Bloody Brillian.
Yeah, CT Rockes ALL! Easily one of the best, if not THE best RPG in the history of man kind.
FFVI still gets the number one spot from me though.
mmm
Please do not post one word answers that have no relevance to the thread in question. 🙁
My favourite RPG of all time? Morrowind. If only due to the amount of time I was addicted to it. The console RPGs I’ve played all had fantastic storylines and smooth battle systems, but only Morrowind allowed me to walk away from the main storyline and still have a whole game to play.
It’s definitely one of them.
FFVI still gets the number one spot from me though.
Chrono Trigger is so simple its perfect, great music, great graphics, great system, not too long a game but great replay value, and theme feel. every aspect is better than anything on the SNES, even FFVI (but it comes close) plus the concept can never get old, (searching the past to save the future, everyone on your team is from a certain time period.)
Morrowind on the otherhand is just mindblowing, I can’t even begin to talk about it, it’s just incredible.
Xenogears, anyone?
You like xenogears alot don’t you? Are you in the heat of the game right now or are you just tunneled fan?
The point is the time when it was released and what console it got on, you know what I mean?
It was released in 1995 on SNES and still playebable for people who have played even FF10, it is kind of same as FF7, when you think of it in that way.
I think this game changed the way character move in RPGs, you know, before this game was released, it was like just people moving on blocky lines, look at them in this game! it is really smooth! They look rather alive!
One more time, this game suggested how characters should move.
The best RPGgames in my opinion—————–
Chrono Trigger
Final Fantasy 7
Xenogears
Final Fantasy Tactics
Star Ocean- the second story-
Valkyrie Profile
( can’t remember the others, but the ones above are the very best ones)
It’s definitely one of them.
FFVI still gets the number one spot from me though.
How come I haven’t posted in this thread yet? I so adore Chrono Trigger… ;_; And I so need another sequel, it hurts. ;_;
Magus~! 😀
How come I haven’t posted in this thread yet? I so adore Chrono Trigger… ;_; And I so need another sequel, it hurts. ;_;
🙁
Australia never received Chrono Cross
🙁
🙁
Australia never received Chrono Cross
🙁
GASP! I’m sorry, give me your address and i’ll mail you a copy ^.^
GASP! I’m sorry, give me your address and i’ll mail you a copy ^.^
🙁 Yeah PAL territories suck ;_;
We’re also not getting FFXI, and we are getting Resident Evil: Outbreak WITHOUT the online capabilities.
It’s a sad year for Aussie gamers nationwide
🙁
Who doesn’t? Even thought Grandia is my favourite rpg, to be fair-minded Chrono Trigger is the best rpg I’ve ever played along with Zelda – A Link to the Past. No matter how picky gamer you are, you can’t find any flaw point at Chrono Trigger: the story, the characters, the battle system, the graphics (even today, they look so superb), the soundtrack (it has the best intro theme I’ve ever heard), the overall gameplay…and it’s one of the few rpg you can play today it without being remaked (like with Final Fantasy older games).
Haven’t met many picky gamers have you?
I agree: Dragon Warrior IV is the best, but CT is very near the top of the list.
Story – This didn’t quite suck me in immediately, as it seemed for quite a while that the main threat was some dark, evil man named Magus, with his three overlord minions. This seemed somewhat stereotypical to me, as you get plenty of games and stories where the bad guy is an irredeemable evil person (or thing) who doesn’t have any real rationalization for the things he does. He just wants to kill people/conquer the world.
However, once Lavos entered into the story, I was far more intrigued. Especially as it became more and more clear that Magus didn’t actually create or control Lavos. Essentially, Lavos became this unearthly, disturbing entity whose function was to destroy worlds. And we see what it can do to the world, in the future time. They built up the idea of Lavos so powerfully that I never dared to set foot in "The Day of Lavos" time continuum. I was simply too intimidated.
As for the time travel, at first it was disorienting, and it didn’t seem clear why the characters were even doing it. Like what I’ve said before, it is a storytelling element which grew on me as time went on. I became more familiar with the different times and, through doing so, felt like I had a greater understanding of the world and history in which the game is set.
In short, once the game finally set all of its cards on the table, I enjoyed it immensely. 8 out of 10.
Characters – This I did not like at all. For one, the main character, Crono, never spoke. He had no personality, no motivations, absolutely no reason for doing what he did, which was rather disconcerting. However, this isn’t entirely a condemnation. There are plenty of other games where the main character does not speak or obtains no real development at all. Take Link from the Zelda series, for example. In the Zelda games I’ve played (everything up to and including Majora’s Mask), Link never actually talks. However, the difference between Crono and Link is that Link somehow manages to obtain a personality of his own in the way he moves, the things he does. Also, Link’s origins are revealed, and why he does what he does.
