Anyway, if you ask me, it doesn’t look bad at all. It certainly looks strange, but I expected it to be at least a bit controversial. In the end, I trust Nintendo to make something playable, so I’ll wait and see how it turns out.
It just seems so problematic. Nintendo’s pulled a lot of stuff off before, I know, but it’s hard to believe that this will work well at all. It’s so impractical.
I’ll still try it out before I make my final judgement, though. Here’s hoping it’s a pleasant surprise.
THEY MAKE FUNNY CONTROLLER!
HAHAHAHA@NINTENDO AGAIN!
I read this article at 1up –
http://www.1up.com/do/newsStory?cId=3143782
and the reviewer came off as a bit of a Nintendo fanboy, to be honest. I have to reserve final judgement until I get it in my hands, but i’m worried that it’s going to have the same problem as the Nintendo DS when it comes to analog movement – it doesn’t have any force to ‘spring’ back. Not to mention a fuck-load of arm (and wrist) movement could lead to RSI problems.
Add the little Nunchuku addon thingy, and you’ve basically got a GameCube controller messed up and split in half.
Personally, I thought they should have gone for a haptic touch screen, with programmable ‘buttons’ – but hey, i’m sure Nintendo will pull off some crazy-ass fun first-party games! It’s the third-party support that will probably be lacking.
I was a lot more impressed after watching that video than I was after just seeing pictures of the thing
I was a lot more impressed after watching that video than I was after just seeing pictures of the thing
Haha – the old people conducting music was great.
personally I think it looks like a blast to play, assuming it the software utilizes it in a decent way.
Maybe there will be another controller to fit the needs of other games, Because I can’t see how that controller can be used for things like beat em ups and action games properly, maybe it’s a kind of eyetoy like thing..?
http://cube.ign.com/articles/651/651224p1.html
Still, I can’t get over the thoughts of R.S.I., and no tactile feedback. And when in the ‘NES’ position (on its side), it will probably be just as uncomfortable, or moreso, than the original NES controller.
http://news.bbc.co.uk/2/hi/technology/4251720.stm
I’ll just echo the "what in the fuck were they thinking?" sentiment.
http://cube.ign.com/articles/651/651224p1.html
Still, I can’t get over the thoughts of R.S.I., and no tactile feedback. And when in the ‘NES’ position (on its side), it will probably be just as uncomfortable, or moreso, than the original NES controller.
keep in mind though that the gamecube controllers WILL work. I’d imagine they’ll let you either use the sideways Revolution controller or the gamecube controller for virtual console games.
and personally as far as traditional controllers go, I absolutely love the gc controller. 😎
Yea, I agree. I’m afraid what 3rd parties will think. Cuz on one hand, Rev. will have a lot of unique games that aren’t on any other systems (isn’t that what the DS is for?..) and the other hand Rev. may miss out on multiplatform games. And I don’t wanna miss out Sonic or SpiderMan or something because I have a Revolution and not a PS3 or X360…
…but I’m not saying that the Rev. doesn’t look fun…
I doubt it. The NES controller was just a thin flat rectangle. I think this’ll be more comfortable.
And I don’t wanna miss out Sonic or SpiderMan or something because I have a Revolution and not a PS3 or X360…
There will be an expansion to the controller that allows for more conventional gameplay. Nintendo didn’t talk about it much because apparently they didn’t want the information they were giving to be too cumbersome and simply wanted to focus on the more unique aspects of the new controller. If the expansion is packed in(and it had better be… the new controller handles a lot of things that would normally require addons,from light guns to the maraccas for Samba de Amigo that it would suck that if after all of that you still needed to buy an add on for what would be pretty standard games)
http://www.edge-online.co.uk/archives/2005/09/nintendo_starts.php
I think most people are having a hard time recovering from the surprise. Yeah, it looks weird as hell, but I can’t imagine any reason why it wouldn’t play well. Wait until you can try it before you judge it.
