So what did you like/dislike about the game?
Hmmmmmm
Wheres the mexican option? ^__^
W.T.F.
Hmmmmmm
Why yes, of course. Most FF’s have the same formula, but Mystic Quest mixed it up a little. It was a pretty gutsy move for 1992 and a company that didn’t have many games out yet. The monsters are visible and can easily be avoided, so you don’t face random battles. You are able to real-time weapon change, which means that you can switch between all of your weapons by pressing L or R, and use them to effect the surrounding environment. Your armor is accumulated as a whole and automatically equipped. When you find a treasure chest, you can go back to the world map, re-enter, and the treasure chest will be full again, negating the need for item shops. Every direction you can go is displayed on the world map, meaning you don’t spend all that time mucking about trying to find your way to your next destination. When you die, you are asked if you wish to restart the battle, minus anything you might have used before – you’ll fight the same monsters, minus the 5 arrows you used against them the first time. You have several different magic levels, and you are alotted a set number of casts per level; once you get Life, for instance, you’ll be able to cast any White Magic 30 or so times, and once those are used up you’ll have to rest to regain them (no pesky MP ratings). It is also an over-the-shoulder type of battle, so you won’t be on the right of the screen with your enemies on the left. You’ll have battle tournaments of ten rounds each where you can win prizes for defeating everything. And lastly, you can jump.
I am quite pleased with how different this game is from the other ones, and I’m surprised there wasn’t a thread about it.
Looking at it from a gameplay perspective, Xenogears must be the best game ever, Redbat. Just because it’s short doesn’t mean it isn’t sweet. =\
PS: Pretty good music too, bad monster dying sound effect though.
Agreed.