I think it’s an underrated feature, as it promotes the use of tactics during battle as opposed to mindless slashing and hacking which is effective in other Final Fantasy games much of the time.
Also I thought that the ability to substitute characters during battle was a good addition.
While I preferred the more fluid, realistic system implemented in the sequel FFX-2, I think the CTB was an improvement on the ATB system used in previous versions.
now in compare with another games FFX is pretty cool with TBBS
(turn based battle system) when you wait for think more and so
enemies were waiting for your turn and fight rise when they are
strong and fast but i never see double action for anyone in TBBS
i mean give to command continuously and actions 2 turn be your T
turn i think agility is important in this battles…
That’s why I like it. Tactics should be the way to win battles imo, not simply attacking and healing, nothing else. On a real battlefield, you wouldn’t win just by holding down the X button as is sort of the case in FFX-2. You would need some sort of tactics. Although the FFX-2 system had its good points, as it was very aesthetically pleasing and free flowing.