I don’t think the problem of holding your arm in the air is going to exist since you shouldn’t really have to hold your arm in the air to use it. Resting it on your leg like a standard controller should work fine for the majority of the time spent playing; it shouldn’t be that different from how people often raise "normal" controllers and hold them in the air for a while every so often when they’re playing. And furthermore, I don’t see why third party multi-platform games wouldn’t work on it, as they don’t have to use the pointer function. It’s got all the stuff you’d expect a standard controller to have, it’s just got one extra thing and it looks different from what you’re used to. Honestly though, I don’t care if multi-platform games end up on it. Nintendo obviously wants to differentiate the console and this is a great way to do it.
At least they are doing something new with it. It has the potential to produce something unique, wheras the PS3 and Xbox360 are going to be inundated with repetitive "hip" crap that will make me want to throw up. I doubt I’m going to be all that interested in any next gen systems, including "Revolution" (apparently they are going to change the name, since that title doesn’t appear on any of the prototypes�good news in my opinion), but it’s far more likely to have stuff I want to play than the other two.
And you PS3 people don’t have a fucking leg to stand on when it comes to goofy-looking controllers. Let’s not forget:
<img src=http://i22.photobucket.com/albums/b306/expression_via_schwarzenegger/050517i4vj.jpg>
I’ve always hated Nintendo’s controllers since the N64. It looks like things are getting worse =/
Also: MMM, I’d be interested to hear your thoughts beyond "dear fucking lord".
Also: MMM, I’d be interested to hear your thoughts beyond "dear fucking lord".
Okay: It’s totally destroyed any chance nintendo has of having cross-format games. It will make the revolution pretty impractical as a primary system for anyone, cheap or not cheap. It might work, it might not. But companies aren’t going to depend on users to have a gamecube controller lying around – this is, of course, if Nintendo doesn’t release a general purpose NRev controller, which wouldn’t surprise me.
It’s just…not that nice. It’s striking me as yet another ker-azy gimmick from Nintendo land.
EDIT: Oh, I read that thing now. That sort of destroys my point.
I’m not entirely sure if that’s a good or bad thing 🙁
This has nothing to do with what I think Nintendo’s actual business philosophy ought to be, but just for me personally… I would have no qualms about games not getting ported to the "Revolution". Nintendo wants it to be a unique system and to be separate from its competitors. In fact, I think what they are really going for is not like trying to be "the system" a person owns at all. Instead I think the question is more going to be, "Do I want a ‘Revolution’ in addition to the PS3 and/or Xbox 360?" Keep in mind, Nintendo is aiming to make it cheap, small, and quiet, so it’s not like getting one is going to be a gigantic extra investment.
In all honestly, I foresee this being a simple continuation of the path Nintendo has been going down for years now: Appealing to a smaller, but decent-sized demographic that they make a tidy profit off of without needing to be number 1. I would much rather see this happen than for them to be trying to get all the same shit as Snoy and MS and more.
I’m not entirely sure if that’s a good or bad thing 🙁
It’s the same exact thing you’d get on any other system, so unless you consider PS3 games bad because they have a normal controller, it’s not a bad thing. I hope this doesn’t become a situation like the DS where people whine about the second/touch screen not being put to good use in every single game when not every game really benefits much from it
."wot did they do with the second screen? OH A MAP. WAY TO GO" <– that sort of thing.
The revolution controller comes with a really unique type of functionality out of the box. Plenty of games that required novel controllers and were not made in larger numbers because they required extra controllers(light gun games come immediately to mind) will now work with the systems standard controller. If games don’t make use of the 3D functionality, then they’ll only control just like the games you’re used to playing. There’s nothing wrong with that. The only problem with the controller is the possibility that the 3D motion controller may not function all that well in games, but none of the reports from people demoing it suggested that, so for now its nothing to worry about.
edit: the "classic controller" expansion really needs to be packed in with the system along with the analog attachment though.
Looks familiar …
eggs are <333
sucks that they’re not safe to use anally !
I’m not entirely sure if that’s a good or bad thing 🙁
That’s the general feeling I get too. I’m sure Nintendo will put out games that use it, and I’m sure there will be some 3rd party games at first, but my guess is that it’ll slowly start to be used less and less.