With Crono, however, all I had were mystifying questions. He fights like some samurai, but there was absolutely no background as to why he has any combat ability at all. He grew up in that one starter town, but why would he have any interest in risking his life dozens of times to jump through different time periods in an effort to save each ‘world’? He basically seemed to me to be a weaker version of Vaan from FFXII; a tag-along character who is given a cursory once-over in terms of motivations and why he does what he does. And Vaan gets more background than Crono.
As for the other characters, I wasn’t terribly impressed. Marle was a peppy and whiny little princess. Lucca was the mechanic. Ayla was the stereotypical amazon. Frog was a stereotypical knight. Robo was… ??? I’m afraid I didn’t get to the point where Magus was a playable character, but I’m betting they fleshed him out better, so not all is lost.
Out of all these characters that I did get, the only one who I was interested in (and only later on) was Frog. He actually develops and we get to see that he becomes comfortable with his new form, and isn’t actually the hero (in his eyes). His final decision to take the masamune and defeat Magus with it was quite cool. However, he is one among many two dimensional characters and a characterless main character. So, I must give the characters in this game a 6 out of 10.
The Battle System – This was interesting, although became swiftly annoying (for me, at least). I liked the idea of your attacks becoming more powerful, or hitting more enemies based on their formation, and your characters’ formation, in the midst of battle. Combo attacks were fun, and it was cool how every character seemed to have combo attacks to develop with each and every other character. My complaints, however, are twofold.
First, enemies have a habit of spastically diving and weaving around the battlefield, making for a rather odd thing to watch as well as making certain tech attacks almost like a toss of the dice regarding whether you’d be able to set them up or not. You couldn’t move your own characters, making this seemingly strategic system more an exercise of patience or luck when seeking to set up sweet tech attacks.
Second, you are given the impression that you can avoid battles by not running into enemies. However, in many areas, that concept is completely ignored as you are forced to fight battles whether you like them or not. For example, in 65mil BC, you could go for a ladder, only for it to magically trigger an attack by pterodactyls. Every. Single. Time. In the dinosaur fortress (or whatever it was called) I got seriously bored with the battle system because I had to fight soooo many enemies. The game gave me the impression that there were no FF-style random battles, but then the game ends up having FAR more battles than I expected, making the unique battle system become very boring, very fast. All in all, I give it a 8 out of 10, given these two complaints.
The Graphics – I have no complaint with the graphics. They seem very good to me, even for this day and age. 10 out of 10.
The Soundtrack – It had some memorable tunes, but I like the soundtracks of some other RPGs better. Just a personal preference. 8 out of 10.
I’ll be curious to see if anyone disagrees with my ‘review’. I don’t think it is the best RPG ever, but it is certainly a very unique and memorable one. However, I would much rather replay a number of other RPGs than this one, especially given its tendency for endless, endless battles. But I loved the story, after a while, and the graphics and soundtrack were pretty damn good, so I will definitely return to this game sometime in the future. Overall: 8 out of 10.
As for the battles, I did my best to avoid every one I could avoid, but there were still plenty of battles which were unavoidable. I would step into a certain part of the room, and some baddies would come out of nowhere to force me into combat. I found this to be particularly overdone in the dinosaur stronghold where you end up fighting the one dino wizard on top of his massive t-rex steed. I almost quit the game at that point because I was sick to death of fighting all of those rectites (or whatever they were called) every time I left or entered a new room.
I did like the game very much in the end, I’m just trying to explain and pinpoint those particular areas that brought it down for me 😉 I wish I hadn’t have lost my save file, but I did look up what I missed, so I think my review is pretty accurate. And the boss fights were definitely pretty epic. I actually had to try for those ones later on, hehe.
Fastforward a few years later to Playstation and you can see Chrono Cross did a much better job with development even with the interchangeable cast. Serge is a mute protagonist, but he’s not as faceless as Crono.
It’s interesting, I brought this argument up with some friends and without even mentioning Chrono Trigger or Morrowind, they popped up in the conversation. I personally have played CT though not Morrowind, but CT is in my top 3 favorite games of all time and in that top three there are no other RPGs so I would agree with it being my favorite of all time, but greatest RPG ever to everyone, that’s a tough one.
CT being my favorite RPG is mainly for nostalgic reasons, it being the first RPG I ever played, and while there have been some epic RPGs along the way, CT is still near and dear to me, so even through the most epic, it still prevails which says something.
However, I wouldn’t call it the "best RPG ever".
Best jrpg ever? That suggests that you think a western (or other) rpg is better. Out of curiosity, what rpg is that?
There were better on the SNES, and there have been better after.
and there have been better after.no fucking way.
I might agree with this, but I really haven’t played that many JRPGs.
Persona 3:FES
For me, it’s a more engaging RPG than CT.
Better in every way.
you don’t need to. you’ve experienced the pinnacle.
but CT has that special "something" that makes it unique.
