phoenix Down
3. Self……………………Decoy
4. Self: MP<20%…………….Charge
5. Foe: HP<3000…………….Attack
I won’t copy the whole thing word for word, but that’s pretty much the core of it. For the rest go to gamefaqs.com, look up ps2 games, FFXII, guides and secrets, negalmuur auto-leveling guide.
roam, after the giza plains, before the village. (Good luck trying to understand that sentence. :P)
Was anyone able to go through the tunnel where
the horses that teleport and have crazy magic spells dwell?
I know it leads west but to what?
I was lvl 35 when I tried. He killed my people whit 1-2 hits.
Zertinan Caverns! Has anyone gotten past the crazy magic horses?
If so what’s back there? Who’s Adremmelech?
I was bored…
I found this out by accident. Set your gambits to foe flying = blizzara or blizzaga and have Fran equipped with a fairly decent bow and if you have had a chance to make them, the icecloud arrows. He is a flying critter and extremely weak to ice and ice attacks.