This has nothing to do with what I think Nintendo’s actual business philosophy ought to be, but just for me personally… I would have no qualms about games not getting ported to the "Revolution".
The problem is that there’s just not enough to play for the Gamecube right now. Not for me, at least. Nintendo makes some great games, and there have been a few great 3rd party games for the cube too, but mostly, mine just collects dust. That makes me really sad. I want to use my Gamecube as much as I use my other consoles.
With the buzz that this controller is creating already, it seems like a lot of developers want to try their hand at creating something that utilizes it, which would be great! I hope I’m wrong, and the Revolution will have lots of great games from all sorts of different companies.
Anyways, I’m a lot less nervous about it in general now that I know it won’t be just that controller. I’m looking forward to seeing how it works, and I hope I like using the new controller.
Also: the picture ign made reminds me of the dreamcast controller!
I also see that Nintendo isn’t going along with their own idea. The Revolution was going to be an old school (with modern technology none the less) kind of concept. Just gaming, but the controllers look more like remotes then anything else. They’re just contradicting themselves, that was pretty much my first though when I saw them. If I had to choose between that and the GC controller, then the GC controller wins hands down.
It actually looks like a very simple and easy-to-use controller to me, although it seems to pack a lot of versatility.
I think once we see some Revolutoin demos being played with the controller, our fears will be allayed – everything’s a bit ‘what if’ at present.
It seems to me that Nintendo is very big on making this new controller the thing the system is primarily focused on, so it stands to reason that they are going to push push push to get third parties to make their games take advantage of it, and apparently they are at least having some measure of success in that department.
Here’s another interesting thing I’ve been thinking about. We’re all talking about how the more standard "shell" controller might be needed to play more standard multi-platform games. But is that really the case? How hard would it really be to just implement the pointer feature in multi-platform games?
Most 3D action games, for example, use dual analog control for movement and camera. Would it really be so difficult to make the pointer replace one analog stick for camera movement? Why? And wouldn’t that actually be likely to work better than a second analog stick in the first place? And cross-platform FPSs, man, obviously it would be easy to implement the pointer, and that would make "Revolution" the clearly desirable choice for those games. Platformers? Same deal, make it control the camera instead of the other analog stick. Racers? Make it control steering, or even gear-shifting. The point is, almost all games have some kind of function that could be replaced with the pointer interface, and I see absolutely no reason why it would not be a relatively simple process to adjust it so that thing controls them instead of an analog stick or whatever it is that does it.
Really, if the thing works as well is it potentially could, people might want to use it in games enough that this will happen. If I were Nintendo one of my biggest concerns would be pushing for companies to make any cross-platform game utilize the pointer on "Revolution", as it would be a fantastic way to set that version apart—especially since the system is supposedly less powerful than PS3 and Xbox360. If they play their cards right, their system may very well get the BEST VERSIONS of cross-platform games.
Or they might not, but like I said, I don’t actually care if they get them at all. I’m having an awful lot of fun coming
up with theories though.
Ndi: For me personally, the slower flow of software to the GC isn’t really a problem since almost all of the games that come out now inspire no interest in me whatsoever. But if you’re someone who’s still into games and likes a lot of the ones that come out now I can totally understand that reasoning, and that’s why I think it’s good that they are going with the affordable and unique thing with "Revolution". It won’t have to be the source of games, just a really unique, affordable device with some awesome must-play titles. I hope.
I think once we see some Revolutoin demos being played with the controller, our fears will be allayed – everything’s a bit ‘what if’ at present.
Debatable, I think there’s only a few loyal subjects to the DS around here in Dutchieland. And you don’t see commercials for new games like you used to and it gets hardly any attention really. The PSP is already doing better then the DS, it has already more titles. But off topic..
I don’t think people will have trouble adopting to an idea, the fact is if it’s actually what people are looking for. I think the concept itself is great, but I highly doubt it’s going to be my first choice on my wishlist, as oposed to the other new consoles. The movie sure showed the versitality of the controller, which actually made me think twice. It could boost the idea of interactive gaming through your controller.