Btw…Did anyone hear about that fanmade made interquel that was shut down by SE by a C&D letter. Apparently it was called "Crimson Echoes". It was shut down this year and i didnt find out about it till 2 months ago. It looked good from the trailers…but hey im not surprised it shut down.
Also, there’s another game called ‘Radical Dreamers’ that’s part of the CT/CC mythos.
Kinda sucks because Chrono trigger was such a awesome game. Almost makes me feel like going back and playing it again (For the 10 billionth time). ^_^
Do you guys think the Square will ever make a third game or something?
Cause that would be so awesome!
Besides you should read this article: http://www.rpgsite.net/news/342.html
they ported the psx version to the DS.
i dont see the game been remaked in at least 5 years or more.
I concur. Xenogears is the best. 😉
Deep riveting story, awesome villains, gears…
I can’t imagine it getting better than this.
Maybe… Suikoden has a lazy battle system, while Xenogears has a boring one, but what I really hate of xenogears it’s is random battles are so frequent and that it’s also a platform game.
So, Platform game+Random encounters = Denseness. At least for me it’s that way.
But both are good games, I don’t really like Xenogears, but I admit that is an interesting title.
I’m playing suikoden 1 and it’s growing on me.
x2 for Morrowind (xbox). It blew my mind with being able to do anything. I get bored now that my character is invincible and excessively powerful, lol.
I’ve considered playing Xenogears before for just to check it out, but the random battles thing is now discouraging me. I’m sick those…
I downloaded Suikoden last year, but haven’t gotten around to playing it.
Omg ive never played breath of fire iv. I stopped the breath of seres half way through III. Tell me is Breath of fire iv good?
But now that u mention it…ill give iv a shot.
There are games I like more, or that surpass it in certain areas but nothing that’s nearly as well designed. I haven’t really played many recent RPGs though, so maybe it was lapped by everything made after 2004 or so and is currently an embarrassment to the genre.
Whoa, I disagree completely! I may be overlooking something, but I think Chrono Trigger was unique in a lot of ways. I think the best way to sum it up was that is synthesized the free-form RPG style of Zelda with the turn-based quest style of Final Fantasy. CT is the first Japanese-style RPG I can think of that used the turn-based, time meter battle system of Final Fantasy while placing the enemies on the game map in real-time, even allowing you to avoid battles, and taking the position of enemies and party members into account for area-affecting spells and the like.
Plus things like: New Game+. The changing of the environment with time travel, which had been done by Zelda but was new to the Final Fantasy style RPG. The mix of sci fi and fantasy elements, which I can’t recall any JRPG doing to anywhere close to that extent beforehand. The combination attacks. The prevalence of foreshadowing and allusion in the storyline. There’s a lot of stuff, and all of it is little game elements, but when you consider them all, you have to realize how forward thinking the design team has to have been for this game. There’s just nothing else like it and I don’t think it’s exclusively related to the tightness of the design, although that is clearly a huge aspect of the game’s distinction.
It also almost certainly popularized the new game+ mode, but there were already games like Zelda with the redone world map after completion, or that introduced new scenarios,playable characters and game modes including the ability to gain experience at a faster rate when starting a new game.
Besides those things though, a combination of action RPGs and turn based RPGs would be closer to something like the mysterious dungeon series. All enemies are visible, battles take place on the game map without switching to a battle mode and it’s turn based. I think the dungeons are basically like one large tactical map and the enemies take turns moving while you do. The other elements you mentioned have shown up in different games as well, and just in general it’s normal for RPGs to attempt to bring something unique to their battle system, even if it’s just changing what special moves are called because they’re lazy, and I think Chrono’s is pretty much what it says it is in the game: an update to Square’s active battle system, and one of many ways to do things that were mostly already being done.
Sci Fi plus fantasy goes back to at least Phantasy Star and is almost a staple. Time Travel was toyed with in Robotrek and was the main theme of Final Fantasy Legend 3. It was in games like Sonic CD too so it was probably more common than it seems. Super Robot Wars EX also featured a multiscenario system where what you did in one game effected what happened in the next, but that’s a straight strategy game.
The genre had developed pretty far by the time time Trigger came out, so I tend to think of it as an example of great execution rather than a pioneering one. For an influential game ahead of its time I’d think of something like Tactics Ogre which pretty much established and popularized the basic format for its genre. I hesitate to use establish there, but at worst it’s like the Street Fighter 2 of SRPGs. Chrono Trigger is like the Super Street Fighter 2 of RPGs.
For a not so influential game ahead of its time, the Megami Tensei series had a fully developed monster conversation, capturing and merging system on the NES. It… it is the River City Ransom of RPGs.
You must have heard of the short fan based games of chrono trigger like prophets guile, where you play as magus.
I used temporal flux to change some things in chrono trigger. make harder bosses, make a debug room for viewing endings, etc.