Nintendo always has been like this though, never taking the obvious path, and I commend them for that. I just don’t see myself getting one. Personally I think that most people here in the Netherlands aren’t really waiting for it. As said, in Japan it’ll come of the ground just fine, but I have serious doubts if it will here. The DS has rather failed here, I just hope the Revolution won’t, though Holland is but a smalllll part of the world, Nintendo will certainly not mourn if the sales here would suck.
I think most people are having a hard time recovering from the surprise. Yeah, it looks weird as hell, but I can’t imagine any reason why it wouldn’t play well. Wait until you can try it before you judge it.
I don’t think the problem of holding your arm in the air is going to exist since you shouldn’t really have to hold your arm in the air to use it. Resting it on your leg like a standard controller should work fine for the majority of the time spent playing; it shouldn’t be that different from how people often raise "normal" controllers and hold them in the air for a while every so often when they’re playing. And furthermore, I don’t see why third party multi-platform games wouldn’t work on it, as they don’t have to use the pointer function. It’s got all the stuff you’d expect a standard controller to have, it’s just got one extra thing and it looks different from what you’re used to. Honestly though, I don’t care if multi-platform games end up on it. Nintendo obviously wants to differentiate the console and this is a great way to do it.
At least they are doing something new with it. It has the potential to produce something unique, wheras the PS3 and Xbox360 are going to be inundated with repetitive "hip" crap that will make me want to throw up. I doubt I’m going to be all that interested in any next gen systems, including "Revolution" (apparently they are going to change the name, since that title doesn’t appear on any of the prototypes�good news in my opinion), but it’s far more likely to have stuff I want to play than the other two.
And you PS3 people don’t have a fucking leg to stand on when it comes to goofy-looking controllers. Let’s not forget:
<img src=http://i22.photobucket.com/albums/b306/expression_via_schwarzenegger/050517i4vj.jpg>
LOL
.
I think most people are having a hard time recovering from the surprise. Yeah, it looks weird as hell, but I can’t imagine any reason why it wouldn’t play well. Wait until you can try it before you judge it.
I don’t think the problem of holding your arm in the air is going to exist since you shouldn’t really have to hold your arm in the air to use it. Resting it on your leg like a standard controller should work fine for the majority of the time spent playing; it shouldn’t be that different from how people often raise "normal" controllers and hold them in the air for a while every so often when they’re playing. And furthermore, I don’t see why third party multi-platform games wouldn’t work on it, as they don’t have to use the pointer function. It’s got all the stuff you’d expect a standard controller to have, it’s just got one extra thing and it looks different from what you’re used to. Honestly though, I don’t care if multi-platform games end up on it. Nintendo obviously wants to differentiate the console and this is a great way to do it.
At least they are doing something new with it. It has the potential to produce something unique, wheras the PS3 and Xbox360 are going to be inundated with repetitive "hip" crap that will make me want to throw up. I doubt I’m going to be all that interested in any next gen systems, including "Revolution" (apparently they are going to change the name, since that title doesn’t appear on any of the prototypes�good news in my opinion), but it’s far more likely to have stuff I want to play than the other two.
And you PS3 people don’t have a fucking leg to stand on when it comes to goofy-looking controllers. Let’s not forget:
<img src=http://i22.photobucket.com/albums/b306/expression_via_schwarzenegger/050517i4vj.jpg>
Somewhere in this post he has some bad words. I don’t know how he got past this for like 10,500 posts but I’m just telling you this. Sorry if this doesn’t apply with the terms of agreement because i registered Saturday. Thank you for having the time to read this.Cunty-moo-fuckshit.
sucks that they’re not safe to use anally !
haha =/
Nintendo seems confident that the Revolution controller could make them the ‘market-leader’ of the next generation.
…bless their optimism.
my mom watched the tech demo of the controller, and was all "THAT LOOKS FUN !" and she’s never played a game in her life.
also meph what’s funny about that ;-;;
I think this deserves a little more attention than it got.