It is a cool little program that i would suggest and hardcore CT fan to give a go
In fact, i remember last year i played prophets guile it was really well made.
Chrono cross wasn’t the true sequal to Chrono trigger, Chrono trigger radical dreamers was. http://members.chello.at/theodor.lauppert/games/radical.htm
It explains a lot and makes Chrono cross make a lot more sense. How ever I do have to agree they should of took out some of those characters for more plot.
You’ve played nothing….
That’s right. While one person might find a certain game to be the best, another would find it repulsive. It all depends on point of view.
Agreed. Remember what one person considers to be the ‘bestest evah’, may not always be what another considers the same.
Hey, C3NT3RCOR3! what the heck onion kid means?
Taken from HERE
(http://www.ffcompendium.com)
Onion Knight
Appearances: FF3, FF Tactics
Aliases: None
The Onion Knight originated in FF3 as the base class; it had no abilities and could equip only the absolute worst or absolute best equipment. However, it has since evolved to a very specialty class which requires a whole lot of leveling up, but once that’s done, its stats and abilities can rise above most others.
Umm . . . do I know you? At any rate . . . hi.
:/
That’s nice.
Have you played Chrono Trigger, or is your statement based on a natural bias to anything not Final Fantasy?
I consider it to be one of my favorites, but I also have other games which I really love too. So it’s hard to decide which one is the absolute best.
I really like the mysteriousness that it has, the music is great as well as the graphics.
However my favorite rpg is suikoden.
Chrono Trigger was fun, but I’m laughing hard, coughing up my Four Lokos at the idea that Chrono Trigger is TEH greatest RPG of all time. Shit, FFVII blew my mind back then I don’t think that its the second coming of Jesus Christ. Claiming one game is the greatest game in existence is quite funny imo. Take the rose-coloured nostalgia glasses off and you’ll see. I use to think FFVII and Phantasy Star IV was the best freaking JRPGs ever, until I played them again.
also, my main issue w/ time travel in this game, was b/c of an instance in the very beggining dealing w/ the missing princess or queen, and how that whole event played out. it was something dealing w/ how it affected the "altered future" that set the precedent, for how it should have been the whole game, and the game did not stick by it, but rather seemed to change how effects in the past changed the future. time travel would have been fine if they did not change the way it worked after the first time travel scene, if it stayed on that cause/effect basis, i would have enjoyed the rest of the game more.
also, my main issue w/ time travel in this game, was b/c of an instance in the very beginning dealing w/ the missing princess or queen, and how that whole event played out. it was something dealing w/ how it affected the "altered future" that set the precedent, for how it should have been the whole game, and the game did not stick by it, but rather seemed to change how effects in the past changed the future. time travel would have been fine if they did not change the way it worked after the first time travel scene, if it stayed on that cause/effect basis, i would have enjoyed the rest of the game more.
What you said there actually implies that they were consistent. The first example was cause and effect, and the second, while you can call it effects in the past, they are causes in the future.
Or maybe my logic is flawed and I should stop now.
But hoooooo boy, does Xenoblade ever come close.
Or maybe my logic is flawed and I should stop now.
to me, they switched up entirely how they had the cuase/effect worked from the first moment, which is why it bothered me.
and not for me… SUPER MARIO PRG is the best for my 🙂
and in the PC
TES3: Morrowind I’d was like six months playing it almost every day!
Gameplay is superb with the pacing,the amount of worlds to explore and how you effect time is just so much fun that you can pick it up over and over and get so many different stuff.
I love exploring the prehistoria and 600 ad.
The music is also amazing as well:some fo the saddest pieces of music and most memorable leaving this warm feeling.
Chrono Trigger OST – Epilogue ~ To Good Friends – YouTube (http://www.youtube.com/watch?v=S5F3nbbdlv4)
Its literally a lullaby and an amazing theme to end the game with a sort of bittersweet feeling.
To a relaxing theme like Chrono Trigger OST – Corridors of Time ~ World Map Theme 6 – YouTube (http://www.youtube.com/watch?v=wg513kMhnNs&feature=related)
I absolutely love this theme and sometimes will sit and wait just so i can listen to it.
Chrono Trigger OST – The Day the World Revived – YouTube (http://www.youtube.com/watch?v=M2CpJWYrn4o&feature=related)
To the saddest music i have seen in gaming along with dark world in ff6
Sealed Door: Chrono Trigger Music – YouTube (http://www.youtube.com/watch?v=2xEz71ZIEmM)
This game evokes a lot of feeling,i think more so than some other games.
I personally think the ds version is even better in chrono trigger because i think you got access to more endings making it have even higher replay value.
All the weirdness can be explained by "the entity affected it." You think about it, and if they didn’t see Marle, they wouldn’t have pissed off the guy (I forget his name) enough to be branded traitor and sent to the future and stop Lavos.