I’m pretty unphased, I am sure it’ll be great to play with~
EDIT: after thinking about it, it Is versitile But I am definatly reserving judgement nintendo my just surprise us all…
WHAT THE HELL IS A D-PAD HOW THE FUCK AM I SUPPOSED TO EVER CONTROL PAC MAN THAT WAY GEEZ THESE GUYS ARE RETARDED
You have to admit, Pong has never been the same since directional control was intoduced in place of dials.
…the controller is nothing like the DVD remote for the PlayStation 2. Obviously fighting games would use the Nunchuku analog addon.
At least read the articles before commenting =/
This is no doubt aimed at the conventional games, such as fighting games for example. It does look like a worse version of the GC controller to be honest, but I supose it works.
And I think using the motion sensing while it’s in the "cradle" would suck. There’s a reason they went one-handed with the pointer—it allows way more ease of movement. I don’t think there’s anything that can’t be accomplished on the two-piece standard controller that can with the shell.
In fact the more I think about it, the more I think the shell is utterly pointless and serves only to make simple-minded idiots more comfortable.
But Neo, just out of curiosity: How does that look like a "worse" version of the GC controller when it’s exactly the same except with different colors and the analog sticks look the same? X_X
I still think standard revo controller + cradle could be really interesting if they leave the standard motion detection stuff on
by the way, have any articles mentioned the technology behind it? is it purely optical or gyroscopic as well?
the only mouses for computers that are remotely similar to this all operate using gyroscopic instruments
We know there is going to be a sensor on the TV, so it will probably be some sort of combination between optics and gyroscopy.
"The remote-like peripheral, which has been called the ‘free-hand style controller’ and ‘pointer’ by Nintendo, interacts with a sensor bar placed above, below, or near televisions. The bar contains two sensors that communicate with the controller using Bluetooth technology. The marriage transforms the pointer into a virtual wand of sorts, enabling users to move objects and characters in games simply by moving the peripheral. The sensors read the pointer’s every move in real-time space. They can detect up, down, left and right motion, and also translate forward and backward depth. The controller’s sensors also recognize twisting, rotating and tilting movements. In short, any motion made by arms and wrists can be translated to Revolution games."
That’s about as much info as I’ve found about the exact technology. Does anybody know what "Bluetooth" means?
*Is imagining a star wars game with lightsaber battles using the wand*
It’s just the first step towards virtual reality and it looks fucking great.
<img src=http://img.photobucket.com/albums/v76/linkmaster128/soninsig4jc6tn.jpg>
It’s probably not accurate but it’s hilarious. Whoever made it is my hero. <3
Well, that is how the "Revolution" controller operates, then!
IT COULD GET INPUT FROM GYROSCOPIC INSTRUMENTS AND SEND THE OUTPUT OVER BLUETOOTH ! PFFT.
How’s that funny?
LIGHTEN UP
…even tho PS3 is bigger than X360.
It also might be bulky and feel really uncomfortable!
Let us not forget that the original PlayStation controller was nothing more than a SNES pad with a couple of handles – it wasn’t that comfortable. In this generation at least, the Xbox and GameCube had far better ergonomics.
The PS3 Batarang looks uncomfortable when it comes to reaching the analog sticks – and the analog sticks themselves look too similar to the PSP analog nub for my liking.
Also (http://www.gucomics.com/archives/view.php?cdate=20050916).
I could give it a wild guess.
"When Nintendo unveiled its bold and bizarre new controller to the world this week, they invited the press to get some hands-on experience with a few tech demos which utilized the motion-sensing capabilities of the device. These demos included a fishing simulator that allowed you to tug fish when they bit on your line, a flight simulator in which you tilted the controller to turn the plane and make it dive and pull up, and a puzzle game where you struggled to pan the game’s camera around the gigantic set of balls Nintendo apparently possesses."
gj
"WHAT IN F***ING WORLD ARE THEY THINKING?!?!"
WTF Are they thinking?! This is lunacy!